Friesland
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+ | # [https://en.wikipedia.org/wiki/HNLMS_Friesland_(D812) HNLMS ''Friesland'' (D812) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Friesland-class_destroyer ''Friesland''-class destroyer - Wikipedia] | |||
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Revision as of 17:12, 31 March 2020
120 mm/50 Mk.10 in a turret2 х 2 pcs. |
Rate of Fire33.33 shots/min. |
Reload Time1.8 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range12.35 km. |
Maximum Dispersion107 m. |
HE Shell120 mm brisantgranaat M/50 |
Maximum HE Shell Damage1,750 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity825 m./s. |
HE Shell Weight23.5 kg. |
AP Shell120 mm pantserprojectiel M/50 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity825 m./s. |
AP Shell Weight23.5 kg. |
120 mm/50 Mk.10 in a turret2 х 2 pcs. |
. . . Average Damage per Second122.4 |
. . . Firing Range5.19 km. |
40 mm/70 SAK-40/L70-350
on a SAK-40/L70-350 mount 6 х 1 pcs. |
. . . Average Damage per Second163.8 |
. . . Firing Range3.51 km. |
Maximum Speed36 knot |
Turning Circle Radius620 m. |
Rudder Shift Time4 sec. |
Surface Detectability Range7.93 km. |
Air Detectability Range2.9 km. |
Friesland — European special premium Tier IX destroyer.
The lead ship in a series of "submarine hunters" used by the Dutch Navy. The ship carried various anti-submarine weapons as well as 120 mm Bofors dual purpose naval guns, one of the most effective pieces of armament during the post-war period.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Friesland | 17,600 | 6 | 20 | 2 | 6/2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Friesland is a Tier IX ship representing the European branch. She is equipped with only two dual mount gun turrets. She has a quick reload time and a variety of consumables at her disposal. Uncommon for destroyers in this game, she is not equipped with a torpedo armament.
Friesland is an odd-ship, in that her playstyle tends to drift toward that of a gunship destroyer or cruiser. Her gun range must be upgraded to achieve her full potential, and even then, she will likely struggle against ships such as Khabarovsk or Harugumo. Without torpedoes, she is reliant on rapid-firing small-caliber guns. These guns have decent velocity for short-range engagements but tend to have longer flight times at greater ranges. This means that Friesland is reliant on her agility and speed to dodge incoming fire. Her concealment is poor, although she really has no need for it because, in order to deal any damage, she has to fire her guns. She can provide smoke to teammates and has a decent anti-aircraft armament, making her a viable escort ship. For anything other than division play, captains will need to maintain a high level of situational awareness.
Information on the website: Armada: FrieslandPros:
- High rate of fire and fast turret traverse speed.
- Access to both Defensive AA Fire and Hydroacoustic Search consumables.
- Has long-lasting American smoke.
- Effective anti-aircraft armament.
Cons:
- No torpedoes.
- If a single turret is disabled, she has lost 50% of her firepower.
- No Repair Party .
- Poor concealment and stock gun range use up precious commander points and two upgrade slots.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Friesland are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Steering Gears Modification 1
- Slot 3: AA Guns Modification 1
- Slot 4: Propulsion Modification 1 ()
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
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Χ |
Χ |
Χ |
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Χ |
2 |
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|
|
|
|
Χ |
★★ |
★★★ |
3 |
|
★★★ |
|
Χ |
|
★★ |
|
|
4 |
|
|
|
Χ |
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Friesland can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 1: Smoke Generator
- Slot 3: Defensive AA Fire
- Slot 4: Hydroacoustic Search
Camouflage
As a premium ship, Friesland comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★★ |
★★★ |
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★★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Destroyers | II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII Błyskawica • VII Stord '43 • VIII Öland • VIII Split • VIII Orkan • IX Östergötland • IX Lambros Katsonis • IX Velos • IX Friesland • IX Jäger • X Halland • X Gdańsk • X Småland • X Ragnar • ★ Dalarna |
Cruisers | I Gryf • VI Elli |
Battleships | V Viribus Unitis • IX Karl XIV Johan |
Aircraft Carriers |