Friant
Revision as of 01:48, 29 May 2017 Changed protection level for "Ship:Friant": Ship has released; players should be able to edit now. ([Move=Allow only administrators] (indefinite)) | Revision as of 02:17, 29 May 2017 Overall polish pass. | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
+ | Tier III's ''Friant'' is a ship of extremes. Her 30 knot top speed places her amongst the fastest cruisers at Tier III, while her 23mm of maximum armor protection make her the least-armored cruiser at her tier. ''Friant'' is exceedingly fragile, but her armaments give her a lot of flexibility that most of her Tier III counterparts can't match. | |||
? | + | For starters, her HE shells have solid performance; they are more than capable of punishing destroyers that get too close, while her torpedoes make a lovely surprise for battleships and cruisers who think she will be an easy kill. She must be carefully angled in order to get the best performance out of her armor, as she takes a lot of damage from shell penetrations. Unfortunately, her slower reload means that she cannot put out the same number of shells as ships like ''[[Kolberg]]'' or ''[[St. Louis]]'', so ''Friant'' captains must make every shot count. | ||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Torpedoes with decent range and a | + | * Torpedoes with decent range and a excellent firing arcs. | |
? | * Large pool | + | * Large health pool. | |
* Good speed and maneuverability. | * Good speed and maneuverability. | |||
+ | ||||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
* Takes heavy damage from hits. | * Takes heavy damage from hits. | |||
* Slow main gun reload. | * Slow main gun reload. | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | The hull upgrade should be researched first. The additional hit points and faster rudder shift will make the ship more comfortable to play. The addition of secondary and anti-aircraft weaponry is marginal. After the hull, either research the Gun Fire Control System to add 10% to | + | The hull upgrade should be researched first. The additional hit points and faster rudder shift will make the ship more comfortable to play. The addition of secondary and anti-aircraft weaponry is marginal. After the hull, either research the Gun Fire Control System to add 10% to her gun range, or save the experience in order to unlock ''[[Duguay-Trouin]]'' faster. | |
+ | ||||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
? | + | ''Friant'' is best set up to function as a long-range support cruiser. She will want to fire at medium and long range until the battle is nearly decided; then she can close in and use her torpedoes for maximum effect. Captains are recommended to stick close to their heavy hitting battleships and ward off any destroyers that attempt to kill them. | ||
+ | ||||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | + | For [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]], Main Armaments Modification 1 is recommended; it will keep ''Friant''’s guns and torpedoes firing. In [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]], either take Damage Control System Modification 1 for reduced fire/flood chance, or Steering Gears Modification 1 to ensure your rudder survives so you can continue to angle against incoming fire. | ||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | Like most long-range cruisers, | + | Like most long-range cruisers, ''Friant'' will benefit most from skills that help the ship survive and also punish enemies who push too close to her. | |
+ | ||||
{{Commander Skills | {{Commander Skills | |||
| Priority Target = 3 | | Priority Target = 3 | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | The premium [[Ship:Consumables#Damage Control Party|Damage Control Party]] is recommended to help ensure the ship's vital systems are running at maximum efficiency. | ||
+ | ||||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
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File:FriantFireEverything.jpg | File:FriantFireEverything.jpg | |||
File:FriantCloseup.jpg | File:FriantCloseup.jpg | |||
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</gallery> | </gallery> | |||
Revision as of 02:17, 29 May 2017
139 mm/55 Mle 1923 in a turret4 х 2 pcs. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range11.72 km. |
Maximum Dispersion113 m. |
HE Shell139 mm HE OEA Mle 1923 |
Maximum HE Shell Damage2,000 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity840 m./s. |
HE Shell Weight31.5 kg. |
AP Shell139 mm AP OPFA Mle 1923 |
Maximum AP Shell Damage2,700 |
Initial AP Shell Velocity790 m./s. |
AP Shell Weight39.5 kg. |
550 mm tube lance-torpilles4 х 3 pcs. |
Rate of Fire0.71 shots/min. |
Reload Time84 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo550 mm 19D |
Maximum Damage12,233 |
Torpedo Speed57 knot |
Torpedo Range6 km. |
75 mm/50 Mle 1922 on an Mle 1922 mount4 х 1 pcs. |
. . . Average Damage per Second6.8 |
. . . Firing Range3 km. |
8 mm Hotchkiss Mle 1914 on a single mount2 х 1 pcs. |
. . . Average Damage per Second2.6 |
. . . Firing Range0.99 km. |
Maximum Speed30 knot |
Turning Circle Radius560 m. |
Rudder Shift Time8.4 sec. |
Surface Detectability Range11 km. |
Air Detectability Range5.11 km. |
Friant — French Tier III cruiser.
Work on a "squadron reconnaissance" project began in France back in 1909. The ship was ordered but not laid down due to the outbreak of World War I. During the war, the project was revised several times. In the final version, the main battery was represented by eight 138.6 mm guns arranged in four twin-gun turrets. However, by that time, French engineers were researching captured German cruisers, as well as the information they had received about the characteristics of American Omaha-class cruisers. As a result of their findings, the project was considered obsolete.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
550 mm 19D | 0.7 | 84 | 7.2 | 12,233 | 57 | 6 | 0 | 22,000 |
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
Tier III's Friant is a ship of extremes. Her 30 knot top speed places her amongst the fastest cruisers at Tier III, while her 23mm of maximum armor protection make her the least-armored cruiser at her tier. Friant is exceedingly fragile, but her armaments give her a lot of flexibility that most of her Tier III counterparts can't match.
For starters, her HE shells have solid performance; they are more than capable of punishing destroyers that get too close, while her torpedoes make a lovely surprise for battleships and cruisers who think she will be an easy kill. She must be carefully angled in order to get the best performance out of her armor, as she takes a lot of damage from shell penetrations. Unfortunately, her slower reload means that she cannot put out the same number of shells as ships like Kolberg or St. Louis, so Friant captains must make every shot count.Pros:
- Torpedoes with decent range and a excellent firing arcs.
- Large health pool.
- Good speed and maneuverability.
Cons:
- Takes heavy damage from hits.
- Slow main gun reload.
Research
Optimal Configuration
Friant is best set up to function as a long-range support cruiser. She will want to fire at medium and long range until the battle is nearly decided; then she can close in and use her torpedoes for maximum effect. Captains are recommended to stick close to their heavy hitting battleships and ward off any destroyers that attempt to kill them.
Upgrades
For Upgrade Slot 1, Main Armaments Modification 1 is recommended; it will keep Friant’s guns and torpedoes firing. In Upgrade Slot 2, either take Damage Control System Modification 1 for reduced fire/flood chance, or Steering Gears Modification 1 to ensure your rudder survives so you can continue to angle against incoming fire.
Commander Skills
Like most long-range cruisers, Friant will benefit most from skills that help the ship survive and also punish enemies who push too close to her.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
|
|
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★★ |
|
2 |
★ |
|
★★ |
★ |
|
|
★★★ |
★ |
3 |
★ |
★ |
★ |
|
|
|
★★★ |
★★ |
4 |
|
★ |
★★★ |
|
|
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
The premium Damage Control Party is recommended to help ensure the ship's vital systems are running at maximum efficiency.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★ |
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★ |
★ |
★ |
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★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible • IX Mogador • X Kléber • X Marceau • X Kléber CLR |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse • VI Dupleix • VI Montcalm • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII Bayard • IX Saint-Louis • IX Brest • IX Carnot • X Henri IV • X Marseille • X Colbert • ★ Condé |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque • VI Dunkerque B • VII Lyon • VII Strasbourg • VIII Richelieu • VIII Gascogne • VIII Champagne • VIII Flandre • VIII Picardie • IX Alsace • IX Jean Bart • IX Jean Bart B • X République • X Bourgogne • ★ Patrie |
Aircraft Carriers | VI Béarn |