Furutaka
Revision as of 03:35, 24 July 2014 Protected "Furutaka" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) | Revision as of 20:01, 22 January 2020 203 mm IFHE is viable at tier 5, but overshadowed by AP overmatch | |||
33 intermediate revisions by 14 users not shown | ||||
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? | {{ | + | <!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) --> | |
+ | <!-- Add |Ship=code for manual override --> | |||
+ | {{WoWs_Ship | |||
+ | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |||
+ | ||||
+ | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | A powerful scout cruiser employed to carry out reconnaissance operations and to protect battleship fleets from enemy light naval forces. ''Furutaka''’s primary distinction from her predecessors was an enhanced artillery armament featuring a pyramid arrangement of turret mounts.<br><br>{{Model3DViewer|2936fdc83bb14081acb249c04c356365}} | |||
+ | ||||
+ | |Performance=<!-- write text about performance in battles below --> | |||
+ | The first heavy cruiser within Japan's cruiser tree and one of the first heavy cruisers in the game, ''Furutaka'' carries a powerful complement of six 203mm guns, allowing her to deal with anything she encounters. While slow-firing, their large caliber and accuracy allows ''Furutaka'' captains to deal large amounts of damage in a single salvo. Fully upgraded, her guns have a range of 13.9km, while her torpedoes can hit 10km. A common tactic is to close in on an isolated target and launch all available torpedoes before turning around to disengage. While she is faster than most cruisers at her tier, she rapidly slows down when turning, as such you will be the most vulnerable when turning to run away from the opponent. | |||
+ | <nowiki> </nowiki> | |||
+ | ||||
+ | If possible, captain's are recommended to remain undetected, as ''Furutaka's'' poor armor prevents her from tanking damage effectively. Avoid getting drawn into a close range gunfight at all costs, as ''Furutaka'' will almost always lose. The ship excels most when firing at unsuspecting targets from a distance. Despite her poor armor, playing ''Furutaka'' plays more like a strike cruiser rather than a typical heavy cruiser. Often the best way to play the cruiser, especially in higher tier battles, is to find a battleship or destroyer to support. | |||
+ | ||||
+ | ''Furutaka's'' weak armor can be compensated for by conducting evasive maneuvers and angling. While her hull can withstand armor piercing shells from other cruisers when angled, most battleships will have little to no problem over-matching most sections of the ship. | |||
+ | ||||
+ | ''Furutaka's'' Hull C upgrade has changed quite drastically to reflect its historical renovation. Aside from increasing the AA suite's armament, the upgrade now rearranges the cruiser's six guns into three dual-gun turrets, two superfiring turrets on the front and one on the rear, the same configuration that [[Ship:Aoba|Aoba]] carries. This basically doubles ''Furutaka's'' forward armament compared to its Hull B, allowing it to chase and track targets far more effectively with its forward guns, and carry out evasive maneuvers while firing. | |||
+ | ||||
+ | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
+ | * Faster than most other cruisers at her tier. | |||
+ | * Powerful, accurate guns for her tier with very large firing arcs on all turrets. | |||
+ | * HE shells have a high fire chance and great damage. | |||
+ | * Upon upgrade to Hull C, the ship can bear the majority of her firepower forwards, allowing the cruiser to pursue and harass fleeing ships with relative ease. | |||
+ | * Potent torpedoes with good range, decent speed, and powerful warheads. | |||
+ | * Torpedo mounts have excellent firing angles compared to higher tier Japanese cruisers. | |||
+ | ||||
+ | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
+ | * Lightly armored for a heavy cruiser with a large citadel. | |||
+ | * Due to her larger gun caliber, the ship has a longer reload time than most other cruisers at her tier. | |||
+ | * Short main battery firing range at 13.9km. | |||
+ | * Carries only four torpedoes per side. | |||
+ | * The ship’s anti-aircraft armament is weak and leaves the ship vulnerable to carrier strikes. | |||
+ | ||||
+ | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Captains should first research the second main battery module for the reduction in reload time it provides. The upgraded Gun Fire Control System should be researched next to increase the ship’s maximum range. Next, captains should research the hull upgrades to gain access to the upgraded torpedoes and dual mount turrets carried on the ship’s C-hull. | |||
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing. | |||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} makes the ship more resistant to [[Ship:Fire|fires]] and [[Ship:Flooding|flooding]]. | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}} gives her guns more accuracy. | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | The key skills for ''Furutaka'' include Expert Loader at Level 1, Expert Marksman at Level 2, Demolition Expert at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may find Torpedo Armament Expertise useful for reducing the reload time of the launchers. Last Stand is recommended to those who often find their engine or rudder incapacitated. Lastly, Basic Firing Training and Advanced Firing Training can be taken to improve upon the ship’s anti-aircraft armament. | |||
+ | ||||
+ | {{Commander Skills 2 | |||
+ | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |||
+ | | rating11 = 2 <!-- Priority Target --> | |||
+ | | rating12 = 2 <!-- Preventive Maint --> | |||
+ | | rating13 = 3 <!-- Expert Loader --> | |||
+ | | rating14 = 0 <!-- Air Supremacy --> | |||
+ | | rating15 = 2 <!-- Direction Center for Fighters --> | |||
+ | | rating16 = 0 <!-- Improved Engine Boost --> | |||
+ | | rating17 = 1 <!-- Incoming Fire Alert --> | |||
+ | | rating18 = 0 <!-- Last Gasp --> | |||
+ | ||||
+ | | rating21 = 2 <!-- High Alert --> | |||
+ | | rating22 = 1 <!-- Jack of All Trades --> | |||
+ | | rating23 = 3 <!-- Expert Marksman --> | |||
+ | | rating24 = 1 <!-- Torpedo Acceleration --> | |||
+ | | rating25 = 0 <!-- Smoke Screen Expert --> | |||
+ | | rating26 = 0 <!-- Improved Engines --> | |||
+ | | rating27 = 2 <!-- Adrenaline Rush --> | |||
+ | | rating28 = 2 <!-- Last Stand --> | |||
+ | ||||
+ | | rating31 = 2 <!-- Basics of Survivability --> | |||
+ | | rating32 = <!-- Survivability Expert--> | |||
+ | | rating33 = 2 <!-- Torpedo Armament Expertise--> | |||
+ | | rating34 = 0 <!-- Aircraft Armor --> | |||
+ | | rating35 = 1 <!-- Basic Firing Training --> | |||
+ | | rating36 = 2 <!-- Superintendent --> | |||
+ | | rating37 = 2 <!-- Demolition Expert --> | |||
+ | | rating38 = 2 <!-- Vigilance --> | |||
+ | ||||
+ | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |||
+ | | rating42 = <!-- Fire Prevention --> | |||
+ | | rating43 = 1 <!-- Inertia Fuse for HE Shells --> | |||
+ | | rating44 = 0 <!-- Sight Stabilization --> | |||
+ | | rating45 = 2 <!-- Advanced Firing Training --> | |||
+ | | rating46 = <!-- Massive AA Fire --> | |||
+ | | rating47 = 2 <!-- Radio Position Finding --> | |||
+ | | rating48 = 3 <!-- Concealment Expert --> | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Hydroacoustic Search}} | |||
+ | * '''Slot 3:''' {{Catapult Fighter}} | |||
+ | ||||
+ | Premium version of all consumables are useful to reduce the cooldowns. | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | ''Furutaka'' does not have a purchasable permanent camouflage available to her. Instead, [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | ''Furutaka'' captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray ({{India X-Ray|Size=18px}}), Victor Lima ({{Victor Lima|Size=18px}}), and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot ({{November Foxtrot|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}) flags. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle. | |||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = 2 | |||
+ | | Mike Yankee Soxisix = 1 | |||
+ | | India X-Ray = 2 | |||
+ | | Juliet Whiskey Unaone = 1 | |||
+ | | Victor Lima = 3 | |||
+ | | Hotel Yankee = 1 | |||
+ | ||||
+ | | November Foxtrot = 2 | |||
+ | | Sierra Mike = 3 | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = 2 | |||
+ | | Juliet Charlie = 1 | |||
+ | ||||
+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 2 | |||
+ | | Zulu Hotel = 1 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = 2 | |||
+ | | Dragon Flag = 2 | |||
+ | | Ouroboros = | |||
+ | | Hydra = 2 | |||
+ | }} | |||
+ | ||||
+ | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
+ | </gallery> | |||
+ | ||||
+ | |History=<!-- write text below --> | |||
+ | <div class="thumb tright"> | |||
+ | {{AnnoWiki|content= | |||
+ | <h2> ''{{#var:ship_name}}'', 1926</h2> | |||
+ | ====Construction==== | |||
+ | :Builder: Mitsubishi Heavy Industries,<br> Nagasaki, Japan | |||
+ | :Laid down: 5th December 1922 | |||
+ | :Launched: 25th February 1925 | |||
+ | :Commissioned: 31st March 1926 | |||
+ | ---- | |||
+ | ====Specifications==== | |||
+ | :7,100 tons displacement, standard | |||
+ | :183.1m length | |||
+ | :16.5m beam | |||
+ | :5.6m draft | |||
+ | ---- | |||
+ | ====Machinery==== | |||
+ | :10 Kanpon oil-fired boilers | |||
+ | :2 Kanpon mixed-firing boilers | |||
+ | :4 Parsons geared turbine engines | |||
+ | :1,400 tons of oil, 400 tons of coal | |||
+ | ---- | |||
+ | ====Performance==== | |||
+ | :33.5 knots at 102,000 shaft horsepower | |||
+ | :6,000nm at 14 knots | |||
+ | ---- | |||
+ | ====Armor==== | |||
+ | :Main belt: 76mm | |||
+ | :Decks: 48mm | |||
+ | :Conning Tower: 25mm | |||
+ | :Turrets: 25mm | |||
+ | :Fore and Aft Plating: 13mm | |||
+ | ---- | |||
+ | ====Armament==== | |||
+ | =====Main===== | |||
+ | :Six (6x1) 20cm/50 3rd Year Type No.1 guns | |||
+ | =====Secondary===== | |||
+ | :Four (4x1) 8cm/50 3rd Year Type High-Angle guns | |||
+ | =====Anti-aircraft===== | |||
+ | :Two (2x1) 7.7mm machine guns | |||
+ | =====Torpedoes===== | |||
+ | :Twelve (6x2) 610mm Type 8 no.2 Torpedoes | |||
+ | ====Aircraft Facilities==== | |||
+ | :1 Kawanishi E7K1 “Alf” floatplane | |||
+ | :1 aircraft catapult | |||
+ | ||||
+ | ---- | |||
+ | ====Complement==== | |||
+ | :616 | |||
+ | }} | |||
+ | {{AnnoWiki|content= | |||
+ | <h2> ''{{#var:ship_name}}'', 1942</h2> | |||
+ | ====Specifications==== | |||
+ | :7,100 tons displacement, standard | |||
+ | :183.1m length | |||
+ | :16.5m beam | |||
+ | :5.6m draft | |||
+ | ---- | |||
+ | ---- | |||
+ | ====Armament==== | |||
+ | =====Main===== | |||
+ | :Six (3x2) 20.3cm/50 3rd Year Type No. 2 guns | |||
+ | =====Secondary===== | |||
+ | :Four (4x1) 12cm/45 10th Year Type High-Angle guns | |||
+ | =====Anti-aircraft===== | |||
+ | :Eight (4x2) 25mm Type 96 AA guns | |||
+ | :Four (2x2) 13.2mm Type 93 AA guns | |||
+ | =====Torpedoes===== | |||
+ | :Eight (2x4) 61cm Type 93 mod 2 torpedoes | |||
+ | ====Aircraft Facilities==== | |||
+ | :2 Aichi E13A “Jake” seaplanes | |||
+ | :1 aircraft catapult | |||
+ | }} | |||
+ | </div> | |||
+ | ||||
+ | [[File:Furutaka on speed trials 1939.jpg|none|frame|x250px|link=|''Furutaka'' performing sea trials in 1939.]] | |||
+ | ||||
+ | ===Design=== | |||
+ | Following the experimental light Cruiser Yubari, the Furutaka class adapted several of her lessons and was the first heavy Cruiser that entered service in the Imperial Japanese Navy. | |||
+ | ||||
+ | Despite numerous efforts to reduce the displacement of this class, they still overshot their designed displacement by almost 1000 tons, with a standard displacement of 7500 tons. With a length of 185m and a width of 16.5m, these ships were heavier and larger than any preceding Cruiser of their Navy. | |||
+ | ||||
+ | The original armament consisted of six 20cm/50 3rd Year Type guns in single mounts, those were supposed to deliver heavy strikes in night battles before the ship would then disappear into the darkness again. However problems with the ammunition supply meant that the reload of these guns could not go faster than 30 seconds. Dual purpose armament consisted of four single mounted 8 cm/40 3rd Year Type, and two machine guns caliber 7.7mm were her close range AA armament. | |||
+ | ||||
+ | To increase the stability of the ship it was decided to make the Torpedo Tubes fixed into the hull, with three twin 61cm Torpedo launchers on each side of the ship. | |||
+ | ||||
+ | Aviation facilities originally consisted of a flying-off platform on turret 4, but it was deemed as insufficient and replaced with a proper catapult during the later career. | |||
+ | ||||
+ | Her armor was 76mm thick at her main armor belt, with the deck being 35mm strong. The turrets themselves only had a 25mm strong splinter protection, in order to save weight. | |||
+ | ||||
+ | Their machinery allowed for 34.5 knots of speed while having an engine output of 102,000shp, and while going 14 knots they were able to sail for 6000 nautical miles. | |||
+ | ||||
+ | ||||
+ | Modernizations during the career included a rework of the aviation facilities in 1930, during the next years the AA armament was reworked, which included new dual purpose guns with a caliber of 12cm. In 1936/1937, the main armament received a complete overhaul. The single mounts were all replace by three twin turrets, two quadruple Torpedo launchers on the deck replaced the fixed launchers in the hull and the engine got upgraded to modern standards as well. Wider Torpedo bulges were an attempt to increase the stability, however this was not successful. | |||
+ | ||||
+ | ||||
+ | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | File:Furutaka on speed trials 1939.jpg|''Furutaka'' performing sea trials in 1939.]] | |||
+ | ||||
+ | </gallery> | |||
+ | ||||
+ | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
+ | ||||
+ | |Ref= <!-- write below --> | |||
+ | ||||
+ | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 20:01, 22 January 2020
IDS_PJGM144_200MM50_TYPE_E_RF3 х 2 pcs. |
Rate of Fire2.73 shots/min. |
Reload Time22 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range12.62 km. |
Maximum Dispersion109 m. |
HE Shell200 mm HE Common Type4 |
Maximum HE Shell Damage3,300 |
Chance of Fire on Target Caused by HE Shell17 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight110 kg. |
AP Shell200 mm AP Type5 |
Maximum AP Shell Damage4,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight110 kg. |
76 mm /40 3rd Year Type on a single mount4 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire17.14 shots/min. |
Reload Time3.5 sec. |
HE Shell76 mm HE Mk2 |
Maximum HE Shell Damage1,300 |
Initial HE Shell Velocity680 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
610 mm Quad2 х 4 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType8 |
Maximum Damage14,600 |
Torpedo Speed63 knot |
Torpedo Range6 km. |
76 mm /40 3rd Year Type on a single mount4 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range3 km. |
13 mm/76 Type 93 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second8 |
. . . Firing Range1.2 km. |
7.7 mm/80 Type 92 on a single mount2 х 1 pcs. |
. . . Average Damage per Second3.2 |
. . . Firing Range0.99 km. |
Maximum Speed34.5 knot |
Turning Circle Radius750 m. |
Rudder Shift Time9.2 sec. |
Surface Detectability Range11.87 km. |
Air Detectability Range5.78 km. |
Furutaka — Japanese Tier V cruiser.
A powerful scout cruiser employed to carry out reconnaissance operations and to protect battleship fleets from enemy light naval forces. Furutaka’s primary distinction from her predecessors was an enhanced artillery armament featuring a pyramid arrangement of turret mounts.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
Player Opinion
Performance
The first heavy cruiser within Japan's cruiser tree and one of the first heavy cruisers in the game, Furutaka carries a powerful complement of six 203mm guns, allowing her to deal with anything she encounters. While slow-firing, their large caliber and accuracy allows Furutaka captains to deal large amounts of damage in a single salvo. Fully upgraded, her guns have a range of 13.9km, while her torpedoes can hit 10km. A common tactic is to close in on an isolated target and launch all available torpedoes before turning around to disengage. While she is faster than most cruisers at her tier, she rapidly slows down when turning, as such you will be the most vulnerable when turning to run away from the opponent.
If possible, captain's are recommended to remain undetected, as Furutaka's poor armor prevents her from tanking damage effectively. Avoid getting drawn into a close range gunfight at all costs, as Furutaka will almost always lose. The ship excels most when firing at unsuspecting targets from a distance. Despite her poor armor, playing Furutaka plays more like a strike cruiser rather than a typical heavy cruiser. Often the best way to play the cruiser, especially in higher tier battles, is to find a battleship or destroyer to support.
Furutaka's weak armor can be compensated for by conducting evasive maneuvers and angling. While her hull can withstand armor piercing shells from other cruisers when angled, most battleships will have little to no problem over-matching most sections of the ship.
Furutaka's Hull C upgrade has changed quite drastically to reflect its historical renovation. Aside from increasing the AA suite's armament, the upgrade now rearranges the cruiser's six guns into three dual-gun turrets, two superfiring turrets on the front and one on the rear, the same configuration that Aoba carries. This basically doubles Furutaka's forward armament compared to its Hull B, allowing it to chase and track targets far more effectively with its forward guns, and carry out evasive maneuvers while firing.Pros:
- Faster than most other cruisers at her tier.
- Powerful, accurate guns for her tier with very large firing arcs on all turrets.
- HE shells have a high fire chance and great damage.
- Upon upgrade to Hull C, the ship can bear the majority of her firepower forwards, allowing the cruiser to pursue and harass fleeing ships with relative ease.
- Potent torpedoes with good range, decent speed, and powerful warheads.
- Torpedo mounts have excellent firing angles compared to higher tier Japanese cruisers.
Cons:
- Lightly armored for a heavy cruiser with a large citadel.
- Due to her larger gun caliber, the ship has a longer reload time than most other cruisers at her tier.
- Short main battery firing range at 13.9km.
- Carries only four torpedoes per side.
- The ship’s anti-aircraft armament is weak and leaves the ship vulnerable to carrier strikes.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Furutaka are as follows:
- Slot 1: Main Armaments Modification 1 keeps the guns and torpedo tubes active and firing.
- Slot 2: Damage Control System Modification 1 makes the ship more resistant to fires and flooding.
- Slot 3: Aiming Systems Modification 1 gives her guns more accuracy.
Commander Skills
The key skills for Furutaka include Expert Loader at Level 1, Expert Marksman at Level 2, Demolition Expert at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may find Torpedo Armament Expertise useful for reducing the reload time of the launchers. Last Stand is recommended to those who often find their engine or rudder incapacitated. Lastly, Basic Firing Training and Advanced Firing Training can be taken to improve upon the ship’s anti-aircraft armament.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★★★ |
Χ |
★★ |
Χ |
★ |
Χ |
2 |
★★ |
★ |
★★★ |
★ |
Χ |
Χ |
★★ |
★★ |
3 |
★★ |
|
★★ |
Χ |
★ |
★★ |
★★ |
★★ |
4 |
|
|
★ |
Χ |
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Furutaka can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Catapult Fighter
Premium version of all consumables are useful to reduce the cooldowns.
Camouflage
Furutaka does not have a purchasable permanent camouflage available to her. Instead, Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Signals
Furutaka captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (), Victor Lima (), and Juliet Whiskey Unaone () flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot () and India Yankee () flags. Sierra Mike () flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★★ |
★ |
★★★ |
★★ |
★ |
★ |
★★ |
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery