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Fubuki

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +This "special type" destroyer shaped the development for destroyers in all navies of the world. ''Fubuki''’s greater dimensions allowed for a significantly greater firepower, AA artillery and an even more powerful torpedo armament. In terms of speed, however, ''Fubuki'' was somewhat inferior to destroyers of preceding classes.<br><br>
 +{{Model3DViewer|c92a32db58e64415bb838af3f13391da}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The chronological predecessor of the Hatsuharu, the Fubuki-class nevertheless remains an upgrade over its compact and downsized successor. With three sets of double high-velocity 12.7cm guns (Two in superfiring position in the rear), the Fubuki-class' accuracy and range make gunfights with its American equivalents a viable, if exceedingly dangerous option. While its visibility is a downgrade from the Hatsuharu, the Fubuki can mount the concealment improvement modifications made available from tier 8 on, significantly reducing its visibility to 6.3km. Combined with three triple torpedo launchers which upgrade to launch 15km torpedoes, the Fubuki presents the most dramatic improvement to IJN DD capabilities since the Minekaze. +With the re-shuffling of the Japanese destroyer line in [[Ship:Update_0.5.15|Update 0.5.15]], ''Fubuki'' moves down to Tier VI, a more historically-appropriate slot than her old position at Tier VIII.
  
?Fubuki's strengths and weaknesses remain largely the same as its predecessors, albeit reduced - it remains at a significant disadvantage against US DDs in a close-range gunfight, though its accuracy and low shell travel time allow it to hold its own at range. Its turrets, like the Hatsuharu's (and unlike the single turrets of USN DDs and lower-tier IJN DDs), are ponderously slow in turning and prone to being knocked out and are frighteningly fragile under fire thanks to the weak armor common to all DDs. In keeping with the trend since the Minekaze, the Fubuki is also slightly slower. Fubuki inherits Hatsuharu's improved torpedoes, but can upgrade for a 50% increase in range in exchange for slightly decreased speed. As in-game detection is dependent on torpedo speed, this handicaps the Fubuki less than one might think. Combined with a third launcher, the Fubuki can launch thick carpets of torpedoes its predecessors and American equivalents can't match or retain the third set for emergencies. Do not, however, take the increased range to mean that the Type 90s are most effective at 15km. Combined with its slower speed and greater travel distance, even tight spreads launched from 15km can become spread out to the point of being easily avoidable. The Fubuki's torpedos are still best launched at the very edge of detection range - like the Minekaze's 10km torpedos, the extra range only allows a bit of flex room for the well-protected BB or unexpected circumstance. Combined with the lessons learned from the Mutsuki and Hatsuharu, the Fubuki represents the high point for the post-Minekaze IJN DD playstyle, combining usable guns with potent torpedo armament.+In order to properly balance her at her new tier, ''Fubuki'' in World of Warships is missing one of the aft turrets she had historically. Her resulting main battery armament of two double-barreled 127mm turrets is perhaps sufficient for self-defense, but the reload time of her guns is a anemic 8 seconds. ''Fubuki'' won't be doing a lot of offensive work with her main battery; that distinction is left to her three triple-tube torpedo launchers, a notable upgrade over the two launchers of immediate predecessor ''[[Mutsuki]]''.
  
