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Exeter

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Revision as of 03:18, 10 October 2020Revision as of 00:21, 14 April 2021
Buff
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 * Low rate of fire and low barrel count due to having 203mm guns. * Low rate of fire and low barrel count due to having 203mm guns.
 * Mediocre AA armament. * Mediocre AA armament.
?<br> 
?{{AnnoWiki|content= 
?'''[https://forum.worldofwarships.com/topic/185142-premium-ship-review-121-exeter/ LittleWhiteMouse's Premium Ship Review: Exeter] from the NA forums'''}}  
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=The recommended upgrades for ''{{#var:ship_name}}'' are as follows: |Upgrades=The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing.+* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Engine Room Protection}} reduces chances of losing rudder control.+* '''Slot 2''': {{Engine Room Protection}}
?* '''Slot 3''': {{Aiming Systems Modification 1}}* improves accuracy and generates more main battery hits on enemies.+* '''Slot 3''': {{Aiming Systems Modification 1}}&nbsp;<nowiki>*</nowiki>
  
 Players can opt to take {{AA Guns Modification 1}} instead for '''Slot 3''' because {{Aiming Systems Modification 1}} only has a small impact on her main battery accuracy and she lacks a proper AA suite against Tier VI carriers. Players can opt to take {{AA Guns Modification 1}} instead for '''Slot 3''' because {{Aiming Systems Modification 1}} only has a small impact on her main battery accuracy and she lacks a proper AA suite against Tier VI carriers.
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills 2+{{Commander Skills 3 CR
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 3 <!-- Priority Target -->+| rating11 = 2 <!-- Grease the Gears -->
?| rating12 = 1 <!-- Preventive Maint -->+| rating12 = 1 <!-- Swift Fish -->
?| rating13 = 2 <!-- Expert Loader -->+| rating13 = 1 <!-- Consumables Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = 2 <!-- Gun Feeder -->
?| rating15 = 1 <!-- Direction Center for Fighters -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating16 = <!-- Last Stand -->
?| rating17 = 1 <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = <!-- High Alert -->+| rating21 = <!-- Pyrotechnician -->
?| rating22 = 2 <!-- Jack of All Trades -->+| rating22 = <!-- Fill the Tubes -->
?| rating23 = 3 <!-- Expert Marksman -->+| rating23 = 1 <!-- Consumables Enhancements -->
?| rating24 = 0 <!-- Torpedo Acceleration -->+| rating24 = <!-- Eye in the Sky -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = 2 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = <!-- Expert AA Marksman -->
?| rating27 = 3 <!-- Adrenaline Rush -->+
?| rating28 = 1 <!-- Last Stand -->+
  
