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Gallant

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the U.K. G-class destroyers of the inter-war period. The ship participated in the Dunkirk evacuation when she rescued Allied troops from the beaches and harbor of Dunkirk. In total, she evacuated around 1,500 soldiers. On 29 May 1940, she was damaged during a raid from German dive bombers, but still made it back to England under her own power.+One of the U.K. G-class destroyers of the inter-war period. The ship participated in the Dunkirk evacuation when she rescued Allied troops from the beaches and harbor of Dunkirk. In total, she evacuated around 1,500 soldiers. On 29 May 1940, she was damaged during a raid from German dive bombers, but still made it back to England under her own power.<br><br>''Gallant'' first went on sale on the NA server on 19 July 2017, and on the EU server on 20 July 2017.<br><br>{{Model3DViewer|092e1fbde6a841b5bf4be0b9b9d0aaf7}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Released with [[Ship:Update 0.6.8|Update 0.6.8]] and the Operation Dynamo [[Ship:Scenarios|scenario]], HMS ''Gallant'' marks the second entry of Royal Navy destroyers into World of Warships. ''Gallant'' is something of a mix of existing destroyer styles, packing torpedoes that will remind players of those found on Japanese destroyers married with main battery guns that are analogous to those of the American destroyer line. +Released with [[Ship:Update 0.6.8|Update 0.6.8]] and the [[Ship:Operation Dynamo|Operation Dynamo scenario]], HMS ''Gallant'' marks the second entry of Royal Navy destroyers into World of Warships. ''Gallant'' is something of a mix of existing destroyer styles, packing torpedoes that will remind players of those found on Japanese destroyers married with main battery guns that are analogous to those of the American destroyer line.
  
 ''Gallant''’s torpedoes are identical to those deployed aboard Tier VI British cruiser ''[[Leander]]'' and pack a nasty punch for the tier, topping out at over 15,000 alpha damage. She carries them in a pair of quadruple-tube, centerline-mounted launchers — just like American counterpart ''[[Farragut]]'' — with a speed and range similar to the fish found deployed aboard ''[[Shinonome]]'' and ''[[Ernst Gaede]]''. What makes ''Gallant'' unique is that she retains the ability of British cruisers to launch her torpedoes singly. This greatly increases her tactical flexibility, allowing her to spread her torpedo salvos around in a variety of different directions and angles and wreak havoc on enemy formations. The trade-off for this flexibility is the longest torpedo reload of all Tier VI destroyers and some of the worst torpedo firing angles of any destroyer in the game; the farthest forward that ''Gallant'' can rotate her torpedo launchers is nearly 60 degrees off the bow, for example.  ''Gallant''’s torpedoes are identical to those deployed aboard Tier VI British cruiser ''[[Leander]]'' and pack a nasty punch for the tier, topping out at over 15,000 alpha damage. She carries them in a pair of quadruple-tube, centerline-mounted launchers — just like American counterpart ''[[Farragut]]'' — with a speed and range similar to the fish found deployed aboard ''[[Shinonome]]'' and ''[[Ernst Gaede]]''. What makes ''Gallant'' unique is that she retains the ability of British cruisers to launch her torpedoes singly. This greatly increases her tactical flexibility, allowing her to spread her torpedo salvos around in a variety of different directions and angles and wreak havoc on enemy formations. The trade-off for this flexibility is the longest torpedo reload of all Tier VI destroyers and some of the worst torpedo firing angles of any destroyer in the game; the farthest forward that ''Gallant'' can rotate her torpedo launchers is nearly 60 degrees off the bow, for example.
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 Her guns will feel vaguely familiar to players accustomed to ''Farragut''. While her firing range is significantly shorter than that of her US Navy counterpart, ''Gallant''’s reload time, turret traverse time, and shell arcs are comparable. ''Gallant'' acquits herself well in close-range combat — especially if captains equip Main Battery Modification 2 — or as an extreme nuisance to enemy capital ships with the higher-than-average (for Tier VI, anyway) fire chance on her high explosive rounds. She's more than capable of defeating any of the Tier VI Japanese destroyers or ''Farragut'' in a straight up gunfight, but her low health pool will work against her when up against ''Ernst Gaede'' or ''[[Gnevny]]''. Unless they're badly wounded, courting a gun duel with either of the latter is inadvisable.  Her guns will feel vaguely familiar to players accustomed to ''Farragut''. While her firing range is significantly shorter than that of her US Navy counterpart, ''Gallant''’s reload time, turret traverse time, and shell arcs are comparable. ''Gallant'' acquits herself well in close-range combat — especially if captains equip Main Battery Modification 2 — or as an extreme nuisance to enemy capital ships with the higher-than-average (for Tier VI, anyway) fire chance on her high explosive rounds. She's more than capable of defeating any of the Tier VI Japanese destroyers or ''Farragut'' in a straight up gunfight, but her low health pool will work against her when up against ''Ernst Gaede'' or ''[[Gnevny]]''. Unless they're badly wounded, courting a gun duel with either of the latter is inadvisable.
  
?Packing the same standard consumables available to most other Tier VI destroyers — [[Ship:Consumables#Engine Boost|Engine Boost]] and [[Ship:Consumables#Smoke Generator|Smoke Generator]] — ''Gallant'' is a well-rounded destroyer whose primary play style is likely to be focused around her torpedo armament, but who is capable of flexing her main battery guns in the mid- and late-game to finish off opposing destroyers that have survived to that point. +Packing the same standard consumables available to most other Tier VI destroyers — {{Engine Boost}} and {{Smoke Generator}} — ''Gallant'' is a well-rounded destroyer whose primary play style is likely to be focused around her torpedo armament, but who is capable of flexing her main battery guns in the mid- and late-game to finish off opposing destroyers that have survived to that point.
  
?'''[https://forum.worldofwarships.com/topic/131569-premium-ship-review-hms-gallant/ LittleWhiteMouse's Premium Ship Review: Gallant] from the NA forums.'''+{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/topic/131569-premium-ship-review-hms-gallant/ LittleWhiteMouse's Premium Ship Review: Gallant] from the NA forums'''}}
  
?{{VideoYT|AbTT6FJI6Po|320}}+'''Information on the website:''' [https://worldofwarships.eu/en/news/history/armada-gallant/ Armada: Gallant]
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?*Best turning radius of Tier VI destroyers (540 meters).+* Best turning radius of Tier VI destroyers (540 meters).
?*Second best detection range, only being worse than ''[[Hatsuharu]]''.+* Second best detection range, only being worse than ''[[Hatsuharu]]''.
?*Torpedoes are hard hitting, while being relatively fast and having good concealment. +* Torpedoes are hard hitting, while being relatively fast and having good concealment.
?*Can single fire said torpedoes, just like British cruisers.+* Can single fire said torpedoes, just like British cruisers.
?*High fire chance with HE shells. +* High fire chance with HE shells.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?*Torpedoes reload slowly, at 96 seconds. +* Torpedoes reload slowly, at 96 seconds.
?*HE shells lose much of their velocity at range.+* HE shells lose much of their velocity at range.
?*Low amount of health — only 12,000 hit points — puts her near the bottom of Tier VI destroyers.+* Low amount of health — only 12,000 hit points — puts her near the bottom of Tier VI destroyers.
?*Poor torpedo firing arcs.+* Poor torpedo firing arcs.
?*Short main battery range. +* Short main battery range.
?*Anti-aircraft armament does a pathetic 4.2 damage per second, at a paltry 1.2 km range. +* Anti-aircraft armament does a pathetic 4.2 damage per second, at a paltry 1.2 km range.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 The recommended upgrades for ''Gallant'' are as follows: The recommended upgrades for ''Gallant'' are as follows:
 +*'''Slot 1''': {{Main Armaments Modification 1}}
 +*'''Slot 2''': {{Propulsion Modification 1}}<nowiki>*</nowiki>
 +*'''Slot 3''': {{Aiming Systems Modification 1}}
 +*'''Slot 4''': {{Propulsion Modification 2}}
  
?*'''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] +'''Upgrade Slot 2''' provides access to {{Engine Boost Modification 1}}, a special upgrade which increases the duration of the {{Engine Boost}} consumable by 50%. This upgrade is a viable alternative to '''Propulsion Modification 1''' because the additional speed provides ''Gallant'' with more ability to reposition and maneuver around enemy ships while maintaining enough distance to remain undetected.
?*'''Slot 2''': [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]]+
?*'''Slot 4''': [[Ship:Upgrades#Propulsion_Modification.C2.A01|Propulsion Modification 1]]<nowiki>*</nowiki>+
?*'''Slot 5''': [[Ship:Upgrades#Propulsion_Modification.C2.A02|Propulsion Modification 2]]+
? +
?''Gallant'' has access to [[Ship:Upgrades#Engine_Boost_Modification.C2.A01|Engine Boost Modification 1]], a special upgrade which can be mounted in '''Upgrade Slot 4'''. This upgrade increases the duration of the [[Ship:Consumables#Engine Boost|Engine Boost]] consumable by 50%. This upgrade is a viable alternative to '''Propulsion Modification 1''', because the additional speed provides ''Gallant'' with more ability to reposition and maneuver around enemy ships while maintaining enough distance to remain undetected.+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = +| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 0 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = +| rating21 = <!-- High Alert -->
?| Jack of All Trades = 1+| rating22 = 1 <!-- Jack of All Trades -->
?| Expert Marksman = +| rating23 = <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = 1+| rating25 = 1 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 2+| rating27 = 2 <!-- Adrenaline Rush -->
?| Last Stand = 3+| rating28 = 3 <!-- Last Stand -->
  
?| Basics of Survivability = +| rating31 = <!-- Basics of Survivability -->
?| Survivability Expert = 2+| rating32 = 2 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = 1+| rating33 = 1 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = +| rating38 = <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 1+| rating43 = 1 <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 2 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = 1+| rating47 = 1 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?As a Tier VI Royal Navy destroyer, ''Gallant'' has access to the following standard destroyer consumables:+''{{#var:ship_name}}'' can equip the following consumables:
?*[[Ship:Consumables#Damage_Control_Party|Damage Control Party]]+* '''Slot 1:''' {{Damage Control Party}}
?*[[Ship:Consumables#Smoke_Generator|Smoke Generator]]+* '''Slot 2:''' {{Smoke Generator}}
?*[[Ship:Consumables#Engine_Boost|Engine Boost]]+* '''Slot 3:''' {{Engine Boost}}
  
?Although ''Gallant'' has mediocre firepower in terms of both torpedoes and main batteries, depending on the player's playstyle of preference, Smoke Generator is more suited for passive players looking to stealthily deal damage to unaware and/or unobservant enemy ships, while Engine Boost is more suitable for players looking to fight other enemy destroyers. Players that play a mix of using all possible main armaments are left to their discretion of mounting premium consumables. +Although ''Gallant'' has mediocre firepower in terms of both torpedoes and main batteries, depending on the player's playstyle of preference, {{Smoke Generator}} is more useful for passive players looking to stealthily deal damage to unaware and/or unobservant enemy ships, while {{Engine Boost}} is more useful for players looking to fight other enemy destroyers. Players that play a mix of using all possible main armaments are left to their discretion of mounting premium consumables.
  
?Aggressive players are recommended to mount premium Damage Control Party II for repairing damaged modules (such as the engine or rudder) and premium Engine Boost II for better evasion. Aggressive players that can utilize both Smoke Generator and Engine Boost to their advantage in gun fights with other destroyers are recommended to mount the premium versions.+Aggressive players are recommended to mount premium {{Damage Control Party II}} for repairing damaged modules (such as the engine or rudder) and premium {{Engine Boost II}} for better evasion. Aggressive players that can utilize both Smoke Generator and Engine Boost to their advantage in gun fights with other destroyers are recommended to mount the premium versions.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?''Gallant'' is able to mount eight signal flags simultaneously. Captains should mount India X-Ray and Victor Lima flags to further increase the ship’s already high fire chance. Juliet Charlie flags can be equipped to mitigate the increased detonation chance applied when using India X-Ray flags. Sierra Mike flags are also highly recommended to increase the ship’s top speed. Lastly, economic and special flags may be used in combination with the ship’s premium benefits to increase the amount of experience or credits earned per battle. +''Gallant'' is able to mount eight signal flags simultaneously. Captains should mount India X-Ray ({{India X-Ray|Size=18px}}) and Victor Lima ({{Victor Lima||Size=18px}}) flags to further increase the ship’s already high fire chance. Juliet Charlie ({{Juliet Charlie|Size=18px}}) flags can be equipped to mitigate the increased detonation chance applied when using India X-Ray flags. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are also highly recommended to increase the ship’s top speed. Lastly, economic and special flags may be used in combination with the ship’s premium benefits to increase the amount of experience or credits earned per battle.
  
 {{Signal Flags {{Signal Flags
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 File:GallantWarspite.png File:GallantWarspite.png
 File:GallantBayern.png File:GallantBayern.png
 +File:PCEE123_Gallant_flag.png|[[Ship:Flags#List_of_Ship_Flags|Flag]] of HMS ''Gallant''. Given to players who purchased a special bundle containing ''Gallant''.
 </gallery> </gallery>
  
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 <h2>HMS ''Gallant'', 1935</h2> <h2>HMS ''Gallant'', 1935</h2>
 <h3>Construction</h3> <h3>Construction</h3>
?:A. Stephens and Sons; Glasgow, Scotland+:Builder: A. Stephens and Sons; Glasgow, Scotland
 :Laid Down: 15 April 1935 :Laid Down: 15 April 1935
 :Launched: 29 September 1935 :Launched: 29 September 1935
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 }} }}
 </div> </div>
?[[File:HMS_Gallant_(H59).jpg|500px|link=]]+[[File:HMS_Gallant_(H59).jpg|none|frame|x350px|link=|HMS ''Gallant'' underway in April 1938.]]
 === History === === History ===
  
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 As 1941 began, ''Gallant'' remained with ''Illustrious'', ''Warspite'' and ''Valiant'' as a part of Force H in the eastern Mediterranean. She was escorting an Allied convoy on 10 January when she struck a mine that blew off her bow, killing 16 and wounding 15. Her sister-ship HMS ''Griffin'' rescued the survivors, while destroyer HMS ''Mohawk'' towed her stern-first to Malta. She spent rest of 1941 under slow repair, not expected to be complete until June 1942. However, her hulk was heavily damaged in an air raid on Malta in April 1942, and she had to be beached to prevent sinking. She was judged a total loss shortly after; all usable equipment was stripped off, and her hulk later expended as a blockship at St Paul’s Island in September 1943. She was stricken from the list on 5 April 1942. As 1941 began, ''Gallant'' remained with ''Illustrious'', ''Warspite'' and ''Valiant'' as a part of Force H in the eastern Mediterranean. She was escorting an Allied convoy on 10 January when she struck a mine that blew off her bow, killing 16 and wounding 15. Her sister-ship HMS ''Griffin'' rescued the survivors, while destroyer HMS ''Mohawk'' towed her stern-first to Malta. She spent rest of 1941 under slow repair, not expected to be complete until June 1942. However, her hulk was heavily damaged in an air raid on Malta in April 1942, and she had to be beached to prevent sinking. She was judged a total loss shortly after; all usable equipment was stripped off, and her hulk later expended as a blockship at St Paul’s Island in September 1943. She was stricken from the list on 5 April 1942.
 +
 +==== Historical Inaccuracies ====
 +* ''Gallant'' uses the historical camouflage of sister ship ''Grenade'' that ''Grenade'' wore in 1940.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
?File:HMS Gallant (H59).jpg|HMS ''Gallant'' in April 1938. 
 File:Gallant1.jpg|HMS ''Gallant'', date unknown. File:Gallant1.jpg|HMS ''Gallant'', date unknown.
 File:Glowworm.jpg|HMS ''Glowworm'', G class destroyer. File:Glowworm.jpg|HMS ''Glowworm'', G class destroyer.
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 +{{VideoYT|hRTrfN9Gw7c}}
 +{{VideoYT|AbTT6FJI6Po}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/HMS_Gallant_(H59) HMS ''Gallant'' (H59) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/G_and_H-class_destroyer G and H-class destroyer - Wikipedia]
 +# [https://worldofwarships.com/en/news/history/armada-gallant/ Armada: Gallant - News - World of Warships]
 +# [https://worldofwarships.com/en/news/lolz/thats-my-gal/ Community Scoop: "Bare Knuckle Smokebrawlers" - News - World of Warships]
 +# [https://www.youtube.com/watch?v=hRTrfN9Gw7c Armada: Gallant - World of Warships Official Channel - YouTube]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 19:02, 3 April 2020

Gallant
Gallant_wows_main.jpg
Destroyer | U.K. | Tier VI
Tech Tree Position
Gallant_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points12,000 
Main Battery
120 mm/45 QF Mk.IX on a CPXIV/XVII/XVIII mount4 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.18 km.
Maximum Dispersion91 m.
HE Shell120 mm HE 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity808 m./s.
HE Shell Weight22.68 kg.
AP Shell120 mm AP 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity808 m./s.
AP Shell Weight22.68 kg.
Torpedo Tubes
533 mm QR Mk II2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX 
Maximum Damage15,433 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
12.7 mm Mk.III2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius540 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range6.63 km.
Air Detectability Range2.69 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VI
Ship_PBSD506_Gallant.png
Special

Gallant — British special premium Tier VI destroyer.

One of the U.K. G-class destroyers of the inter-war period. The ship participated in the Dunkirk evacuation when she rescued Allied troops from the beaches and harbor of Dunkirk. In total, she evacuated around 1,500 soldiers. On 29 May 1940, she was damaged during a raid from German dive bombers, but still made it back to England under her own power.

Gallant first went on sale on the NA server on 19 July 2017, and on the EU server on 20 July 2017.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/45 QF Mk.IX on a CPXIV/XVII/XVIII mount1218911,70082,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Gallant12,000616422 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX0.6967.215,433618 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 34,000 hp36 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Released with Update 0.6.8 and the Operation Dynamo scenario, HMS Gallant marks the second entry of Royal Navy destroyers into World of Warships. Gallant is something of a mix of existing destroyer styles, packing torpedoes that will remind players of those found on Japanese destroyers married with main battery guns that are analogous to those of the American destroyer line.

Gallant’s torpedoes are identical to those deployed aboard Tier VI British cruiser Leander and pack a nasty punch for the tier, topping out at over 15,000 alpha damage. She carries them in a pair of quadruple-tube, centerline-mounted launchers — just like American counterpart Farragut — with a speed and range similar to the fish found deployed aboard Shinonome and Ernst Gaede. What makes Gallant unique is that she retains the ability of British cruisers to launch her torpedoes singly. This greatly increases her tactical flexibility, allowing her to spread her torpedo salvos around in a variety of different directions and angles and wreak havoc on enemy formations. The trade-off for this flexibility is the longest torpedo reload of all Tier VI destroyers and some of the worst torpedo firing angles of any destroyer in the game; the farthest forward that Gallant can rotate her torpedo launchers is nearly 60 degrees off the bow, for example.

Her guns will feel vaguely familiar to players accustomed to Farragut. While her firing range is significantly shorter than that of her US Navy counterpart, Gallant’s reload time, turret traverse time, and shell arcs are comparable. Gallant acquits herself well in close-range combat — especially if captains equip Main Battery Modification 2 — or as an extreme nuisance to enemy capital ships with the higher-than-average (for Tier VI, anyway) fire chance on her high explosive rounds. She's more than capable of defeating any of the Tier VI Japanese destroyers or Farragut in a straight up gunfight, but her low health pool will work against her when up against Ernst Gaede or Gnevny. Unless they're badly wounded, courting a gun duel with either of the latter is inadvisable.

Packing the same standard consumables available to most other Tier VI destroyers — Engine BoostWhile active, increases a ship's speed by a fixed percentage. and Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.Gallant is a well-rounded destroyer whose primary play style is likely to be focused around her torpedo armament, but who is capable of flexing her main battery guns in the mid- and late-game to finish off opposing destroyers that have survived to that point.

Information on the website: Armada: Gallant

Pros:

  • Best turning radius of Tier VI destroyers (540 meters).
  • Second best detection range, only being worse than Hatsuharu.
  • Torpedoes are hard hitting, while being relatively fast and having good concealment.
  • Can single fire said torpedoes, just like British cruisers.
  • High fire chance with HE shells.

Cons:

  • Torpedoes reload slowly, at 96 seconds.
  • HE shells lose much of their velocity at range.
  • Low amount of health — only 12,000 hit points — puts her near the bottom of Tier VI destroyers.
  • Poor torpedo firing arcs.
  • Short main battery range.
  • Anti-aircraft armament does a pathetic 4.2 damage per second, at a paltry 1.2 km range.

Research

As a premium ship, Gallant doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Gallant are as follows:

Upgrade Slot 2 provides access to Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time., a special upgrade which increases the duration of the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable by 50%. This upgrade is a viable alternative to Propulsion Modification 1 because the additional speed provides Gallant with more ability to reposition and maneuver around enemy ships while maintaining enough distance to remain undetected.

Commander Skills

Consumables

Gallant can equip the following consumables:

Although Gallant has mediocre firepower in terms of both torpedoes and main batteries, depending on the player's playstyle of preference, Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. is more useful for passive players looking to stealthily deal damage to unaware and/or unobservant enemy ships, while Engine BoostWhile active, increases a ship's speed by a fixed percentage. is more useful for players looking to fight other enemy destroyers. Players that play a mix of using all possible main armaments are left to their discretion of mounting premium consumables.

Aggressive players are recommended to mount premium Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) for repairing damaged modules (such as the engine or rudder) and premium Engine Boost II (While active, increases a ship's speed by a fixed percentage.) for better evasion. Aggressive players that can utilize both Smoke Generator and Engine Boost to their advantage in gun fights with other destroyers are recommended to mount the premium versions.

Camouflage

As a premium ship, Gallant comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Gallant is able to mount eight signal flags simultaneously. Captains should mount India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) flags to further increase the ship’s already high fire chance. Juliet Charlie (-100% to the risk of your ship's magazine detonating.) flags can be equipped to mitigate the increased detonation chance applied when using India X-Ray flags. Sierra Mike (+5% to the ship's maximum speed.) flags are also highly recommended to increase the ship’s top speed. Lastly, economic and special flags may be used in combination with the ship’s premium benefits to increase the amount of experience or credits earned per battle.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. HMS Gallant (H59) - Wikipedia
  2. G and H-class destroyer - Wikipedia
  3. Armada: Gallant - News - World of Warships
  4. Community Scoop: "Bare Knuckle Smokebrawlers" - News - World of Warships
  5. Armada: Gallant - World of Warships Official Channel - YouTube
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