Revision as of 11:54, 17 August 2016 | | Revision as of 15:17, 22 August 2016 Editing and adding to Pros and Cons, Adding more to Performance paragraph, and edited Research as well as adding paragraphs about Equipment and Skills upgrades. |
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| |Performance=<!-- write text about performance in battles below --> | | | |Performance=<!-- write text about performance in battles below --> |
? | The Fuso is a solid-performing tier 6 battleship, once the time and effort has dedicated to her. Featuring a powerful armament of six turrets with each packing a pair of 14 inch guns, the battleship can theoretically wipe out anything below and a tier higher than her due to her broadside that's practically unrivaled by any fellow Japanese battleship she will face. At her stock hull which is her 1914 build, she might look unimpressive, clunky and her range being very low which does not help matters of her hull being fairly easy to punch through, but once she has her final 1944 hull and the researchable fire control module with it, she can be a force to be reckoned with as she can now reach targets at about 21+km which will make her one of the battleships that you can both love to be in and a ship to prioritize sinking due to her potential. The Fuso also gains a large mobility increase when it is upgraded, with a speed increase of almost three knots, allowing you to outrun US dreadnoughts and outranging them.<br /><br /> | | + | The Fuso is a solid-performing Tier 6 battleship, once the time and effort has dedicated to her. Featuring a powerful armament of six turrets with each packing a pair of 14 inch guns, the battleship can theoretically wipe out anything below and a tier higher than her due to her broadside that's practically unrivaled by any fellow Japanese battleship she will face. At her stock hull which is her 1914 build, she might look unimpressive, clunky and her range being very low which does not help matters of her hull being fairly easy to punch through, but once she has her final 1944 hull and the researchable fire control module with it, she can be a force to be reckoned with as she can now reach targets at about 21+km which will make her one of the battleships that you can both love to be in and a ship to prioritize sinking due to her potential. Her armor is a big improvement over [[Ship:Kongo|Kongo]], giving her the durability to fight pitched battles against other dreadnoughts, though it does not match the armor her other same Tier nation counterparts receive and her citadel is still fairly vulnerable. Fuso also gains a large mobility increase when upgraded, with a speed increase of almost three knots, allowing you to outrun US dreadnoughts and outrange them.<br /><br /> |
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| |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | | | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |
| | + | * High HP pool |
| * Unrivaled battery at her tier of twelve 14 inch guns in six dual mount turrets | | | * Unrivaled battery at her tier of twelve 14 inch guns in six dual mount turrets |
| | + | * Dispersion superior to her other nation Tier counterparts |
| * A faster rate of fire as compared to the Kongo | | | * A faster rate of fire as compared to the Kongo |
? | * Torpedo bulge is nearly similar to US dreadnoughts | | + | * Decent mobility |
? | * Impressive range at 21.8 km when upgraded | | + | * Good torpedo protection is nearly similar to US dreadnoughts |
| | + | * Impressive range at 21.8 km when upgraded, giving her the highest range among mid-tier ships. |
| * Broadside can potentially destroy anything in a single salvo provided if all shots connected and they penetrated. | | | * Broadside can potentially destroy anything in a single salvo provided if all shots connected and they penetrated. |
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| |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | | | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |
| * Questionable ergonomics. | | | * Questionable ergonomics. |
? | * Very high detection range (19km surface). | | + | * Very high detection range. |
? | * Abysmal or no AA even when upgraded. | | + | * Poor AA suite even when upgraded. |
| * Poor deck and bulkhead armor don't allow for immune positioning; extremely vulnerable to fires. | | | * Poor deck and bulkhead armor don't allow for immune positioning; extremely vulnerable to fires. |
| * Engine seems to be broken with even the smallest torpedoes. | | | * Engine seems to be broken with even the smallest torpedoes. |
| | + | * Uses the same gun as [[Ship:Kongo|Kongo]], which has difficulty dealing with more the heavily armored battleships at her tier |
| * Having two midship turrets limits forward and rear firepower; turning broadside to use them invites serious damage from any battleship it faces | | | * Having two midship turrets limits forward and rear firepower; turning broadside to use them invites serious damage from any battleship it faces |
? | * Abysmal gun range in stock configuration at 13.2 km, gets outranged by any cruisers at the same tier. Upgraded gun fire control system is only available with the (C) hull researched and mounted, takes a total of 27500 XP and 2200000 credits for it | | + | * Abysmal gun range in stock configuration at 13.2 km, gets outranged by any cruisers at the same tier |
? | * Terrible gun dispersion | | + | * Grinding for her B hull upgrade, which resolves her stock range problems, without Free XP is long and frustrating |
? | * Lousy AP penetration, uses the same gun as the Kongo's, but more firepower | | + | * Dispersion is still questionable, though her shell volume partially compensates |
? | * A Hull gets citadeled easily and has questionable 44900 HP | | + | |
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| |Research=<!-- write text about priority sequence of research below --> | | | |Research=<!-- write text about priority sequence of research below --> |
? | Initially the Fuso is painful, and you might think about getting the propulsion upgrade first. However, the Fuso is significantly benefited first by the improved addition on the AA suite, the 5 second reduction in rudder shift time, the addition of survivability, and the additional gun range provided by the Fuso (B) hull upgrade (Upgraded hull increases the range from 13.2 to 19.8). After the hull upgrade the next most important is probably the propulsion as it will allow you to get somewhere faster. Plus for most situations, the near 20km gun range is good enough. Once you've got the propulsion you can choose to get the firing range increase from the Fire Control module or you can skip the 2km boost in favor of saving more for the Nagato (although that 2km can be handy at times). | | + | Initially the Fuso is painful, and you might think about getting the propulsion upgrade first. However, Fuso is significantly benefited by the additional gun range (Upgraded hull increases the range from 13.2 to 19.8), the improved addition on the AA suite, the 5 second reduction in rudder shift time, and the additional survivability provided by the Fuso (B) hull upgrade. After the hull upgrade the next most important is probably the propulsion as it will allow her to get somewhere faster. Plus for most situations, the near 20km gun range is good enough. Once you've got the propulsion you can choose to get the firing range increase from the Fire Control module or you can skip the 2km boost in favor of saving more for Nagato (although that 2km can be handy at times). |
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| | + | For her Equipment, she should have the Main Armament Modification 1 installed to improve her main battery's durability, and Aiming Systems Modification 1 to improve her accuracy. Equipping the Damage Control Systems Modification 1 will also give her a very minor reduction to the chance of being set on fire as well as a minor improvement to her anti-torpedo protection. |
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| | + | As for her Captain's Skills, if her captain was transferred from the preceding ships of her line, her captain should be already equipped with either Basics of Survivability or Basic Fire Control, Expert Marksman, and either Vigilance, High Alert, or Superintendent. If you wish to keep her, you can forgo The fourth tier Advanced Fire Control Skill, which improves her AA and secondary ranges (which can be useful as her AA umbrella is centered on her mid-ranged AA batteries), as well as the fifth tier Skills and concentrate on getting more lower tier skills. |
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| Fuso 04 WorldOfWarships Screens.jpg | | | Fuso 04 WorldOfWarships Screens.jpg |
| </gallery>|History=<!-- write text below --> | | | </gallery>|History=<!-- write text below --> |
? | Fusō (扶桑, a classical name for Japan) was the lead ship of the two Fusō-class dreadnought battleships built for the Imperial Japanese Navy. Launched in 1914 and commissioned in 1915, she initially patrolled off the coast of China, playing no part in World War I. In 1923, she assisted survivors of the Great Kanto Earthquake.<br /> | | + | Fusō (扶桑, a classical name for Japan) was the lead ship of the two Fusō-class dreadnought battleships built for the Imperial Japanese Navy, her sister ship being Yamashiro (山城, named after Yamashiro province). Launched in 1914 and commissioned in 1915, she initially patrolled off the coast of China, playing no part in World War I. In 1923, she assisted survivors of the Great Kanto Earthquake.<br /> |
| Fusō was modernized in 1930–35 and again in 1937–41, with improvements to her armor and machinery and a rebuilt superstructure in the pagoda mast style. With only 14-inch guns, she was outclassed by other Japanese battleships at the beginning of World War II, and played auxiliary roles for most of the war.<br /> | | | Fusō was modernized in 1930–35 and again in 1937–41, with improvements to her armor and machinery and a rebuilt superstructure in the pagoda mast style. With only 14-inch guns, she was outclassed by other Japanese battleships at the beginning of World War II, and played auxiliary roles for most of the war.<br /> |
| Fusō was part of Vice-Admiral Shōji Nishimura's Southern Force at the Battle of Leyte Gulf. She was sunk in the early hours of 25 October 1944 by torpedoes and naval gunfire during the Battle of Surigao Strait. Some reports claimed that Fusō broke in half, and that both halves remained afloat and burning for an hour, but according to survivors' accounts, the ship sank after 40 minutes of flooding. Of the few dozen crewmen who escaped, only 10 survived to return to Japan. | | | Fusō was part of Vice-Admiral Shōji Nishimura's Southern Force at the Battle of Leyte Gulf. She was sunk in the early hours of 25 October 1944 by torpedoes and naval gunfire during the Battle of Surigao Strait. Some reports claimed that Fusō broke in half, and that both halves remained afloat and burning for an hour, but according to survivors' accounts, the ship sank after 40 minutes of flooding. Of the few dozen crewmen who escaped, only 10 survived to return to Japan. |
Initially the Fuso is painful, and you might think about getting the propulsion upgrade first. However, Fuso is significantly benefited by the additional gun range (Upgraded hull increases the range from 13.2 to 19.8), the improved addition on the AA suite, the 5 second reduction in rudder shift time, and the additional survivability provided by the Fuso (B) hull upgrade. After the hull upgrade the next most important is probably the propulsion as it will allow her to get somewhere faster. Plus for most situations, the near 20km gun range is good enough. Once you've got the propulsion you can choose to get the firing range increase from the Fire Control module or you can skip the 2km boost in favor of saving more for Nagato (although that 2km can be handy at times).
For her Equipment, she should have the Main Armament Modification 1 installed to improve her main battery's durability, and Aiming Systems Modification 1 to improve her accuracy. Equipping the Damage Control Systems Modification 1 will also give her a very minor reduction to the chance of being set on fire as well as a minor improvement to her anti-torpedo protection.
As for her Captain's Skills, if her captain was transferred from the preceding ships of her line, her captain should be already equipped with either Basics of Survivability or Basic Fire Control, Expert Marksman, and either Vigilance, High Alert, or Superintendent. If you wish to keep her, you can forgo The fourth tier Advanced Fire Control Skill, which improves her AA and secondary ranges (which can be useful as her AA umbrella is centered on her mid-ranged AA batteries), as well as the fifth tier Skills and concentrate on getting more lower tier skills.