Welcome to Wargaming.net Wiki!
Variants
In other languages

Furutaka

Jump to: navigation, search
Revision as of 21:52, 7 October 2019
Commander Skills 2
Latest revision as of 14:51, 28 March 2020
references to Wikipedia for ship and class
 
One intermediate revision by one other user not shown
Line 77:Line 77:
 | rating41 = <!-- Manual Fire Control for Secondary Armament --> | rating41 = <!-- Manual Fire Control for Secondary Armament -->
 | rating42 = <!-- Fire Prevention --> | rating42 = <!-- Fire Prevention -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = 1 <!-- Inertia Fuse for HE Shells -->
 | rating44 = 0 <!-- Sight Stabilization --> | rating44 = 0 <!-- Sight Stabilization -->
 | rating45 = 2 <!-- Advanced Firing Training --> | rating45 = 2 <!-- Advanced Firing Training -->
Line 233:Line 233:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Japanese_cruiser_Furutaka Japanese cruiser ''Furutaka'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Furutaka-class_cruiser ''Furutaka''-class cruiser - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 14:51, 28 March 2020

Furutaka
Furutaka_wows_main.jpg
Cruiser | Japan | Tier V
Tech Tree Position
Kuma
Arrow_down.png
Furutaka_icon_small.png
Arrow_down.png
Aoba
stock
 top
General
Research price11500 exp
Purchase price1,370,000 Credits
Hit Points28,300 
Main Battery
200 mm/50 3rd Year Type No. 16 х 1 pcs.
Rate of Fire2.73 shots/min.
Reload Time22 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range12.62 km.
Maximum Dispersion109 m.
HE Shell200 mm HE Common Type4 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity870 m./s.
HE Shell Weight110 kg.
AP Shell200 mm AP Type5 
Maximum AP Shell Damage4,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight110 kg.
Secondary Armament #1
80 mm/40 3rd Year Type4 х 1 pcs.
Firing Rangekm.
Rate of Fire17.14 shots/min.
Reload Time3.5 sec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
610 mm Triple2 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
7.7 mm/80 Type922 х 1 pcs.
. . . Average Damage per Second3.2 
. . . Firing Range0.99 km.
80 mm/40 3rd Year Type4 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Rangekm.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius750 m.
Rudder Shift Time9.2 sec.
Concealment
Surface Detectability Range12.24 km.
Air Detectability Range5.78 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
V
Ship_PJSC005_Furutaka_1926.png
1,370,000

Furutaka — Japanese Tier V cruiser.

A powerful scout cruiser employed to carry out reconnaissance operations and to protect battleship fleets from enemy light naval forces. Furutaka’s primary distinction from her predecessors was an enhanced artillery armament featuring a pyramid arrangement of turret mounts.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
200 mm/50 3rd Year Type2.7361093,300174,500 0130,000
203 mm/50 Type34361093,300174,700 3,200320,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Furutaka (A)28,3006105642/420 0150,000
Furutaka (B)30,7006105642/420 4,300340,000
Furutaka (C)30,7006105344/2/420 6,300480,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
Type80.8737.214,600636 0120,000
Type8 mod. 20.8767.216,2665910 3,600400,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Type5 mod. 1012.6 0100,000
Type5 mod. 21013.9 2,400260,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 102,000 hp34.5 090,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1

Player Opinion

Performance

The first heavy cruiser within Japan's cruiser tree and one of the first heavy cruisers in the game, Furutaka carries a powerful complement of six 203mm guns, allowing her to deal with anything she encounters. While slow-firing, their large caliber and accuracy allows Furutaka captains to deal large amounts of damage in a single salvo. Fully upgraded, her guns have a range of 13.9km, while her torpedoes can hit 10km. A common tactic is to close in on an isolated target and launch all available torpedoes before turning around to disengage. While she is faster than most cruisers at her tier, she rapidly slows down when turning, as such you will be the most vulnerable when turning to run away from the opponent.

If possible, captain's are recommended to remain undetected, as Furutaka's poor armor prevents her from tanking damage effectively. Avoid getting drawn into a close range gunfight at all costs, as Furutaka will almost always lose. The ship excels most when firing at unsuspecting targets from a distance. Despite her poor armor, playing Furutaka plays more like a strike cruiser rather than a typical heavy cruiser. Often the best way to play the cruiser, especially in higher tier battles, is to find a battleship or destroyer to support.

Furutaka's weak armor can be compensated for by conducting evasive maneuvers and angling. While her hull can withstand armor piercing shells from other cruisers when angled, most battleships will have little to no problem over-matching most sections of the ship.

Furutaka's Hull C upgrade has changed quite drastically to reflect its historical renovation. Aside from increasing the AA suite's armament, the upgrade now rearranges the cruiser's six guns into three dual-gun turrets, two superfiring turrets on the front and one on the rear, the same configuration that Aoba carries. This basically doubles Furutaka's forward armament compared to its Hull B, allowing it to chase and track targets far more effectively with its forward guns, and carry out evasive maneuvers while firing.

Pros:

  • Faster than most other cruisers at her tier.
  • Powerful, accurate guns for her tier with very large firing arcs on all turrets.
  • HE shells have a high fire chance and great damage.
  • Upon upgrade to Hull C, the ship can bear the majority of her firepower forwards, allowing the cruiser to pursue and harass fleeing ships with relative ease.
  • Potent torpedoes with good range, decent speed, and powerful warheads.
  • Torpedo mounts have excellent firing angles compared to higher tier Japanese cruisers.

Cons:

  • Lightly armored for a heavy cruiser with a large citadel.
  • Due to her larger gun caliber, the ship has a longer reload time than most other cruisers at her tier.
  • Short main battery firing range at 13.9km.
  • Carries only four torpedoes per side.
  • The ship’s anti-aircraft armament is weak and leaves the ship vulnerable to carrier strikes.

Research

Captains should first research the second main battery module for the reduction in reload time it provides. The upgraded Gun Fire Control System should be researched next to increase the ship’s maximum range. Next, captains should research the hull upgrades to gain access to the upgraded torpedoes and dual mount turrets carried on the ship’s C-hull.

Optimal Configuration

Upgrades

The recommended upgrades for Furutaka are as follows:

Commander Skills

The key skills for Furutaka include Expert Loader at Level 1, Expert Marksman at Level 2, Demolition Expert at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may find Torpedo Armament Expertise useful for reducing the reload time of the launchers. Last Stand is recommended to those who often find their engine or rudder incapacitated. Lastly, Basic Firing Training and Advanced Firing Training can be taken to improve upon the ship’s anti-aircraft armament.

Consumables

Furutaka can equip the following consumables:

Premium version of all consumables are useful to reduce the cooldowns.

Camouflage

Furutaka does not have a purchasable permanent camouflage available to her. Instead, Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Signals

Furutaka captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese cruiser Furutaka - Wikipedia
  2. Furutaka-class cruiser - Wikipedia
Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • VIII Arashi • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Asama • IX Izumo • IX MusashiDoubloons • X Yamato • X Shikishima 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • X Hakuryū
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V Voroshilov • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • X Henri IV • X ColbertDoubloons 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • IX Neptune • IX Drake • X Minotaur • X Goliath 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
Commonwealth  VI PerthDoubloons 
Pan-America  VII Nueve de JulioDoubloons