?| rating31 = 1 <!-- Basics of Survivability -->+| rating31 = 2 <!-- Heavy HE and SAP Shells -->
?| rating32 = <!-- Survivability Expert-->+| rating32 = 1 <!-- Enhanced Torpedo Explosive Charge -->
?| rating33 = 0 <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = <!-- Heavy AP Shells -->
?| rating35 = <!-- Basic Firing Training -->+| rating35 = 2 <!-- Superintendent -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = 1 <!-- Survivability Expert -->
?| rating37 = 1 <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating41 = 2 <!-- Top Grade Gunner -->
?| rating42 = <!-- Fire Prevention -->+| rating42 = <!-- Outnumbered -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = <!-- Inertial Fuse for HE Shells -->
?| rating45 = <!-- Advanced Firing Training -->+| rating45 = 2 <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = 1 <!-- AA Gunner -->
?| rating47 = <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
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 ''{{#var:ship_name}}'' equips the following consumables: ''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* '''Slot 2:''' {{Repair Party}}+* '''Slot 2:''' {{Repair Party}} - 3 charges
?* '''Slot 3:''' {{Hydroacoustic Search}}+* '''Slot 3:''' {{Hydroacoustic Search}} - 3 charges
?* '''Slot 4:''' {{Catapult Fighter}}+* '''Slot 4:''' {{Catapult Fighter}} - 2 planes, 3 charges
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 9 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 9]] camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 ''Exeter'' made a hard turn to starboard and the Allied Force – the only remaining naval units of ABDA – attempted to fleet to the east. Her crew, never ceasing in their repair efforts, allowed ''Exeter'' to increase speed by a remarkable margin, and she was able to make 23 knots. However, the two Japanese cruisers were making their own top speed of 33 knots, and at 1020, when the range had closed to 25,000 yards, ''Myoko'' and ''Ashigara'' opened fire. ''Exeter'' returned fire immediately with a broadside, but her shots landed far from the Japanese cruisers; part of her fire control tables (AFCT Mk.III) had experienced a breakdown, and could no longer provide accurate fire solutions. Both Japanese cruiser groups closed to 18,000 yards, the northern group firing freely, while ''Nachi'' and ''Haguro'', having consumed two thirds of their ammunition (some 1,619 shells) the previous day, held their fire.  ''Exeter'' made a hard turn to starboard and the Allied Force – the only remaining naval units of ABDA – attempted to fleet to the east. Her crew, never ceasing in their repair efforts, allowed ''Exeter'' to increase speed by a remarkable margin, and she was able to make 23 knots. However, the two Japanese cruisers were making their own top speed of 33 knots, and at 1020, when the range had closed to 25,000 yards, ''Myoko'' and ''Ashigara'' opened fire. ''Exeter'' returned fire immediately with a broadside, but her shots landed far from the Japanese cruisers; part of her fire control tables (AFCT Mk.III) had experienced a breakdown, and could no longer provide accurate fire solutions. Both Japanese cruiser groups closed to 18,000 yards, the northern group firing freely, while ''Nachi'' and ''Haguro'', having consumed two thirds of their ammunition (some 1,619 shells) the previous day, held their fire.
  
?The Allied ships began to weave and make smoke to throw off Japanese aim as 203mm shells from the two northern cruisers relentlessly fell closer. Japanese fire fell off somewhat as a result... but these actions could not prevent them from continuously closing. In a desperate bid, ''Exeter'' and her destroyer escorts launched torpedoes at the northern cruisers at a range of just 7,000 yards, causing them to cease-fire and take evasive action, but then ''Nachi'' and ''Haguro'' opened fire from 17,000 yards at 1115. ''Pope'' fired off her last five torpedoes at the former, but this did not dissuade ''Nachi''. The Japanese ships in return fired torpedoes, but these had little consequence. Then, disaster struck. At 1120, a full hour after fire had been opened, a 203mm shell stuck her and detonated in boiler room ‘A’ with devastating results: the cruiser’s speed dropped to only 4 knots as she rapidly lost steam and power. Her captain, realizing the end was neigh, ordered the destroyers to flee. ''Encounter'' was crippled by splinters and was immobilized around 1135, but ''Pope'' escaped into a squall at 1200.+The Allied ships began to weave and make smoke to throw off Japanese aim as 203mm shells from the two northern cruisers relentlessly fell closer. Japanese fire fell off somewhat as a result... but these actions could not prevent them from continuously closing. In a desperate bid, ''Exeter'' and her destroyer escorts launched torpedoes at the northern cruisers at a range of just 7,000 yards, causing them to cease fire and take evasive action, but then ''Nachi'' and ''Haguro'' opened fire from 17,000 yards at 1115. ''Pope'' fired off her last five torpedoes at the former, but this did not dissuade ''Nachi''. The Japanese ships in return fired torpedoes, but these had little consequence. Then, disaster struck. At 1120, a full hour after fire had been opened, a 203mm shell stuck her and detonated in boiler room ‘A’ with devastating results: the cruiser’s speed dropped to only 4 knots as she rapidly lost steam and power. Her captain, realizing the end was neigh, ordered the destroyers to flee. ''Encounter'' was crippled by splinters and was immobilized around 1135, but ''Pope'' escaped into a squall at 1200.
  
?''Exeter'', her fate clear, was ordered scuttled, and various valves were opened in order to begin the flooding. Even as she began to heel over to port, Japanese shells continued to pummel the stricken cruiser. At 1145, ''Nachi'' and ''Haguro'' ceased fire, having collectively fired 288 203mm shells. Meanwhile, the destroyer ''Ikazuchi'' dashed in and fired yet more torpedoes at the sinking cruiser. This time, the Japanese hit, a Type 90 torpedo striking directly amidships and another abreast the ‘A’ turret, causing Exeter to right herself and then capsize to starboard. ''Exeter'' finally capsized and disappeared below the waves at 1200. ''Encounter'', still under fire, followed at 1205, at which point ''Myoko'' and ''Ashigara'' finally ceased fire, having expended 1,171 shells. 652 men from ''Exeter''’s crew were rescued by the Japanese, but only 500 would survive captivity. +''Exeter'', her fate clear, was ordered scuttled, and various valves were opened in order to begin the flooding. Even as she began to heel over to port, Japanese shells continued to pummel the stricken cruiser. At 1145, ''Nachi'' and ''Haguro'' ceased fire, having collectively fired 288 203mm shells. Meanwhile, the destroyer ''Ikazuchi'' dashed in and fired yet more torpedoes at the sinking cruiser. This time, the Japanese hit, a Type 90 torpedo striking directly amidships and another abreast the ‘A’ turret, causing Exeter to right herself and then fall over to starboard. ''Exeter'' finally capsized and disappeared below the waves at 1200. ''Encounter'', still under fire, followed at 1205, at which point ''Myoko'' and ''Ashigara'' finally ceased fire, having expended 1,171 shells. 652 men from ''Exeter''’s crew were rescued by the Japanese, but only 500 would survive captivity.
  
 The remains of HMS ''Exeter'' were discovered in February 2007 in 200 feet of water, 90 miles north-west of Bawean Island. A return expedition to her remains in 2016 made the gruesome discovery that the site — a British war grave — had been desecrated due to illegal scavengers salvaging the wreckage. The remains of HMS ''Exeter'' were discovered in February 2007 in 200 feet of water, 90 miles north-west of Bawean Island. A return expedition to her remains in 2016 made the gruesome discovery that the site — a British war grave — had been desecrated due to illegal scavengers salvaging the wreckage.
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
?# [https://en.wikipedia.org/wiki/HMS_Exeter_(68) HMS ''Exeter'' (68) - Wikipedia]+<references /><br />
?# [https://en.wikipedia.org/wiki/York-class_cruiser ''York''-class cruiser - Wikipedia]+ 
?# [https://worldofwarships.com/en/news/history/armada-exeter/ Armada: HMS Exeter (no video) - News - World of Warships]+{{AnnoWiki|content=
?# [https://worldofwarships.com/en/news/history/java-sea-cruisers/ Cruisers of Java Sea - Ship Stories - News - World of Warships]+'''[https://forum.worldofwarships.com/topic/185142-premium-ship-review-121-exeter/ LittleWhiteMouse's Premium Ship Review: Exeter] from the NA forums''' - still fairly current, save for AA and skills. Not sure about the OP rating, though.}}
 + 
 +* [https://en.wikipedia.org/wiki/HMS_Exeter_(68) HMS ''Exeter'' (68) - Wikipedia]
 +* [https://en.wikipedia.org/wiki/York-class_cruiser ''York''-class cruiser - Wikipedia]
 +* [https://worldofwarships.com/en/news/history/armada-exeter/ Armada: HMS Exeter (no video) - News - World of Warships]
 +* [https://worldofwarships.com/en/news/history/java-sea-cruisers/ Cruisers of Java Sea - Ship Stories - News - World of Warships]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 00:21, 14 April 2021

Exeter
Exeter_wows_main.jpg
Cruiser | U.K. | Tier V
Tech Tree Position
Exeter_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points29,400 
Main Battery
203 mm/50 Mk VIII on a Mk.II* mount3 х 2 pcs.
Rate of Fireshots/min.
Reload Time15 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range14.27 km.
Maximum Dispersion131 m.
HE Shell203 mm HE 256 lb 
Maximum HE Shell Damage2,850 
Chance of Fire on Target Caused by HE Shell15 %
Initial HE Shell Velocity855 m./s.
HE Shell Weight116.1 kg.
AP Shell203 mm AP 256 lb 
Maximum AP Shell Damage4,550 
Initial AP Shell Velocity855 m./s.
AP Shell Weight116.1 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
Firing Range4.3 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm TR Mk IV2 х 3 pcs.
Rate of Fire0.83 shots/min.
Reload Time72 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX* 
Maximum Damage15,867 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount2 х 8 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
12.7 mm Mk.III2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius650 m.
Rudder Shift Time8.4 sec.
Concealment
Surface Detectability Range10.66 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
V
Ship_PBSC505_Exeter.png
Special

Exeter — British special premium Tier V cruiser.

This York-class ship was the last heavy cruiser to be inducted into the Royal Navy. She had relatively moderate dimensions for her type, but still featured a well-balanced combination of speed, armor protection, and armament.

Exeter was first released for sale worldwide on 28 February 2019.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 Mk VIII on a Mk.II* mount422.51312,850154,550 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Exeter29,400676342/2/42 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX*0.8727.215,866618 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk V mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp32 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1

Player Opinion

Performance

Exeter is a bit of an odd duck compared to her cousins in the British cruiser tech tree. Ditching the typical — and expected — Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable is only the first of her unique features, as Exeter joins Japanese cruiser Furutaka as the only 203mm-armed heavy cruisers at Tier V. Additionally, she is able to fire HE shells while retaining access to Repair PartyWhile active, restores a percentage of the ship's health points each second..

The removal of Exeter’s access to smoke has a large impact on how this ship is played. She's big and squishy, soaking up incoming fire at a prodigious rate. For any other cruiser at tier five, her vulnerability would equal a quick trip back to port; but the addition of her Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable lengthens the amount of time she can afford to take fire. Her 203mm guns pack quite a punch for her tier, allowing Exeter to combat other cruisers effectively while using AP shells. Alpha damage is key in most situations, and captains should seek to use the large caliber main guns to their fullest advantage. However, the effective use of HE shells are reduced, as the longer reload on these guns doesn't allow Exeter to pump out quite the volume of fire that light cruisers can manage. This issue is only further compounded by Exeter only having six guns.

Other than the smoke screen, Exeter enjoys all the other advantages of being a British cruiser. She has their improved propulsion systems, allowing her to accelerate from a standstill very easily and retain much of her speed in a turn. Her torpedoes can be fired one at a time, or in a wide spread. Other than her Repair Party, Exeter's consumables are typical for a tier five cruiser, and she's relatively stealthy with a low concealment radius.

All in all, Exeter is an extremely versatile ship, with hard hitting 203mm guns and the ability to soak up some damage with her Repair party consumable.

Pros:

  • Repair party consumable helps Exeter to survive longer in battle and put fire down range.
  • Improved engine power similar to other British cruisers.
  • 203mm guns at Tier V.
  • Able to single fire her torpedoes out to 8.0 km.
  • Good stealth, with a minimum surface detect of 9.6 km with camouflage and captain skill.

Cons:

  • Fragile due to low HP and extremely thin plating.
  • Large profile to go with the thin armor.
  • Low rate of fire and low barrel count due to having 203mm guns.
  • Mediocre AA armament.

Research

As a premium ship, Exeter doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Exeter are as follows:

Players can opt to take AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. instead for Slot 3 because Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. only has a small impact on her main battery accuracy and she lacks a proper AA suite against Tier VI carriers.

Commander Skills

Consumables

Exeter equips the following consumables:

Camouflage

As a premium ship, Exeter comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.

Signals

Exeter captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are highly recommended to increase the ship's top speed. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and India Yankee (-20% to fire duration.) flags should be mounted to improve the ship's survivability. November Foxtrot (-5% reload time on all consumables.) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


LittleWhiteMouse's Premium Ship Review: Exeter from the NA forums - still fairly current, save for AA and skills. Not sure about the OP rating, though.
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U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín