Fubuki
Revision as of 04:02, 30 November 2016 Added photos to Historical Gallery. | Revision as of 23:43, 1 December 2016 Edited Fubuki after tech tree shift | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | With up to three sets of double high-velocity 12.7cm guns (Two in superfiring position in the rear), the Fubuki-class' accuracy and range make gunfights with its American equivalents a viable, if exceedingly dangerous option. Combined with three triple torpedo launchers which upgrade to launch 10km torpedoes, the Fubuki presents a dramatic improvement to IJN DD capabilities. | ||
? | Fubuki's strengths and weaknesses remain largely the same as its predecessors, albeit reduced - it remains at a significant disadvantage against US DDs in a close-range gunfight, though its accuracy and low shell travel time allow it to hold its own at range. Its turrets, like the Hatsuharu's (and unlike the single turrets of USN DDs and lower-tier IJN DDs), are ponderously slow in turning and prone to being knocked out and are frighteningly fragile under fire thanks to the weak armor common to all DDs. In keeping with the trend since the Minekaze, the Fubuki is also slightly slower. | + | Fubuki's strengths and weaknesses remain largely the same as its predecessors, albeit reduced - it remains at a significant disadvantage against US DDs in a close-range gunfight, though its accuracy and low shell travel time allow it to hold its own at range. Its turrets, like the Hatsuharu's (and unlike the single turrets of USN DDs and lower-tier IJN DDs), are ponderously slow in turning and prone to being knocked out and are frighteningly fragile under fire thanks to the weak armor common to all DDs. In keeping with the trend since the Minekaze, the Fubuki is also slightly slower. Combined with a third launcher, the Fubuki can launch thick carpets of torpedoes its predecessors and American equivalents can't match, or she can retain the third set for emergencies. The Fubuki's torpedos are still best launched at the very edge of detection range; the extra range only allows a bit of flex room for the well-protected BB or unexpected circumstance. Combined with the lessons learned from previous destroyers, the Fubuki represents the high point for the post-Minekaze IJN DD playstyle, combining usable guns with potent torpedo armament. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> |
Revision as of 23:43, 1 December 2016
127 mm/50 3rd Year Type on a Type C mount2 х 2 pcs. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
Rotation Speed6.9 deg./sec. |
180 Degree Turn Time26.09 sec. |
Firing Range10.47 km. |
Maximum Dispersion93 m. |
HE Shell127 mm HE Type1 |
Maximum HE Shell Damage2,150 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity915 m./s. |
HE Shell Weight23 kg. |
AP Shell127 mm AP Type0 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity915 m./s. |
AP Shell Weight23 kg. |
610 mm Triple3 х 3 pcs. |
Rate of Fire0.82 shots/min. |
Reload Time73 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType8 |
Maximum Damage14,600 |
Torpedo Speed63 knot |
Torpedo Range6 km. |
13 mm/76 Type 93 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second4 |
. . . Firing Range1.2 km. |
25 mm/60 Type 96 on a twin mount5 х 2 pcs. |
. . . Average Damage per Second13.5 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a single mount4 х 1 pcs. |
. . . Average Damage per Second5.6 |
. . . Firing Range1.2 km. |
Maximum Speed35 knot |
Turning Circle Radius640 m. |
Rudder Shift Time3.8 sec. |
Surface Detectability Range6.71 km. |
Air Detectability Range2.99 km. |
Fubuki — Japanese Tier VI destroyer.
The Washington Naval Treaty restricted the tonnage of battleships and aircraft carriers, leaving ships lighter than 10,000 tons aside—this encouraged the development of a "new class" destroyer design. She was to have a displacement of 1,900 tons, 127 mm guns, and a triple-tube torpedo launcher. The project was approved in 1926, resulting in 20 ships being built under it. Fubuki entered service in August 1928. During World War II, she provided protection for the Japanese landings in French Indochina, Malaya, and the Dutch East Indies, and she engaged in the Battles of the Sunda Strait and Midway.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
With up to three sets of double high-velocity 12.7cm guns (Two in superfiring position in the rear), the Fubuki-class' accuracy and range make gunfights with its American equivalents a viable, if exceedingly dangerous option. Combined with three triple torpedo launchers which upgrade to launch 10km torpedoes, the Fubuki presents a dramatic improvement to IJN DD capabilities.
Fubuki's strengths and weaknesses remain largely the same as its predecessors, albeit reduced - it remains at a significant disadvantage against US DDs in a close-range gunfight, though its accuracy and low shell travel time allow it to hold its own at range. Its turrets, like the Hatsuharu's (and unlike the single turrets of USN DDs and lower-tier IJN DDs), are ponderously slow in turning and prone to being knocked out and are frighteningly fragile under fire thanks to the weak armor common to all DDs. In keeping with the trend since the Minekaze, the Fubuki is also slightly slower. Combined with a third launcher, the Fubuki can launch thick carpets of torpedoes its predecessors and American equivalents can't match, or she can retain the third set for emergencies. The Fubuki's torpedos are still best launched at the very edge of detection range; the extra range only allows a bit of flex room for the well-protected BB or unexpected circumstance. Combined with the lessons learned from previous destroyers, the Fubuki represents the high point for the post-Minekaze IJN DD playstyle, combining usable guns with potent torpedo armament.Pros:
- Accurate, high-velocity and long-ranged guns, can stealth-fire.
- Detection range improves significantly over Hatsuharu with appropriate mods
- Flexible 3x3 torpedo setup
- 15km torpedo range allows greater versatility and opens the possibility of long-range launches
Cons:
- Stock detection range represents a downgrade from the Hatsuharu
- C hull is basically a downgrade because you lose a gun and AA barely improves.
- Continued deterioration in top speed
- Inferior ROF and gun traverse compared to USN.
- Fragile turrets combined with low armor overall.
Optimal Configuration
Commander Skills
Fubuki has sufficient firepower to be a threat to capital ships, in addition to her stealth firing capabilities if built correctly. The following build shows the best build for a hybrid gunboat.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★★ |
★ |
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|
|
★ |
|
2 |
★ |
★★ |
★★★ |
★★ |
|
|
|
★★★ |
3 |
★ |
★★ |
★★ |
|
★★★ |
★★★ |
★★★ |
★★ |
4 |
|
★ |
|
|
★★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Gallery
Fubuki fires her main guns at an enemy North Carolina.
Historical Info
Historical Gallery