Exeter
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+ | ''{{#var:ship_name}}'' is a bit of an odd duck compared to other British cruisers. Ditching the typical and expected smoke screen is only the first of her unique features, as ''{{#var:ship_name}}'' gets heavy cruiser guns at tier five—Joining the IJN heavy cruiser [[Furutaka]] in this regard. Additionally, she is able to fire HE shells and retains the British cruiser heal. | |||
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+ | The removal of ''{{#var:ship_name}}'s'' smokescreen holds a large impact on how this ship is played. She's big and squishy, soaking up incoming fire at a prodigious rate. For any other cruiser at tier five, her vulnerability would equal a quick trip back to port; but the addition of her {{Repair Party}} consumable lengthens the amount of time she can afford to take fire. Her 203mm guns pack quite a punch for her tier, allowing ''{{#var:ship_name}}'' to combat other cruisers effectively while using AP shells. Alpha damage is key in most situations, and captains should seek to use the large caliber main guns to their fullest advantage. However, the effective use of HE shells are reduced, as the longer reload on these guns doesn't allow ''{{#var:ship_name}}'' to pump out quite the volume of fire that light cruisers can manage. This issue is only further compounded by ''{{#var:ship_name}}'' only having six guns. | |||
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+ | Other than the smoke screen, ''{{#var:ship_name}}'' enjoys all the other advantages of being a British cruiser. She has their improved propulsion systems, allowing her to accelerate from a standstill very easily and retain much of her speed in a turn. Her torpedoes can be fired one at a time, or in a wide spread. Other than her Repair Party, ''{{#var:ship_name}}'s'' consumables are typical for a tier five cruiser, and she's relatively stealthy with a low concealment radius. | |||
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+ | All in all, ''{{#var:ship_name}}'' is an extremely versatile ship, with hard hitting 203mm guns and the ability to soak up some damage with her Repair party consumable. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |
Revision as of 18:15, 5 March 2019
203 mm/50 Mk VIII on a Mk.II* mount3 х 2 pcs. |
Rate of Fire4 shots/min. |
Reload Time15 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range14.27 km. |
Maximum Dispersion131 m. |
HE Shell203 mm HE 256 lb |
Maximum HE Shell Damage2,850 |
Chance of Fire on Target Caused by HE Shell15 % |
Initial HE Shell Velocity855 m./s. |
HE Shell Weight116.1 kg. |
AP Shell203 mm AP 256 lb |
Maximum AP Shell Damage4,550 |
Initial AP Shell Velocity855 m./s. |
AP Shell Weight116.1 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
Firing Range4.3 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm TR Mk IV2 х 3 pcs. |
Rate of Fire0.83 shots/min. |
Reload Time72 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX* |
Maximum Damage15,867 |
Torpedo Speed61 knot |
Torpedo Range8.01 km. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
. . . Average Damage per Second37.6 |
. . . Firing Range5.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount2 х 8 pcs. |
. . . Average Damage per Second39.6 |
. . . Firing Range2.49 km. |
12.7 mm Mk.III2 х 4 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range1.2 km. |
Maximum Speed32 knot |
Turning Circle Radius650 m. |
Rudder Shift Time8.4 sec. |
Surface Detectability Range10.66 km. |
Air Detectability Range6.44 km. |
Exeter — British special premium Tier V cruiser.
This York-class ship was the last heavy cruiser to be inducted into the Royal Navy. She had relatively moderate dimensions for her type, but still featured a well-balanced combination of speed, armor protection, and armament.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Exeter | 29,400 | 6 | 76 | 3 | 4 | 2/2/4 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
533 mm Mk IX* | 0.8 | 72 | 7.2 | 15,866 | 61 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
Player Opinion
Performance
Exeter is a bit of an odd duck compared to other British cruisers. Ditching the typical and expected smoke screen is only the first of her unique features, as Exeter gets heavy cruiser guns at tier five—Joining the IJN heavy cruiser Furutaka in this regard. Additionally, she is able to fire HE shells and retains the British cruiser heal.
The removal of Exeter's smokescreen holds a large impact on how this ship is played. She's big and squishy, soaking up incoming fire at a prodigious rate. For any other cruiser at tier five, her vulnerability would equal a quick trip back to port; but the addition of her Repair Party consumable lengthens the amount of time she can afford to take fire. Her 203mm guns pack quite a punch for her tier, allowing Exeter to combat other cruisers effectively while using AP shells. Alpha damage is key in most situations, and captains should seek to use the large caliber main guns to their fullest advantage. However, the effective use of HE shells are reduced, as the longer reload on these guns doesn't allow Exeter to pump out quite the volume of fire that light cruisers can manage. This issue is only further compounded by Exeter only having six guns.
Other than the smoke screen, Exeter enjoys all the other advantages of being a British cruiser. She has their improved propulsion systems, allowing her to accelerate from a standstill very easily and retain much of her speed in a turn. Her torpedoes can be fired one at a time, or in a wide spread. Other than her Repair Party, Exeter's consumables are typical for a tier five cruiser, and she's relatively stealthy with a low concealment radius.
All in all, Exeter is an extremely versatile ship, with hard hitting 203mm guns and the ability to soak up some damage with her Repair party consumable.Pros:
- Repair party consumable helps Exeter to survive longer in battle and put fire down range.
- Improved engine power similar to other British cruisers.
- 203mm guns at tier 5.
- Able to single fire her torpedoes out to 8km.
- Good stealth, with a minimum surface detect of 9.6km with camo and captain skill.
Cons:
- Fragile due to low HP and extremely thin plating.
- Large profile to go with the thin armor.
- Low rate of fire and low barrel count due to having 203mm guns.
- Mediocre AA armament.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Exeter are as follows:
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
- Slot 2: Steering Gears Modification 1 reduces chances of losing rudder control.
- Slot 3: Aiming Systems Modification 1 * improves accuracy and generates more main battery hits on enemies.
Players can opt to take AA Guns Modification 1 instead for Slot 3 because Aiming Systems Modification 1 only has a small impact on her main battery accuracy and she lacks a proper AA suite against Tier VI carriers.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
|
|
|
★ |
|
2 |
|
★★ |
★★★ |
|
|
|
★★★ |
★ |
3 |
★ |
|
|
|
|
★★★ |
★ |
|
4 |
|
|
|
|
|
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Exeter can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2:Repair Party
- Slot 3:Hydroacoustic Search
- Slot 4:Catapult Fighter
Equipping the respective premium versions will improve her performance in battle.
Camouflage
As a premium ship, Exeter comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Exeter captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are highly recommended to increase the ship's top speed. India Delta () and India Yankee () flags should be mounted to improve the ship's survivability. November Foxtrot () flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★ |
★★ |
|
★★★ |
★★ |
★ |
|
★★ |
★★★ |
★★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery