Gallant
Revision as of 19:56, 19 July 2017 | Revision as of 19:57, 20 July 2017 Swapped Zoup's preview video for Notser's review of the released ship. | |||
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'''[https://forum.worldofwarships.com/topic/131569-premium-ship-review-hms-gallant/ LittleWhiteMouse's Premium Ship Review: Gallant] from the NA forums.''' | '''[https://forum.worldofwarships.com/topic/131569-premium-ship-review-hms-gallant/ LittleWhiteMouse's Premium Ship Review: Gallant] from the NA forums.''' | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |
Revision as of 19:57, 20 July 2017
120 mm/45 QF Mk.IX on a CPXIV/XVII/XVIII mount4 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range10.18 km. |
Maximum Dispersion91 m. |
HE Shell120 mm HE |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight22.68 kg. |
AP Shell120 mm AP |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity808 m./s. |
AP Shell Weight22.68 kg. |
533 mm QR Mk II2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX |
Maximum Damage15,433 |
Torpedo Speed61 knot |
Torpedo Range8.01 km. |
12.7 mm Mk.III2 х 4 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range1.2 km. |
Maximum Speed36 knot |
Turning Circle Radius540 m. |
Rudder Shift Time3 sec. |
Surface Detectability Range6.63 km. |
Air Detectability Range2.69 km. |
Gallant — British special premium Tier VI destroyer.
One of the U.K. G-class destroyers of the inter-war period. The ship participated in the Dunkirk evacuation when she rescued Allied troops from the beaches and harbor of Dunkirk. In total, she evacuated around 1,500 soldiers. On 29 May 1940, she was damaged during a raid from German dive bombers, but still made it back to England under her own power.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Gallant | 12,000 | 6 | 16 | 4 | 2 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
533 mm Mk IX | 0.6 | 96 | 7.2 | 15,433 | 61 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Released with Update 0.6.8 and the Operation Dynamo scenario, HMS Gallant marks the second entry of Royal Navy destroyers into World of Warships. Gallant is something of a mix of existing destroyer styles, packing torpedoes that will remind players of those found on Japanese destroyers married with main battery guns that are analogous to those of the American destroyer line.
Gallant’s torpedoes are identical to those deployed aboard Tier VI British cruiser Leander and pack a nasty punch for the tier, topping out at over 15,000 alpha damage. She carries them in a pair of quadruple-tube, centerline-mounted launchers — just like American counterpart Farragut — with a speed and range similar to the fish found deployed aboard Shinonome and Ernst Gaede. What makes Gallant unique is that she retains the ability of British cruisers to launch her torpedoes singly. This greatly increases her tactical flexibility, allowing her to spread her torpedo salvos around in a variety of different directions and angles and wreak havoc on enemy formations. The trade-off for this flexibility is the longest torpedo reload of all Tier VI destroyers and some of the worst torpedo firing angles of any destroyer in the game; the farthest forward that Gallant can rotate her torpedo launchers is nearly 60 degrees off the bow, for example.
Her guns will feel vaguely familiar to players accustomed to Farragut. While her firing range is significantly shorter than that of her US Navy counterpart, Gallant’s reload time, turret traverse time, and shell arcs are comparable. Gallant acquits herself well in close-range combat — especially if captains equip Main Battery Modification 2 — or as an extreme nuisance to enemy capital ships with the higher-than-average (for Tier VI, anyway) fire chance on her high explosive rounds. She's more than capable of defeating any of the Tier VI Japanese destroyers or Farragut in a straight up gunfight, but her low health pool will work against her when up against Ernst Gaede or Gnevny. Unless they're badly wounded, courting a gun duel with either of the latter is inadvisable.
Packing the same standard consumables available to most other Tier VI destroyers — Engine Boost and Smoke Generator — Gallant is a well-rounded destroyer whose primary play style is likely to be focused around her torpedo armament, but who is capable of flexing her main battery guns in the mid- and late-game to finish off opposing destroyers that have survived to that point.
LittleWhiteMouse's Premium Ship Review: Gallant from the NA forums.
Pros:
- Best turning radius of Tier VI destroyers (540 meters).
- Second best detection range, only being worse than Hatsuharu.
- Torpedoes are hard hitting, while being relatively fast and having good concealment.
- Can single fire said torpedoes, just like British cruisers.
- High fire chance with HE shells.
Cons:
- Torpedoes reload slowly, at 96 seconds.
- HE shells lose much of their velocity at range.
- Low amount of health — only 12,000 hit points — puts her near the bottom of Tier VI destroyers.
- Poor torpedo firing arcs.
- Short main battery range.
- Anti-aircraft armament does a pathetic 4.2 damage per second, at a paltry 1.2 km range.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Gallant are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1*
- Slot 5: Propulsion Modification 2
Gallant has access to Engine Boost Modification 1, a special upgrade which can be mounted in Upgrade Slot 4. This upgrade increases the duration of the Engine Boost consumable by 50%. This upgrade is a viable alternative to Propulsion Modification 1, because the additional speed provides Gallant with more ability to reposition and maneuver around enemy ships while maintaining enough distance to remain undetected.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
|
|
|
|
|
2 |
|
★ |
|
|
★ |
|
★★ |
★★★ |
3 |
|
★★ |
★ |
|
★★ |
★★★ |
★★★ |
|
4 |
|
|
★ |
|
★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a Tier VI Royal Navy destroyer, Gallant has access to the following standard destroyer consumables:
Although Gallant has mediocre firepower in terms of both torpedoes and main batteries, depending on the player's playstyle of preference, Smoke Generator is more suited for passive players looking to stealthily deal damage to unaware and/or unobservant enemy ships, while Engine Boost is more suitable for players looking to fight other enemy destroyers. Players that play a mix of using all possible main armaments are left to their discretion of mounting premium consumables.
Aggressive players are recommended to mount premium Damage Control Party II for repairing damaged modules (such as the engine or rudder) and premium Engine Boost II for better evasion. Aggressive players that can utilize both Smoke Generator and Engine Boost to their advantage in gun fights with other destroyers are recommended to mount the premium versions.
Camouflage
As a premium ship, Gallant comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Gallant is able to mount eight signal flags simultaneously. Captains should mount India X-Ray and Victor Lima flags to further increase the ship’s already high fire chance. Juliet Charlie flags can be equipped to mitigate the increased detonation chance applied when using India X-Ray flags. Sierra Mike flags are also highly recommended to increase the ship’s top speed. Lastly, economic and special flags may be used in combination with the ship’s premium benefits to increase the amount of experience or credits earned per battle.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
|
★ |
|
★★★ |
★★ |
★ |
|
|
★★★ |
★★ |
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|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Gallant’s single-fire torpedo spread surprises two enemy Cleveland class cruisers.
Historical Info
Historical Gallery