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Revision as of 14:03, 4 November 2020Revision as of 14:55, 25 January 2021
WG skill recommendations
3 intermediate revisions by 2 users not shown
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Heavy broadside of twelve (12) 356mm guns * Heavy broadside of twelve (12) 356mm guns
?* Excellent dispersion and AP shell penetration+* Excellent dispersion for a battleship
 * Comfortable shell velocity * Comfortable shell velocity
 * Good main battery range, also can equip the {{Artillery Plotting Room Modification 1}} upgrade * Good main battery range, also can equip the {{Artillery Plotting Room Modification 1}} upgrade
Line 47:Line 47:
 * '''Slot 2''': {{Damage Control System Modification 1}} * '''Slot 2''': {{Damage Control System Modification 1}}
 * '''Slot 3''': {{Artillery Plotting Room Modification 1}} * '''Slot 3''': {{Artillery Plotting Room Modification 1}}
?* '''Slot 4''': {{Damage Control System Modification 2}}+* '''Slot 4''': {{Steering Gears Modification 2}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?{{Commander Skills 2 
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. '0' ratings need not mirror what appears in the game client. --> 
?| rating11 = 3 <!-- Priority Target --> 
?| rating12 = <!-- Preventive Maintenance --> 
?| rating13 = 2 <!-- Expert Loader --> 
?| rating14 = 0 <!-- Air Supremacy --> 
?| rating15 = 1 <!-- Direction Center for Fighters --> 
?| rating16 = 0 <!-- Improved Engine Boost --> 
?| rating17 = <!-- Incoming Fire Alert --> 
?| rating18 = 0 <!-- Last Gasp --> 
  
?| rating21 = <!-- High Alert -->+{{Commander Skills 3 BB
?| rating22 = <!-- Jack of All Trades -->+| rating11 = <!-- Gun Feeder -->
?| rating23 = 3 <!-- Expert Marksman -->+| rating12 = <!-- Pyrotechnician -->
?| rating24 = <!-- Torpedo Acceleration -->+| rating13 = <!-- Consumables Specialist -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating14 = <!-- Emergency Repair Specialist -->
?| rating26 = 0 <!-- Improved Engines -->+| rating15 = 2 <!-- Incoming Fire Alert -->
?| rating27 = 3 <!-- Adrenaline Rush -->+| rating16 = <!-- Preventive Maintenance -->
?| rating28 = <!-- Last Stand -->+
  
?| rating31 = 3 <!-- Basics of Survivability -->+| rating21 = 2 <!-- Grease the Gears -->
?| rating32 = <!-- Survivability Expert-->+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| rating33 = <!-- Torpedo Armament Expertise-->+| rating23 = <!-- Consumables Enhancements -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating24 = 2 <!-- Vigilance -->
?| rating35 = <!-- Basic Firing Training -->+| rating25 = 2 <!-- Priority Target -->
?| rating36 = 3 <!-- Superintendent -->+| rating26 = <!-- AA Gunner -->
?| rating37 = <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating31 = 2 <!-- Super-Heavy AP Shells -->
?| rating42 = 3 <!-- Fire Prevention -->+| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating34 = <!-- Basics of Survivability -->
?| rating45 = <!-- Advanced Firing Training -->+| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| rating46 = <!-- Massive AA Fire -->+| rating36 = <!-- Expert AA Marksman -->
?| rating47 = <!-- Radio Position Finding -->+ 
?| rating48 = 3 <!-- Concealment Expert -->+| rating41 = 2 <!-- Dead Eye -->
 +| rating42 = <!-- Improved Secondary Battery Aiming -->
 +| rating43 = <!-- Close Quarters Combat -->
 +| rating44 = 2 <!-- Emergency Repair Expert -->
 +| rating45 = 2 <!-- Concealment Expert -->
 +| rating46 = <!-- Fire Prevention Expert -->
 }} }}
 +
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
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 |History=<!-- write text below --> |History=<!-- write text below -->
 +==In-game historical inaccuracies==
 +* Actual name is ''Scheme XVI''.
 +* ''Florida'' is actually the name of a ''Florida''-class battleship (BB-30) that was in service from 1911 to 1931. No other warship inherited the name until 1983, when a ''Ohio''-class cruise missile submarine (SSGN-728) entered service.
 +* Original secondary armament consisted of only single and twin 5"/38 caliber guns. The 20mm Oerlikon and 40mm Bofors mounts were invented by WG.
 +* ''Florida'' carries a Naval Aircraft Factory N3N with pre-war markings despite the ship's fictional late-WW2 configuration. For 1944 condition, the ship should be carrying either the Vought OS2U Kingfisher or the Curtiss SC Seahawk.
 +* The 5"/38 caliber gun's actual rate of fire is 15 rounds per minute, not 10 or 20.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>

Revision as of 14:55, 25 January 2021

Florida
Florida_wows_main.jpg
Battleship | U.S.A. | Tier VII
Tech Tree Position
Florida_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points51,800 
Main Battery
356 mm/50 Mk.11 in a turret3 х 4 pcs.
Rate of Fire1.88 shots/min.
Reload Time32 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range18.62 km.
Maximum Dispersion204 m.
HE Shell356 mm HE/HC Mk22 mod. 1 
Maximum HE Shell Damage4,750 
Chance of Fire on Target Caused by HE Shell22 %
Initial HE Shell Velocity861 m./s.
HE Shell Weight578.34 kg.
AP Shell356 mm AP Mk16 mod. 1 
Maximum AP Shell Damage9,500 
Initial AP Shell Velocity823 m./s.
AP Shell Weight555 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs.
Firing Range5.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range5.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs.
. . . Average Damage per Second42.8 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.10 mount37 х 1 pcs.
. . . Average Damage per Second159.1 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount8 х 4 pcs.
. . . Average Damage per Second127.2 
. . . Firing Range3.51 km.
40 mm/56 Bofors on a Mk.1 mount3 х 2 pcs.
. . . Average Damage per Second33.9 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed27 knot
Turning Circle Radius760 m.
Rudder Shift Time15.4 sec.
Concealment
Surface Detectability Range13.44 km.
Air Detectability Range10.08 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASB517_Florida.png
Special

Florida — American special premium Tier VII battleship.

After the signing of the Washington Naval Treaty, the "battleship building holiday" began. It was only toward the end of this period that the U.S. Navy started preparing to build ships of this class. In 1935, preliminary sketches were presented, of which only the armament of design A was within the limits imposed by the London Naval Treaty of 1936. Development continued on a project with twelve 356 mm guns housed in three turrets. Its development led to the introduction of the North Carolina-class battleships.

Florida was first released for sale on 1 October 2020.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/50 Mk.11 in a turret1.9452044,750229,500 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Florida51,8001640634/637/3/8/4/6 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 116,000 hp27 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion


Pros:

  • Heavy broadside of twelve (12) 356mm guns
  • Excellent dispersion for a battleship
  • Comfortable shell velocity
  • Good main battery range, also can equip the Artillery Plotting Room Modification 1 Extends the firing range of the main battery and secondary battery: +16% main battery firing range. / +5% secondary battery firing range. / -5% secondary battery dispersion. upgrade
  • Thick deck armor, can bounce most AP and shatter many HE shells
  • Good AA suite, bolstered by the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Good concealment with all the relevant upgrades

Cons:

  • Small gun caliber, AP shells cannot overmatch 25mm armor
  • Fairly anemic HE shells, low damage and fire chance
  • Slow main battery reload speed and turret traverse
  • Smallest hitpoint pool for a Tier 7 battleship, and one less Repair PartyWhile active, restores a percentage of the ship's health points each second. charge than standard
  • Poorly armored for a battleship, nose and aft armor are merely 25mm
  • The citadel is exposed above the waterline, showing Florida's broadside is extremely risky
  • Slow rudder shift time


Research

As a premium ship, Florida doesn't have any modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Florida are as follows:

Commander Skills

Consumables

As a premium ship, Florida comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

Wargaming

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