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Fubuki

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Revision as of 10:43, 22 November 2016Revision as of 00:44, 30 November 2016
Added Performance, Pros/Cons, Research, Upgrades, Commander Skills, and Camouflage for new Tier VI Fubuki.
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 }} }}
  
?|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+<!--
 +|Performance=<!-- write text about performance in battles below -->
 +With the re-shuffling of the Japanese destroyer line in [[Update 0.5.15]], ''Fubuki'' moves down to Tier VI; a more chronologically-appropriate slot than her old position at Tier VIII.
 + 
 +In order to properly balance her at her new tier, ''Fubuki'' in World of Warships is missing one of the aft turrets she had historically. Her resulting main battery armament of two double-barreled 127mm turrets is perhaps sufficient for self-defense, but the reload time of her guns is a anemic 8 seconds. ''Fubuki'' won't be doing a lot of offensive work with her main battery; that distinction is left to her three triple-tube torpedo launchers, a notable upgrade over the double launchers of ''[[Mutsuki]]''.
 + 
 +Captains of stock, un-upgraded ''Fubuki'' will struggle to make her baseline torpedoes work well. They have a paltry 6.0 km range — oddly worse than those of her immediate predecessor — to go with ''Fubuki''’s detection radius of 7.0 km. This flies in the face of traditional Japanese destroyer gameplay to this point: that of the stealthy ninja striking unseen. In her early configuration, ''Fubuki'' must almost adopt American-style destroyer tactics of using islands to shield her while she launches torpedoes from a favorable position. When combined, all these factors make ''Fubuki'' a challenge to play until Hull (B) and the upgraded Torpedo module are unlocked and equipped. Once that happens, though, things take a drastic turn and ''Fubuki'' becomes a true joy. Equipped with 10.0 km range torpedoes on a reload of slightly over 70 seconds, she can comfortably swamp single targets with torpedo spreads they will struggle to avoid, or dump her fish at multiple targets simultaneously, causing chaos with enemy formations. Her triple launchers give her tremendous tactical flexibility.
 + 
 +Clocking in at only 35 knots, her maximum speed is a definite drawback and her anti-aircraft suite will barely scratch enemy aircraft. Despite her weaknesses, however, a fully-upgraded ''Fubuki'' in the hands of a patient captain is a thing of beauty to behold for her teammates and a true terror to her enemies.
 + 
 +|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 +* Accurate, high-velocity, and long-ranged guns.
 +* Respectable health pool compared to her contemporaries of other nations.
 +* Detection radius is better than gunboat destroyers she is likely to run across.
 +* Highly flexible torpedo launcher configuration (three triple-tube launchers).
 +* Upgraded torpedo range allows greater versatility and opens the possibility of long-range launches.
 + 
 +|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 +* Top speed is the lowest in her tier.
 +* Stock torpedoes are exceptionally tough to use effectively.
 +* Long reload time on main battery guns.
 +* Weak armor, as befits a destroyer.
 +* Handling is a mixed bag: her rudder response is good, but her turning circle is large compared to her competition at Tier VI.
 + 
 +|Research=<!-- write text about priority sequence of research below -->
 +Hull (B) and the improved Torpedo module take top priority. Invest any early experience gains in acquiring these two upgrades as soon as possible; spending available Free experience is highly recommended. The Fire Control System module upgrade can safely be left for last.
 + 
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 + 
 +|Upgrades=<!-- write text about best upgrades below -->
 + 
 +[[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]]
 +[[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]]
 +[[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]]
 +[[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]]
 + 
 +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 + 
 + 
 +{{Commander Skills
 +| Expert Loader=
 +| Basic Firing Training=3
 +| Basics of Survivability=1
 +| Expert Rear Gunner=
 + 
 +| Expert Marksman=2
 +| Torpedo Armament Expertise=3
 +| Fire Prevention=
 +| Incoming Fire Alert=
 +| Last Stand=3
 + 
 +| Torpedo Acceleration=2
 +| High Alert=1
 +| Vigilance=2
 +| Dogfighting Expert =
 +| Superintendent=3
 + 
 +| Demolition Expert=3
 +| Advanced Firing Training=2
 +| Survivability Expert=2
 +| Aircraft Servicing Expert=
 +| Manual Fire Control for AA Armament=
 + 
 +| Last Chance=1
 +| Manual Fire Control for Secondary Armament=
 +| Preventative Maintenance=1
 +| Concealment Expert=3
 +| Air Supremacy=
 +| Jack of All Trades=2
 +}}
 + 
 + 
 +|Consumables=<!-- write text about selection of Consumables below -->
 + 
 + 
 +|Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
 + 
 +Players who wish to spend doubloons can equip ''Fubuki'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
 + 
 +|Signals=<!-- write text about best set of signals below -->
 +-->
 + 
 +|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 File:FubukiCharge.png|''Fubuki'' leads her team into battle. File:FubukiCharge.png|''Fubuki'' leads her team into battle.
 File:FubukiTorps.png|''Fubuki'' launches all of her torpedoes at a cluster of enemy battleships. File:FubukiTorps.png|''Fubuki'' launches all of her torpedoes at a cluster of enemy battleships.
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 File:FubukiFire.png|''Fubuki'' fires her main guns at an enemy [[ship:North Carolina|''North Carolina'']]. File:FubukiFire.png|''Fubuki'' fires her main guns at an enemy [[ship:North Carolina|''North Carolina'']].
 File:FubukiSinks.png|After sustaining a torpedo hit, ''Fubuki'' breaks in half and sinks. File:FubukiSinks.png|After sustaining a torpedo hit, ''Fubuki'' breaks in half and sinks.
 +</gallery>
  
?</gallery>|History=<!-- write text below -->+|History=<!-- write text below -->
 ===Construction=== ===Construction===
 :Maizuru Naval Yard; Kyoto, Japan<br /> :Maizuru Naval Yard; Kyoto, Japan<br />
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 ====Specifications==== ====Specifications====
?:1,750tons displacement, standard<br />+:1,750 tons displacement, standard<br />
 :118.41m length<br /> :118.41m length<br />
 :10.36m beam :10.36m beam
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 ====Performance==== ====Performance====
?:35knts at 50,000shp<br />+:35 knots at 50,000 shaft horsepower<br />
?:5,000nm at 14knts+:5,000nm at 14 knots
  
 ====Armament==== ====Armament====
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 The closest equivalents in the United States Navy were the Porter- and Somers-class destroyers, of which only thirteen vessels were constructed in the 1930s to function as destroyer squadron leaders. The closest equivalents in the United States Navy were the Porter- and Somers-class destroyers, of which only thirteen vessels were constructed in the 1930s to function as destroyer squadron leaders.
  
 +|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +File:Fubuki Class Destroyer.jpeg|''Fubuki'' shortly after her commissioning in 1927.
 +File:Fubuki-class.jpeg|US Office of Naval Intelligence drawing of ''Fubuki''.
  
 +</gallery>
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
?File:Fubuki-class.jpeg+
?File:Fubuki Class Destroyer.jpeg+
? +
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
?[https://en.wikipedia.org/wiki/Fubuki-class_destroyer Fubuki Class Destroyer]+ 
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 00:44, 30 November 2016

Fubuki
Fubuki_wows_main.jpg
Destroyer | Japan | Tier VI
Tech Tree Position
Mutsuki
Arrow_down.png
Fubuki_icon_small.png
Arrow_down.png
Akatsuki
stock
 top
General
Research price34000 exp
Purchase price2,950,000 Credits
Hit Points11,500 
Main Battery
127 mm/50 3rd Year Type on a Type C mount2 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speed6.9 deg./sec.
180 Degree Turn Time26.09 sec.
Firing Range10.47 km.
Maximum Dispersion93 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Triple3 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
13 mm/76 Type 93 on a twin mount2 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
25 mm/60 Type 96 on a twin mount5 х 2 pcs.
. . . Average Damage per Second13.5 
. . . Firing Range2.49 km.
13 mm/76 Type 93 on a single mount4 х 1 pcs.
. . . Average Damage per Second5.6 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius640 m.
Rudder Shift Time3.8 sec.
Concealment
Surface Detectability Range6.71 km.
Air Detectability Range2.99 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSD106_Fubuki.png
2,950,000

Fubuki — Japanese Tier VI destroyer.

The Washington Naval Treaty restricted the tonnage of battleships and aircraft carriers, leaving ships lighter than 10,000 tons aside—this encouraged the development of a "new class" destroyer design. She was to have a displacement of 1,900 tons, 127 mm guns, and a triple-tube torpedo launcher. The project was approved in 1926, resulting in 20 ships being built under it. Fubuki entered service in August 1928. During World War II, she provided protection for the Japanese landings in French Indochina, Malaya, and the Dutch East Indies, and she engaged in the Battles of the Sunda Strait and Midway.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 3rd Year Type on a Type C mount826.1932,15092,200 0180,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Fubuki (A)11,50062024/2/53 0230,000
Fubuki (B)12,900620215/1/43 10,500950,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10.8737.214,600636 0180,000
Type8 mod. 20.8767.216,2665910 4,000400,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 10 0105,000
Type6 mod. 20 3,200220,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp35 0120,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

The chronological predecessor of the Hatsuharu, the Fubuki-class nevertheless remains an upgrade over its compact and downsized successor. With three sets of double high-velocity 12.7cm guns (Two in superfiring position in the rear), the Fubuki-class' accuracy and range make gunfights with its American equivalents a viable, if exceedingly dangerous option. While its visibility is a downgrade from the Hatsuharu, the Fubuki can mount the concealment improvement modifications made available from tier 8 on, significantly reducing its visibility to 6.3km. Combined with three triple torpedo launchers which upgrade to launch 15km torpedoes, the Fubuki presents the most dramatic improvement to IJN DD capabilities since the Minekaze.

Fubuki's strengths and weaknesses remain largely the same as its predecessors, albeit reduced - it remains at a significant disadvantage against US DDs in a close-range gunfight, though its accuracy and low shell travel time allow it to hold its own at range. Its turrets, like the Hatsuharu's (and unlike the single turrets of USN DDs and lower-tier IJN DDs), are ponderously slow in turning and prone to being knocked out and are frighteningly fragile under fire thanks to the weak armor common to all DDs. In keeping with the trend since the Minekaze, the Fubuki is also slightly slower. Fubuki inherits Hatsuharu's improved torpedoes, but can upgrade for a 50% increase in range in exchange for slightly decreased speed. As in-game detection is dependent on torpedo speed, this handicaps the Fubuki less than one might think. Combined with a third launcher, the Fubuki can launch thick carpets of torpedoes its predecessors and American equivalents can't match or retain the third set for emergencies. Do not, however, take the increased range to mean that the Type 90s are most effective at 15km. Combined with its slower speed and greater travel distance, even tight spreads launched from 15km can become spread out to the point of being easily avoidable. The Fubuki's torpedos are still best launched at the very edge of detection range - like the Minekaze's 10km torpedos, the extra range only allows a bit of flex room for the well-protected BB or unexpected circumstance. Combined with the lessons learned from the Mutsuki and Hatsuharu, the Fubuki represents the high point for the post-Minekaze IJN DD playstyle, combining usable guns with potent torpedo armament.

Pros:

  • Accurate, high-velocity, and long-ranged guns.
  • Respectable health pool compared to her contemporaries of other nations.
  • Detection radius is better than gunboat destroyers she is likely to run across.
  • Highly flexible torpedo launcher configuration (three triple-tube launchers).
  • Upgraded torpedo range allows greater versatility and opens the possibility of long-range launches.

Cons:

  • Top speed is the lowest in her tier.
  • Stock torpedoes are exceptionally tough to use effectively.
  • Long reload time on main battery guns.
  • Weak armor, as befits a destroyer.
  • Handling is a mixed bag: her rudder response is good, but her turning circle is large compared to her competition at Tier VI.

Research

Hull (B) and the improved Torpedo module take top priority. Invest any early experience gains in acquiring these two upgrades as soon as possible; spending available Free experience is highly recommended. The Fire Control System module upgrade can safely be left for last.

Optimal Configuration

Upgrades

Upgrade Slot 1 Upgrade Slot 2 Upgrade Slot 4 Upgrade Slot 5

Commander Skills

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Fubuki with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

-->

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons