Florida
Revision as of 18:59, 10 December 2020 inaccuracies | Latest revision as of 14:55, 25 January 2021 WG skill recommendations | |||
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? | | | + | {{Commander Skills 3 BB | |
? | | | + | | rating11 = <!-- Gun Feeder --> | |
? | | | + | | rating12 = <!-- Pyrotechnician --> | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
? | | | + | | rating14 = <!-- Emergency Repair Specialist --> | |
? | + | | rating15 = 2 <!-- Incoming Fire Alert --> | ||
? | + | | rating16 = <!-- Preventive Maintenance --> | ||
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? | | | + | | rating21 = 2 <!-- Grease the Gears --> | |
? | | | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | |
? | | | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = 2 <!-- Vigilance --> | |
? | | | + | | rating25 = 2 <!-- Priority Target --> | |
? | | | + | | rating26 = <!-- AA Gunner --> | |
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? | | | + | | rating31 = 2 <!-- Super-Heavy AP Shells --> | |
? | | | + | | rating32 = <!-- Long-Range Secondary Battery Shells --> | |
? | | | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | | + | | rating34 = <!-- Basics of Survivability --> | |
? | | | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | | + | | rating36 = <!-- Expert AA Marksman --> | |
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? | | | + | | rating41 = 2 <!-- Dead Eye --> | |
+ | | rating42 = <!-- Improved Secondary Battery Aiming --> | |||
+ | | rating43 = <!-- Close Quarters Combat --> | |||
+ | | rating44 = 2 <!-- Emergency Repair Expert --> | |||
+ | | rating45 = 2 <!-- Concealment Expert --> | |||
+ | | rating46 = <!-- Fire Prevention Expert --> | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> |
Latest revision as of 14:55, 25 January 2021
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356 mm/50 Mk.11 in a turret3 х 4 pcs. |
Rate of Fire1.79 shots/min. |
Reload Time33.5 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range18.62 km. |
Maximum Dispersion204 m. |
HE Shell356 mm HE/HC Mk22 mod. 1 |
Maximum HE Shell Damage4,750 |
Chance of Fire on Target Caused by HE Shell22 % |
Initial HE Shell Velocity861 m./s. |
HE Shell Weight578.34 kg. |
AP Shell356 mm AP Mk16 mod. 1 |
Maximum AP Shell Damage9,500 |
Initial AP Shell Velocity823 m./s. |
AP Shell Weight555 kg. |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shel5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shel5 % |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs. |
. . . Average Damage per Second42.8 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.10 mount37 х 1 pcs. |
. . . Average Damage per Second159.1 |
. . . Firing Range2.01 km. |
40 mm Bofors on a Mk.2 mount8 х 4 pcs. |
. . . Average Damage per Second127.2 |
. . . Firing Range3.51 km. |
40 mm Bofors on a Mk.1 mount3 х 2 pcs. |
. . . Average Damage per Second33.9 |
. . . Firing Range3.51 km. |
Maximum Speed27 knot |
Turning Circle Radius760 m. |
Rudder Shift Time15.4 sec. |
Surface Detectability Range13.86 km. |
Air Detectability Range10.08 km. |
Florida — American promo premium Tier VII battleship.
One of the preliminary versions of a battleship (Project XVI) designed to meet the Washington Naval Treaty limitations, and which preceded the North Carolina-class ships. The project was notable in that the ship's main battery guns were placed in quadruple turrets.
Florida was first released for sale on 1 October 2020.
Modules
Compatible Upgrades
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Slot 4 | ![]() |
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Player Opinion
Pros:
- Heavy broadside of twelve (12) 356mm guns
- Excellent dispersion for a battleship
- Comfortable shell velocity
- Good main battery range, also can equip the Artillery Plotting Room Modification 1 (
) upgrade
- Thick deck armor, can bounce most AP and shatter many HE shells
- Good AA suite, bolstered by the Defensive AA Fire (
) consumable
- Good concealment with all the relevant upgrades
Cons:
- Small gun caliber, AP shells cannot overmatch 25mm armor
- Fairly anemic HE shells, low damage and fire chance
- Slow main battery reload speed and turret traverse
- Smallest hitpoint pool for a Tier 7 battleship, and one less Repair Party (
) charge than standard
- Poorly armored for a battleship, nose and aft armor are merely 25mm
- The citadel is exposed above the waterline, showing Florida's broadside is extremely risky
- Slow rudder shift time
LittleWhiteMouse's Premium Ship Review: Florida from the NA forums
Research
Optimal Configuration
Upgrades
The recommended upgrades for Florida are as follows:
- Slot 1: Main Armaments Modification 1 (
)
- Slot 2: Damage Control System Modification 1 (
)
- Slot 3: Artillery Plotting Room Modification 1 (
)
- Slot 4: Steering Gears Modification 2 (
)
Commander Skills
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Cost (points) |
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
As a premium ship, Florida comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Gallery
Historical Info
Historical Gallery
Video
References
Wargaming
- Armada: Florida. 2 Oct 2020.