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Fuso

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Revision as of 19:17, 24 September 2019
Massive AA Fire
Revision as of 02:21, 26 January 2021
WG skill recommendations
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the mightiest battleships of her time. When built, ''Fuso'' was the largest warship in the world. She had a fairly powerful artillery and reasonably heavy armor.<br><br>{{Model3DViewer|ce3f6b711253407986fb6f3f120e2cbe}}+One of the mightiest battleships of her time. When built, ''Fuso'' was the largest warship in the world. She had a fairly powerful artillery and reasonably heavy armor.
 +<!-- <br><br>{{Model3DViewer|ce3f6b711253407986fb6f3f120e2cbe}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 Once she has her final (1944) hull, she is a force to be reckoned with. Capable of reaching out and touching targets as far away as 21 km, ''Fuso'' is a formidable opponent. Her armor is a big improvement over ''[[Kongo]]'', giving her the durability to fight pitched battles against other dreadnoughts; sadly, it does not match the armor protection her contemporaries from other nations receive, and her citadel is still fairly vulnerable (particularly from the rear). ''Fuso'' also gains a large mobility increase when upgraded, with a speed increase of almost three knots, allowing her to outrun American battleships and out-range them. Once she has her final (1944) hull, she is a force to be reckoned with. Capable of reaching out and touching targets as far away as 21 km, ''Fuso'' is a formidable opponent. Her armor is a big improvement over ''[[Kongo]]'', giving her the durability to fight pitched battles against other dreadnoughts; sadly, it does not match the armor protection her contemporaries from other nations receive, and her citadel is still fairly vulnerable (particularly from the rear). ''Fuso'' also gains a large mobility increase when upgraded, with a speed increase of almost three knots, allowing her to outrun American battleships and out-range them.
  
?Captains will be tempted to show ''Fuso''’s broadside to an enemy to bring all guns to bear, but due to the nature of her armor, this is ill-advised. Instead, ''Fuso'' should be sailed into range at an angle, preferably with a destroyer and cruiser screen. Good map awareness will allow captains to determine when it is possible to bring all her turrets to bear on a target without over-exposing her own armor. If properly angled, ''Fuso'' can go up against even higher-tiered battleships on fairly equal terms.+Captains will be tempted to show ''Fuso''’s broadside to an enemy to bring all guns to bear, but due to the nature of her armor, this is ill-advised. Instead, ''Fuso'' should be sailed into range at an angle, preferably with a destroyer and cruiser screen. This will not diminish her fire power too much as her D-F turrets have good firing angles. Good map awareness will allow captains to determine when it is possible to bring all her turrets to bear on a target without over-exposing her own armor. If properly angled, ''Fuso'' can go up against even higher-tiered battleships on fairly equal terms.
  
?Once in range of target, captains should keep in mind that while ''Fuso''’s 14-inch guns are fairly accurate and rapidly firing, due to the longer ranges she will be firing at, they will require constant adjustment. Firing the first three turrets as a ranging and accuracy shot, then firing the aft three often provides the best results in terms of accuracy. At the same time, captains must prioritize targets who are exposed, as the 14-inch shells will have an easier time inflicting massive damage. This is particularly true for equivalent and higher tier American and German battleships. +Once in range of target, captains should keep in mind that while ''Fuso''’s 14-inch guns are fairly accurate and rapidly firing, due to the longer ranges she will be firing at, they will require constant adjustment. Although each of Fuso's shells have a high alpha damage, the main battery guns have a horrible sigma value of 1.5. This means that the shells will be relatively more spread out. Firing the first three turrets as a ranging and accuracy shot, then firing the aft three often provides the best results in terms of accuracy. At the same time, captains must prioritize targets who are exposed, as the 14-inch shells will have an easier time inflicting massive damage. This is particularly true for equivalent and higher tier American and German battleships.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Large health pool. * Large health pool.
 +* Decent top speed for her tier.
 * Powerful battery of twelve 14-inch guns in six dual mount turrets. * Powerful battery of twelve 14-inch guns in six dual mount turrets.
 * Better dispersion than her counterparts from other nations. * Better dispersion than her counterparts from other nations.
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 * Broadside can potentially destroy anything in a single salvo provided all shots connect and they penetrate. * Broadside can potentially destroy anything in a single salvo provided all shots connect and they penetrate.
 * Surprisingly well armored against HE spams and even 16 inchers if angled right (mid-section portion of the deck armor is 35mm thick!). * Surprisingly well armored against HE spams and even 16 inchers if angled right (mid-section portion of the deck armor is 35mm thick!).
? +* Favourable gun firing angles.
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Sluggish handling characteristics.  * Sluggish handling characteristics.
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 * Uses the same gun as ''[[Kongo]]'', which has difficulty dealing with more the heavily armored battleships at her tier * Uses the same gun as ''[[Kongo]]'', which has difficulty dealing with more the heavily armored battleships at her tier
 * Having two turrets amidships limits forward and rear firepower; turning broadside to use them invites serious damage from enemy battleships. * Having two turrets amidships limits forward and rear firepower; turning broadside to use them invites serious damage from enemy battleships.
?* Still suffers from battleship dispersion, though her shell volume partially compensates.+* Still suffers from battleship dispersion and a terrible sigma value of 1.5, though her shell volume partially compensates.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 '''Slot 1''' provides players with the first option in choosing a desired role. Typically, {{Main Armaments Modification 1}} is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament may choose {{Auxiliary Armaments Modification 1}}. '''Slot 1''' provides players with the first option in choosing a desired role. Typically, {{Main Armaments Modification 1}} is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament may choose {{Auxiliary Armaments Modification 1}}.
  
?'''Slot 3''' allows for further specialization. Generally, {{Aiming Systems Modification 1}} is recommended because it reduces shell dispersion of the main and secondary armaments. A captain wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}. ''Fuso'' has very weak long-range AA artillery, and no mid-range. {{AA Guns Modification 1}} will literally double the number of flak bursts it produces, but a different upgrade should prove more beneficial.+'''Slot 3''' allows for further specialization. Generally, {{Aiming Systems Modification 1}} is recommended because it reduces shell dispersion of the main and secondary armaments. A captain wishing to specialize for secondaries should mount {{Secondary Battery Modification 1}}. ''Fuso'' has very weak long-range AA artillery, and no mid-range. {{AA Guns Modification 1}} will literally double the number of flak bursts it produces, but a different upgrade should prove more beneficial.
? +
?'''Slot 4''' is usually dedicated to {{Damage Control System Modification 2}} to lessen creeping damage. But for captains who chafe at his 15 second rudder, {{Steering Gears Modification 2}} may be the preferred choice for ''Fuso''. +
  
 +'''Slot 4''' is usually dedicated to {{Damage Control System Modification 2}} to lessen creeping damage. But for captains who chafe at his 15 second rudder, {{Steering Gears Modification 1}} may be the preferred choice for ''Fuso''.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 3 BB
?| Priority Target = 2+| rating11 = <!-- Gun Feeder -->
?| Preventative Maintenance = 1+| rating12 = <!-- Pyrotechnician -->
?| Expert Loader = 1+| rating13 = <!-- Consumables Specialist -->
?| Aircraft Servicing Expert = +| rating14 = 2 <!-- Emergency Repair Specialist -->
?| Direction Center for Catapult Aircraft = 2+| rating15 = <!-- Incoming Fire Alert -->
?| Dogfighting Expert = +| rating16 = <!-- Preventive Maintenance -->
?| Incoming Fire Alert = 1+
?| Evasive Maneuver = +
  
?| High Alert = 2+| rating21 = 2 <!-- Grease the Gears -->
?| Jack of All Trades = 2+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| Expert Marksman = 3+| rating23 = <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = 2 <!-- Vigilance -->
?| Smoke Screen Expert = +| rating25 = 2 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = <!-- AA Gunner -->
?| Adrenaline Rush = 2+
?| Last Stand = +
  
?| Survivability Expert = +| rating31 = <!-- Super-Heavy AP Shells -->
?| Basics of Survivability = 2+| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| Torpedo Armament Expertise = +| rating33 = 2 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = 2 <!-- Basics of Survivability -->
?| Basic Firing Training = 2+| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| Superintendent = 3+| rating36 = <!-- Expert AA Marksman -->
?| Demolition Expert = +
?| Vigilance = 1+
  
