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Furutaka

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Revision as of 14:33, 29 January 2021
Tweaked skils based on feedback from Lord_Zath's discord.
Revision as of 21:37, 27 February 2021
Skills rework.
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A powerful scout cruiser employed to carry out reconnaissance operations and to protect battleship fleets from enemy light naval forces. ''Furutaka''’s primary distinction from her predecessors was an enhanced artillery armament featuring a pyramid arrangement of turret mounts.<br><br>{{Model3DViewer|2936fdc83bb14081acb249c04c356365}}+A powerful scout cruiser employed to carry out reconnaissance operations and to protect battleship fleets from enemy light naval forces. ''Furutaka''’s primary distinction from her predecessors was an enhanced artillery armament featuring a pyramid arrangement of turret mounts.
 +<!-- <br><br>{{Model3DViewer|2936fdc83bb14081acb249c04c356365}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Faster than most other cruisers at her tier. +* Very thick central deck armor (48 mm): even the biggest AP shells can ricochet.
?* Powerful, accurate guns for her tier with very large firing arcs on all turrets.+* Powerful, accurate guns for her tier with large firing arcs on all turrets.
 * HE shells have a high fire chance and great damage.  * HE shells have a high fire chance and great damage.
?* Upon upgrade to Hull C, the ship can bear the majority of her firepower forwards, allowing the cruiser to pursue and harass fleeing ships with relative ease. 
 * Potent torpedoes with good range, decent speed, and powerful warheads. * Potent torpedoes with good range, decent speed, and powerful warheads.
 * Torpedo mounts have excellent firing angles compared to higher tier Japanese cruisers. * Torpedo mounts have excellent firing angles compared to higher tier Japanese cruisers.
?* Very thick central deck armor (48 mm): even the biggest AP shells can ricochet.+* Upon upgrade to Hull C, the ship can bear the majority of her firepower forwards, allowing the cruiser to pursue and harass fleeing ships with relative ease.
 +* Faster than most other cruisers at her tier.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
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 * Carries only four torpedoes per side. * Carries only four torpedoes per side.
 * The ship’s anti-aircraft armament is weak and leaves the ship vulnerable to carrier strikes. * The ship’s anti-aircraft armament is weak and leaves the ship vulnerable to carrier strikes.
 +* Not agile; the A Hull in particular drives more like a dog sled than a cruiser
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing. * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing.
 * '''Slot 2''': {{Damage Control System Modification 1}} makes the ship more resistant to [[Ship:Fire|fires]] and [[Ship:Flooding|flooding]]. * '''Slot 2''': {{Damage Control System Modification 1}} makes the ship more resistant to [[Ship:Fire|fires]] and [[Ship:Flooding|flooding]].
?* '''Slot 3''': {{Main Battery Modification 2}} makes her guns more comfortable and saves a skill point that would otherwise be spent on Grease the Gears to improve her gun handling. {{Aiming Systems Modification 1}} gives her guns more accuracy and is an alternative option.+* '''Slot 3''': {{Main Battery Modification 2}} makes her guns more comfortable and saves a skill point that would otherwise be spent on Grease the Gears to improve her gun handling. {{Aiming Systems Modification 1}} gives her guns more accuracy and is an option.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?The key skills for ''Furutaka'' include Gun Feeder at Level 1, Priority Target at Level 2, Adrenaline Rush at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may also wish to invest in one or more of the torpedo skills if they have points remaining after investing in her main guns and concealment. The AA skills, particularly Expert AA Marksman, are almost always a good choice for leftover skill points on cruisers. While Pyrotechnician could be taken at Level 2 to improve her shells' fire chances, her rate of fire is too low to properly take advantage of the relative small boost to fire chance per shell. Captains may also with to invest in Top Grade Gunner to improve the slow rate of fire when they find themselves unable to drop off detection using her concealment.+The key skills for ''Furutaka'' include Grease the Gears at Level 1, Priority Target at Level 2, Adrenaline Rush at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may also wish to invest in one or more of the torpedo skills if they have points remaining after investing in her main guns and concealment. The AA skills, particularly Expert AA Marksman, are almost always a good choice for leftover skill points on cruisers. While Pyrotechnician could be taken at Level 2 to improve her shells' fire chances, her rate of fire is too low to properly take advantage of the relative small boost to fire chance per shell. Captains may also with to invest in Top Grade Gunner to improve the slow rate of fire when they find themselves unable to drop off detection using her concealment.
  
 {{Commander Skills 3 CR {{Commander Skills 3 CR
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 | rating11 = 2 <!-- Grease the Gears --> | rating11 = 2 <!-- Grease the Gears -->
 | rating12 = 1 <!-- Swift Fish --> | rating12 = 1 <!-- Swift Fish -->
?| rating13 = 0 <!-- Consumables Specialist -->+| rating13 = <!-- Consumables Specialist -->
?| rating14 = 3 <!-- Gun Feeder -->+| rating14 = 2 <!-- Gun Feeder -->
?| rating15 = 1 <!-- Incoming Fire Alert -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating16 = 2 <!-- Last Stand -->+| rating16 = 1 <!-- Last Stand -->
  
?| rating21 = 1 <!-- Pyrotechnician -->+| rating21 = 2 <!-- Pyrotechnician -->
 | rating22 = 1 <!-- Fill the Tubes --> | rating22 = 1 <!-- Fill the Tubes -->
?| rating23 = 0 <!-- Consumables Enhancements -->+| rating23 = <!-- Consumables Enhancements -->
 | rating24 = 0 <!-- Eye in the Sky --> | rating24 = 0 <!-- Eye in the Sky -->
?| rating25 = 3 <!-- Priority Target -->+| rating25 = 2 <!-- Priority Target -->
 | rating26 = 2 <!-- Expert AA Marksman --> | rating26 = 2 <!-- Expert AA Marksman -->
  
?| rating31 = 0 <!-- Heavy HE and SAP Shells -->+| rating31 = <!-- Heavy HE and SAP Shells -->
 | rating32 = 1 <!-- Enhanced Torpedo Explosive Charge --> | rating32 = 1 <!-- Enhanced Torpedo Explosive Charge -->
 | rating33 = 3 <!-- Adrenaline Rush --> | rating33 = 3 <!-- Adrenaline Rush -->
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 | rating36 = 1 <!-- Survivability Expert --> | rating36 = 1 <!-- Survivability Expert -->
  
?| rating41 = 2 <!-- Top Grade Gunner -->+| rating41 = 1 <!-- Top Grade Gunner -->
?| rating42 = 0 <!-- Outnumbered -->+| rating42 = 2 <!-- Outnumbered -->
 | rating43 = 1 <!-- Radio Location --> | rating43 = 1 <!-- Radio Location -->
 | rating44 = 0 <!-- Inertial Fuse for HE Shells --> | rating44 = 0 <!-- Inertial Fuse for HE Shells -->
 | rating45 = 3 <!-- Concealment Expert --> | rating45 = 3 <!-- Concealment Expert -->
?| rating46 = 1 <!-- AA Gunner -->+| rating46 = 0 <!-- AA Gunner -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Hydroacoustic Search}} * '''Slot 2:''' {{Hydroacoustic Search}}

Revision as of 21:37, 27 February 2021

Furutaka
Furutaka_wows_main.jpg
Cruiser | Japan | Tier V
Tech Tree Position
Kuma
Arrow_down.png
Furutaka_icon_small.png
Arrow_down.png
Aoba
stock
 top
General
Research price11500 exp
Purchase price1,370,000 Credits
Hit Points28,300 
Secondary Armament #1
76 mm /40 3rd Year Type on a single mount4 х 1 pcs.
Firing Range4.3 km.
Rate of Fire17.14 shots/min.
Reload Time3.5 sec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
610 mm Quad2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
76 mm /40 3rd Year Type on a single mount4 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Rangekm.
13 mm/76 Type 93 on a twin mount4 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
7.7 mm/80 Type 92 on a single mount2 х 1 pcs.
. . . Average Damage per Second3.2 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius750 m.
Rudder Shift Time9.2 sec.
Concealment
Surface Detectability Range12.24 km.
Air Detectability Range5.78 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
V
Ship_PJSC005_Furutaka_1926.png
1,370,000

Furutaka — Japanese Tier V cruiser.

A powerful scout cruiser employed to carry out reconnaissance operations and to protect battleship fleets from enemy light naval forces. Furutaka’s primary distinction from her predecessors was an enhanced artillery armament featuring a pyramid arrangement of turret mounts.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
200 mm/50 3rd Year Type No 1 in a Model E2 turret2.7301093,300174,500 0130,000
203 mm/50 3rd Year Type No 2 in a Model E2 turret4301093,300174,700 3,200320,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Furutaka (A)28,3006105344/2/420 0150,000
Furutaka (B)30,7006105344/2/420 6,300480,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
Type80.7907.214,600636 0120,000
Type8 mod. 20.6947.216,2665910 3,600400,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Type5 mod. 1012.6 0100,000
Type5 mod. 21013.9 2,400260,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 102,000 hp34.5 090,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1

Player Opinion

Performance

The first heavy cruiser within Japan's cruiser tree and one of the first heavy cruisers in the game, Furutaka carries a powerful complement of six 203mm guns after upgrading from the 200mm, allowing her to deal with anything she encounters. While slow-firing, their large caliber and accuracy allows Furutaka captains to deal large amounts of damage in a single salvo. Fully upgraded, her guns have a range of 13.9km, while her torpedoes can hit 10km after researching the improved range. A common tactic is to close in on an isolated target and launch all available torpedoes before turning around to disengage. While she is faster than most cruisers at her tier, she rapidly slows down when turning, as such you will be the most vulnerable when turning to run away from the opponent.

If possible, captain's are recommended to remain undetected, as Furutaka's poor armor prevents her from tanking damage effectively. Avoid getting drawn into a close range gunfight at all costs, as Furutaka will almost always lose. The ship excels most when firing at unsuspecting targets from a distance. Despite her poor armor, playing Furutaka plays more like a strike cruiser rather than a typical heavy cruiser. Often the best way to play the cruiser, especially in higher tier battles, is to find a battleship or destroyer to support.

Furutaka's weak armor can be compensated for by conducting evasive maneuvers and angling. While her hull can withstand armor piercing shells from other cruisers when angled, most battleships will have little to no problem over-matching most sections of the ship.

Furutaka's Hull C upgrade has changed quite drastically to reflect its historical renovation. Aside from increasing the AA suite's armament, the upgrade now rearranges the cruiser's six guns into three dual-gun turrets, two superfiring turrets on the front and one on the rear, the same configuration that Aoba carries. This basically doubles Furutaka's forward armament compared to its Hull B, allowing it to chase and track targets far more effectively with its forward guns, and carry out evasive maneuvers while firing.

Pros:

  • Very thick central deck armor (48 mm): even the biggest AP shells can ricochet.
  • Powerful, accurate guns for her tier with large firing arcs on all turrets.
  • HE shells have a high fire chance and great damage.
  • Potent torpedoes with good range, decent speed, and powerful warheads.
  • Torpedo mounts have excellent firing angles compared to higher tier Japanese cruisers.
  • Upon upgrade to Hull C, the ship can bear the majority of her firepower forwards, allowing the cruiser to pursue and harass fleeing ships with relative ease.
  • Faster than most other cruisers at her tier.

Cons:

  • Lightly armored for a heavy cruiser with a large citadel.
  • Due to her larger gun caliber, the ship has a longer reload time than most other cruisers at her tier.
  • Short main battery firing range at 13.9km.
  • Carries only four torpedoes per side.
  • The ship’s anti-aircraft armament is weak and leaves the ship vulnerable to carrier strikes.
  • Not agile; the A Hull in particular drives more like a dog sled than a cruiser

Research

Captains should first research the second main battery module for the reduction in reload time it provides. The upgraded Gun Fire Control System should be researched next to increase the ship’s maximum range. Next, captains should research the hull upgrades to gain access to the upgraded torpedoes and dual mount turrets carried on the ship’s C-hull.

Optimal Configuration

Upgrades

The recommended upgrades for Furutaka are as follows:

Commander Skills

The key skills for Furutaka include Grease the Gears at Level 1, Priority Target at Level 2, Adrenaline Rush at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may also wish to invest in one or more of the torpedo skills if they have points remaining after investing in her main guns and concealment. The AA skills, particularly Expert AA Marksman, are almost always a good choice for leftover skill points on cruisers. While Pyrotechnician could be taken at Level 2 to improve her shells' fire chances, her rate of fire is too low to properly take advantage of the relative small boost to fire chance per shell. Captains may also with to invest in Top Grade Gunner to improve the slow rate of fire when they find themselves unable to drop off detection using her concealment.

Consumables

Furutaka equips the following consumables:

Camouflage

Furutaka does not have a purchasable permanent camouflage available to her. Instead, Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Signals

Furutaka captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese cruiser Furutaka - Wikipedia
  2. Furutaka-class cruiser - Wikipedia
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