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Essex

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Essex
Essex_wows_main.jpg
Tech Tree Position
Yorktown
Arrow_down.png
Essex_icon_small.png
stock
 top
General
Research price371000 exp
Hit Points59,500 
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mount4 х 1 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mount4 х 1 pcs.
. . . Average Damage per Second32 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
. . . Average Damage per Second60.4 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.2 mount17 х 4 pcs.
. . . Average Damage per Second270.3 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount56 х 1 pcs.
. . . Average Damage per Second201.6 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 120 m.
Rudder Shift Time13.9 sec.
Concealment
Surface Detectability Range13.49 km.
Air Detectability Range10.73 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASA020_Essex.png

Essex — American Tier X aircraft сarrier.

The first Essex-class aircraft carriers were ordered as part of the Navy's expansion program of 1938. The decision to construct more ships in the series was made after the Pacific war had broken out. The Essex-class aircraft carriers were significant for several reasons. They were large and fast; had strong air defenses; could carry and launch a large air group rapidly; and, importantly, they were available in substantial numbers. Through a combination of these qualities, they played a pivotal role in the U.S. Navy's achievements in the Pacific during the final 2 years of World War II.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Essex59,500131024/456/17/4/4 03,000,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F8F Bearcat Tiny Tim 01,000,000
F8F Bearcat Tiny Tim 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
AD-1 Skyraider5,0671262,040 01,000,000
BTD Destroyer6,4331312,120 38,0002,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TB2D Skypirate 01,000,000
TB2D Skypirate 38,0002,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 150,000 hp33 0900,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Combat Capability - Smoke Curtain Generator

Consumable_PCY049_PlaneSmokeGenerator.png
Essex's tactical attack aircraft and tactical bomber squadrons can deploy smoke through Smoke Curtain Generators in battle. The consumable works the same as with smoke generators on surface ships, but uses the aircraft to direct the smoke screen. Her tactical aircraft, like most others, are equipped with boosters and consist of only one attack flight, and they do not return to the aircraft carrier.

Requirements:

Activate the consumable with its assigned key. Tactical squadrons are available at the start of the battle. The squadrons do not return to the carrier, the full preparation time must elapse again before they can be launched again.

Effects:

  • Tactical Attack Squadron preparation time: 126 seconds
  • Tactical Bomber Squadron preparation time: 144 seconds
  • Consumable action time: 10 s
  • Smoke screen dispersion time: 60 s
  • Action radius: 530 m
  • Cooldown time: 90 s
  • Number of consumables: 2


Pros:


    Cons:

      Research

      Researchable upgrades for Essex:

      1. Tactical Rocket Aircraft: Upgrade to F8F Bearcat Tiny Tim for improved plane HP, restoration time and an extra plane for the squadron.
      2. Torpedo Bombers: Upgrade to BTD Destroyer for improved plane speed, HP and restoration time, as well as improved torpedo damage.
      3. Tactical Dive Bombers: Upgrade to SB2C-4 Helldiver for improved plane HP, restoration time and an extra plane for the squadron.

      Optimal Configuration

      Upgrades

      The recommended upgrades are:

      • Slot 1:
      • Slot 2:
      • Slot 3:
      • Slot 4:
      • Slot 5:
      • Slot 6:

      Commander Skills

      Consumables

      Essex equips the following consumables:

      Aircraft Carrier:

      All aircraft carrier consumables are automatically activated.

      Tactical Attack Aircraft:

      Torpedo Bombers:

      Tactical Bombers:

      Signals

      Note: Use of the Juliet Charlie signal makes detonation impossible.

      Gallery

      Historical Info

      Historical Gallery

      References


      Ship Change Log

      See here for links to Update notes.

      • Available for testing by all players in the game in Update 12.7 in the Concealed Maneuvers game mode.
      • Returned for testing by supertesters in the game starting from Update 12.9.

      Testing Changes

      • DevBlog 461:
        • Preliminary characteristics.
      • DevBlog 476:
        • New set of preliminary characteristics.
      • DevBlog 478:
        • Changed the parameters of the Patrol Fighter consumable:
          • Patrol Fighters' arrival time increased to standard parameters.
          • Patrol Fighters' HP increased by 30%.
          • Activation time when enemy aircraft enters their action radius reduced by 50%.
          • Reload time reduced from 10 to 5 s (Unlisted change).
      • DevBlog 485:
        • Removed the preparation time for tactical attack aircraft and dive bomber squadrons at the start of the battle. They will now be ready to use immediately at the start of the battle.
      • DevBlog 488:
        • Researchable Torpedo bomber parameters were changed:
          • Maximum torpedo damage increased from 5,933 to 6,433.
          • All other parameters were adjusted accordingly.
        • Stock Bomber parameters were changed:
          • HP increased from 2,750 to 3,010.
        • Researchable Bomber parameters were changed:
          • HP increased from 2,860 to 3,140.
        • Patrol Fighters consumable parameters were changed:
          • Number of fighters increased from 7 to 9.
          • Action radius increased by 14%.

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