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Revision as of 01:48, 29 May 2017
Changed protection level for "Ship:Friant": Ship has released; players should be able to edit now. ([Move=Allow only administrators] (indefinite))
Revision as of 02:17, 29 May 2017
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +Tier III's ''Friant'' is a ship of extremes. Her 30 knot top speed places her amongst the fastest cruisers at Tier III, while her 23mm of maximum armor protection make her the least-armored cruiser at her tier. ''Friant'' is exceedingly fragile, but her armaments give her a lot of flexibility that most of her Tier III counterparts can't match.
  
?The ''Friant'' is a worthy adversary for all ships. Her HE shells can punish destroyers that get too close. Her torpedoes make a lovely surprise for battleships and cruisers who think you are an easy kill. Note that you need to carefully angle in order to get the best performance out of the ship's armor, as she takes a lot of damage from shell penetrations. In addition, her slower reload means that she cannot put out the same number of shells as ships like the [[ship:Kolberg|''Kolberg'']] or [[ship:St._Louis|''St. Louis'']]. +For starters, her HE shells have solid performance; they are more than capable of punishing destroyers that get too close, while her torpedoes make a lovely surprise for battleships and cruisers who think she will be an easy kill. She must be carefully angled in order to get the best performance out of her armor, as she takes a lot of damage from shell penetrations. Unfortunately, her slower reload means that she cannot put out the same number of shells as ships like ''[[Kolberg]]'' or ''[[St. Louis]]'', so ''Friant'' captains must make every shot count.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Torpedoes with decent range and a decent firing arc. +* Torpedoes with decent range and a excellent firing arcs.
?* Large pool of hit points.+* Large health pool.
 * Good speed and maneuverability. * Good speed and maneuverability.
 +
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Takes heavy damage from hits. * Takes heavy damage from hits.
 * Slow main gun reload. * Slow main gun reload.
 +
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?The hull upgrade should be researched first. The additional hit points and faster rudder shift will make the ship more comfortable to play. The addition of secondary and anti-aircraft weaponry is marginal. After the hull, either research the Gun Fire Control System to add 10% to your gun range, or save the XP so that you unlock the next ship sooner. +The hull upgrade should be researched first. The additional hit points and faster rudder shift will make the ship more comfortable to play. The addition of secondary and anti-aircraft weaponry is marginal. After the hull, either research the Gun Fire Control System to add 10% to her gun range, or save the experience in order to unlock ''[[Duguay-Trouin]]'' faster.
 + 
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
?This ship is best set up as a long-range support cruiser. You will want to fire at range until the battle is decided. Then, close in and use your torpedoes for maximum effect. Stay with your heavy hitting battleships and ward off any destroyers that attempt to kill them.+''Friant'' is best set up to function as a long-range support cruiser. She will want to fire at medium and long range until the battle is nearly decided; then she can close in and use her torpedoes for maximum effect. Captains are recommended to stick close to their heavy hitting battleships and ward off any destroyers that attempt to kill them.
 + 
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?In the first slot, take Main Armaments Modification 1. It will keep your guns and torpedoes firing.+For [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]], Main Armaments Modification 1 is recommended; it will keep ''Friant''’s guns and torpedoes firing. In [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]], either take Damage Control System Modification 1 for reduced fire/flood chance, or Steering Gears Modification 1 to ensure your rudder survives so you can continue to angle against incoming fire.
?In the second slot, either take Damage Control System Modification 1 for reduced fire/flood chance, or Steering Gears Modification 1 to ensure your rudder survives so you can continue to angle against incoming fire.+
?<!--[[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]]+
?[[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]]+
?[[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_3.29|Upgrade Slot 3]]+
?[[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]]+
?[[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]]+
?[[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]]-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Like most long-range cruisers, you want skills that can help the ship survive and also punish enemies who push. +Like most long-range cruisers, ''Friant'' will benefit most from skills that help the ship survive and also punish enemies who push too close to her.
 + 
 {{Commander Skills {{Commander Skills
 | Priority Target = 3 | Priority Target = 3
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?Premium Damage Control Party helps ensure the ship's vital systems are running at maximum efficiency. +The premium [[Ship:Consumables#Damage Control Party|Damage Control Party]] is recommended to help ensure the ship's vital systems are running at maximum efficiency.
 + 
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?The ship can benefit from camouflage that reduces dispersion. +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
 + 
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
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 File:FriantFireEverything.jpg File:FriantFireEverything.jpg
 File:FriantCloseup.jpg File:FriantCloseup.jpg
?</gallery> 
? 
?|History=<!-- write text below --> 
? 
?|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> 
? 
 </gallery> </gallery>
  

Revision as of 02:17, 29 May 2017

Friant
Friant_wows_main.jpg
Cruiser | France | Tier III
Tech Tree Position
Jurien de la Gravière
Arrow_down.png
Friant_icon_small.png
Arrow_down.png
Duguay-Trouin
Turenne
stock
 top
General
Research price2150 exp
Purchase price247,000 Credits
Hit Points18,900 
Main Battery
139 mm/55 Mle 1923 in a turret4 х 2 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range11.72 km.
Maximum Dispersion113 m.
HE Shell139 mm HE OEA Mle 1923 
Maximum HE Shell Damage2,000 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity840 m./s.
HE Shell Weight31.5 kg.
AP Shell139 mm AP OPFA Mle 1923 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity790 m./s.
AP Shell Weight39.5 kg.
Torpedo Tubes
550 mm tube lance-torpilles4 х 3 pcs.
Rate of Fire0.71 shots/min.
Reload Time84 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 19D 
Maximum Damage12,233 
Torpedo Speed57 knot
Torpedo Rangekm.
AA Defense
75 mm/50 Mle 1922 on an Mle 1922 mount4 х 1 pcs.
. . . Average Damage per Second6.8 
. . . Firing Rangekm.
8 mm Hotchkiss Mle 1914 on a single mount2 х 1 pcs.
. . . Average Damage per Second2.6 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius560 m.
Rudder Shift Time8.4 sec.
Concealment
Surface Detectability Range11 km.
Air Detectability Range5.11 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
III
Ship_PFSC103_Friant.png
247,000

Friant — French Tier III cruiser.

Work on a "squadron reconnaissance" project began in France back in 1909. The ship was ordered but not laid down due to the outbreak of World War I. During the war, the project was revised several times. In the final version, the main battery was represented by eight 138.6 mm guns arranged in four twin-gun turrets. However, by that time, French engineers were researching captured German cruisers, as well as the information they had received about the characteristics of American Omaha-class cruisers. As a result of their findings, the project was considered obsolete.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
139 mm/55 Mle 1923 in a turret525.71132,00082,700 028,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Friant (A)18,90063042/44 040,000
Friant (B)20,300630442/44 80098,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 19D0.7847.212,233576 022,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 3 Mle 10 021,000
PCA n° 3 Mle 20 40053,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 54,000 hp30 018,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

Tier III's Friant is a ship of extremes. Her 30 knot top speed places her amongst the fastest cruisers at Tier III, while her 23mm of maximum armor protection make her the least-armored cruiser at her tier. Friant is exceedingly fragile, but her armaments give her a lot of flexibility that most of her Tier III counterparts can't match.

For starters, her HE shells have solid performance; they are more than capable of punishing destroyers that get too close, while her torpedoes make a lovely surprise for battleships and cruisers who think she will be an easy kill. She must be carefully angled in order to get the best performance out of her armor, as she takes a lot of damage from shell penetrations. Unfortunately, her slower reload means that she cannot put out the same number of shells as ships like Kolberg or St. Louis, so Friant captains must make every shot count.

Pros:

  • Torpedoes with decent range and a excellent firing arcs.
  • Large health pool.
  • Good speed and maneuverability.

Cons:

  • Takes heavy damage from hits.
  • Slow main gun reload.

Research

The hull upgrade should be researched first. The additional hit points and faster rudder shift will make the ship more comfortable to play. The addition of secondary and anti-aircraft weaponry is marginal. After the hull, either research the Gun Fire Control System to add 10% to her gun range, or save the experience in order to unlock Duguay-Trouin faster.

Optimal Configuration

Friant is best set up to function as a long-range support cruiser. She will want to fire at medium and long range until the battle is nearly decided; then she can close in and use her torpedoes for maximum effect. Captains are recommended to stick close to their heavy hitting battleships and ward off any destroyers that attempt to kill them.

Upgrades

For Upgrade Slot 1, Main Armaments Modification 1 is recommended; it will keep Friant’s guns and torpedoes firing. In Upgrade Slot 2, either take Damage Control System Modification 1 for reduced fire/flood chance, or Steering Gears Modification 1 to ensure your rudder survives so you can continue to angle against incoming fire.

Commander Skills

Like most long-range cruisers, Friant will benefit most from skills that help the ship survive and also punish enemies who push too close to her.

Consumables

The premium Damage Control Party is recommended to help ensure the ship's vital systems are running at maximum efficiency.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery



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