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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A further development of a multi-purpose cruiser ship for the Royal Navy. Despite the fact that the ship's displacement was limited by international treaties, she carried numerous rapid-firing main guns.<br><br>{{Model3DViewer|bee7b80dba0f4dcaa6cf9fce3b626771}}+A further development of a multi-purpose cruiser ship for the Royal Navy. Despite the fact that the ship's displacement was limited by international treaties, she carried numerous rapid-firing main guns.
 +<!-- <br><br>{{Model3DViewer|bee7b80dba0f4dcaa6cf9fce3b626771}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +{{AA Sidebar Warning Insert}}
 If Tier VI's ''[[Leander]]'' is considered "settling in" to the back half of the British cruiser line, then the best advice for captains embarking aboard Tier VII's ''{{#var:ship_name}}'' for the first time is "buckle up and enjoy the ride".  If Tier VI's ''[[Leander]]'' is considered "settling in" to the back half of the British cruiser line, then the best advice for captains embarking aboard Tier VII's ''{{#var:ship_name}}'' for the first time is "buckle up and enjoy the ride".
  
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Good main battery range (15.4 km fully upgraded). * Good main battery range (15.4 km fully upgraded).
?* Highly effective against enemy cruisers and destroyers.+* Accurate rapid firing guns that quickly shred destroyers and cruisers and trolls battleships.
?* Guns can devastate enemy battleships if stealth can be maintained.+* Like her British light cruiser peers they have the improved AP shells that don't over pen or bounce as often as other cruisers.
 * Retains access to the {{Repair Party}} consumable. * Retains access to the {{Repair Party}} consumable.
?* Excellent main battery guns in a user-friendly layout.+* Long lasting {{Smoke Generator}} with a reasonable cool down time.
 * Below average detection range (i.e. good stealth). * Below average detection range (i.e. good stealth).
 * Excellent handling characteristics; quick rudder shift and tight turning circle. * Excellent handling characteristics; quick rudder shift and tight turning circle.
 * Best belt armor in the line, especially for her tier. * Best belt armor in the line, especially for her tier.
 +* 51mm of deck armor which is high tier battleship level.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Long citadel and weak athwartship armor.+* Long citadel that is easy to hit and larger size than ''[[Leander]]''.
 +* No HE shells to start fires or break modules on enemy ships.
 * Fairly ineffective against angled enemy battleships. * Fairly ineffective against angled enemy battleships.
?* Anti-aircraft suite is merely average.+* Only 3 torpedos can be launched on one side compare to same tier cruisers.
 +* Secondaries and AA are a downgrade of ''[[Leander]]'' in exchange for more guns in a salvo.
 * Though her maximum range is respectable, her shell velocity drops off sharply and makes landing hits difficult past medium range. * Though her maximum range is respectable, her shell velocity drops off sharply and makes landing hits difficult past medium range.
?* Worse secondary batteries than ''[[Leander]]''. 
 * Very thin bow/stern armor (13 mm): AP shells bigger than 185.9 mm never ricochet. * Very thin bow/stern armor (13 mm): AP shells bigger than 185.9 mm never ricochet.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +Recommended research order for modules is as follows:
?* '''Hull:''' Upgrade to Hull (B) for additional health, a small increase in AA, and improved rudder shift time. Research of this module unlocks progression to ''[[Edinburgh]]''.+# '''Hull:''' Upgrade to Hull (B) for additional health, a small increase in AA, and improved rudder shift time. Research of this module unlocks progression to ''[[Edinburgh]]''.
?* '''Torpedoes:''' The 533 mm Mk IX* torpedoes are nothing more than a small bump to her torpedo damage and flood chance.+# '''Gun Fire Control System:''' Upgrade to Mk VII mod. 2 for an extra 10% range on the main battery.
?* '''Gun Fire Control System:''' Upgrade to Mk VII mod. 2 for an extra 10% range on the main battery. +# '''Torpedoes:''' The 533 mm Mk IX* torpedoes are nothing more than a small bump to her already-good torpedo damage and flood chance.
  
