Welcome to Wargaming.net Wiki!
Variants

Flint

Jump to: navigation, search
Revision as of 23:12, 9 August 2016
Added link to iChase and Notser's YouTube reviews. Added text into performance section and pros/cons.
Revision as of 00:07, 28 January 2021
37 intermediate revisions by 14 users not shown
Line 4:Line 4:
 |Promo=<!-- in case of gift or promo ship write conditions to get it. --> |Promo=<!-- in case of gift or promo ship write conditions to get it. -->
  
?''Flint'' is only available by reaching Rank One in three separate seasons of Ranked Battles. 
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
? +''Flint'' belonged to a series of cruisers with very powerful dual-purpose guns. The major difference from the lead ship was her short-range AA armament, which was improved at the expense of fewer main guns.<br><br>''Flint'' was originally available by reaching Rank 1 in three (3) separate seasons of [[Ship:Game Modes#Ranked Battle|Ranked Battles]]. She can now be obtained exclusively via the [[Ship:Arsenal|Armory]] for 168,000 Coal.<!-- <br><br>{{Model3DViewer|56ab969ba79046388f182995e0be103a}}-->
?''Flint'' belonged to a series of cruisers with very powerful dual-purpose guns. The major difference from the lead ship was her short-range AA armament, which was improved at the expense of fewer main guns. She is not for sale, and is only available by reaching Rank One in three separate seasons of Ranked Battles.+
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Flint'' is a Tier VII American cruiser that is a variant of the premium Tier VII American cruiser [[Ship:Atlanta|''Atlanta'']], and is only available by reaching Rank One in three separate seasons of Ranked Battles. She plays very-similarly to ''Atlanta''; she can be used as a slightly under-gunned light cruiser, or she can be played as "heavy" destroyer. +''Flint'' is a Tier VII American cruiser that is a variant of the premium Tier VII American cruiser ''[[Atlanta]]'', and was previously only available by reaching Rank One in three separate seasons of Ranked Battles, but now is available for 168,000 coal. She plays very-similarly to ''Atlanta''; she can be used as a slightly under-gunned light cruiser, or she can be played as "heavy" destroyer.
  
?<br>Success in game depends on finding the sweet spot between the two. At 26,600 HP and a good chance that one of the heavyweights on the enemy team will hit critical areas if you give them a clean shot, it's best to weave your way through friendly traffic, get in close (the 5-inch main guns have a range of a touch over 11km) and spray whatever target is a priority with HE rounds. You'll do far more damage with fire than you will with actual shell impacts. AP rounds are highly situational with this ship as they will only penetrate broadside targets at point-blank range (less than 5km); however, they can be utterly devastating in the right situation.+Success in game depends on finding the sweet spot between the two. At 26,600 HP and a good chance that one of the heavyweights on the enemy team will hit critical areas if given a clean shot, it's best to weave through friendly traffic, get in close (the 5-inch main guns have a range of a touch over 11km) and spray whatever target is a priority with HE rounds. She'll do far more damage with fire than she will with actual shell impacts. AP rounds are highly situational with this ship as they will only penetrate broadside targets at point-blank range (less than 5km); however, they can be utterly devastating if her captain knows when to use them.
  
?<br>''Flint'' is one of the rare cruisers that has access to the [[Ship:Consumables#Smoke_Screen|Smoke Screen consumable]]. She - and her sister ship, ''Atlanta'' - are unique in the game in that they have '''unlimited''' charges of the [[Ship:Consumables#Defensive_AA_Fire|Defensive AA Fire consumable]]. When coupled with her excellent anti-aircraft armament, she utterly shreds enemy planes. ''Flint'' 's torpedo armament is also improved over that of ''Atlanta''; her torpedoes have a 9.2km range (versus ''Atlanta'' 's paltry 4.5km).+''Flint'' is one of the rare cruisers that has access to the {{Smoke Generator}}. She - and her sister ship, ''Atlanta'' - are unique in the game in that they have '''unlimited''' charges of the {{Defensive AA Fire}} consumable. When coupled with her excellent anti-aircraft armament, she utterly shreds enemy planes. ''Flint''’s torpedo armament is also improved over that of ''Atlanta''; her torpedoes have a 9.2km range (versus ''Atlanta''’s paltry 4.5km).
? +
?<br>Tactical Advice - Stick with HE most of the time, you'll do more damage in the long run. Don't go toe to toe with anyone unless you have to. Even some of the destroyers outrange and outgun you. Keep your speed up at all times and move, move, move. Twist, turn, vary your speed anything to throw the enemy's aim off. This ship is a knife fighter and you need to use it like a shotgun. Fast, messy, quick hit and run close quarters combat. If you find yourself at the front of the pack staring down a couple of ships, you're probably going to get hammered. Practice predicting the "arc" of the shells. This ship has a ridiculously high rate of fire but at anything beyond 4-5km the shells come in at such an extreme angle you're literally "raining" or "walking" shells across your target. If you are going one-on-one with someone and they can concentrate on what your arc of fire is doing even a large slow ship has a decent chance to evade most of the impacts. Focus on ships already under attack by allies, add your firepower to the carnage.+
? +
?<br>{{VideoYT|lOfUOf3NNDg}} <BR>+
? +
?<br>{{VideoYT|XHLklryf0BA}} <br>+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?*Experience-making machine if you utilize all the bonus modifiers, camo upgrades, etc.+* Fast main battery traverse speed
?*Huge rate of fire, you can generally get between 4 and 7 of the twin guns on target which gives you a ROF of 80 to 140 rounds per MINUTE.+* Extremely high DPM and shell volume for a Tier 7 cruiser
?*Fast, agile, responsive. Can get you into the fight fast, can get you out fast.+* Very high shell arcs allow to safely shoot over islands
?*If you see the shots coming your way can generally avoid them.+* Tight turn radius
?*Rewards a driver that thinks like a destroyer captain. This is a support (light) cruiser not a brawler.+* Good long range (flak) AA suite
?*This ship can harass the enemy all day long. In and out, land shells and you're gone. Enemies will go nuts chasing you seeing the low HP and working for an "easy" kill. +* Equipped with torpedoes with good damage, range and speed
?*Excellent for picking off cripples or adding the "finishing" blow to a ship that your team is pounding on. While the enemy is trying to target a heavier light cruiser or battleship that is pumping shells at them every 15 or 30 seconds, you can rake the distracted boat with enough shells to really put the hurt on them.+* Access to the {{Smoke Generator}} consumable
?*Excellent anti-aircraft suite that will put the hurt on enemy aircraft, as well as unlimited charges of the [[Ship:Consumables#Defensive_AA_Fire|Defensive AA Fire]] consumable.+* The {{Defensive AA Fire}} consumable has unlimited charges
?*One of the few cruisers in the game that has access to the [[Ship:Consumables#Smoke_Screen|Smoke Screen]] consumable. This gives her a higher survivability rate than the average ''Atlanta''.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?*Lightweight, doesn't handle damage well. Tends to wind up with lots of disabled modules if you get hit by something solid.+* Two less main turrets compared to ''Atlanta''
?*Low health pool, as befitting a light cruiser.+* Lacks ''Atlanta'''s {{Surveillance Radar}}
?*Fewer main guns than her sister ship, ''Atlanta''.+* Small hitpoint pool and no usable armor, poor survivability
?*Puny 5-inch guns with only 11.1km range. It's all about volume; be prepared to hear nasty comments about "spamming" your targets, which is just sour grapes as they try to figure out what just happened to them as they burn to the waterline.+* Abysmal main battery base range, barely better than ''Flint'''s base surface detection
?*You are likely to die frequently in this ship. Even the best driver can't avoid every solid hit and she will crumple if anything above 12 inches rakes it. +* Poor shell velocity makes hitting targets at range difficult
?*Extremely vulnerable to torpedo hits. Again, if you can see them coming in you have a 80% plus chance to evade. A surprise or short range shot from a destroyer you didn't pick up will put a big hurt on ''Flint''.+* Low AA DPS with no mid-range aura
 +* Slow rudder shift for such a small ship
 +* Requires several 4-point captain skills to perform optimally
 +<br />
 +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/index.php?/topic/91353-premium-ship-review-flint/ LittleWhiteMouse's Premium Ship Review: Flint] from the NA forums'''}}
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
 +As a premium ship, ''Flint'' doesn't have any upgrades to research.
 +
 +{{block|i|content='''Tactical Advice:''' Stick with HE most of the time, she'll do more damage for you in the long run that way. Don't go toe to toe with anyone unless forced into it. Even some destroyers outrange and outgun her. Keep her speed up at all times and move, move, move. Twist, turn, vary her speed; anything to throw the enemy's aim off. This ship is a knife fighter and you need to use it like a shotgun. Fast, messy, quick hit and run close quarters combat. If she finds herself at the front of the pack staring down a couple of ships, she's probably going to get hammered. Practice predicting the "arc" of the shells. This ship has a ridiculously high rate of fire but at anything beyond 4-5km the shells come in at such an extreme angle that she's literally "raining" or "walking" shells across her target. If she ends up going one-on-one with someone and they can concentrate on what her arc of fire is doing even a large slow ship has a decent chance to evade most of the impacts. Focus on ships already under attack by allies, add her firepower to the carnage.}}
 +
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 +
 +|Upgrades=<!-- write text about best upgrades below -->
 +* '''Slot 1''': {{Main Armaments Modification 1}}
 +* '''Slot 2''': {{Engine Room Protection}}
 +* '''Slot 3''': {{Aiming Systems Modification 1}}
 +* '''Slot 4''': {{Propulsion Modification 1}} or {{Steering Gears Modification 1}}
 +
 +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +
 +{{Commander Skills 3 CR
 +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
 +| rating11 = <!-- Grease the Gears -->
 +| rating12 = <!-- Swift Fish -->
 +| rating13 = <!-- Consumables Specialist -->
 +| rating14 = <!-- Gun Feeder -->
 +| rating15 = 2 <!-- Incoming Fire Alert -->
 +| rating16 = 2 <!-- Last Stand -->
 +
 +| rating21 = <!-- Pyrotechnician -->
 +| rating22 = <!-- Fill the Tubes -->
 +| rating23 = 2 <!-- Consumables Enhancements -->
 +| rating24 = <!-- Eye in the Sky -->
 +| rating25 = <!-- Priority Target -->
 +| rating26 = <!-- Expert AA Marksman -->
 +
 +| rating31 = 2 <!-- Heavy HE and SAP Shells -->
 +| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
 +| rating33 = 2 <!-- Adrenaline Rush -->
 +| rating34 = <!-- Heavy AP Shells -->
 +| rating35 = 2 <!-- Superintendent -->
 +| rating36 = <!-- Survivability Expert -->
 +
 +| rating41 = <!-- Top Grade Gunner -->
 +| rating42 = <!-- Outnumbered -->
 +| rating43 = <!-- Radio Location -->
 +| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
 +| rating45 = <!-- Concealment Expert -->
 +| rating46 = 2 <!-- AA Gunner -->
 +}}
 +
 +|Consumables=<!-- write text about selection of Consumables below -->
 +
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Defensive AA Fire}} or {{Hydroacoustic Search}}
 +* '''Slot 3:''' {{Smoke Generator}}
 +
 +Like [[Atlanta]], ''{{#var:ship_name}}'s'' Defensive AA Fire consumable has unlimited charges.
 +
 +|Camouflage=<!-- write text about useful camouflage below -->
 +As a premium ship, ''Flint'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
 +
 +|Signals=<!-- write text about best set of signals below -->
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
  
?</gallery>|History=<!-- write text below -->+</gallery>
 + 
 +|History=<!-- write text below -->
 USS ''Flint'' (CL-97) was a modified ''Atlanta''-class light cruiser, sometimes referred to as an ''Oakland''-class. She was named after the city of Flint, Michigan. She was launched on 25 January 1944 by Bethlehem Shipbuilding Corporation of San Francisco, California, sponsored by Mrs. R. A. Pitcher. She was and commissioned on 31 August 1944, with Captain C. R. Will in command. She was reclassified CLAA-97 on 18 March 1949. USS ''Flint'' (CL-97) was a modified ''Atlanta''-class light cruiser, sometimes referred to as an ''Oakland''-class. She was named after the city of Flint, Michigan. She was launched on 25 January 1944 by Bethlehem Shipbuilding Corporation of San Francisco, California, sponsored by Mrs. R. A. Pitcher. She was and commissioned on 31 August 1944, with Captain C. R. Will in command. She was reclassified CLAA-97 on 18 March 1949.
 +
 +===Historical Inaccuracies===
 +* ''Flint'''s historical Measure 32/22D camouflage scheme is missing. The same pattern can be found on ''[[Atlanta]]''.
 +
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 File:USS Flint CL-97.jpg|USS ''Flint'' (CL-97) File:USS Flint CL-97.jpg|USS ''Flint'' (CL-97)
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+</gallery>
 + 
 +|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 +{{VideoYT|lOfUOf3NNDg}}
 +{{VideoYT|XHLklryf0BA}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/USS_Flint_(CL-97) USS ''Flint'' (CL-97) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Atlanta-class_cruiser ''Atlanta''-class cruiser - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 00:07, 28 January 2021

Flint
Flint_wows_main.jpg
Cruiser | U.S.A. | Tier VII
Tech Tree Position
Flint_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points26,600 
Main Battery
127 mm/38 Mk.12 on a Mk.29 mount6 х 2 pcs.
Rate of Fire11.76 shots/min.
Reload Time5.1 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range12.4 km.
Maximum Dispersion108 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Quad2 х 4 pcs.
Rate of Fire0.61 shots/min.
Reload Time98 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 3 
Maximum Damage16,633 
Torpedo Speed55 knot
Torpedo Range9.15 km.
AA Defense
127 mm/38 Mk.12 on a Mk.29 mount6 х 2 pcs.
. . . Average Damage per Second99.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount12 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount8 х 2 pcs.
. . . Average Damage per Second90.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius610 m.
Rudder Shift Time8.4 sec.
Concealment
Surface Detectability Range10.66 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASC707_Flint.png
Special

Flint — American special premium Tier VII cruiser.

Flint belonged to a series of cruisers with very powerful dual-purpose guns. The major difference from the lead ship was her short-range AA armament, which was improved at the expense of fewer main guns.

Flint was originally available by reaching Rank 1 in three (3) separate seasons of Ranked Battles. She can now be obtained exclusively via the Armory for 168,000 Coal.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.29 mount11.87.21081,80052,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Flint26,6001089612/8/62 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk15 mod. 30.6987.216,633559.2 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 75,000 hp32.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Flint is a Tier VII American cruiser that is a variant of the premium Tier VII American cruiser Atlanta, and was previously only available by reaching Rank One in three separate seasons of Ranked Battles, but now is available for 168,000 coal. She plays very-similarly to Atlanta; she can be used as a slightly under-gunned light cruiser, or she can be played as "heavy" destroyer.

Success in game depends on finding the sweet spot between the two. At 26,600 HP and a good chance that one of the heavyweights on the enemy team will hit critical areas if given a clean shot, it's best to weave through friendly traffic, get in close (the 5-inch main guns have a range of a touch over 11km) and spray whatever target is a priority with HE rounds. She'll do far more damage with fire than she will with actual shell impacts. AP rounds are highly situational with this ship as they will only penetrate broadside targets at point-blank range (less than 5km); however, they can be utterly devastating if her captain knows when to use them.

Flint is one of the rare cruisers that has access to the Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.. She - and her sister ship, Atlanta - are unique in the game in that they have unlimited charges of the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable. When coupled with her excellent anti-aircraft armament, she utterly shreds enemy planes. Flint’s torpedo armament is also improved over that of Atlanta; her torpedoes have a 9.2km range (versus Atlanta’s paltry 4.5km).

Pros:

  • Fast main battery traverse speed
  • Extremely high DPM and shell volume for a Tier 7 cruiser
  • Very high shell arcs allow to safely shoot over islands
  • Tight turn radius
  • Good long range (flak) AA suite
  • Equipped with torpedoes with good damage, range and speed
  • Access to the Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable
  • The Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable has unlimited charges

Cons:

  • Two less main turrets compared to Atlanta
  • Lacks Atlanta's Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.
  • Small hitpoint pool and no usable armor, poor survivability
  • Abysmal main battery base range, barely better than Flint's base surface detection
  • Poor shell velocity makes hitting targets at range difficult
  • Low AA DPS with no mid-range aura
  • Slow rudder shift for such a small ship
  • Requires several 4-point captain skills to perform optimally


Research

As a premium ship, Flint doesn't have any upgrades to research.

Tactical Advice: Stick with HE most of the time, she'll do more damage for you in the long run that way. Don't go toe to toe with anyone unless forced into it. Even some destroyers outrange and outgun her. Keep her speed up at all times and move, move, move. Twist, turn, vary her speed; anything to throw the enemy's aim off. This ship is a knife fighter and you need to use it like a shotgun. Fast, messy, quick hit and run close quarters combat. If she finds herself at the front of the pack staring down a couple of ships, she's probably going to get hammered. Practice predicting the "arc" of the shells. This ship has a ridiculously high rate of fire but at anything beyond 4-5km the shells come in at such an extreme angle that she's literally "raining" or "walking" shells across her target. If she ends up going one-on-one with someone and they can concentrate on what her arc of fire is doing even a large slow ship has a decent chance to evade most of the impacts. Focus on ships already under attack by allies, add her firepower to the carnage.

Optimal Configuration

Upgrades

Commander Skills

Consumables

Flint can equip the following consumables:

Like Atlanta, Flint's Defensive AA Fire consumable has unlimited charges.

Camouflage

As a premium ship, Flint comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Flint (CL-97) - Wikipedia
  2. Atlanta-class cruiser - Wikipedia
Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín