Fusilier
100 mm/45 Mle 1917 on a single mount4 х 1 pcs. |
Rate of Fire9.09 shots/min. |
Reload Time6.6 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range9.47 km. |
Maximum Dispersion86 m. |
HE Shell100 mm HE OEA Mle 1910 |
Maximum HE Shell Damage1,400 |
Chance of Fire on Target Caused by HE Shell6 % |
Initial HE Shell Velocity780 m./s. |
HE Shell Weight13.5 kg. |
AP Shell100 mm AP Mle 1910 |
Maximum AP Shell Damage1,600 |
Initial AP Shell Velocity780 m./s. |
AP Shell Weight13.5 kg. |
550 mm tube lance-torpilles2 х 2 pcs. |
Rate of Fire1.71 shots/min. |
Reload Time35 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo550 mm 19V Mle 1 |
Maximum Damage7,433 |
Torpedo Speed52 knot |
Torpedo Range7.5 km. |
Maximum Speed34 knot |
Turning Circle Radius530 m. |
Rudder Shift Time4 sec. |
Surface Detectability Range6.46 km. |
Air Detectability Range2.49 km. |
Fusilier — French Tier III destroyer.
This destroyer design was offered soon after the end of World War I. The reason for the ship's significantly increased dimensions was the wider range of missions the destroyer would be tasked with during military combat.
This ship entered the tech tree on 24 Aug 2019.
Modules
Compatible Upgrades
Slot 1 |
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---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
A definite step up from Enseigne Gabolde, Fusilier similarly embodies the French destroyer traits of high speed in lieu of a Smoke Generator. In contrast to her predecessor, Fusilier has an additional aft main battery turret and two more torpedo tubes. However, her larger size results in less stealth and maneuverability. Her detectability range of 6.46 km doesn't win any prizes, but is only 0.87 km higher (0.78 km with Concealment Expert) than her stealthiest competitor, Phra Ruang.
Despite the substantial armament and health pool upgrade, guns alone cannot win all 1-on-1 engagements with enemy destroyers. While Fusilier maintains much better turret traverse by far at 20°/s (10°/s is typical at this tier), Romulus shoots shells of the same caliber faster and for more damage. This necessitates that players either choose engagements carefully (Fusilier has a potent un-upgraded range of 9.5 km) or land torpedo hits (or both!).
A single torpedo launcher's worth of 3 torpedoes (of which Fusilier has 2) is enough to take out even some full health cruisers, while a high speed of 34 knots (normal for Tier III destroyers) from Fusilier's powerful engines allows captains to charge ahead and deliver devastating torpedo strikes should they desire. Captains should note that, though still usable, the torpedo arcs on Fusilier are narrow in comparison to her predecessor's. Overall, Fusilier's torpedoes are on-par with other same-tiered destroyers - there are better torpedo-boats out there (e.g. Wakatake), but Fusilier isn't built as one - and captains will find her torpedoes helpful and used often.
A final thing of note: Fusilier's A hull has no AA and her B hull has a single 37 mm gun. Though she may face Tier IV carriers, her AA is weak like other destroyers at the same tier.
Despite her lack of smoke, Fusilier is a formidable ship at her tier, and readily feeds on enemy destroyers.Pros:
Cons:
- No Smoke Generator .
- Difficult to get all 4 turrets to bear.
- Torpedoes have small warheads.
- With more torpedoes, reload is much slower than that of its predecessor.
- 3rd lowest health pool out of 10 Tier III destroyers when stock (4th highest with Hull B).
- Most detectable Tier III destroyer (tied with Wickes and G-101).
- Non-existent AA with A hull; Weak AA with B hull.
Research
Availability of researchable upgrades for Fusilier is as follows:
- Hull: Upgrade to Hull (B) for a much improved health pool, better maneuverability, and some AA capability. Research of this module unlocks Bourrasque.
Optimal Configuration
Upgrades
The recommended upgrades for Fusilier are as follows:
- Slot 1: Main Armaments Modification 1 or Magazine Modification 1
- Slot 2: Engine Room Protection or Damage Control System Modification 1
For Slot 1, the signal Juliet Charlie prevents detonation. In this case, Main Armaments Modification 1 is preferred to keep armaments functioning.
Unlike the French cruisers, the French DDs don't seem especially apt to lose their steering or propulsion. In Slot 2, Engine Room Protection is useful as incapacitation of the engine and/or steering gear can be fatal. With the Last Stand skill, Damage Control System Modification 1 becomes viable in Slot 2 as it can minimize fire and flooding.
Commander Skills
Key skills for Fusilier commanders include Preventive Maintenance and Last Stand.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
|
|
|
|
Χ |
Χ |
|
★★★ |
3 |
|
|
|
Χ |
★★ |
|
★★ |
|
4 |
Χ |
Χ |
★ |
Χ |
★ |
Χ |
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Fusilier can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Engine Boost
Gallery
Historical Info
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible • IX Mogador • X Kléber • X Marceau • X Kléber CLR |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse • VI Dupleix • VI Montcalm • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII Bayard • IX Saint-Louis • IX Brest • IX Carnot • X Henri IV • X Marseille • X Colbert • ★ Condé |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque • VI Dunkerque B • VII Lyon • VII Strasbourg • VIII Richelieu • VIII Gascogne • VIII Champagne • VIII Flandre • VIII Picardie • IX Alsace • IX Jean Bart • IX Jean Bart B • X République • X Bourgogne • ★ Patrie |
Aircraft Carriers | VI Béarn |