?|Research=<!-- write text about priority sequence of research below -->+Captains of stock, un-upgraded ''Fubuki'' will struggle to make her baseline torpedoes work well. They have a paltry 6.0 km range — oddly worse than those of ''Mutsuki'' — to go with ''Fubuki''’s detection radius of 7.0 km. This flies in the face of traditional Japanese destroyer gameplay to this point: that of the stealthy ninja striking unseen. In her early configuration, ''Fubuki'' must almost adopt American-style destroyer tactics of using islands to shield her while she launches torpedoes from a favorable position. When combined, all these factors make ''Fubuki'' a challenge to play until Hull (B) and the upgraded Torpedo module are unlocked and equipped. Once that happens, though, things take a drastic turn and ''Fubuki'' becomes a true joy. Equipped with 10.0 km range torpedoes on a reload of slightly over 70 seconds, she can comfortably swamp single targets with torpedo spreads they will struggle to avoid, or dump her fish at multiple targets simultaneously, causing chaos with enemy formations. Her triple launchers give her tremendous tactical flexibility.
 + 
 +Clocking in at only 35 knots, her maximum speed is a definite drawback and her anti-aircraft suite will barely scratch enemy aircraft. Despite her weaknesses, however, a fully-upgraded ''Fubuki'' in the hands of a patient captain is a thing of beauty to behold for her teammates and a true terror to her enemies.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Accurate, high-velocity and long-ranged guns, can stealth-fire.+* Accurate, high-velocity, and long-ranged guns.
?* Detection range improves significantly over Hatsuharu with appropriate mods+* Respectable health pool compared to her contemporaries of other nations.
?* Flexible 3x3 torpedo setup +* Detection radius is better than gunboat destroyers she is likely to run across.
?* 15km torpedo range allows greater versatility and opens the possibility of long-range launches+* High volume of torpedoes and highly flexible torpedo launcher configuration (three triple-tube launchers).
 +* Upgraded torpedo range allows greater versatility and opens the possibility of long-range launches.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Stock detection range represents a downgrade from the Hatsuharu+* Top speed is the lowest in her tier; she cannot outrun pursuing American or Russian destroyers or even some enemy cruisers.
?* C hull is basically a downgrade because you lose a gun and AA barely improves.+* Stock torpedoes are exceptionally tough to use effectively.
?* Continued deterioration in top speed+* Upgraded torpedoes are slow and have a large detection radius, making them easier to avoid.
?* Inferior ROF and gun traverse compared to USN.+* Long reload time and very poor turret rotation of main battery guns.
?* Fragile turrets combined with low armor overall.+* Weak armor, as befits a destroyer.
 +* Handling is a mixed bag: her rudder response is good, but her turning circle is large compared to her competition at Tier VI.
 + 
 +|Research=<!-- write text about priority sequence of research below -->
 +Hull (B) and the improved Torpedo module take top priority. Invest any early experience gains in acquiring these two upgrades as soon as possible; spending available Free experience is highly recommended. The Gun Fire Control System module upgrade can safely be left for last.
 + 
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 + 
 +|Upgrades=<!-- write text about best upgrades below -->
 +* [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Slot 1]] - {{Main Armaments Modification 1}}
 +* [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_2.29|Slot 2]] - {{Propulsion Modification 1}}
 +* [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_3.29|Slot 3]] - {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
 +* [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_4.29|Slot 4]] - {{Propulsion Modification 2}}
 + 
 +There are only a few good options for upgrades on ''Fubuki''. '''Upgrade Slot 3''' offers either Aiming Systems Modification 1 or {{Main Battery Modification 2}}; either will provide a minor boost to the main battery. AA Guns Modification 1 is pointless since the AA guns are short ranged.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Fubuki has sufficient firepower to be a threat to capital ships, in addition to her stealth firing capabilities if built correctly. The following build shows the best build for a hybrid gunboat.+Like any good ninja, ''Fubuki'' commanders rely on stealth and having a low detection radius to impact a battle. This makes Tier 4's Concealment Expert the best skill captains can invest in. Up to that point, there are some easy skills to pick up and some tough choices to make.
  
?{{Commander Skills+Preventative Maintenance is the easy pick at Tier 1; Priority Target is generally not very useful on a destroyer that spends its time evading detection and attacking from stealth. Tier 2 offers a trio of potential winners in Expert Marksman, Adrenaline Rush, and Last Stand, but improving her engine, rudder and torpedo tubes, latter is highly recommended — especially in ''Fubuki''’s stock configuration. Torpedo Armament Expertise and Superintendent are the top choices of Tier 3. Among the other skills available, Vigilance may provide some captains with valuable reaction time to avoid enemy torpedoes, and Survivability Expert pushes ''Fubuki''’s health pool up to 15,000 points with the upgraded hull.
?| Expert Loader=1+
?| Basic Firing Training=3+
?| Basics of Survivability=1+
?| Expert Rear Gunner=+
  
?| Expert Marksman=3+Tier 4 offers one outstanding option and a few intriguing possibilities. After the necessary Concealment Expert, Advanced Firing Training may be worth considering, pushing ''Fubuki''’s main battery range out far enough to a maximum of 13.8 km when she's fully upgraded. Another possibility is Radio Location, which may allow Fubuki to more easily ambush her enemies, particularly during the late game, and by deduction evade undetected destroyers.
?| Torpedo Armament Expertise=2+
?| Fire Prevention=1+
?| Incoming Fire Alert=1+
?| Last Stand=3+
  
?| Torpedo Acceleration=2+{{Commander Skills
?| High Alert=1+| Priority Target = 1
?| Vigilance=2+| Preventative Maintenance = 3
?| Dogfighting Expert =+| Expert Loader =
?| Superintendent=3+| Aircraft Servicing Expert =
 +| Direction Center for Catapult Aircraft =
 +| Dogfighting Expert =
 +| Incoming Fire Alert =
 +| Evasive Maneuver =
 + 
 +| High Alert = 1
 +| Jack of All Trades = 2
 +| Expert Marksman = 1
 +| Torpedo Acceleration = 1
 +| Smoke Screen Expert = 1
 +| Expert Rear Gunner =
 +| Adrenaline Rush = 2
 +| Last Stand = 3
  
?| Demolition Expert=3+| Survivability Expert = 1
?| Advanced Firing Training=3+| Basics of Survivability = 2
?| Survivability Expert=2+| Torpedo Armament Expertise = 2
?| Aircraft Servicing Expert=+| Emergency Takeoff =
?| Manual Fire Control for AA Armament=1+| Basic Firing Training =
 +| Superintendent = 3
 +| Demolition Expert =
 +| Vigilance = 1
  
?| Last Chance=2+| Manual Fire Control for Secondary Armament =
?| Manual Fire Control for Secondary Armament=+| Fire Prevention =
?| Preventative Maintenance=2+| Inertia Fuse for HE Shells = 1
?| Concealment Expert=3+| Air Supremacy =
?| Air Supremacy=+| Advanced Firing Training = 2
?| Jack of All Trades=2+| Manual Fire Control for AA Armament =
 +| Radio Position Finding = 2
 +| Concealment Expert = 3
 }} }}
  
?|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Smoke Generator}}
 +* '''Slot 3:''' {{Engine Boost}}
 +As ''Fubuki'' is the slowest destroyer of all the Tier VI destroyers, it's highly recommended to mount premium [[Ship:Consumables#Engine_Boost|Engine Boost II]] for better escaping from her peers. Premium [[Ship:Consumables#Smoke_Generator|Smoke Generator II]] is also highly recommended mainly for defensive usage, again because she is the slowest destroyer compared to her peers. Lastly, premium [[Ship:Consumables#Damage_Control_Party|Damage Control Party II]] is also highly recommended because when she is caught facing off against her peers, and the fact that she is a destroyer with a high chance of incapacitation of vital modules (engine control, rudder control), the player will have to utilize the best of her speed to be able to escape.
  
?</gallery>|History=<!-- write text below -->+|Camouflage=<!-- write text about useful camouflage below -->
?===Construction===+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
?:Maizuru Naval Yard; Kyoto, Japan<br />+
?:Laid down: 19 June 1926<br />+
?:Launched: 15 November 1927<br />+
?:Commissioned: 10 August 1928+
  
