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Fiji
Fiji_wows_main.jpg
Cruiser | U.K. | Tier VII
Tech Tree Position
Leander
Arrow_down.png
Fiji_icon_small.png
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Edinburgh
stock
 top
General
Research price70000 exp
Purchase price5,500,000 Credits
Hit Points27,500 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount4 х 3 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range13.97 km.
Maximum Dispersion129 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
Firing Range5.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm TR Mk IV2 х 3 pcs.
Rate of Fire0.83 shots/min.
Reload Time72 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX 
Maximum Damage15,433 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount5 х 1 pcs.
. . . Average Damage per Second18 
. . . Firing Range2.01 km.
20 mm Oerlikon Mk.II on a Mk.V mount6 х 2 pcs.
. . . Average Damage per Second36.6 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount2 х 8 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius670 m.
Rudder Shift Time12.1 sec.
Concealment
Surface Detectability Range11.17 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
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VII
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5,500,000

Fiji — British Tier VII cruiser.

The British Navy required light cruisers, so the Town class was realigned. The lead cruiser of the project—HMS Fiji—entered service in 1940. During her first operation, the ship was hit by a torpedo from a German submarine and was subsequently sent for repairs. In 1941, she was transferred to Force H in Gibraltar and then to the Mediterranean Fleet. In May 1941, she helped defend Crete from the landing of German troops. On May 22, Fiji was hit by two German bombers and sank.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount7.525.71293,100 0360,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Fiji (A)27,50010114445/6/2/42 0550,000
Fiji (B)31,40010114443/10/2/42 18,5001,300,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX0.8727.215,433618 0500,000
533 mm Mk IX*0.8727.215,866618 12,0001,000,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VII mod. 10 0500,000
Mk VII mod. 20 12,5001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp32.5 0400,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

If Tier VI's Leander is considered "settling in" to the back half of the British cruiser line, then the best advice for captains embarking aboard Tier VII's Fiji for the first time is "buckle up and enjoy the ride".

Fiji maintains the branch's theme of 152mm main battery rifles, but moves up to mounting twelve of them in four triple-barrel turrets. As such, she is considerably up-gunned from Leander, and successors Edinburgh and Neptune boast identical configurations. At eight rounds per minute (a 7.5 second reload time), her main battery boasts the best rate of fire of all Tier VII cruisers, and she retains the 8.0 km maximum torpedo range of Leander’s upgraded torpedoes. Her unique mix of main battery and longer range torpedoes allow Fiji to hang in fights with equal-tier cruisers of other nations, and maintains her as a threat to enemy destroyers who wander too close.

First-time Fiji captains may think that she feels big for a light cruiser, and they're right. She has an increased beam over Leander, which allowed her designers to fit triple-barreled turrets on her hull. There's a subsequent increase to her detection radius, but she retains most of Leander’s handling characteristics; Fiji’s turning circle is tighter, and her rudder shift is — for all intents and purposes — the same. Her anti-aircraft suite is satisfactory if unremarkable, and is approximately on par with German counterpart Yorck.

Just like Leander, Fiji works best with friendly ships around. She's ideal for backing up allied destroyers, though can even cause significant damage to Battleships when given the right opportunities. Nonetheless, if kept in combat where she is able to maximize her strengths against enemy cruisers and destroyers, she is an exceptional ship in the hands of the right captain.

Pros:

  • Good main battery range (15.4 km fully upgraded).
  • Highly effective against enemy cruisers and destroyers.
  • Guns can devastate enemy battleships if stealth can be maintained.
  • Retains access to then Repair Party consumable.
  • Excellent main battery guns in a user-friendly layout.
  • Below average detection range (i.e. good stealth).
  • Excellent handling characteristics; quick rudder shift and tight turning circle.

Cons:

  • Even lighter armor than Leander; captains must make intelligent use of her consumables to get the most out of Fiji. She will evaporate under concentrated enemy fire.
  • Fairly ineffective against angled enemy battleships.
  • Anti-aircraft suite is merely average.
  • Though her maximum range is respectable, her shell velocity drops off sharply and makes landing hits difficult past medium range.

Research

Fiji’s stock range isn't bad for her guns; what she needs most is increased survivability. Invest experience points into Hull (B) first, then go for the Fire Control Systems module. The Torpedo module upgrade is nothing more than a small bump to her torpedo damage, and can be left for last or skipped entirely.

Optimal Configuration

Upgrades

Most Fiji captains will equip Main Armaments Modification 1 in Upgrade Slot 1, Damage Control System Modification 1 in Upgrade Slot 4, and Steering Gear Modification 2 in Upgrade Slot 5. Only Upgrade Slot 2 offers real options: either AA Guns Modification 2 or Aiming Systems Modification 1. Either is a worthwhile upgrade, and is captain's choice.

Commander Skills

Level 1's Priority Target is a great skill for Fiji commanders, as it allows players to know when it is (theoretically) safe to expose their broadside in a turn without severe punishment. Level 2's best skill remains Expert Marksman, though Adrenaline Rush is a great place to spend points after picking up Concealment Expert. Superintendent is recommended at Level 3 given how dependent Fiji’s performance is on effective use of her consumables; Survivability Expert is also a strong choice as it buffs not only her health pool but the size of her Repair Party consumable. At Level 4, picking up Concealment Expert is first priority. Advanced Firing Training, Radio Position Finding, and Manual Fire Control for AA Armament are worthy of consideration later on; Manual Fire Control for AA Armament is a more attractive skill for subsequent ships in the line and is recommended if captains intend to move the commander to the next ship.

Consumables

Players can equip the following consumables on this cruiser: Damage Control Party, Repair Party, Hydroacoustic Search, and a choice between Smoke Generator, Spotting Aircraft, or Catapult Fighter.

Though given the choice between Smoke Generator, Spotting Aircraft, and Catapult Fighter, Fiji captains will want to stick with Smoke Generator given how lightly armored she is. Premium consumables are highly recommended across the board. Players looking to conserve credits (or doubloons) should stick with non-premium Hydroacoustic Search I, but are encouraged to equip both Damage Control Party II and Repair Party II.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Fiji with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Many of the enemy cruisers Fiji will run across in her games fire primarily high-explosive shells (such as Myoko and Shchors), so equipping the India Yankee signal is a good idea if it is available for use. Because she has Repair Party, it's also recommended to mount India Delta improve her survivability. Equal Speed Charlie London can be helpful in picking up useful module upgrades faster, such as the Fire Control System module (Mk VII mod. 2), which gives Fiji decent range at her tier.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info