Fushun
Revision as of 16:43, 1 December 2017 | Revision as of 01:18, 31 March 2020 references to Wikipedia for ship and class | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | Soviet ''[[Gnevny]]''-class destroyer ''Rezkiy'' (Резкий), that was transferred to | + | [[File:Wows flag China.png|50px|frameless|right|link=]]Soviet ''[[Gnevny]]''-class destroyer ''Rezkiy'' (Резкий), that was transferred to the People's Republic of China Navy in 1954. She was fast and her main battery artillery was powerful enough for a ship of her type.<br><br>{{Model3DViewer|5828fe39b3324d2aa4d131e2168169a2}} | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''{{#var:ship_name}}'' is a destroyer that excels at mixed combat. Equipped with decent torpedoes, great guns, and good speed, she is able to flex around the battlefield with ease, and fight any number of targets. | + | ''{{#var:ship_name}}'' is a destroyer that excels at mixed combat. Equipped with decent torpedoes, great guns, and good speed, she is able to flex around the battlefield with ease, and fight any number of targets. Captains who have played ''[[Anshan]]'' or ''[[Gnevny]]'' feel right at home in this destroyer. | |
? | The guns perform | + | The guns perform as one might expect from a Russian built destroyer: good velocity, damage, and shell arcs. These traits — plus her {{Smoke Generator}} — allow the captain to fire away at enemy ships either from cover or open water. Captains should note the turret traverse speed of her guns. They have a slow turn rate of 6 degrees per second, making the Expert Marksman [[Ship:Commander|captain skill]], almost a necessity. However the rest of her traits more than make up for the cons. | |
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+ | ''{{#var:ship_name}}''’s torpedoes are the Pan-Asian standard deep water torpedoes. They have good range, damage, and speed, allowing the captain plenty of target options when it comes to firing them. Her AA is weak, and is the main weakness of the ship, so aircraft should be avoided at all costs. Her speed is great, putting her on par with some of the fastest at tier, the Sierra Mike ({{Sierra Mike|Size=18px}}) signal flag can get it up to 39.9 knots. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Deep | + | * Deep water torpedoes that are incapable of damaging destroyers. | |
* Slow turret traverse almost necessitating Expert Marksman. | * Slow turret traverse almost necessitating Expert Marksman. | |||
* Inability of her torpedoes means knife fights are to be avoided. | * Inability of her torpedoes means knife fights are to be avoided. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
+ | * '''Hull:''' Upgrade to Hull (B) for more health, better anti-aircraft armament, and a slight improvement in rudder shift time. Research of this module unlocks progression to ''[[Gadjah Mada]]''. | |||
+ | * '''Torpedoes:''' Upgraded torpedoes offer additional range in exchange for slightly less damage and a longer reload time. | |||
+ | * '''Gun Fire Control System:''' Upgrade to GFCS VI mod. 2 for an extra 10% range on the main battery. | |||
+ | Hull (B) is the best option to sink early experience gains into. After that, invest in the torpedo upgrade for extra range. The GFCS upgrade can be saved for last. | |||
+ | ||||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
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The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
*'''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing. | *'''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing. | |||
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Key skills for ''{{#var:ship_name}}'' commanders include a standard destroyer core build with Priority Target, Last Stand, Demolition Expert, and Concealment Expert. From there the captains best option in skills to take a full gunnery focused build of Basic Firing Training, Advanced Firing Training, and Expert Marksman considering her close resemblance to the ''[[Ship:Gnevny|Gnevny]]'' or ''[[Ship:Anshan|Anshan]]''. | Key skills for ''{{#var:ship_name}}'' commanders include a standard destroyer core build with Priority Target, Last Stand, Demolition Expert, and Concealment Expert. From there the captains best option in skills to take a full gunnery focused build of Basic Firing Training, Advanced Firing Training, and Expert Marksman considering her close resemblance to the ''[[Ship:Gnevny|Gnevny]]'' or ''[[Ship:Anshan|Anshan]]''. | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 3 <!-- Preventive Maint --> | |
? | | | + | | rating13 = <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | High Alert | + | | rating21 = <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = <!-- Jack of All Trades --> | |
? | | | + | | rating23 = 3 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 1 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 2 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush = 3 | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | + | | rating28 = 3 <!-- Last Stand --> | ||
? | | Basics of Survivability | + | | rating31 = <!-- Basics of Survivability --> | |
? | | | + | | rating32 = 2 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 3 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 1 <!-- Superintendent --> | |
? | | | + | | rating37 = 3 <!-- Demolition Expert --> | |
? | | | + | | rating38 = <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = 2 <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 3 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
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Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | A Russian based destroyer with good firepower, ''{{#var:ship_name}}'' makes good use of flags such as India X-Ray ({{India X-Ray|Size=18px}}), Victor Lima ({{Victor Lima|Size=18px}}) to up the fire chance of the guns, and the ever useful Sierra Mike ({{Sierra Mike|Size=18px}}) to increase the top speed. Other useful signals include Juliet Charlie ({{Juliet Charlie|Size=18px}}), to keep the ship from exploding out from under the captain, and November Foxtrot ({{November Foxtrot|Size=18px}}) for lowering the consumable recharge time. | + | A Russian-based destroyer with good firepower, ''{{#var:ship_name}}'' makes good use of flags such as India X-Ray ({{India X-Ray|Size=18px}}), Victor Lima ({{Victor Lima|Size=18px}}) to up the fire chance of the guns, and the ever useful Sierra Mike ({{Sierra Mike|Size=18px}}) to increase the top speed. Other useful signals include Juliet Charlie ({{Juliet Charlie|Size=18px}}), to keep the ship from exploding out from under the captain, and November Foxtrot ({{November Foxtrot|Size=18px}}) for lowering the consumable recharge time. | |
? | Standard economic signals like Equal Speed Charlie London ({{India X-Ray|Size=18px}}) and Zulu Hotel ({{Zulu Hotel|Size=18px}}) help speed up the ship's grind towards the ''[[ | + | Standard economic signals like Equal Speed Charlie London ({{India X-Ray|Size=18px}}) and Zulu Hotel ({{Zulu Hotel|Size=18px}}) help speed up the ship's grind towards the ''[[Gadjah Mada]]'' , and earn more XP for the ship's captain. | |
{{Signal Flags | {{Signal Flags | |||
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|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
? | + | File:Fushun dumping torps.jpg|''{{#var:ship_name}}'' dumps torpedoes at the enemy. | ||
+ | File:Fushun's torpedoes on the way.jpg | |||
+ | File:Fushun steaming ahead.jpg | |||
+ | File:Fushun and Aigle.jpg|''{{#var:ship_name}}'' sails with an allied ''[[Aigle]]''. | |||
+ | File:Fushun from the stern.jpg | |||
+ | File:Fushun executing a turn to starboard.jpg | |||
+ | File:Fushun bow on.jpg | |||
+ | File:Fushun guns at the ready.jpg|''{{#var:ship_name}}'' stands with weapons at the ready. | |||
</gallery> | </gallery> | |||
+ | ||||
<!-- | <!-- | |||
|History= | |History= | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/Soviet_destroyer_Rezky_(1940) Soviet destroyer ''Rezky'' (1940) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Gnevny-class_destroyer ''Gnevny''-class destroyer - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 01:18, 31 March 2020
130 mm/50 Model 1936 on a B-13-IIc mount4 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range10.81 km. |
Maximum Dispersion104 m. |
HE Shell130 mm HE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight33.4 kg. |
AP Shell130 mm AP-46 |
Maximum AP Shell Damage2,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight33.5 kg. |
533 mm 1-N2 х 3 pcs. |
Rate of Fire0.82 shots/min. |
Reload Time73 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoIDS_PZPT013_533_MKVII_D |
Maximum Damage16,700 |
Torpedo Speed62 knot |
Torpedo Range6.39 km. |
37 mm 70-K mount4 х 1 pcs. |
. . . Average Damage per Second22.8 |
. . . Firing Range2.01 km. |
Maximum Speed38 knot |
Turning Circle Radius610 m. |
Rudder Shift Time4.9 sec. |
Surface Detectability Range6.81 km. |
Air Detectability Range2.86 km. |
Fushun — Pan-Asian Tier VI destroyer.
Soviet Gnevny-class destroyer Rezkiy (Резкий), that was transferred to the People's Republic of China Navy in 1954. She was fast and her main battery artillery was powerful enough for a ship of her type.Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Fushun is a destroyer that excels at mixed combat. Equipped with decent torpedoes, great guns, and good speed, she is able to flex around the battlefield with ease, and fight any number of targets. Captains who have played Anshan or Gnevny feel right at home in this destroyer.
The guns perform as one might expect from a Russian built destroyer: good velocity, damage, and shell arcs. These traits — plus her Smoke Generator — allow the captain to fire away at enemy ships either from cover or open water. Captains should note the turret traverse speed of her guns. They have a slow turn rate of 6 degrees per second, making the Expert Marksman captain skill, almost a necessity. However the rest of her traits more than make up for the cons.
Fushun’s torpedoes are the Pan-Asian standard deep water torpedoes. They have good range, damage, and speed, allowing the captain plenty of target options when it comes to firing them. Her AA is weak, and is the main weakness of the ship, so aircraft should be avoided at all costs. Her speed is great, putting her on par with some of the fastest at tier, the Sierra Mike () signal flag can get it up to 39.9 knots.Pros:
- Excellent guns with good ballistics make shooting at range simple.
- Good torpedo range allows sneaky torpedo hits.
- Has good speed allowing quick getaways, or running down an enemy.
Cons:
- Deep water torpedoes that are incapable of damaging destroyers.
- Slow turret traverse almost necessitating Expert Marksman.
- Inability of her torpedoes means knife fights are to be avoided.
Research
Availability of researchable upgrades for Fushun is as follows:
- Hull: Upgrade to Hull (B) for more health, better anti-aircraft armament, and a slight improvement in rudder shift time. Research of this module unlocks progression to Gadjah Mada.
- Torpedoes: Upgraded torpedoes offer additional range in exchange for slightly less damage and a longer reload time.
- Gun Fire Control System: Upgrade to GFCS VI mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Fushun are as follows:
- Slot 1: Main Armaments Modification 1 keeps the guns and torpedo tubes active and firing.
- Slot 2: Propulsion Modification 1 destroyers need their engines, this keeps it going longer.
- Slot 3: Aiming Systems Modification 1 decreases the dispersion and speeds up the torpedo tube traverse.
- Slot 4: Steering Gears Modification 2 speeds up the rudder shift allowing faster zig-zags. OR Propulsion Modification 1 () for a quicker acceleration from a stop.
Commander Skills
Key skills for Fushun commanders include a standard destroyer core build with Priority Target, Last Stand, Demolition Expert, and Concealment Expert. From there the captains best option in skills to take a full gunnery focused build of Basic Firing Training, Advanced Firing Training, and Expert Marksman considering her close resemblance to the Gnevny or Anshan.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
|
|
★★★ |
★ |
★★ |
Χ |
★★★ |
★★★ |
3 |
|
★★ |
|
Χ |
★★★ |
★ |
★★★ |
|
4 |
|
|
★★ |
Χ |
★★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Fushun can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Fushun with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
A Russian-based destroyer with good firepower, Fushun makes good use of flags such as India X-Ray (), Victor Lima () to up the fire chance of the guns, and the ever useful Sierra Mike () to increase the top speed. Other useful signals include Juliet Charlie (), to keep the ship from exploding out from under the captain, and November Foxtrot () for lowering the consumable recharge time.
Standard economic signals like Equal Speed Charlie London () and Zulu Hotel (🚫) help speed up the ship's grind towards the Gadjah Mada , and earn more XP for the ship's captain.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★★ |
★★★ |
★★ |
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★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Fushun sails with an allied Aigle.
Historical Gallery
References
Destroyers | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi • VIII Loyang • VIII Fenyang • VIII Loyang B • VIII Ship Smasha • IX Chung Mu • X Yueyang • X Lüshun • ★ Kunming |
Cruisers | I Chengan • III Ning Hai • V Chungking • VI Rahmat • VI Huanghe • VII Chumphon • VIII Harbin • VIII Irian • VIII Wukong • IX Sejong • IX Dalian • IX Mengchong • IX Tianjin • X Jinan |
Battleships | IX Bajie • IX Wujing • IX Sun Yat-Sen • IX Louchuan |
Aircraft Carriers | VIII Sanzang |