?| Manual Fire Control for Secondary Armament = 1+| rating41 = <!-- Dead Eye -->
?| Fire Prevention = 3+| rating42 = <!-- Improved Secondary Battery Aiming -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Close Quarters Combat -->
?| Air Supremacy = +| rating44 = 2 <!-- Emergency Repair Expert -->
?| Advanced Firing Training = 2+| rating45 = <!-- Concealment Expert -->
?| Massive AA Fire = +| rating46 = 2 <!-- Fire Prevention Expert -->
?| Radio Position Finding = 1+
?| Concealment Expert = +
 }} }}
  
?|Consumables=<!-- write text about selection of Consumables below -->+| rating41 = 1 <!-- Manual Fire Control for Secondary Armament -->
? Players can equip the following [[Ship:Consumables|consumables]] on ''Fuso'': ​[[Ship:Consumables#Damage_Control_Party|Damage Control Party]], [[Ship:Consumables#Repair_Party|Repair Party]], and [[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]]. It is strongly recommended to take the Premium versions of ​[[Ship:Consumables#Damage_Control_Party|Damage Control Party]] and [[Ship:Consumables#Repair_Party|Repair Party]] to maximize surviveability.+| rating42 = 3 <!-- Fire Prevention -->
 +| rating43 = 0 <!-- Inertia Fuse for HE Shells -->
 +| rating44 = 0 <!-- Sight Stabilization -->
 +| rating45 = 2 <!-- Advanced Firing Training -->
 +| rating46 = 0 <!-- Massive AA Fire -->
 +| rating47 = 1 <!-- Radio Position Finding -->
 +| rating48 = 3 <!-- Concealment Expert -->
 +}}
  
 +|Consumables=<!-- write text about selection of Consumables below -->
 + Players can equip the following [[Ship:Consumables|consumables]] on ''Fuso'':
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Repair Party}}
 +* '''Slot 3:''' {{Spotting Aircraft}}
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As with all battleships, ''Fuso'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important signals are India Delta&thinsp;{{India Delta|Size=18px}}, Juliet Yankee Bissotwo&thinsp;{{Juliet Yankee Bissotwo|Size=18px}}, and India Yankee&thinsp;{{India Yankee|Size=18px}}; all of which improve survivability. Captains wishing to improve the performance of their secondary battery should consider the addition of Mike Yankee Soxisix&thinsp;{{Mike Yankee Soxisix|Size=18px}}.+''Fuso'' comes with 21 [[Ship:Flags#Signals|signal flag]] slots. The three most important signals are India Delta&thinsp;{{India Delta|Size=18px}}, Juliet Yankee Bissotwo&thinsp;{{Juliet Yankee Bissotwo|Size=18px}}, and India Yankee&thinsp;{{India Yankee|Size=18px}}; all of which improve survivability. Captains wishing to improve the performance of their secondary battery should consider the addition of Mike Yankee Soxisix&thinsp;{{Mike Yankee Soxisix|Size=18px}}.
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Japanese_battleship_Fus%C5%8D Japanese battleship Fusō - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Fus%C5%8D-class_battleship Fusō-class battleship - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 02:21, 26 January 2021

Fusō
Fusō_wows_main.jpg
Battleship | Japan | Tier VI
Tech Tree Position
Kongō
Arrow_down.png
Fusō_icon_small.png
Arrow_down.png
Nagato
stock
 top
General
Research price42500 exp
Purchase price3,490,000 Credits
Hit Points44,900 
Main Battery
356 mm/45 41st Year Type in a twin turret6 х 2 pcs.
Rate of Fire2.14 shots/min.
Reload Time28 sec.
Rotation Speed3.2 deg./sec.
180 Degree Turn Time56.25 sec.
Firing Range19.83 km.
Maximum Dispersion226 m.
HE Shell356 mm HE Type0 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell25 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight625 kg.
AP Shell356 mm AP Type91 
Maximum AP Shell Damage10,200 
Initial AP Shell Velocity775 m./s.
AP Shell Weight673.5 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
Firing Range4.96 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/50 41st Year Type on a casemate mount14 х 1 pcs.
Firing Range4.96 km.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
13 mm/76 Type 93 on a twin mount10 х 2 pcs.
. . . Average Damage per Second20 
. . . Firing Range1.2 km.
25 mm/60 Type 96 on a single mount8 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed21.56 knot
Turning Circle Radius740 m.
Rudder Shift Time17.1 sec.
Concealment
Surface Detectability Range18.33 km.
Air Detectability Range9.74 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSB006_Fuso_1943.png
3,490,000

Fusō — Japanese Tier VI battleship.

