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Revision as of 17:33, 18 March 2020
Add 0.9.3 warning
Revision as of 23:42, 8 April 2020
Update for 0.9.3
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 == Signals == == Signals ==
?Signals are small flag-like pennants, displayed individually or as a set, that nominally are used to communicate to other ships. In game, they confer combat or economic bonuses to the ship flying them. A maximum of eight (8) signals can be flown simultaneously.+Signals are small flag-like pennants, displayed individually or as a set, that nominally are used to communicate to other ships. In game, they confer combat or economic bonuses to the ship flying them. A maximum of eight (8) '''combat signals''' can be flown simultaneously. With [[Ship:Update_0.9.3|Update 0.9.3]] an unlimited number of '''economic''' and '''special''' signals (one each) can be mounted.
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?{{block|!|content=With [[Ship:Update_0.9.3|Update 0.9.3]] the restriction of eight combat signals will remain, but an unlimited number of economic and special signals (one each) can be added, up to 21 total. The mount/dismount mechanism may also change. [[File:WIP3_02.png|180px|right]]}}+
  
 Signals are consumed after use. They can be obtained as follows: Signals are consumed after use. They can be obtained as follows:

Revision as of 23:42, 8 April 2020

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At Account Level 4, captains unlock the ability to fly signals on their ships that grant small bonuses to gameplay and rewards.

On achieving Account Level 14, captains can display non-national flags.

Signals

Signals are small flag-like pennants, displayed individually or as a set, that nominally are used to communicate to other ships. In game, they confer combat or economic bonuses to the ship flying them. A maximum of eight (8) combat signals can be flown simultaneously. With Update 0.9.3 an unlimited number of economic and special signals (one each) can be mounted.

Signals are consumed after use. They can be obtained as follows:

  • Each in-game achievement (except Devastating Strike) grants signals once per 24-hour period. (For example: the first time each day that a captain earns the "Confederate" achievement, he is awarded x10 "Zulu Hotel" 🚫 signals. A second "Confederate" within the same 24 hour window would yield no signals.)
  • Combat and Economic Signals can be purchased in the Armory for CoalCoal.
  • Combat Signals can be purchased in the Armory for CreditsCredits.
  • Economic Signals can be purchased at the time of mounting for in-game currencyDoubloons if Auto-Resupply is enabled.
  • Some signals (currently Economic Signal bundles) may be purchased from the Premium Shop (depending on server).
  • Containers, especially Signals & Camouflage containers, hold signals.
  • Campaigns, challenges, and combat missions often reward signals.
  • Playing one battle in a Public Test usually will grant 3 of every non-special signal. Additional Public Test missions may give Special Signals. (Check the rules for the particular Public Test.)
  • Special Signals can be obtained only through containers, events, or missions, or occasionally in large premium ship bundles.


Signals can be sold from Inventory for credits, though this is generally not worthwhile, especially for Economic and Special signals.

In order to equip signals, click the "Exterior" tab under the BATTLE! button in the top center of the port screen, then select "SIGNALS" from the menu at left. This will display a list of available signals with quantities of each. Click on the desired signal, then press the "Mount" button. Demount a signal in the same way.

Auto-Resupply

In addition to manually mounting them, you can choose to Auto-Resupply your signals so that after battle, replacement signals are automatically mounted. The option to Enable / Disable this feature appears below the list of signals. It is Disabled by default. If you do not Enable this option, the ship will have no signals mounted after it returns to port from battle.

Auto-Resupplied Economic signals can be purchased automatically (if there are none remaining to mount) for doubloonsDoubloons. When Auto-Resupply is enabled, a check-box will appear below the Auto-Resupply option to enable purchase. It is enabled by default.

List of Combat Signals

List of Economic Signals

List of Special Signals

Flags

National Flags

Each ship in the tech tree of a single nation flies the national flag or naval ensign of that nation. Ships from tech trees that cover multiple nations — such as Commonwealth or Pan-Asia — can choose to fly either the "national" flag shown in the tech tree, or the ensign of the nation they actually represent.

Non-national Flags

Beginning at Account Level 14 captains may elect to hoist a non-national flag alongside the ship's national flag. These flags may be obtained from a variety of sources: from in-game events, to special flags available in certain ship bundles in the store, to contests or events on the regional forums.

Flags differ from Signals in key ways.

  • Signals are functional where flags are cosmetic. (The few flags that affect rewards are rare and generally unavailable.)
  • A player is limited to displaying one (1) non-national flag on each ship. (The ability to display two (2) may be earned through some Collections.)
  • A flag is not consumed when displayed; it stays hoisted until the captain orders it hauled down.
  • The same flag may be displayed on more than one ship at a time.

The below are all non-national flags:

List of Ranked Flags

List of Promotional Flags

List of Special Flags

List of Ship Flags

List of Charity Flags