Friedrich der Große
Revision as of 04:57, 5 June 2018 | Revision as of 05:01, 5 June 2018 Fixed typo | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | Based on the unrealized H-39 design plans and sharing | + | Based on the unrealized H-39 design plans and sharing her name with one of the Kaiser's sister ships, the ''Friedrich der Große (English: Frederick the Great)'' is essentially a super-''Bismarck'', sporting the same dual AB-XY turret layout (but with larger guns), the same secondary battery (but with a touch longer range), and the same Hydroacoustic Search (but with longer range and duration). Thanks to the gain in displacement, ''Friedrich'' has a significantly larger hit point pool than ''Bismarck'', but loses a bit of maneuverability and concealment in the process. | |
As with ''Bismarck'', ''Friedrich'' excels at close-range brawls where the abysmal accuracy of her main guns is less of a factor, while her powerful secondary armament combined with her decent maneuverability and turret traverse can dish out the damage. Here her turtleback armor and Hydroacoustic Search are key factors in protecting her from return fire. Unfortunately, with the rapidly increasing range and firepower at high tiers, combined with unprotected approaches on many maps, she runs a high risk of being focused and sunk if played too forward at the beginning of the game. Captains should moderate their aggression until an opportunity for a combined push and/or to run down a smaller group of enemies presents itself. | As with ''Bismarck'', ''Friedrich'' excels at close-range brawls where the abysmal accuracy of her main guns is less of a factor, while her powerful secondary armament combined with her decent maneuverability and turret traverse can dish out the damage. Here her turtleback armor and Hydroacoustic Search are key factors in protecting her from return fire. Unfortunately, with the rapidly increasing range and firepower at high tiers, combined with unprotected approaches on many maps, she runs a high risk of being focused and sunk if played too forward at the beginning of the game. Captains should moderate their aggression until an opportunity for a combined push and/or to run down a smaller group of enemies presents itself. |
Revision as of 05:01, 5 June 2018
406 mm/52 SK C/34 on a Drh LC/34 mount4 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed5.5 deg./sec. |
180 Degree Turn Time32.73 sec. |
Firing Range18.47 km. |
Maximum Dispersion263 m. |
HE Shell406 mm Spr.Gr. L/4.4 Kz. |
Maximum HE Shell Damage4,800 |
Chance of Fire on Target Caused by HE Shell38 % |
Initial HE Shell Velocity810 m./s. |
HE Shell Weight1030 kg. |
AP Shell406 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage12,700 |
Initial AP Shell Velocity810 m./s. |
AP Shell Weight1030 kg. |
105 mm/65 SK C/33 on a Dop. L. C/38 mount8 х 2 pcs. |
Firing Range7.95 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs. |
Firing Range7.95 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
150 mm/55 SK C/28 on a Dop. L. C/34 mount2 х 2 pcs. |
Firing Range7.95 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
105 mm/65 SK C/33 on a Dop. L. C/38 mount8 х 2 pcs. |
. . . Average Damage per Second132.8 |
. . . Firing Range4.5 km. |
37 mm/83 SK C/30 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second20.6 |
. . . Firing Range3.51 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount6 х 2 pcs. |
. . . Average Damage per Second15.6 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount8 х 4 pcs. |
. . . Average Damage per Second51.2 |
. . . Firing Range2.01 km. |
Maximum Speed27.3 knot |
Turning Circle Radius940 m. |
Rudder Shift Time24.5 sec. |
Surface Detectability Range16.76 km. |
Air Detectability Range12.84 km. |
Friedrich der Grosse — German Tier IX battleship.
A project developed as part of the program for a large-scale expansion of the German Navy. A further development of Bismarck-class battleships with more powerful main guns and enhanced AA defenses.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Based on the unrealized H-39 design plans and sharing her name with one of the Kaiser's sister ships, the Friedrich der Große (English: Frederick the Great) is essentially a super-Bismarck, sporting the same dual AB-XY turret layout (but with larger guns), the same secondary battery (but with a touch longer range), and the same Hydroacoustic Search (but with longer range and duration). Thanks to the gain in displacement, Friedrich has a significantly larger hit point pool than Bismarck, but loses a bit of maneuverability and concealment in the process.
As with Bismarck, Friedrich excels at close-range brawls where the abysmal accuracy of her main guns is less of a factor, while her powerful secondary armament combined with her decent maneuverability and turret traverse can dish out the damage. Here her turtleback armor and Hydroacoustic Search are key factors in protecting her from return fire. Unfortunately, with the rapidly increasing range and firepower at high tiers, combined with unprotected approaches on many maps, she runs a high risk of being focused and sunk if played too forward at the beginning of the game. Captains should moderate their aggression until an opportunity for a combined push and/or to run down a smaller group of enemies presents itself.
Friedrich has the option between two sets of guns: slightly faster-firing but lighter 406 mm guns, and slightly slower-firing but heavier 420 mm guns. The differences are quite marginal in practice; many captains opt to stay with the 406 mm guns as the higher rate of fire makes the poor accuracy slightly less frustrating, and the 420 mm guns cost XP and credits.Pros:
- Signature German turtleback armor scheme prevents citadels at close range
- Enhanced Hydroacoustic Search with long range and duration
- Powerful and numerous secondaries
- Decent speed and maneuverability for a ship her size
- Fast turret traverse for a battleship
- Large HP pool
Cons:
- Terrible main battery accuracy
- Large turn radius
- Poor detection range
Research
Optimal Configuration
Upgrades
As a Tier IX ship, Friedrich der Grosse has access to all six Upgrade Slots. Friedrich der Grosse can build for Secondaries or AA.
- Slot 1: Main Armaments Modification 1 to improve her main battery survival.
- Slot 2: Damage Control System Modification 1 to improve her overall survival in battle.
- Slot 3: Aiming Systems Modification 1 to improve her main battery accuracy, AA Guns Modification 2 () for an AA build, or Secondary Battery Modification 1 () for a secondary build.
- Slot 4: Damage Control System Modification 2 to further improve her overall survival. Steering Gears Modification 2 is also an option to improve her maneuverability.
- Slot 5: Concealment System Modification 1 to reduce her detection range. Target Acquisition System Modification 1 () is also a viable choice if torpedoes are a recurring threat.
- Slot 6: Main Battery Modification 3 is the best option for this slot. The -20% loading time for secondary armament offered by Secondary Battery Modification 3 () is of little benefit, and Template:AA Guns Modification 3 is only recommended if you are divisioning with a carrier to guarantee an enemy CV.
Commander Skills
As a tier IX Battleship, Friedrich der Große can be built with either a secondary focus, survivability focus, or anti-aircraft focus. Secondary and anti-aircraft builds can overlap, with both taking advantage of Basic Firing Training and Advanced Firing Training. Captains may also wish to consider skills such as Fire Prevention, Concealment Expert, High Alert, Basics of Surivability, Adrenaline Rush, and Jack of All Trades. Expert Marksman is also highly recommended.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★ |
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|
★ |
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2 |
★ |
★ |
★★ |
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|
|
★★★ |
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3 |
★★ |
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|
|
★★ |
★★★ |
★ |
★★ |
4 |
★★ |
★★ |
★ |
|
★★★ |
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a tier IX German battleship, Friedrich der Große has access to the following consumables and their premium versions: Damage Control Party, Spotting Aircraft, Catapult Fighter, and Hydroacoustic Search.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Friedrich der Große with Type 19 camouflage that lowers her detection radius and the cost for her post-battle service, reduces the accuracy of incoming shells, and increases the amount of experience and credits she earns.
Signals
As a tier IX Battleship, Friedrich der Große benefits greatly from signals that improve her survivability, such as November Foxtrot, India Delta, and India Yankee. Signals that increase XP and credit earnings can also be useful, as well as those that boost her secondary battery and anti-aircraft armament.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★★ |
★ |
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★★ |
★ |
★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
https://www.navweaps.com/Weapons/WNGER_16-52_skc34.php