One of the mightiest battleships of her time. When built, Fuso was the largest warship in the world. She had a fairly powerful artillery and reasonably heavy armor.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 41st Year Type in a twin turret2.156.32265,7002510,200 0340,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Fusō (A)44,9001630564/1410/8/4 0340,000
Fusō (B)57,1001630564/1417/10 12,500900,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 10 0260,000
Type6 mod. 20 6,500640,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 57,900 hp21.6 0140,000
Propulsion: 70,000 hp24.5 4,000280,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

The first of Japan's locally produced super-dreadnoughts, Fuso is a solid-performing Tier VI battleship — particularly once the time and effort of unlocking Hull (B) is invested. Featuring a powerful armament of six turrets with each packing a pair of 14-inch guns, Fuso packs the firepower to potentially wipe out nearly anything she faces — even higher tier battleships — due to her broadside being practically unrivalled by anything she is likely to face.

Once she has her final (1944) hull, she is a force to be reckoned with. Capable of reaching out and touching targets as far away as 21 km, Fuso is a formidable opponent. Her armor is a big improvement over Kongo, giving her the durability to fight pitched battles against other dreadnoughts; sadly, it does not match the armor protection her contemporaries from other nations receive, and her citadel is still fairly vulnerable (particularly from the rear). Fuso also gains a large mobility increase when upgraded, with a speed increase of almost three knots, allowing her to outrun American battleships and out-range them.

Captains will be tempted to show Fuso’s broadside to an enemy to bring all guns to bear, but due to the nature of her armor, this is ill-advised. Instead, Fuso should be sailed into range at an angle, preferably with a destroyer and cruiser screen. This will not diminish her fire power too much as her D-F turrets have good firing angles. Good map awareness will allow captains to determine when it is possible to bring all her turrets to bear on a target without over-exposing her own armor. If properly angled, Fuso can go up against even higher-tiered battleships on fairly equal terms.

Once in range of target, captains should keep in mind that while Fuso’s 14-inch guns are fairly accurate and rapidly firing, due to the longer ranges she will be firing at, they will require constant adjustment. Although each of Fuso's shells have a high alpha damage, the main battery guns have a horrible sigma value of 1.5. This means that the shells will be relatively more spread out. Firing the first three turrets as a ranging and accuracy shot, then firing the aft three often provides the best results in terms of accuracy. At the same time, captains must prioritize targets who are exposed, as the 14-inch shells will have an easier time inflicting massive damage. This is particularly true for equivalent and higher tier American and German battleships.

Pros:

  • Large health pool.
  • Decent top speed for her tier.
  • Powerful battery of twelve 14-inch guns in six dual mount turrets.
  • Better dispersion than her counterparts from other nations.
  • A faster rate of fire than Kongo.
  • Decent mobility.
  • Good torpedo protection; similar to American dreadnought battleships.
  • Impressive range of 21.8 km when upgraded, giving her the longest range among mid-tier ships.
  • Broadside can potentially destroy anything in a single salvo provided all shots connect and they penetrate.
  • Surprisingly well armored against HE spams and even 16 inchers if angled right (mid-section portion of the deck armor is 35mm thick!).
  • Favourable gun firing angles.

Cons:

  • Sluggish handling characteristics.
  • Very high detection range.
  • Poor AA suite even when upgraded.
  • Poor deck and bulkhead armor don't allow for immune positioning; extremely vulnerable to fires.
  • Uses the same gun as Kongo, which has difficulty dealing with more the heavily armored battleships at her tier
  • Having two turrets amidships limits forward and rear firepower; turning broadside to use them invites serious damage from enemy battleships.
  • Still suffers from battleship dispersion and a terrible sigma value of 1.5, though her shell volume partially compensates.

Research

Initially, Fuso is painful; captains may be tempted to get the Propulsion upgrade first. Invest in the Propulsion module upgrade only after unlocking Hull (B). The Fire Control System module upgrade can be saved for last or skipped entirely; Fuso’s firing range of 19.8 km is more than adequate.

Optimal Configuration

Fuso is a battleship that excels at range; he out-ranges every other battleship at Tier VI, and he's one of the most accurate battleships at tier. This is further emphasized by the heavier broadside and faster rate of fire. Close range brawling is something ' should actively avoid, as he loses his primary advantages and his armor can feel non-existent in close combat.

Upgrades

The recommended upgrades for Fusō are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament may choose Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is recommended because it reduces shell dispersion of the main and secondary armaments. A captain wishing to specialize for secondaries should mount Secondary Battery Modification 1 : +20% secondary battery firing range. / -20% secondary battery dispersion.. Fuso has very weak long-range AA artillery, and no mid-range. AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. will literally double the number of flak bursts it produces, but a different upgrade should prove more beneficial.

Slot 4 is usually dedicated to Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration. to lessen creeping damage. But for captains who chafe at his 15 second rudder, Steering Gears Modification 1 : -20% rudder shift time. may be the preferred choice for Fuso.

Commander Skills



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Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons

|Consumables=

Players can equip the following consumables on Fuso:

|Camouflage= Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Fuso with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

|Signals= Fuso comes with 21 signal flag slots. The three most important signals are India Delta +20% to the amount of HP recovered when the Repair Party consumable is used., Juliet Yankee Bissotwo -20% to flooding duration., and India Yankee -20% to fire duration.; all of which improve survivability. Captains wishing to improve the performance of their secondary battery should consider the addition of Mike Yankee Soxisix +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time..

|Gallery=

|History=

Construction

Kure Dockyard; Kure, Japan
Laid down: 11 March 1912
Launched: 28 March 1914
Commissioned: 8 November 1915

Specifications

29,326 tons displacement, standard
205.13m length
28.65m beam
8.62m draft

Machinery

24 Boilers, 4 turbines

Performance

22.5 knots at 40,000 shaft horsepower
8,000nm at 14 knots

Armor

Main belt: 305mm mid, 100mm forward, 100mm aft
Decks: 50mm main, 32mm upper armored deck
Bulkheads: 305mm
Casemates: 152mm
Barbettes: 203mm
Turrets: 305mm
Conning tower: 350mm

Armament

Main
Twelve (6x2) 356mm guns
Secondary
Sixteen (16x1) 152mm guns
Anti-aircraft
Twelve (12x1) 76.2mm guns
Torpedoes
Six 533mm submerged torpedo tubes

History

Design

Fusō (扶桑, a classical name for Japan) was the lead ship of the two Fusō-class dreadnought battleships built for the Imperial Japanese Navy, her sister ship being Yamashiro (山城, named after Yamashiro province). Launched in 1914 and commissioned in 1915, she initially patrolled off the coast of China, playing no part in World War I. In 1923, she assisted survivors of the Great Kanto Earthquake.

Fusō was modernized in 1930–35 and again in 1937–41, with improvements to her armor and machinery and a rebuilt superstructure in the pagoda mast style. With only 14-inch guns, she was outclassed by other Japanese battleships at the beginning of World War II, and played auxiliary roles for most of the war.

Fusō was part of Vice-Admiral Shōji Nishimura's Southern Force at the Battle of Leyte Gulf. She was sunk in the early hours of 25 October 1944 by torpedoes and naval gunfire during the Battle of Surigao Strait. Some reports claimed that Fusō broke in half, and that both halves remained afloat and burning for an hour, but according to survivors' accounts, the ship sank after 40 minutes of flooding. Of the few dozen crewmen who escaped, only 10 survived to return to Japan.

Historical Inaccuracies

  • Fuso is depicted in modernized condition. Her original 1915 configuration is missing.
  • Fuso had a total of ninety-five 25 mm AA guns in single, twin and triple mounts. The in-game version has only 37; the triple mounts are missing.
  • Fuso was camouflaged in overall dark gray. Light and dark green camouflage was only applied to aircraft carriers.
|HistoricalGallery=

|Video=

|Ref=

  1. Japanese battleship Fusō - Wikipedia
  2. Fusō-class battleship - Wikipedia

}}