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Friedrich der Große

Friedrich der Große

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Revision as of 23:59, 5 October 2019
Commander Skills 2
Revision as of 05:09, 21 January 2020
Line 8:Line 8:
 Based on the unrealized H-39 design plans and sharing her name with one of the Kaiser's sister ships, the ''Friedrich der Große (English: Frederick the Great)'' is essentially a super-''Bismarck'', sporting the same dual AB-XY turret layout (but with larger guns), the same secondary battery (but with a touch longer range), and the same Hydroacoustic Search (but with longer range and duration). Thanks to the gain in displacement, ''Friedrich'' has a significantly larger hit point pool than ''Bismarck'', but loses a bit of maneuverability and concealment in the process. Based on the unrealized H-39 design plans and sharing her name with one of the Kaiser's sister ships, the ''Friedrich der Große (English: Frederick the Great)'' is essentially a super-''Bismarck'', sporting the same dual AB-XY turret layout (but with larger guns), the same secondary battery (but with a touch longer range), and the same Hydroacoustic Search (but with longer range and duration). Thanks to the gain in displacement, ''Friedrich'' has a significantly larger hit point pool than ''Bismarck'', but loses a bit of maneuverability and concealment in the process.
  
?As with ''Bismarck'', ''Friedrich'' excels at close-range brawls where the abysmal accuracy of her main guns is less of a factor, while her powerful secondary armament combined with her decent maneuverability and turret traverse can dish out the damage. Here her turtleback armor and Hydroacoustic Search are key factors in protecting her from return fire. Unfortunately, with the rapidly increasing range and firepower at high tiers, combined with unprotected approaches on many maps, she runs a high risk of being focused and sunk if played too forward at the beginning of the game. Captains should moderate their aggression until an opportunity for a combined push and/or to run down a smaller group of enemies presents itself.+As with ''Bismarck'', ''Friedrich'' excels at close-range brawls where the abysmal accuracy of her main guns is less of a factor, while her powerful secondary armament combined with her decent maneuverability and turret traverse can dish out the damage. Here her turtleback armor and Hydroacoustic Search are key factors in protecting her from return fire. Unfortunately, with the rapidly increasing range and firepower at high tiers, combined with unprotected approaches on many maps, she runs a high risk of being focused and sunk if played too forward at the beginning of the game. Captains should moderate their aggression until an opportunity for a combined push and/or to run down a smaller group of enemies presents itself. With the recent boost to the accracy of the German Battleships, her accuracy has been improved to the point where she sits on par with her contemporaries at tier 9, but she still has a hard time hitting at range.
 +Friedrich also has the ability to quickly deal with overextending cruisers that show themselves too quickly. Despite having literally the lowest AP Alpha strike of all Tier 9 Battleships, as well as low DPM, her turret traverse allows and quick-as-hell reload speed allow her to make sudden ( and often surprising ) strikes on an unsuspecting cruiser, often with impressive results
  
 ''Friedrich'' has the option between two sets of guns: slightly faster-firing but lighter 406 mm guns, and slightly slower-firing but heavier 420 mm guns. The differences are quite marginal in practice; many captains opt to stay with the 406 mm guns as the higher rate of fire makes the poor accuracy slightly less frustrating, and the 420 mm guns cost XP and credits. ''Friedrich'' has the option between two sets of guns: slightly faster-firing but lighter 406 mm guns, and slightly slower-firing but heavier 420 mm guns. The differences are quite marginal in practice; many captains opt to stay with the 406 mm guns as the higher rate of fire makes the poor accuracy slightly less frustrating, and the 420 mm guns cost XP and credits.
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 * Signature German turtleback armor scheme prevents citadels at close range. * Signature German turtleback armor scheme prevents citadels at close range.
 * Enhanced Hydroacoustic Search with long range and duration. * Enhanced Hydroacoustic Search with long range and duration.
 +* Insane 80mm deck armor in most places makes it completely immune to American AN-M66 HE Bombs
 * Powerful and numerous secondaries. * Powerful and numerous secondaries.
 * Decent speed and maneuverability for a ship her size. * Decent speed and maneuverability for a ship her size.
?* Fast turret traverse for a battleship.+* Fast turret traverse for a battleship at 32.73 seconds
?* Large HP pool.+* Gargantuan HP Pool of 84,300 HP
 +* Brutal mid-range AA ring on B-hull
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Terrible main battery accuracy combined with poor sigma and a fewer amount of guns makes for a frustrating experience.+* Secondaries are less effective at this tier, requiring the usage of IFHE to work most of the time
?* Secondaries are less effective at this tier.+
 * Poor main gun arcs; A lot of broadside is needed in order to fire all 4 turrets. * Poor main gun arcs; A lot of broadside is needed in order to fire all 4 turrets.
 * Turrets can be incapacitated relatively easily. * Turrets can be incapacitated relatively easily.
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 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?The 406mm guns are perfectly serviceable, and require the B hull in order to be researched. The B hull greatly improves your survivability, anti-aircraft armament, and rudder shift so it is highly recommended to research first or second. the GFCS and Engine should be researched next, and the 420mm guns researched last.+The 420mm guns are perfectly serviceable, and require the B hull in order to be researched. The B hull greatly improves your survivability, anti-aircraft armament, and rudder shift so it is highly recommended to research first or second. the GFCS and Engine should be researched next, and the 420mm guns researched last.
  
 |OptimalConfiguration= |OptimalConfiguration=

Revision as of 05:09, 21 January 2020

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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

A project developed as part of the program for a large-scale expansion of the German Navy. A further development of Bismarck-class battleships with more powerful main guns and enhanced AA defenses.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Based on the unrealized H-39 design plans and sharing her name with one of the Kaiser's sister ships, the Friedrich der Große (English: Frederick the Great) is essentially a super-Bismarck, sporting the same dual AB-XY turret layout (but with larger guns), the same secondary battery (but with a touch longer range), and the same Hydroacoustic Search (but with longer range and duration). Thanks to the gain in displacement, Friedrich has a significantly larger hit point pool than Bismarck, but loses a bit of maneuverability and concealment in the process.

As with Bismarck, Friedrich excels at close-range brawls where the abysmal accuracy of her main guns is less of a factor, while her powerful secondary armament combined with her decent maneuverability and turret traverse can dish out the damage. Here her turtleback armor and Hydroacoustic Search are key factors in protecting her from return fire. Unfortunately, with the rapidly increasing range and firepower at high tiers, combined with unprotected approaches on many maps, she runs a high risk of being focused and sunk if played too forward at the beginning of the game. Captains should moderate their aggression until an opportunity for a combined push and/or to run down a smaller group of enemies presents itself. With the recent boost to the accracy of the German Battleships, her accuracy has been improved to the point where she sits on par with her contemporaries at tier 9, but she still has a hard time hitting at range. Friedrich also has the ability to quickly deal with overextending cruisers that show themselves too quickly. Despite having literally the lowest AP Alpha strike of all Tier 9 Battleships, as well as low DPM, her turret traverse allows and quick-as-hell reload speed allow her to make sudden ( and often surprising ) strikes on an unsuspecting cruiser, often with impressive results

Friedrich has the option between two sets of guns: slightly faster-firing but lighter 406 mm guns, and slightly slower-firing but heavier 420 mm guns. The differences are quite marginal in practice; many captains opt to stay with the 406 mm guns as the higher rate of fire makes the poor accuracy slightly less frustrating, and the 420 mm guns cost XP and credits.

Pros:

  • Signature German turtleback armor scheme prevents citadels at close range.
  • Enhanced Hydroacoustic Search with long range and duration.
  • Insane 80mm deck armor in most places makes it completely immune to American AN-M66 HE Bombs
  • Powerful and numerous secondaries.
  • Decent speed and maneuverability for a ship her size.
  • Fast turret traverse for a battleship at 32.73 seconds
  • Gargantuan HP Pool of 84,300 HP
  • Brutal mid-range AA ring on B-hull

Cons:

  • Secondaries are less effective at this tier, requiring the usage of IFHE to work most of the time
  • Poor main gun arcs; A lot of broadside is needed in order to fire all 4 turrets.
  • Turrets can be incapacitated relatively easily.
  • Large turn radius.
  • Poor detection range.

Research

The 420mm guns are perfectly serviceable, and require the B hull in order to be researched. The B hull greatly improves your survivability, anti-aircraft armament, and rudder shift so it is highly recommended to research first or second. the GFCS and Engine should be researched next, and the 420mm guns researched last.

Optimal Configuration

Upgrades

As a Tier IX ship, ' has access to all six Upgrade Slots. ' can build for Secondaries or AA.

Commander Skills

As a tier IX Battleship, Friedrich der Große can be built with either a secondary focus, survivability focus, or anti-aircraft focus. Secondary and anti-aircraft builds can overlap, with both taking advantage of Basic Firing Training and Advanced Firing Training. Captains may also wish to consider skills such as Fire Prevention, Concealment Expert, High Alert, Basics of Surivability, Adrenaline Rush, and Jack of All Trades. Expert Marksman is also highly recommended.

Consumables

As a tier IX German battleship, Friedrich der Große has access to the following consumables and their premium versions: Damage Control Party, Spotting Aircraft, Catapult Fighter, and Hydroacoustic Search.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Friedrich der Große with Type 19 camouflage that lowers her detection radius and the cost for her post-battle service, reduces the accuracy of incoming shells, and increases the amount of experience and credits she earns.

Signals

As a tier IX Battleship, Friedrich der Große benefits greatly from signals that improve her survivability, such as November Foxtrot, India Delta, and India Yankee. Signals that increase XP and credit earnings can also be useful, as well as those that boost her secondary battery and anti-aircraft armament.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

https://www.navweaps.com/Weapons/WNGER_16-52_skc34.php

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