Florida
Revision as of 04:32, 1 November 2020 | Revision as of 04:34, 1 November 2020 | |||
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Her 14 inch guns, don't quite have the same punch as other tier 7 battleships. | + | * Her 14 inch guns, don't quite have the same punch as other tier 7 battleships. | |
The guns don't have the ability to overmatch 25mm plating. | The guns don't have the ability to overmatch 25mm plating. | |||
* Slow reload; slower turret traverse | * Slow reload; slower turret traverse |
Revision as of 04:34, 1 November 2020
356 mm/50 Mk.11 in a turret3 х 4 pcs. |
Rate of Fire1.88 shots/min. |
Reload Time32 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range18.62 km. |
Maximum Dispersion204 m. |
HE Shell356 mm HE/HC Mk22 mod. 1 |
Maximum HE Shell Damage4,750 |
Chance of Fire on Target Caused by HE Shell22 % |
Initial HE Shell Velocity861 m./s. |
HE Shell Weight578.34 kg. |
AP Shell356 mm AP Mk16 mod. 1 |
Maximum AP Shell Damage9,500 |
Initial AP Shell Velocity823 m./s. |
AP Shell Weight555 kg. |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs. |
. . . Average Damage per Second42.8 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.10 mount37 х 1 pcs. |
. . . Average Damage per Second159.1 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.2 mount8 х 4 pcs. |
. . . Average Damage per Second127.2 |
. . . Firing Range3.51 km. |
40 mm/56 Bofors on a Mk.1 mount3 х 2 pcs. |
. . . Average Damage per Second33.9 |
. . . Firing Range3.51 km. |
Maximum Speed27 knot |
Turning Circle Radius760 m. |
Rudder Shift Time15.4 sec. |
Surface Detectability Range13.44 km. |
Air Detectability Range10.08 km. |
Florida — American special premium Tier VII battleship.
After the signing of the Washington Naval Treaty, the "battleship building holiday" began. It was only toward the end of this period that the U.S. Navy started preparing to build ships of this class. In 1935, preliminary sketches were presented, of which only the armament of design A was within the limits imposed by the London Naval Treaty of 1936. Development continued on a project with twelve 356 mm guns housed in three turrets. Its development led to the introduction of the North Carolina-class battleships.
Florida was first released for sale on 1 October 2020.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Pros:
- Twelve 14" rifles guns, giving her alot of guns to utilize.
- Accuracy good enough to play sniper, which is good because she can't brawl - at all
- Faster than other USN BBs at tier
- Quite good AA
- Pretty good detectability
- Has access to Defensive AA Fire
- Decent main gun range.
- She has 37mm plating on her deck, giving her the ability to shatter some HE Shells.
Cons:
- Her 14 inch guns, don't quite have the same punch as other tier 7 battleships.
The guns don't have the ability to overmatch 25mm plating.
- Slow reload; slower turret traverse
- Sluggish rudder shift
- One fewer Repair Party charges contributes to her worst survivability at tier
- High citadel, that can end in disaster if caught in the sides.
LittleWhiteMouse's Premium Ship Review: Florida from the NA forums
Research
Optimal Configuration
Upgrades
The recommended upgrades for Florida are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Artillery Plotting Room Modification 1
- Slot 4: Damage Control System Modification 2
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
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★★ |
Χ |
★ |
Χ |
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Χ |
2 |
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★★★ |
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Χ |
Χ |
★★★ |
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3 |
★★★ |
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Χ |
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★★★ |
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4 |
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★★★ |
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Χ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a premium ship, Florida comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery
Video
References
Wargaming
- Armada: Florida. 2 Oct 2020.