?====Specifications====+Players who wish to spend doubloons can equip ''Fubuki'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
?:1,750tons displacement, standard<br />+ 
?:118.41m length<br />+|Signals=<!-- write text about best set of signals below -->
 +'''For players looking for a competitive playstyle,''' it is highly recommended to mount the following signals: Juliet Charlie, Sierra Mike, November Foxtrot, Victor Lima, India X-Ray, and Juliet Whiskey Unaone.
 + 
 +Juliet Charlie protects the player from the increased potential detonation chances which India X-Ray and Juliet Whiskey Unaone give. In exchange, the two flags provide a potential increase in damage (+0.5% fire chance and +15% chance to causing flooding respectively). There is no need to worry about Victor Lima's debuff (+4% chance of getting flooding), as Fubuki is a destroyer and will most likely not survive a torpedo strike.
 + 
 +Sierra Mike provides Fubuki the much-needed speed (35 kts to 36.75 kts) to face off against her peers, and November Foxtrot provides that small but potentially life-saving decrease in cooldown timer for the mounted consumables.
 + 
 +'''Players looking for a more relaxed play or simply grinding down the line''' are highly recommended to mount the following signals: Equal Speed Charlie London, Juliet Charlie, Sierra Mike, Zulu, November Foxtrot, and Zulu Hotel.
 + 
 +Equal Speed Charlie London will help speed up the player's XP grind and Zulu will help make a little extra credits for the player during the grind. Sierra Mike will give a more comfortable speed for players who wish to be able to cruise to their next target location during a battle. Juliet Charlie is optional for players who dislike being detonated. November Foxtrot is also optional, but if the player dislikes dealing with a disabled engine, rudder, or other vital module, then this can be coupled with premium Damage Control Party II for a more relaxing play. Zulu Hotel will increase commander training and retraining (if the player chose to use his captain from the preceding Tier V destroyer ''Mutsuki'').
 + 
 +|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +File:FubukiCharge.png|''Fubuki'' leads her team into battle.
 +File:FubukiTorps.png|''Fubuki'' launches all of her torpedoes at a cluster of enemy battleships.
 +File:FubukiDodge.png|A torpedo narrowly speeds past the destroyer.
 +File:FubukiFire.png|''Fubuki'' fires her main guns at an enemy [[ship:North Carolina|''North Carolina'']].
 +File:FubukiSinks.png|After sustaining a torpedo hit, ''Fubuki'' breaks in half and sinks.
 +</gallery>
 + 
 +|History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h3>Construction</h3>
 +:Maizuru Naval Yard; Kyoto, Japan
 +:Laid down: 19 June 1926
 +:Launched: 15 November 1927
 +:Commissioned: 10 August 1928
 +----
 +===Specifications===
 +:1,750 tons displacement, standard
 +:118.41m length
 :10.36m beam :10.36m beam
 :3.20m draft :3.20m draft
? +----
 ====Machinery==== ====Machinery====
 :4 boilers, 2 turbines :4 boilers, 2 turbines
? +----
 ====Performance==== ====Performance====
?:35knts at 50,000shp<br />+:35 knots at 50,000 shaft horsepower
?:5,000nm at 14knts+:5,000nm at 14 knots
? +----
 ====Armament==== ====Armament====
?:Six (3x2) 127mm guns, two (2x1) 13mm guns, and nine (3x3) 610mm torpedo tubes+=====Main=====
? +:Six (3x2) 127mm guns
 +=====Anti-aircraft=====
 +:Two (2x1) 13mm guns
 +=====Torpedoes=====
 +:Nine (3x3) 610mm torpedo tubes
 +}}
 +</div>
 +[[File:Fubuki Class Destroyer.jpeg|500px|link=]]
 ===History=== ===History===
  
 ====Design==== ====Design====
?After the end of World War I, the Imperial Japanese Navy General Staff issued requirements for a destroyer with a maximum speed of 39 knots, range of 4000 nautical miles at 14 knots, and armed with large numbers of the recently developed Type 8 torpedoes. These destroyers were intended to operate with the new series of fast and powerful new cruisers also under consideration as part of a program intended to give the Imperial Japanese Navy a qualitative edge with the world's most modern ships.<br />+After the end of World War I, the Imperial Japanese Navy General Staff issued requirements for a destroyer with a maximum speed of 39 knots, range of 4000 nautical miles at 14 knots, and armed with large numbers of the recently developed Type 8 torpedoes. These destroyers were intended to operate with the new series of fast and powerful new cruisers also under consideration as part of a program intended to give the Imperial Japanese Navy a qualitative edge with the world's most modern ships.<
  
?The resultant Fubuki class (吹雪) was ordered under the 1923 fiscal year budget, with ships completed between 1926 and 1931. Their performance was a great improvement over previous destroyer designs, so much so that they were designated Special Type destroyers. The large size, powerful engines, high speed, large radius of action, and unprecedented armament gave these destroyers the firepower similar to many light cruisers in other navies.+The resultant ''Fubuki'' class (吹雪) was ordered under the 1923 fiscal year budget, with ships completed between 1926 and 1931. Their performance was a great improvement over previous destroyer designs, so much so that they were designated Special Type destroyers. The large size, powerful engines, high speed, large radius of action, and unprecedented armament gave these destroyers the firepower similar to many light cruisers in other navies.
  
?The Fubuki-class vessels were originally intended to only have hull numbers due to the projected large number of warships the Japanese Navy expected to build through the Eight-eight fleet plan. This proved to be extremely unpopular with the crews and was a constant source of confusion in communications with the earlier Kamikaze and Mutsuki-classes, and naval policy was changed in August 1928. Hence, the Fubuki-class vessels were assigned names as they were launched.+The ''Fubuki''-class vessels were originally intended to only have hull numbers due to the projected large number of warships the Japanese Navy expected to build through the Eight-eight fleet plan. This proved to be extremely unpopular with the crews and was a constant source of confusion in communications with the earlier ''[[Kamikaze]]'' and ''[[Mutsuki]]''-classes, and naval policy was changed in August 1928. Hence, the ''Fubuki''-class vessels were assigned names as they were launched.
  
?The closest equivalents in the United States Navy were the Porter- and Somers-class destroyers, of which only thirteen vessels were constructed in the 1930s to function as destroyer squadron leaders.+The closest equivalents in the United States Navy were the ''Porter''- and ''Somers''-class destroyers, of which only thirteen vessels were constructed in the 1930s to function as destroyer squadron leaders.
  
 +====Service====
  
 +Though they were designed in the 1920s and commissioned in the early 1930s, the Special Type destroyers were powerful enough to form a good portion of the Japanese destroyer force at the beginning of World War II.
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+''Miyuki'' was sunk after colliding with ''Inazuma'' on 15 of August 1934 during exercises off the Korean Straits.
?File:Fubuki-class.jpeg+
?File:Fubuki Class Destroyer.jpeg+
  
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+'''Destroyer Division (DesDiv) 11''' (''Fubuki'', ''Shirayuki'', ''Hatsuyuki'')
 +Participated in operations off Malaya, Borneo, the Netherlands East Indies, and the Indian Ocean raids from the beginning of the war in December 1941 to early April 1942. Participated in the Battle of the Sunda Strait. Present for but did not participate in the Battle of Midway. Participated in the Guadalcanal Campaign.
 +:''Fubuki'' was sunk by gunfire in the Battle of Cape Esperance on 11 October 1942.
 +:''Shirayuki'' was sunk by air attack during the Battle of the Bismarck Sea on 3 March 1943.
 +:''Hatsuyuki'' was sunk by air attack at Shortlands Island on 17 July 1943.
 + 
 +'''DesDiv 12''' (''Murakumo'', ''Shinonome'', ''Shirakumo'') Deactivated 3/42
 +With DesDiv 11, supported the invasions of Malaya, Borneo, Java, and Sumatra. Participated in the Battle of the Sunda Strait. Present, but not engaged at the Battle of Midway. Participated in the Guadalcanal Campaign.
 +:''Murakumo'' was sunk by air attack on 12 October 1942, after the Battle of Cape Esperance.
 +:''Shinonome'' was sunk by air attack off Miri, Borneo on 17 December 1941.
 + 
 +'''DesDiv 9/DesDiv 18''' (''Usugumo'', ''Asagumo'', ''Shirakumo'')
 +Participated in the Aleutian Campaign and patrols in the Northern Area.
 +:''Usugumo'' was torpedoed and sunk by submarine on 5 July 1944.
 +:''Shirakumo'' was torpedoed and sunk by submarine on 16 March 1944.
 + 
 +'''DesDiv 19''' (''Isonami'', ''Uranami'', ''Ayanami'', ''Shikinami'')
 +Participated in the Malaya, Borneo, Java, and Sumatra invasions as well as the Indian Ocean raids. Present, but did not participate in the Battle of Midway. Participated in the Guadalcanal Campaign.
 +:''Isonami'' was torpedoed and sunk by submarine on 9 April 1943.
 +:''Uranami'' was bombed and sunk by air attack on 26 October 1944.
 +:''Ayanami'' was sunk by gunfire during the Second Naval Battle of Guadalcanal on 15 November 1942.
 +:''Shikinami'' was torpedoed and sunk by submarine on 12 September 1944.
 + 
 +'''DesDiv 20''' (''Asagiri'', ''Yugiri'', ''Amagiri'', ''Sagiri'')
 +Participated in the invasions of Malaya, the Netherlands East Indies, and the Indian Ocean raids. Assigned to the Aleutian diversionary force during the Battle of Midway. Participated in the Solomon Islands campaigns.
 +:''Asagiri'' was bombed and sunk by air attack while attempting to ferry troops to Guadalcanal on 28 August 1942.
 +:''Yugiri'' was sunk by gunfire during the Battle of Cape St. George on 25 November 1943.
 +:''Amagiri'' was sunk after striking a mine in the Makassar Strait on 23 April 1944.
 +:''Sagiri'' was torpedoed and sunk by submarine on 24 December 1941.
 + 
 +'''DesDiv 7''' (''Akebono'', ''Sazanami'', ''Ushio'')
 +Particpated in the invasion of the Philippines. Participated in the Battle of the Coral Sea. Part of the Aleutian diversionary force during the Battle of Midway. Present, but did not participate in the Battle of the Eastern Solomons. Participated in the Battle of Leyte Gulf.
 +:''Akebono'' was sunk in by air attack in Cavite Bay on 14 November 1944.
 +:''Sazanami'' was torpedoed and sunk by submarine on 14 January 1944.
 +:''Ushio'' was the only member of the ''Fubuki'' sub-class of the Special Type destroyers to survive the war. She was broken up and sold for scrap in 1948.
 + 
 +''Oboro'' participated in the invasion of Guam, then performed escort duties until 17 October 1942, when she was attacked by air and sunk off Kiska, Alaska.
 + 
 +===Historical Inaccuracies===
 +* ''Fubuki''’s three main battery turret configuration is missing.
 +* Beginning in 1943, most ''Fubuki''-class destroyers were modified by removing the "X" turret in favor of additional anti-aircraft guns; ''Fubuki'' herself was sunk in 1942.
 +* Light green camouflage was only applied on aircraft carriers towards the end of the war.
 +* ''Fubuki'''s name, written in ''katakana'' on both sides of the hull are missing.
 +* The 127 mm main battery guns are dual-purpose.
 + 
 +|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +File:Fubuki Class Destroyer.jpeg|''Fubuki'' shortly after her commissioning in 1927.
 +File:08d63afa.jpg|''Fubuki'' undergoing sea trials in Miyazu Bay, Honshu, 1928.
 +File:Usugumo.jpeg|''Usugumo'' at anchor, August 1928.
 +File:Shikinami_1929.jpeg|''Shikinami'' underway, 13 November 1929.
 +File:Ayanami.jpeg|''Ayanami'' at anchor, 30 April 1930.
 +File:Akebono_(1930).jpg|''Akebono'' underway, 29 July 1936.
 +File:Ushio_1936.jpg|''Ushio'' underway, 4 August 1936.
 +File:46c3efad.jpg|''Fubuki''-class destroyers cruising in formation, 1941.
 +File:Murakumo2.jpg|''Murakumo'' at anchor, date unknown.
 +File:Fubuki-class.jpeg|US Office of Naval Intelligence recognition drawing of ''Fubuki''.
 +</gallery>
 + 
 +|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
?[https://en.wikipedia.org/wiki/Fubuki-class_destroyer Fubuki Class Destroyer]+ 
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 02:07, 21 February 2019

Fubuki
Fubuki_wows_main.jpg
Destroyer | Japan | Tier VI
Tech Tree Position
Mutsuki
Arrow_down.png
Fubuki_icon_small.png
Arrow_down.png
Akatsuki
stock
 top
General
Research price34000 exp
Purchase price2,950,000 Credits
Hit Points11,500 
Main Battery
127 mm/50 3rd Year Type on a Type C mount2 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speed6.9 deg./sec.
180 Degree Turn Time26.09 sec.
Firing Range10.47 km.
Maximum Dispersion93 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Triple3 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
13 mm/76 Type 93 on a twin mount2 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
25 mm/60 Type 96 on a twin mount5 х 2 pcs.
. . . Average Damage per Second13.5 
. . . Firing Range2.49 km.
13 mm/76 Type 93 on a single mount4 х 1 pcs.
. . . Average Damage per Second5.6 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius640 m.
Rudder Shift Time3.8 sec.
Concealment
Surface Detectability Range6.71 km.
Air Detectability Range2.99 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSD106_Fubuki.png
2,950,000

Fubuki — Japanese Tier VI destroyer.

This "special type" destroyer shaped the development for destroyers in all navies of the world. Fubuki’s greater dimensions allowed for a significantly greater firepower, AA artillery and an even more powerful torpedo armament. In terms of speed, however, Fubuki was somewhat inferior to destroyers of preceding classes.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 3rd Year Type on a Type C mount826.1932,15092,200 0180,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Fubuki (A)11,50062024/2/53 0230,000
Fubuki (B)12,900620215/1/43 10,500950,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10.8737.214,600636 0180,000
Type8 mod. 20.8767.216,2665910 4,000400,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 10 0105,000
Type6 mod. 20 3,200220,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp35 0120,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

With the re-shuffling of the Japanese destroyer line in Update 0.5.15, Fubuki moves down to Tier VI, a more historically-appropriate slot than her old position at Tier VIII.

In order to properly balance her at her new tier, Fubuki in World of Warships is missing one of the aft turrets she had historically. Her resulting main battery armament of two double-barreled 127mm turrets is perhaps sufficient for self-defense, but the reload time of her guns is a anemic 8 seconds. Fubuki won't be doing a lot of offensive work with her main battery; that distinction is left to her three triple-tube torpedo launchers, a notable upgrade over the two launchers of immediate predecessor Mutsuki.

Captains of stock, un-upgraded Fubuki will struggle to make her baseline torpedoes work well. They have a paltry 6.0 km range — oddly worse than those of Mutsuki — to go with Fubuki’s detection radius of 7.0 km. This flies in the face of traditional Japanese destroyer gameplay to this point: that of the stealthy ninja striking unseen. In her early configuration, Fubuki must almost adopt American-style destroyer tactics of using islands to shield her while she launches torpedoes from a favorable position. When combined, all these factors make Fubuki a challenge to play until Hull (B) and the upgraded Torpedo module are unlocked and equipped. Once that happens, though, things take a drastic turn and Fubuki becomes a true joy. Equipped with 10.0 km range torpedoes on a reload of slightly over 70 seconds, she can comfortably swamp single targets with torpedo spreads they will struggle to avoid, or dump her fish at multiple targets simultaneously, causing chaos with enemy formations. Her triple launchers give her tremendous tactical flexibility.

Clocking in at only 35 knots, her maximum speed is a definite drawback and her anti-aircraft suite will barely scratch enemy aircraft. Despite her weaknesses, however, a fully-upgraded Fubuki in the hands of a patient captain is a thing of beauty to behold for her teammates and a true terror to her enemies.

Pros:

  • Accurate, high-velocity, and long-ranged guns.
  • Respectable health pool compared to her contemporaries of other nations.
  • Detection radius is better than gunboat destroyers she is likely to run across.
  • High volume of torpedoes and highly flexible torpedo launcher configuration (three triple-tube launchers).
  • Upgraded torpedo range allows greater versatility and opens the possibility of long-range launches.

Cons:

  • Top speed is the lowest in her tier; she cannot outrun pursuing American or Russian destroyers or even some enemy cruisers.
  • Stock torpedoes are exceptionally tough to use effectively.
  • Upgraded torpedoes are slow and have a large detection radius, making them easier to avoid.
  • Long reload time and very poor turret rotation of main battery guns.
  • Weak armor, as befits a destroyer.
  • Handling is a mixed bag: her rudder response is good, but her turning circle is large compared to her competition at Tier VI.

Research

Hull (B) and the improved Torpedo module take top priority. Invest any early experience gains in acquiring these two upgrades as soon as possible; spending available Free experience is highly recommended. The Gun Fire Control System module upgrade can safely be left for last.

Optimal Configuration

Upgrades

There are only a few good options for upgrades on Fubuki. Upgrade Slot 3 offers either Aiming Systems Modification 1 or Main Battery Modification 2 : +15% to main battery traverse speed.; either will provide a minor boost to the main battery. AA Guns Modification 1 is pointless since the AA guns are short ranged.

Commander Skills

Like any good ninja, Fubuki commanders rely on stealth and having a low detection radius to impact a battle. This makes Tier 4's Concealment Expert the best skill captains can invest in. Up to that point, there are some easy skills to pick up and some tough choices to make.

Preventative Maintenance is the easy pick at Tier 1; Priority Target is generally not very useful on a destroyer that spends its time evading detection and attacking from stealth. Tier 2 offers a trio of potential winners in Expert Marksman, Adrenaline Rush, and Last Stand, but improving her engine, rudder and torpedo tubes, latter is highly recommended — especially in Fubuki’s stock configuration. Torpedo Armament Expertise and Superintendent are the top choices of Tier 3. Among the other skills available, Vigilance may provide some captains with valuable reaction time to avoid enemy torpedoes, and Survivability Expert pushes Fubuki’s health pool up to 15,000 points with the upgraded hull.

Tier 4 offers one outstanding option and a few intriguing possibilities. After the necessary Concealment Expert, Advanced Firing Training may be worth considering, pushing Fubuki’s main battery range out far enough to a maximum of 13.8 km when she's fully upgraded. Another possibility is Radio Location, which may allow Fubuki to more easily ambush her enemies, particularly during the late game, and by deduction evade undetected destroyers.

Consumables

Fubuki can equip the following consumables:

As Fubuki is the slowest destroyer of all the Tier VI destroyers, it's highly recommended to mount premium Engine Boost II for better escaping from her peers. Premium Smoke Generator II is also highly recommended mainly for defensive usage, again because she is the slowest destroyer compared to her peers. Lastly, premium Damage Control Party II is also highly recommended because when she is caught facing off against her peers, and the fact that she is a destroyer with a high chance of incapacitation of vital modules (engine control, rudder control), the player will have to utilize the best of her speed to be able to escape.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Fubuki with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

For players looking for a competitive playstyle, it is highly recommended to mount the following signals: Juliet Charlie, Sierra Mike, November Foxtrot, Victor Lima, India X-Ray, and Juliet Whiskey Unaone.

Juliet Charlie protects the player from the increased potential detonation chances which India X-Ray and Juliet Whiskey Unaone give. In exchange, the two flags provide a potential increase in damage (+0.5% fire chance and +15% chance to causing flooding respectively). There is no need to worry about Victor Lima's debuff (+4% chance of getting flooding), as Fubuki is a destroyer and will most likely not survive a torpedo strike.

Sierra Mike provides Fubuki the much-needed speed (35 kts to 36.75 kts) to face off against her peers, and November Foxtrot provides that small but potentially life-saving decrease in cooldown timer for the mounted consumables.

Players looking for a more relaxed play or simply grinding down the line are highly recommended to mount the following signals: Equal Speed Charlie London, Juliet Charlie, Sierra Mike, Zulu, November Foxtrot, and Zulu Hotel.

Equal Speed Charlie London will help speed up the player's XP grind and Zulu will help make a little extra credits for the player during the grind. Sierra Mike will give a more comfortable speed for players who wish to be able to cruise to their next target location during a battle. Juliet Charlie is optional for players who dislike being detonated. November Foxtrot is also optional, but if the player dislikes dealing with a disabled engine, rudder, or other vital module, then this can be coupled with premium Damage Control Party II for a more relaxing play. Zulu Hotel will increase commander training and retraining (if the player chose to use his captain from the preceding Tier V destroyer Mutsuki).

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons