Fubuki
Revision as of 00:25, 28 March 2020 references to Wikipedia for ship and class | Revision as of 01:08, 10 October 2020 | |||
3 intermediate revisions by 3 users not shown | ||||
Line 3: | Line 3: | |||
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | This "special type" destroyer shaped the development for destroyers in all navies of the world. ''Fubuki''’s greater dimensions allowed for a significantly greater firepower, AA artillery and an even more powerful torpedo armament. In terms of speed, however, ''Fubuki'' was somewhat inferior to destroyers of preceding classes.<br><br> | + | This "special type" destroyer shaped the development for destroyers in all navies of the world. ''Fubuki''’s greater dimensions allowed for a significantly greater firepower, AA artillery and an even more powerful torpedo armament. In terms of speed, however, ''Fubuki'' was somewhat inferior to destroyers of preceding classes.<!-- <br><br> | |
? | {{Model3DViewer|c92a32db58e64415bb838af3f13391da}} | + | {{Model3DViewer|c92a32db58e64415bb838af3f13391da}}--> | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
Line 37: | Line 37: | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
* [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Slot 1]] - {{Main Armaments Modification 1}} | * [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Slot 1]] - {{Main Armaments Modification 1}} | |||
? | * [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_2.29|Slot 2]] - {{ | + | * [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_2.29|Slot 2]] - {{Engine Room Protection}} | |
* [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_3.29|Slot 3]] - {{Aiming Systems Modification 1}}<nowiki>*</nowiki> | * [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_3.29|Slot 3]] - {{Aiming Systems Modification 1}}<nowiki>*</nowiki> | |||
? | * [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_4.29|Slot 4]] - {{Propulsion Modification | + | * [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_4.29|Slot 4]] - {{Propulsion Modification 1}} | |
There are only a few good options for upgrades on ''Fubuki''. '''Upgrade Slot 3''' offers either Aiming Systems Modification 1 or {{Main Battery Modification 2}}; either will provide a minor boost to the main battery. AA Guns Modification 1 is pointless since the AA guns are short ranged. | There are only a few good options for upgrades on ''Fubuki''. '''Upgrade Slot 3''' offers either Aiming Systems Modification 1 or {{Main Battery Modification 2}}; either will provide a minor boost to the main battery. AA Guns Modification 1 is pointless since the AA guns are short ranged. | |||
Line 94: | Line 94: | |||
* '''Slot 2:''' {{Smoke Generator}} | * '''Slot 2:''' {{Smoke Generator}} | |||
* '''Slot 3:''' {{Engine Boost}} | * '''Slot 3:''' {{Engine Boost}} | |||
? | + | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
Line 211: | Line 211: | |||
* Beginning in 1943, most ''Fubuki''-class destroyers were modified by removing the "X" turret in favor of additional anti-aircraft guns; ''Fubuki'' herself was sunk in 1942. | * Beginning in 1943, most ''Fubuki''-class destroyers were modified by removing the "X" turret in favor of additional anti-aircraft guns; ''Fubuki'' herself was sunk in 1942. | |||
* Light green camouflage was only applied on aircraft carriers towards the end of the war. | * Light green camouflage was only applied on aircraft carriers towards the end of the war. | |||
? | * ''Fubuki'''s name, written in ''katakana'' | + | * ''Fubuki'''s name, written in ''katakana'' (フブキ)on both sides of the hull, and the division number "20" on both sides of the bow are missing. | |
* The 127 mm main battery guns are dual-purpose. | * The 127 mm main battery guns are dual-purpose. | |||
Revision as of 01:08, 10 October 2020
127 mm/50 3rd Year Type on a Type C mount2 х 2 pcs. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
Rotation Speed6.9 deg./sec. |
180 Degree Turn Time26.09 sec. |
Firing Range10.47 km. |
Maximum Dispersion93 m. |
HE Shell127 mm HE Type1 |
Maximum HE Shell Damage2,150 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity915 m./s. |
HE Shell Weight23 kg. |
AP Shell127 mm AP Type0 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity915 m./s. |
AP Shell Weight23 kg. |
610 mm Triple3 х 3 pcs. |
Rate of Fire0.82 shots/min. |
Reload Time73 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType8 |
Maximum Damage14,600 |
Torpedo Speed63 knot |
Torpedo Range6 km. |
13 mm/76 Type 93 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second4 |
. . . Firing Range1.2 km. |
25 mm/60 Type 96 on a twin mount5 х 2 pcs. |
. . . Average Damage per Second13.5 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a single mount4 х 1 pcs. |
. . . Average Damage per Second5.6 |
. . . Firing Range1.2 km. |
Maximum Speed35 knot |
Turning Circle Radius640 m. |
Rudder Shift Time3.8 sec. |
Surface Detectability Range6.71 km. |
Air Detectability Range2.99 km. |
Fubuki — Japanese Tier VI destroyer.
This "special type" destroyer shaped the development for destroyers in all navies of the world. Fubuki’s greater dimensions allowed for a significantly greater firepower, AA artillery and an even more powerful torpedo armament. In terms of speed, however, Fubuki was somewhat inferior to destroyers of preceding classes.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
Player Opinion
Performance
With the re-shuffling of the Japanese destroyer line in Update 0.5.15, Fubuki moves down to Tier VI, a more historically-appropriate slot than her old position at Tier VIII.
In order to properly balance her at her new tier, Fubuki in World of Warships is missing one of the aft turrets she had historically. Her resulting main battery armament of two double-barreled 127mm turrets is perhaps sufficient for self-defense, but the reload time of her guns is a anemic 8 seconds. Fubuki won't be doing a lot of offensive work with her main battery; that distinction is left to her three triple-tube torpedo launchers, a notable upgrade over the two launchers of immediate predecessor Mutsuki.
Captains of stock, un-upgraded Fubuki will struggle to make her baseline torpedoes work well. They have a paltry 6.0 km range — oddly worse than those of Mutsuki — to go with Fubuki’s detection radius of 7.0 km. This flies in the face of traditional Japanese destroyer gameplay to this point: that of the stealthy ninja striking unseen. In her early configuration, Fubuki must almost adopt American-style destroyer tactics of using islands to shield her while she launches torpedoes from a favorable position. When combined, all these factors make Fubuki a challenge to play until Hull (B) and the upgraded Torpedo module are unlocked and equipped. Once that happens, though, things take a drastic turn and Fubuki becomes a true joy. Equipped with 10.0 km range torpedoes on a reload of slightly over 70 seconds, she can comfortably swamp single targets with torpedo spreads they will struggle to avoid, or dump her fish at multiple targets simultaneously, causing chaos with enemy formations. Her triple launchers give her tremendous tactical flexibility.
Clocking in at only 35 knots, her maximum speed is a definite drawback and her anti-aircraft suite will barely scratch enemy aircraft. Despite her weaknesses, however, a fully-upgraded Fubuki in the hands of a patient captain is a thing of beauty to behold for her teammates and a true terror to her enemies.Pros:
- Accurate, high-velocity, and long-ranged guns.
- Respectable health pool compared to her contemporaries of other nations.
- Detection radius is better than gunboat destroyers she is likely to run across.
- High volume of torpedoes and highly flexible torpedo launcher configuration (three triple-tube launchers).
- Upgraded torpedo range allows greater versatility and opens the possibility of long-range launches.
Cons:
- Top speed is the lowest in her tier; she cannot outrun pursuing American or Russian destroyers or even some enemy cruisers.
- Stock torpedoes are exceptionally tough to use effectively.
- Upgraded torpedoes are slow and have a large detection radius, making them easier to avoid.
- Long reload time and very poor turret rotation of main battery guns.
- Weak armor, as befits a destroyer.
- Handling is a mixed bag: her rudder response is good, but her turning circle is large compared to her competition at Tier VI.
Research
Optimal Configuration
Upgrades
- Slot 1 - Main Armaments Modification 1
- Slot 2 - Engine Room Protection
- Slot 3 - Aiming Systems Modification 1 *
- Slot 4 - Propulsion Modification 1
There are only a few good options for upgrades on Fubuki. Upgrade Slot 3 offers either Aiming Systems Modification 1 or Main Battery Modification 2 ; either will provide a minor boost to the main battery. AA Guns Modification 1 is pointless since the AA guns are short ranged.
Commander Skills
Like any good ninja, Fubuki commanders rely on stealth and having a low detection radius to impact a battle. This makes Tier 4's Concealment Expert the best skill captains can invest in. Up to that point, there are some easy skills to pick up and some tough choices to make.
Preventative Maintenance is the easy pick at Tier 1; Priority Target is generally not very useful on a destroyer that spends its time evading detection and attacking from stealth. Tier 2 offers a trio of potential winners in Expert Marksman, Adrenaline Rush, and Last Stand, but improving her engine, rudder and torpedo tubes, latter is highly recommended — especially in Fubuki’s stock configuration. Torpedo Armament Expertise and Superintendent are the top choices of Tier 3. Among the other skills available, Vigilance may provide some captains with valuable reaction time to avoid enemy torpedoes, and Survivability Expert pushes Fubuki’s health pool up to 15,000 points with the upgraded hull.
Tier 4 offers one outstanding option and a few intriguing possibilities. After the necessary Concealment Expert, Advanced Firing Training may be worth considering, pushing Fubuki’s main battery range out far enough to a maximum of 13.8 km when she's fully upgraded. Another possibility is Radio Location, which may allow Fubuki to more easily ambush her enemies, particularly during the late game, and by deduction evade undetected destroyers.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
|
Χ |
Χ |
Χ |
|
Χ |
2 |
★ |
★★ |
★ |
★ |
★ |
Χ |
★★ |
★★★ |
3 |
★★ |
★ |
★★ |
Χ |
|
★★★ |
|
★ |
4 |
|
|
★ |
Χ |
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Fubuki can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Fubuki with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
For players looking for a competitive playstyle, it is highly recommended to mount the following signals: Juliet Charlie, Sierra Mike, November Foxtrot, Victor Lima, India X-Ray, and Juliet Whiskey Unaone.
Juliet Charlie protects the player from the increased potential detonation chances which India X-Ray and Juliet Whiskey Unaone give. In exchange, the two flags provide a potential increase in damage (+0.5% fire chance and +15% chance to causing flooding respectively). There is no need to worry about Victor Lima's debuff (+4% chance of getting flooding), as Fubuki is a destroyer and will most likely not survive a torpedo strike.
Sierra Mike provides Fubuki the much-needed speed (35 kts to 36.75 kts) to face off against her peers, and November Foxtrot provides that small but potentially life-saving decrease in cooldown timer for the mounted consumables.
Players looking for a more relaxed play or simply grinding down the line are highly recommended to mount the following signals: Equal Speed Charlie London, Juliet Charlie, Sierra Mike, Zulu, November Foxtrot, and Zulu Hotel.
Equal Speed Charlie London will help speed up the player's XP grind and Zulu will help make a little extra credits for the player during the grind. Sierra Mike will give a more comfortable speed for players who wish to be able to cruise to their next target location during a battle. Juliet Charlie is optional for players who dislike being detonated. November Foxtrot is also optional, but if the player dislikes dealing with a disabled engine, rudder, or other vital module, then this can be coupled with premium Damage Control Party II for a more relaxing play. Zulu Hotel will increase commander training and retraining (if the player chose to use his captain from the preceding Tier V destroyer Mutsuki).Gallery
Fubuki fires her main guns at an enemy North Carolina.