 ''{{#var:ship_name}}''’s stock range isn't bad for her guns; what she needs most is increased survivability. Invest experience points into Hull (B) first, then go for the Fire Control Systems module. The Torpedo module upgrade and can be left for last or skipped entirely. ''{{#var:ship_name}}''’s stock range isn't bad for her guns; what she needs most is increased survivability. Invest experience points into Hull (B) first, then go for the Fire Control Systems module. The Torpedo module upgrade and can be left for last or skipped entirely.
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?*'''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>+*'''Slot 1''': {{Main Armaments Modification 1}}
?*'''Slot 2''': {{Damage Control System Modification 1}}<nowiki>*</nowiki>+*'''Slot 2''': {{Engine Room Protection}}&nbsp;<nowiki>*</nowiki>
?*'''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>+*'''Slot 3''': {{Aiming Systems Modification 1}}
?*'''Slot 4''': {{Steering Gears Modification 2}}+*'''Slot 4''': {{Steering Gears Modification 1}}
  
?'''Upgrade Slot 1''' allows players to mount one of two viable options. '''Main Armaments Modification 1''' is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount {{Auxiliary Armaments Modification 1}}.+In '''Slot 2''' the {{Hydroacoustic Search Modification 1}} special upgrade adds 20 seconds to the action time of Hydro.
? +
?'''Upgrade Slot 2''' offers captains the ability to mount a special upgrade.Captains with access to {{Hydroacoustic Search Modification 1}} would be well-advised to equip it in this slot.+
? +
?'''Upgrade Slot 3''' offers choices for specialization in different roles. '''Aiming Systems Modification 1''' should be equipped for ship to ship combat. {{AA Guns Modification 1}} is a good choice to provide additional defense against aircraft.+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Level 1's Priority Target is a great skill for ''{{#var:ship_name}}'' commanders, as it allows players to know when it is (theoretically) safe to expose their broadside in a turn without severe punishment. Level 2's best skill is Adrenaline Rush since it provides a massive DPM boost once your health drops low and thanks to your heal you can easily control your health. Jack of All Trades is a great skill after captains have taken Concealment Expert since the skill reduces the cooldown of important consumables such as {{Smoke Generator}} and {{Repair Party}}. Superintendent is recommended at Level 3 given how dependent ''{{#var:ship_name}}''’s performance is on effective use of her consumables. Basic Firing Training isn't a bad pick for captains who want to get the most out of their AA, especially when combined with Level 4's Advanced Firing Training. At Level 4, picking up Concealment Expert is first priority. Advanced Firing Training, Radio Position Finding, and Manual Fire Control for AA Armament are worthy of consideration later on; Manual Fire Control for AA Armament is a more attractive skill for subsequent ships in the line and is recommended if captains intend to move the commander to the next ship. +Suggested initial skill order for first time ''Fiji'' captains:
 +Last Stand -> Priority Target -> Adrenaline Rush -> Concealment Expert -> Superintendent
  
?{{Commander Skills 2+{{Commander Skills 3 CR
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 3 <!-- Priority Target -->+| rating11 = 2 <!-- Grease the Gears -->
?| rating12 = 1 <!-- Preventive Maint -->+| rating12 = 1 <!-- Swift Fish -->
?| rating13 = <!-- Expert Loader -->+| rating13 = <!-- Consumables Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = <!-- Gun Feeder -->
?| rating15 = <!-- Direction Center for Fighters -->+| rating15 = 2 <!-- Incoming Fire Alert -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating16 = 2 <!-- Last Stand -->
?| rating17 = <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = <!-- High Alert -->+| rating21 = <!-- Pyrotechnician -->
?| rating22 = 3 <!-- Jack of All Trades -->+| rating22 = 1 <!-- Fill the Tubes -->
?| rating23 = 1 <!-- Expert Marksman -->+| rating23 = 2 <!-- Consumables Enhancements -->
?| rating24 = <!-- Torpedo Acceleration -->+| rating24 = <!-- Eye in the Sky -->
?| rating25 = 1 <!-- Smoke Screen Expert -->+| rating25 = 1 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = 1 <!-- Expert AA Marksman -->
?| rating27 = 3 <!-- Adrenaline Rush -->+
?| rating28 = <!-- Last Stand -->+
  
?| rating31 = <!-- Basics of Survivability -->+| rating31 = <!-- Heavy HE and SAP Shells -->
?| rating32 = 2 <!-- Survivability Expert-->+| rating32 = 1 <!-- Enhanced Torpedo Explosive Charge -->
?| rating33 = <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = <!-- Heavy AP Shells -->
?| rating35 = 1 <!-- Basic Firing Training -->+| rating35 = 3 <!-- Superintendent -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = 1 <!-- Survivability Expert -->
?| rating37 = <!-- Demolition Expert -->+
?| rating38 = 2 <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating41 = 2 <!-- Top Grade Gunner -->
?| rating42 = <!-- Fire Prevention -->+| rating42 = 2 <!-- Outnumbered -->
?| rating43 = 0 <!-- Inertia Fuse for HE Shells -->+| rating43 = 1 <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = <!-- Inertial Fuse for HE Shells -->
?| rating45 = 1 <!-- Advanced Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = 1 <!-- AA Gunner -->
?| rating47 = 2 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
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 ''{{#var:ship_name}}'' can equip the following consumables: ''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* '''Slot 2:''' {{Repair Party}}+* '''Slot 2:''' {{Repair Party}} &ndash; 3 charges
?* '''Slot 3:''' {{Hydroacoustic Search}}+* '''Slot 3:''' {{Hydroacoustic Search}} &ndash; 3 charges
?* '''Slot 4:''' {{Smoke Generator}} '''or''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+* '''Slot 4:''' {{Smoke Generator}} &ndash; 3 charges '''or''' {{Spotting Aircraft}} &ndash; 4 charges '''or''' {{Catapult Fighter}} &ndash; 3 charges
  
?Though given the choice between {{Smoke Generator}}, {{Spotting Aircraft}}, and {{Catapult Fighter}}, ''{{#var:ship_name}}'' captains will want to stick with Smoke Generator given how lightly armored ''{{#var:ship_name}}'' is. +''{{#var:ship_name}}'' captains will want to stick with <u>Smoke Generator</u> given how lightly armored she is.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+{{TT Ship Camo Insert|shiptier=7}}
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?Many of the enemy cruisers ''Fiji'' will run across in her games fire primarily high-explosive shells (such as ''[[Myoko]]'' and ''[[Shchors]]''), so equipping India Yankee ({{India Yankee|Size=18px}}) is a good idea if it is available for use. Because she has {{Repair Party}}, it's also recommended to mount India Delta ({{India Delta|Size=18px}}) improve her survivability. Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}) can be helpful in picking up useful module upgrades faster, such as the Fire Control System module (Mk VII mod. 2), which gives ''{{#var:ship_name}}'' decent range at her tier.+Many of the enemy cruisers ''Fiji'' will run across in her games fire primarily high-explosive shells (such as ''[[Myoko]]'' and ''[[Shchors]]''), so equipping India Yankee ({{India Yankee|Size=18px}}) is a good idea if it is available for use. Because she has {{Repair Party}}, it's also recommended to mount India Delta ({{India Delta|Size=18px}}) improve her survivability.
  
 {{Signal Flags {{Signal Flags
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
?# [https://en.wikipedia.org/wiki/HMS_Fiji_(58) HMS ''Fiji'' (58) - Wikipedia]+<references /><br />
?# [https://en.wikipedia.org/wiki/Crown_Colony-class_cruiser Crown Colony-class cruiser - Wikipedia]+ 
?# [https://worldofwarships.com/en/news/history/fiji-naval-stories/ HMS Fiji vs. The Luftwaffe: Naval Stories - News - World of Warships]+* [https://en.wikipedia.org/wiki/HMS_Fiji_(58) HMS ''Fiji'' (58) - Wikipedia]
 +* [https://en.wikipedia.org/wiki/Crown_Colony-class_cruiser Crown Colony-class cruiser - Wikipedia]
 +* [https://worldofwarships.com/en/news/history/fiji-naval-stories/ HMS Fiji vs. The Luftwaffe: Naval Stories - News - World of Warships]
 + 
 +{{WoWS Ship Changelog Insert|1=
 +*Available to supertesters in the game starting from Update 0.5.11.
 +*Introduced into the game as a researchable ship in Update 0.5.13.
 +*Update 0.5.16:
 +**Fixed a bug with different operating times for the base and premium Spotting Aircraft consumables.
 +*Update 0.6.8:
 +**Secondary battery range decreased from 5 to 4.5 km.
 +**Improved appearance with the use of a special technology for rendering thin elements (mainly rigging).
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 5.4 km.
 +*Update 0.6.13:
 +**Fire extinguishing time now 30 s instead of 60 s.
 +**The Smoke Generator active time was increased from 7 to 15 s.
 +*Update 0.6.15:
 +**For the permanent camouflage "Type 17", the discount on ship maintenance was increased from 5 to 10%.
 +*Update 0.7.10:
 +**The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
 +*Update 0.8.5:
 +**Credits earnings decreased by -5%.
 +*Update 0.9.2:
 +**Updated hull geometry.
 +**Update 0.9.6:
 +**The value of the in-game turning circle radius was changed to 670 m to correct prior discrepancy.
 +*Update 0.10.0:
 +**Deck armor thickness increased from 38 to 51 mm.
 +**The firing range of the secondary battery was increased to 5.6 km.
 +*Update 0.10.4:
 +**The dissipation time for the Smoke Generator consumable was reduced from 103 to 96 s.
 +**Main battery reload time increased from 7.5 to 7.7 s.
 +*Update 0.10.6:
 +**Main battery reload time increased from 7.7 s to 8 s.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 20:56, 26 March 2024

Fiji
Fiji_wows_main.jpg
Cruiser | U.K. | Tier VII
Tech Tree Position
Leander
Arrow_down.png
Fiji_icon_small.png
Arrow_down.png
Edinburgh
stock
 top
General
Research price70000 exp
Purchase price5,500,000 Credits
Hit Points27,500 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount4 х 3 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range13.97 km.
Maximum Dispersion129 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
Firing Range5.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm TR Mk IV2 х 3 pcs.
Rate of Fire0.83 shots/min.
Reload Time72 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX 
Maximum Damage15,433 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount5 х 1 pcs.
. . . Average Damage per Second18 
. . . Firing Range2.01 km.
20 mm Oerlikon Mk.II on a Mk.V mount6 х 2 pcs.
. . . Average Damage per Second36.6 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount2 х 8 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius670 m.
Rudder Shift Time12.1 sec.
Concealment
Surface Detectability Range11.17 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VII
Ship_PBSC107_Fiji.png
5,500,000

Fiji — British Tier VII cruiser.

A further development of a multi-purpose cruiser ship for the Royal Navy. Despite the fact that the ship's displacement was limited by international treaties, she carried numerous rapid-firing main guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount7.525.71293,100 0360,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Fiji (A)27,50010114445/6/2/42 0550,000
Fiji (B)31,40010114443/10/2/42 18,5001,300,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX0.8727.215,433618 0500,000
533 mm Mk IX*0.8727.215,866618 12,0001,000,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VII mod. 10 0500,000
Mk VII mod. 20 12,5001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp32.5 0400,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

If Tier VI's Leander is considered "settling in" to the back half of the British cruiser line, then the best advice for captains embarking aboard Tier VII's Fiji for the first time is "buckle up and enjoy the ride".

Fiji maintains the branch's theme of 152mm main battery rifles, but moves up to mounting twelve of them in four triple-barrel turrets. As such, she is considerably up-gunned from Leander, and successors Edinburgh and Neptune boast identical configurations. At eight rounds per minute (a 7.5 second reload time), her main battery boasts the best rate of fire of all Tier VII cruisers, and she retains the 8.0 km maximum torpedo range of Leander’s upgraded torpedoes. Her unique mix of main battery and longer range torpedoes allow Fiji to hang in fights with equal-tier cruisers of other nations, and maintains her as a threat to enemy destroyers who wander too close.

First-time Fiji captains may think that she feels big for a light cruiser, and they're right. She has an increased beam over Leander, which allowed her designers to fit triple-barreled turrets on her hull. There's a subsequent increase to her detection radius, but she retains most of Leander’s handling characteristics; Fiji’s turning circle is tighter, and her rudder shift is — for all intents and purposes — the same. Her anti-aircraft suite is satisfactory if unremarkable, and is approximately on par with German counterpart Yorck.

Despite the British cruiser reputation for light armor, Fiji's belt armor is a surprisingly respectable 114 mm — much better than Russian Tier VII cruiser Shchors, and at least competitive with the armor protection of other nations — and can bounce a surprising amount of shells when angled. However, her citadel is long and her athwartship armor is quite weak, so it is still inadvisable to attempt to bow-tank.

Just like Leander, Fiji works best with friendly ships around. She's ideal for backing up allied destroyers, though she can even cause significant damage to battleships in the right situations. Nonetheless, if kept in combat where she is able to maximize her strengths against enemy cruisers and destroyers, she is an exceptional ship in the hands of the right captain.

Pros:

  • Good main battery range (15.4 km fully upgraded).
  • Accurate rapid firing guns that quickly shred destroyers and cruisers and trolls battleships.
  • Like her British light cruiser peers they have the improved AP shells that don't over pen or bounce as often as other cruisers.
  • Retains access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable.
  • Long lasting Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. with a reasonable cool down time.
  • Below average detection range (i.e. good stealth).
  • Excellent handling characteristics; quick rudder shift and tight turning circle.
  • Best belt armor in the line, especially for her tier.
  • 51mm of deck armor which is high tier battleship level.

Cons:

  • Long citadel that is easy to hit and larger size than Leander.
  • No HE shells to start fires or break modules on enemy ships.
  • Fairly ineffective against angled enemy battleships.
  • Only 3 torpedos can be launched on one side compare to same tier cruisers.
  • Secondaries and AA are a downgrade of Leander in exchange for more guns in a salvo.
  • Though her maximum range is respectable, her shell velocity drops off sharply and makes landing hits difficult past medium range.
  • Very thin bow/stern armor (13 mm): AP shells bigger than 185.9 mm never ricochet.

Research

Recommended research order for modules is as follows:

  1. Hull: Upgrade to Hull (B) for additional health, a small increase in AA, and improved rudder shift time. Research of this module unlocks progression to Edinburgh.
  2. Gun Fire Control System: Upgrade to Mk VII mod. 2 for an extra 10% range on the main battery.
  3. Torpedoes: The 533 mm Mk IX* torpedoes are nothing more than a small bump to her already-good torpedo damage and flood chance.
Fiji’s stock range isn't bad for her guns; what she needs most is increased survivability. Invest experience points into Hull (B) first, then go for the Fire Control Systems module. The Torpedo module upgrade and can be left for last or skipped entirely.

Optimal Configuration

Upgrades

The recommended upgrades for Fiji are as follows:

In Slot 2 the Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. special upgrade adds 20 seconds to the action time of Hydro.

Commander Skills

Suggested initial skill order for first time Fiji captains: Last Stand -> Priority Target -> Adrenaline Rush -> Concealment Expert -> Superintendent

Consumables

Fiji can equip the following consumables:

Fiji captains will want to stick with Smoke Generator given how lightly armored she is.

Signals

Many of the enemy cruisers Fiji will run across in her games fire primarily high-explosive shells (such as Myoko and Shchors), so equipping India Yankee (-20% to fire duration.) is a good idea if it is available for use. Because she has Repair PartyWhile active, restores a percentage of the ship's health points each second., it's also recommended to mount India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) improve her survivability.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.11.
  • Introduced into the game as a researchable ship in Update 0.5.13.
  • Update 0.5.16:
    • Fixed a bug with different operating times for the base and premium Spotting Aircraft consumables.
  • Update 0.6.8:
    • Secondary battery range decreased from 5 to 4.5 km.
    • Improved appearance with the use of a special technology for rendering thin elements (mainly rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 5.4 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • The Smoke Generator active time was increased from 7 to 15 s.
  • Update 0.6.15:
    • For the permanent camouflage "Type 17", the discount on ship maintenance was increased from 5 to 10%.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.8.5:
    • Credits earnings decreased by -5%.
  • Update 0.9.2:
    • Updated hull geometry.
    • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 670 m to correct prior discrepancy.
  • Update 0.10.0:
    • Deck armor thickness increased from 38 to 51 mm.
    • The firing range of the secondary battery was increased to 5.6 km.
  • Update 0.10.4:
    • The dissipation time for the Smoke Generator consumable was reduced from 103 to 96 s.
    • Main battery reload time increased from 7.5 to 7.7 s.
  • Update 0.10.6:
    • Main battery reload time increased from 7.7 s to 8 s.

Ships of U.K.
Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
Battleships  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín