Flint
Revision as of 16:54, 15 May 2020 | Revision as of 00:07, 28 January 2021 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | ''Flint'' belonged to a series of cruisers with very powerful dual-purpose guns. The major difference from the lead ship was her short-range AA armament, which was improved at the expense of fewer main guns.<br><br>''Flint'' was originally available by reaching Rank 1 in three (3) separate seasons of [[Ship:Game Modes#Ranked Battle|Ranked Battles]]. She can now be obtained exclusively via the [[Ship:Arsenal|Armory]] for | + | ''Flint'' belonged to a series of cruisers with very powerful dual-purpose guns. The major difference from the lead ship was her short-range AA armament, which was improved at the expense of fewer main guns.<br><br>''Flint'' was originally available by reaching Rank 1 in three (3) separate seasons of [[Ship:Game Modes#Ranked Battle|Ranked Battles]]. She can now be obtained exclusively via the [[Ship:Arsenal|Armory]] for 168,000 Coal.<!-- <br><br>{{Model3DViewer|56ab969ba79046388f182995e0be103a}}--> | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''Flint'' is a Tier VII American cruiser that is a variant of the premium Tier VII American cruiser ''[[Atlanta]]'', and | + | ''Flint'' is a Tier VII American cruiser that is a variant of the premium Tier VII American cruiser ''[[Atlanta]]'', and was previously only available by reaching Rank One in three separate seasons of Ranked Battles, but now is available for 168,000 coal. She plays very-similarly to ''Atlanta''; she can be used as a slightly under-gunned light cruiser, or she can be played as "heavy" destroyer. | |
Success in game depends on finding the sweet spot between the two. At 26,600 HP and a good chance that one of the heavyweights on the enemy team will hit critical areas if given a clean shot, it's best to weave through friendly traffic, get in close (the 5-inch main guns have a range of a touch over 11km) and spray whatever target is a priority with HE rounds. She'll do far more damage with fire than she will with actual shell impacts. AP rounds are highly situational with this ship as they will only penetrate broadside targets at point-blank range (less than 5km); however, they can be utterly devastating if her captain knows when to use them. | Success in game depends on finding the sweet spot between the two. At 26,600 HP and a good chance that one of the heavyweights on the enemy team will hit critical areas if given a clean shot, it's best to weave through friendly traffic, get in close (the 5-inch main guns have a range of a touch over 11km) and spray whatever target is a priority with HE rounds. She'll do far more damage with fire than she will with actual shell impacts. AP rounds are highly situational with this ship as they will only penetrate broadside targets at point-blank range (less than 5km); however, they can be utterly devastating if her captain knows when to use them. | |||
''Flint'' is one of the rare cruisers that has access to the {{Smoke Generator}}. She - and her sister ship, ''Atlanta'' - are unique in the game in that they have '''unlimited''' charges of the {{Defensive AA Fire}} consumable. When coupled with her excellent anti-aircraft armament, she utterly shreds enemy planes. ''Flint''’s torpedo armament is also improved over that of ''Atlanta''; her torpedoes have a 9.2km range (versus ''Atlanta''’s paltry 4.5km). | ''Flint'' is one of the rare cruisers that has access to the {{Smoke Generator}}. She - and her sister ship, ''Atlanta'' - are unique in the game in that they have '''unlimited''' charges of the {{Defensive AA Fire}} consumable. When coupled with her excellent anti-aircraft armament, she utterly shreds enemy planes. ''Flint''’s torpedo armament is also improved over that of ''Atlanta''; her torpedoes have a 9.2km range (versus ''Atlanta''’s paltry 4.5km). | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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* Lacks ''Atlanta'''s {{Surveillance Radar}} | * Lacks ''Atlanta'''s {{Surveillance Radar}} | |||
* Small hitpoint pool and no usable armor, poor survivability | * Small hitpoint pool and no usable armor, poor survivability | |||
? | * Abysmal main battery base range, barely better than | + | * Abysmal main battery base range, barely better than ''Flint'''s base surface detection | |
* Poor shell velocity makes hitting targets at range difficult | * Poor shell velocity makes hitting targets at range difficult | |||
* Low AA DPS with no mid-range aura | * Low AA DPS with no mid-range aura | |||
* Slow rudder shift for such a small ship | * Slow rudder shift for such a small ship | |||
* Requires several 4-point captain skills to perform optimally | * Requires several 4-point captain skills to perform optimally | |||
+ | <br /> | |||
+ | {{AnnoWiki|content= | |||
+ | '''[https://forum.worldofwarships.com/index.php?/topic/91353-premium-ship-review-flint/ LittleWhiteMouse's Premium Ship Review: Flint] from the NA forums'''}} | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | * '''Slot 1''': {{Main Armaments Modification 1}} | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': {{ | + | * '''Slot 2''': {{Engine Room Protection}} | |
? | * '''Slot 3''': {{ | + | * '''Slot 3''': {{Aiming Systems Modification 1}} | |
? | * '''Slot 4''': {{ | + | * '''Slot 4''': {{Propulsion Modification 1}} or {{Steering Gears Modification 1}} | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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? | {{Commander Skills | + | {{Commander Skills 3 CR | |
? | <!-- | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | rating11 = | + | | rating11 = <!-- Grease the Gears --> | |
? | | rating12 = | + | | rating12 = <!-- Swift Fish --> | |
? | | rating13 = <!-- | + | | rating13 = <!-- Consumables Specialist --> | |
? | | rating14 = | + | | rating14 = <!-- Gun Feeder --> | |
? | | rating15 = | + | | rating15 = 2 <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 2 <!-- Last Stand --> | ||
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? | | rating21 = | + | | rating21 = <!-- Pyrotechnician --> | |
? | | rating22 = | + | | rating22 = <!-- Fill the Tubes --> | |
? | | rating23 = | + | | rating23 = 2 <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = <!-- Eye in the Sky --> | |
? | | rating25 = | + | | rating25 = <!-- Priority Target --> | |
? | | rating26 = | + | | rating26 = <!-- Expert AA Marksman --> | |
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? | | rating31 = | + | | rating31 = 2 <!-- Heavy HE and SAP Shells --> | |
? | | rating32 = | + | | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | |
? | | rating33 = 2 <!-- | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = <!-- Heavy AP Shells --> | |
? | | rating35 = | + | | rating35 = 2 <!-- Superintendent --> | |
? | | rating36 = | + | | rating36 = <!-- Survivability Expert --> | |
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? | | rating41 = <!-- | + | | rating41 = <!-- Top Grade Gunner --> | |
? | | rating42 = | + | | rating42 = <!-- Outnumbered --> | |
? | | rating43 = | + | | rating43 = <!-- Radio Location --> | |
? | | rating44 = | + | | rating44 = 2 <!-- Inertial Fuse for HE Shells --> | |
? | | rating45 = | + | | rating45 = <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 2 <!-- AA Gunner --> | |
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}} | }} | |||
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* '''Slot 3:''' {{Smoke Generator}} | * '''Slot 3:''' {{Smoke Generator}} | |||
? | Like [[Atlanta]], ''{{#var:ship_name}}'' Defensive AA Fire consumable has unlimited charges. | + | Like [[Atlanta]], ''{{#var:ship_name}}'s'' Defensive AA Fire consumable has unlimited charges. | |
? | + | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> |
Revision as of 00:07, 28 January 2021
127 mm/38 Mk.12 on a Mk.29 mount6 х 2 pcs. |
Rate of Fire11.76 shots/min. |
Reload Time5.1 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range12.4 km. |
Maximum Dispersion108 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Quad2 х 4 pcs. |
Rate of Fire0.61 shots/min. |
Reload Time98 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk15 mod. 3 |
Maximum Damage16,633 |
Torpedo Speed55 knot |
Torpedo Range9.15 km. |
127 mm/38 Mk.12 on a Mk.29 mount6 х 2 pcs. |
. . . Average Damage per Second99.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount12 х 1 pcs. |
. . . Average Damage per Second43.2 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount8 х 2 pcs. |
. . . Average Damage per Second90.4 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius610 m. |
Rudder Shift Time8.4 sec. |
Surface Detectability Range10.66 km. |
Air Detectability Range6.44 km. |
Flint — American special premium Tier VII cruiser.
Flint belonged to a series of cruisers with very powerful dual-purpose guns. The major difference from the lead ship was her short-range AA armament, which was improved at the expense of fewer main guns.
Flint was originally available by reaching Rank 1 in three (3) separate seasons of Ranked Battles. She can now be obtained exclusively via the Armory for 168,000 Coal.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Flint | 26,600 | 10 | 89 | 6 | 12/8/6 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Mk15 mod. 3 | 0.6 | 98 | 7.2 | 16,633 | 55 | 9.2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Flint is a Tier VII American cruiser that is a variant of the premium Tier VII American cruiser Atlanta, and was previously only available by reaching Rank One in three separate seasons of Ranked Battles, but now is available for 168,000 coal. She plays very-similarly to Atlanta; she can be used as a slightly under-gunned light cruiser, or she can be played as "heavy" destroyer.
Success in game depends on finding the sweet spot between the two. At 26,600 HP and a good chance that one of the heavyweights on the enemy team will hit critical areas if given a clean shot, it's best to weave through friendly traffic, get in close (the 5-inch main guns have a range of a touch over 11km) and spray whatever target is a priority with HE rounds. She'll do far more damage with fire than she will with actual shell impacts. AP rounds are highly situational with this ship as they will only penetrate broadside targets at point-blank range (less than 5km); however, they can be utterly devastating if her captain knows when to use them.
Flint is one of the rare cruisers that has access to the Smoke Generator . She - and her sister ship, Atlanta - are unique in the game in that they have unlimited charges of the Defensive AA Fire consumable. When coupled with her excellent anti-aircraft armament, she utterly shreds enemy planes. Flint’s torpedo armament is also improved over that of Atlanta; her torpedoes have a 9.2km range (versus Atlanta’s paltry 4.5km).Pros:
- Fast main battery traverse speed
- Extremely high DPM and shell volume for a Tier 7 cruiser
- Very high shell arcs allow to safely shoot over islands
- Tight turn radius
- Good long range (flak) AA suite
- Equipped with torpedoes with good damage, range and speed
- Access to the Smoke Generator consumable
- The Defensive AA Fire consumable has unlimited charges
Cons:
- Two less main turrets compared to Atlanta
- Lacks Atlanta's Surveillance Radar
- Small hitpoint pool and no usable armor, poor survivability
- Abysmal main battery base range, barely better than Flint's base surface detection
- Poor shell velocity makes hitting targets at range difficult
- Low AA DPS with no mid-range aura
- Slow rudder shift for such a small ship
- Requires several 4-point captain skills to perform optimally
LittleWhiteMouse's Premium Ship Review: Flint from the NA forums
Research
As a premium ship, Flint doesn't have any upgrades to research.
Tactical Advice: Stick with HE most of the time, she'll do more damage for you in the long run that way. Don't go toe to toe with anyone unless forced into it. Even some destroyers outrange and outgun her. Keep her speed up at all times and move, move, move. Twist, turn, vary her speed; anything to throw the enemy's aim off. This ship is a knife fighter and you need to use it like a shotgun. Fast, messy, quick hit and run close quarters combat. If she finds herself at the front of the pack staring down a couple of ships, she's probably going to get hammered. Practice predicting the "arc" of the shells. This ship has a ridiculously high rate of fire but at anything beyond 4-5km the shells come in at such an extreme angle that she's literally "raining" or "walking" shells across her target. If she ends up going one-on-one with someone and they can concentrate on what her arc of fire is doing even a large slow ship has a decent chance to evade most of the impacts. Focus on ships already under attack by allies, add her firepower to the carnage.
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 or Steering Gears Modification 1
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
★★ |
2 |
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★★ |
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3 |
★★ |
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★★ |
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★★ |
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4 |
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|
★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Flint can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Smoke Generator
Like Atlanta, Flint's Defensive AA Fire consumable has unlimited charges.