Fuso
Revision as of 02:58, 18 September 2016 | Revision as of 19:30, 8 October 2016 | |||
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Fuso 04 WorldOfWarships Screens.jpg | Fuso 04 WorldOfWarships Screens.jpg | |||
</gallery>|History=<!-- write text below --> | </gallery>|History=<!-- write text below --> | |||
+ | ===Construction=== | |||
+ | ||||
+ | Kure Dockyard<br /> | |||
+ | Laid down: 11 March 1912<br /> | |||
+ | Launched: 28 March 1914<br /> | |||
+ | Commissioned: 8 November 1915 | |||
+ | ||||
+ | ====Specifications==== | |||
+ | ||||
+ | 29,326 tons displacement, standard<br /> | |||
+ | 205.13m length<br /> | |||
+ | 28.65m beam<br /> | |||
+ | 8.62m draft | |||
+ | ||||
+ | ====Machinery==== | |||
+ | ||||
+ | 24 Boilers, 4 turbines<br /> | |||
+ | 22.5knts at 40,000shp<br /> | |||
+ | 8,000nm at 14knts | |||
+ | ||||
+ | ====Armor==== | |||
+ | ||||
+ | Main belt: 305mm mid, 100mm forward, 100mm aft<br /> | |||
+ | Decks: 50mm main, 32mm upper armored deck<br /> | |||
+ | Bulkheads: 305mm<br /> | |||
+ | Casemates: 152mm<br /> | |||
+ | Barbettes: 203mm<br /> | |||
+ | Turrets: 305mm<br /> | |||
+ | Conning tower: 350mm | |||
+ | ||||
+ | ====Armament==== | |||
+ | ||||
+ | Twelve (6x2) 356mm guns, sixteen (16x1) 152mm guns, twelve (12x1) 76.2mm guns, and six 533mm submerged torpedo tubes | |||
+ | ||||
+ | ===History=== | |||
+ | ||||
+ | ====Design==== | |||
Fusō (扶桑, a classical name for Japan) was the lead ship of the two Fusō-class dreadnought battleships built for the Imperial Japanese Navy, her sister ship being Yamashiro (山城, named after Yamashiro province). Launched in 1914 and commissioned in 1915, she initially patrolled off the coast of China, playing no part in World War I. In 1923, she assisted survivors of the Great Kanto Earthquake.<br /> | Fusō (扶桑, a classical name for Japan) was the lead ship of the two Fusō-class dreadnought battleships built for the Imperial Japanese Navy, her sister ship being Yamashiro (山城, named after Yamashiro province). Launched in 1914 and commissioned in 1915, she initially patrolled off the coast of China, playing no part in World War I. In 1923, she assisted survivors of the Great Kanto Earthquake.<br /> | |||
Fusō was modernized in 1930–35 and again in 1937–41, with improvements to her armor and machinery and a rebuilt superstructure in the pagoda mast style. With only 14-inch guns, she was outclassed by other Japanese battleships at the beginning of World War II, and played auxiliary roles for most of the war.<br /> | Fusō was modernized in 1930–35 and again in 1937–41, with improvements to her armor and machinery and a rebuilt superstructure in the pagoda mast style. With only 14-inch guns, she was outclassed by other Japanese battleships at the beginning of World War II, and played auxiliary roles for most of the war.<br /> |
Revision as of 19:30, 8 October 2016
356 mm/45 41st Year Type in a twin turret6 х 2 pcs. |
Rate of Fire2.14 shots/min. |
Reload Time28 sec. |
Rotation Speed3.2 deg./sec. |
180 Degree Turn Time56.25 sec. |
Firing Range19.83 km. |
Maximum Dispersion226 m. |
HE Shell356 mm HE Type0 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell25 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight625 kg. |
AP Shell356 mm AP Type91 |
Maximum AP Shell Damage10,200 |
Initial AP Shell Velocity775 m./s. |
AP Shell Weight673.5 kg. |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
152 mm/50 41st Year Type on a casemate mount14 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,500 |
Initial HE Shell Velocity825 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
13 mm/76 Type 93 on a twin mount10 х 2 pcs. |
. . . Average Damage per Second20 |
. . . Firing Range1.2 km. |
25 mm/60 Type 96 on a single mount8 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range2.49 km. |
Maximum Speed21.56 knot |
Turning Circle Radius740 m. |
Rudder Shift Time17.1 sec. |
Surface Detectability Range18.33 km. |
Air Detectability Range9.74 km. |
Fusō — Japanese Tier VI battleship.
Battlecruiser Kongō was used as the basis for the design of a new battleship. To surpass the New York-class dreadnoughts being built in the U.S., Japanese shipbuilders raised the number of 356 mm guns to 12 in six turrets, preferring twin-gun turrets to triple-gun ones to boost survivability. During World War II, the ship covered the Pearl Harbor raid, as well as participated in the Aleutian Islands campaign and the Battle of Surigao Strait. On October 25, 1944, the battleship was hit by torpedoes from U.S. destroyers and sank, breaking into several pieces.
Modules
Compatible Upgrades
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Slot 4 |
Player Opinion
Performance
The first of Japan's locally produced super-dreadnoughts, Fuso is a solid-performing Tier 6 battleship, once the time and effort has dedicated to her. Featuring a powerful armament of six turrets with each packing a pair of 14 inch guns, the battleship can theoretically wipe out anything below and a tier higher than her due to her broadside that's practically unrivaled by any fellow Japanese battleship she will face. At her stock hull which is her 1914 build, she might look unimpressive, clunky and her range being very low which does not help matters of her hull being fairly easy to punch through, but once she has her final 1944 hull and the researchable fire control module with it, she can be a force to be reckoned with as she can now reach targets at about 21+km which will make her one of the battleships that you can both love to be in and a ship to prioritize sinking due to her potential. Her armor is a big improvement over Kongo, giving her the durability to fight pitched battles against other dreadnoughts, though it does not match the armor protection her other same Tier nation counterparts receive and her citadel is still fairly vulnerable (particularly from the rear). Fuso also gains a large mobility increase when upgraded, with a speed increase of almost three knots, allowing you to outrun US dreadnoughts and outrange them.
It may be tempting to show the flat broadside of the Fuso to an enemy to bring all guns to bear, but due to the nature of the Fuso's armor, this is ill advised. Instead, the Fuso should be sailed into range at an angle, with a destroyer and cruiser screen. Keeping awareness of the situation is of the utmost importance as only then can it be possible to bring all your turrets to bear onto target, without getting citadeled. If properly angled though, a Fuso can go up against a Nagato on fairly equal terms.
Once in range of target, a player should keep in mind that the 14 inch guns on the Fuso are fairly accurate and rapidly firing, but due to the longer ranges the Fuso will be firing at, they'll need constant adjustment. Firing the first three turrets first before tracking the shot and then firing the aft three often provides the best results in terms of accuracy. At the same time, prioritize targets whose flat sides are turned to you as the 14inch shells will have an easier time hitting and citadelling them. This is particularly true for equivalent and higher tier US and German battleships who are fairly tanky and have heavy enough armor that trying to penetrate their belt with a 14 inch shell is a tricky prospect.
Pros:
- High HP pool
- Unrivaled battery at her tier of twelve 14 inch guns in six dual mount turrets
- Dispersion superior to her other nation Tier counterparts
- A faster rate of fire as compared to Kongo
- Decent mobility
- Good torpedo protection is nearly similar to US dreadnoughts
- Impressive range at 21.8 km when upgraded, giving her the highest range among mid-tier ships.
- Broadside can potentially destroy anything in a single salvo provided if all shots connected and they penetrated.
Cons:
- Questionable ergonomics.
- Very high detection range.
- Poor AA suite even when upgraded.
- Poor deck and bulkhead armor don't allow for immune positioning; extremely vulnerable to fires.
- Engine seems to be broken with even the smallest torpedoes.
- Uses the same gun as Kongo, which has difficulty dealing with more the heavily armored battleships at her tier
- Having two midship turrets limits forward and rear firepower; turning broadside to use them invites serious damage from any battleship it faces
- Abysmal gun range in stock configuration at 13.2 km, gets outranged by any cruisers at the same tier
- Grinding for her B hull upgrade, which resolves her stock range problems, without Free XP is long and frustrating
- Dispersion is still questionable, though her shell volume partially compensates
Research
Initially the Fuso is painful, and you might think about getting the propulsion upgrade first. However, Fuso is significantly benefited by the additional gun range (Upgraded hull increases the range from 13.2 to 19.8), the improved addition on the AA suite, the 5 second reduction in rudder shift time, and the additional survivability provided by the Fuso (B) hull upgrade. After the hull upgrade the next most important is probably the propulsion as it will allow her to get somewhere faster. Plus for most situations, the near 20km gun range is good enough. Once you've got the propulsion you can choose to get the firing range increase from the Fire Control module or you can skip the 2km boost in favor of saving more for Nagato (although that 2km can be handy at times).
For her Equipment, she should have the Main Armament Modification 1 installed to improve her main battery's durability, and Aiming Systems Modification 1 to improve her accuracy. Equipping the Damage Control Systems Modification 1 will also give her a very minor reduction to the chance of being set on fire as well as a minor improvement to her anti-torpedo protection.
As for her Captain's Skills, if her captain was transferred from the preceding ships of her line, her captain should be already equipped with either Basics of Survivability or Basic Fire Control, Expert Marksman, and either Vigilance, High Alert, or Superintendent. If you wish to keep her, you can forgo The fourth tier Advanced Fire Control Skill, which improves her AA and secondary ranges (which can be useful as her AA umbrella is centered on her mid-ranged AA batteries), as well as the fifth tier Skills and concentrate on getting more lower tier skills.Gallery
Historical Info
Historical Gallery