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 {{AnnoWiki|content= {{AnnoWiki|content=
?[[File:Icon_4.png|left]]<br>At [[Ship:Account Level#Account Level 10|Account Level 10]], captains unlock the ability to fly '''signals''' on their ships that grant small bonuses to gameplay and rewards. <br>+[[File:Icon_4.png|left]]<br>At [[Ship:Account Level#Account Level 4|Account Level 4]], captains unlock the ability to fly '''signals''' on their ships that grant small bonuses to gameplay and rewards. <br>
?<br> On achieving [[Ship:Account Level#Account Level 14|Account Level 14]], captains can display non-national '''flags'''. }}+<br> On achieving [[Ship:Account Level#Account Level 14|Account Level 14]], captains can display non-national '''flags'''.}}
  
 __TOC____NOEDITSECTION__ __TOC____NOEDITSECTION__
  
 == Signals == == Signals ==
?Signals are small flag-like pennants, displayed individually or as a set, that nominally are used to communicate to other ships. In game, they confer combat or economic bonuses to the ship flying them. A maximum of eight (8) signals can be flown simultaneously on battleships, cruisers, and destroyers; aircraft carriers are limited to four (4) signals.+Signals are small flag-like pennants, displayed individually or as a set, that nominally are used to communicate to other ships. In game, they confer combat or economic bonuses to the ship flying them. A maximum of eight (8) '''combat signals''' can be flown simultaneously. With [[Ship:Update_0.9.3|Update 0.9.3]] an unlimited number of '''economic''' and '''special''' signals (one each) can be mounted.
  
 Signals are consumed after use. They can be obtained as follows: Signals are consumed after use. They can be obtained as follows:
  
?* [[Ship:Achievements|In-game achievements]]. Each achievement (except Devastating Strike) grants signals once per 24-hour period. (For example: the first time each day that a captain earns the "Confederate" [[Ship:Achievements|achievement]], he would be awarded 10 "Zulu Hotel" signals. A second "Confederate" within the 24 hour window would yield no signals.)+* Each Random/Ranked Battle [[Ship:Achievements|in-game achievement]] (except Devastating Strike) grants combat or economic signals once per 24-hour period. (For example: the first time each day that a captain earns the "Confederate" achievement, he is awarded x10 "Zulu Hotel" {{Zulu Hotel|Size=18px}} signals. A second "Confederate" within the same 24 hour window would yield no signals.) When you earn an achievement ''n'' times in a single battle and receive signals for it, you get 10 × ''n'' signals of the same type, except that you only get one "Zulu" signal for "First Blood".
?* All signals (except Special Signals) can be purchased in the [[Ship:Arsenal|Arsenal]] for Coal. +* Combat and Economic Signals can be purchased in the [[Ship:Armory|Armory]] for Coal{{Coal}}.
?* Some signals may be purchased from the Premium Shop (depending on server).+* Combat Signals can be purchased in the [[Ship:Armory|Armory]] for Credits{{Credits}}.
?* Signals can be acquired from [[Ship:Container|containers]], especially the Signals & Camouflage containers.+
?* Campaigns, challenges, and combat missions often reward signals.+
?* Playing one battle in a Public Test will grant 3 of every non-special signal. Additional Public Test missions may give Special Signals.+
 * Economic Signals can be purchased at the time of mounting for in-game currency{{Doubloons}} if Auto-Resupply is enabled. * Economic Signals can be purchased at the time of mounting for in-game currency{{Doubloons}} if Auto-Resupply is enabled.
?* Special Signals can be obtained only through containers, events, or missions.+* Some signals (currently Economic Signal bundles) may be purchased from the Premium Shop (depending on server).
 +* [[Ship:Container|Containers]], especially Signals & Camouflage containers, hold signals.
 +* Campaigns, challenges, and combat missions often reward signals.
 +* Playing one battle in a Public Test usually will grant 3 of every non-special signal. Additional Public Test missions may give Special Signals. (Check the rules for the particular Public Test.)
 +* Special Signals can be obtained only through containers, events, or missions, or occasionally in large premium ship bundles.
 +<br>
 +Signals can be sold from Inventory for credits, though this is generally not worthwhile, especially for Economic and Special signals.
 + 
 +In order to equip signals, click the "Exterior" tab under the BATTLE! button in the top center of the port screen, then select "SIGNALS" from the menu at left. This will display a list of available signals with quantities of each. Click on the desired signal, then press the "Mount" button. Demount a signal in the same way.
 + 
 +=== Auto-Resupply ===
  
?Signals may be sold for credits, though this is generally not worthwhile, especially for Economic Signals.+In addition to manually mounting them, you can choose to '''Auto-Resupply''' your signals so that after battle, replacement signals are automatically mounted. The option to Enable / Disable this feature appears below the list of signals. It is Disabled by default. If you do not Enable this option, the ship will have no signals mounted after it returns to port from battle.
  
?In order to equip signals, click the "Exterior" tab under the BATTLE! button in the top center of the screen, then select "SIGNALS" from the menu at left. This will display a list of available signals with quantities of each. Click on the desired signal, then press the "Mount" button. You can also choose to Auto-Resupply your signals, so that after each battle, a replacement signal is automatically mounted on your ship. If you do not select this option, your ship will have no signals mounted when you return to port after your next battle. +Auto-Resupplied Economic signals can be purchased automatically (if there are none remaining to mount) for doubloons{{Doubloons}}. When Auto-Resupply is enabled, a check-box will appear below the Auto-Resupply option to enable purchase. It is enabled by default.
  
 <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Combat Signals</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div> <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Combat Signals</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
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 === National Flags === === National Flags ===
 Each ship in the tech tree of a single nation flies the national flag or naval ensign of that nation. Each ship in the tech tree of a single nation flies the national flag or naval ensign of that nation.
?Ships from tech trees that cover multiple nations — such as [[Ship:Ships of Commonwealth|Commonwealth]] or [[Ship:Ships of Pan-Asia|Pan-Asia]] — can choose to fly either the "national" flag shown in the tech tree, or the ensign of the nation they actually represent.+Ships from tech trees that cover multiple nations — such as [[Ship:Ships of Commonwealth|Commonwealth]], [[Ship:Ships of Pan-Asia|Pan-Asia]] or [[Ship:Ships of Europe|Europe]] — can choose to fly either the "national" flag shown in the tech tree, or the ensign of the nation they actually represent.
  
 === Non-national Flags === === Non-national Flags ===
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 Flags differ from Signals in key ways.  Flags differ from Signals in key ways.
 * Signals are functional where flags are cosmetic. (The few flags that affect rewards are rare and generally unavailable.)  * Signals are functional where flags are cosmetic. (The few flags that affect rewards are rare and generally unavailable.)
?* A player is limited to displaying one (1) non-national flag on each ship. (The ability to display two may be earned through some [[Ship:Collections|Collections]].) +* A player is limited to displaying one (1) non-national flag on each ship. (The ability to display two (2) may be earned through some [[Ship:Collections|Collections]].)
?* A flag is not consumed when displayed; it stays hoisted until the captain hauls it down. +* A flag is not consumed when displayed; it stays hoisted until the captain orders it hauled down.
 * The same flag may be displayed on more than one ship at a time.  * The same flag may be displayed on more than one ship at a time.
  
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 {{Ship:List of Charity Flags}} {{Ship:List of Charity Flags}}
 </div></div></div> </div></div></div>
 +
 +[[Category:Rules pages]]
 +[[Category:World of Warships]]

Revision as of 23:16, 12 December 2020

Icon_4.png

At Account Level 4, captains unlock the ability to fly signals on their ships that grant small bonuses to gameplay and rewards.

On achieving Account Level 14, captains can display non-national flags.

Signals

Signals are small flag-like pennants, displayed individually or as a set, that nominally are used to communicate to other ships. In game, they confer combat or economic bonuses to the ship flying them. A maximum of eight (8) combat signals can be flown simultaneously. With Update 0.9.3 an unlimited number of economic and special signals (one each) can be mounted.

Signals are consumed after use. They can be obtained as follows:

  • Each Random/Ranked Battle in-game achievement (except Devastating Strike) grants combat or economic signals once per 24-hour period. (For example: the first time each day that a captain earns the "Confederate" achievement, he is awarded x10 "Zulu Hotel" 🚫 signals. A second "Confederate" within the same 24 hour window would yield no signals.) When you earn an achievement n times in a single battle and receive signals for it, you get 10 × n signals of the same type, except that you only get one "Zulu" signal for "First Blood".
  • Combat and Economic Signals can be purchased in the Armory for CoalCoal.
  • Combat Signals can be purchased in the Armory for CreditsCredits.
  • Economic Signals can be purchased at the time of mounting for in-game currencyDoubloons if Auto-Resupply is enabled.
  • Some signals (currently Economic Signal bundles) may be purchased from the Premium Shop (depending on server).
  • Containers, especially Signals & Camouflage containers, hold signals.
  • Campaigns, challenges, and combat missions often reward signals.
  • Playing one battle in a Public Test usually will grant 3 of every non-special signal. Additional Public Test missions may give Special Signals. (Check the rules for the particular Public Test.)
  • Special Signals can be obtained only through containers, events, or missions, or occasionally in large premium ship bundles.


Signals can be sold from Inventory for credits, though this is generally not worthwhile, especially for Economic and Special signals.

In order to equip signals, click the "Exterior" tab under the BATTLE! button in the top center of the port screen, then select "SIGNALS" from the menu at left. This will display a list of available signals with quantities of each. Click on the desired signal, then press the "Mount" button. Demount a signal in the same way.

Auto-Resupply

In addition to manually mounting them, you can choose to Auto-Resupply your signals so that after battle, replacement signals are automatically mounted. The option to Enable / Disable this feature appears below the list of signals. It is Disabled by default. If you do not Enable this option, the ship will have no signals mounted after it returns to port from battle.

Auto-Resupplied Economic signals can be purchased automatically (if there are none remaining to mount) for doubloonsDoubloons. When Auto-Resupply is enabled, a check-box will appear below the Auto-Resupply option to enable purchase. It is enabled by default.

List of Combat Signals

List of Economic Signals

List of Special Signals

Flags

National Flags

Each ship in the tech tree of a single nation flies the national flag or naval ensign of that nation. Ships from tech trees that cover multiple nations — such as Commonwealth, Pan-Asia or Europe — can choose to fly either the "national" flag shown in the tech tree, or the ensign of the nation they actually represent.

Non-national Flags

Beginning at Account Level 14 captains may elect to hoist a non-national flag alongside the ship's national flag. These flags may be obtained from a variety of sources: from in-game events, to special flags available in certain ship bundles in the store, to contests or events on the regional forums.

Flags differ from Signals in key ways.

  • Signals are functional where flags are cosmetic. (The few flags that affect rewards are rare and generally unavailable.)
  • A player is limited to displaying one (1) non-national flag on each ship. (The ability to display two (2) may be earned through some Collections.)
  • A flag is not consumed when displayed; it stays hoisted until the captain orders it hauled down.
  • The same flag may be displayed on more than one ship at a time.

The below are all non-national flags:

List of Ranked Flags

List of Promotional Flags

List of Special Flags

List of Ship Flags

List of Charity Flags