Gangut
Revision as of 21:02, 6 October 2019 Commander Skills 2 | Revision as of 20:28, 21 February 2020 | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
* Good rudder shift time when upgraded to B-hull. | * Good rudder shift time when upgraded to B-hull. | |||
? | * Superstructure is small | + | * Superstructure is small and well-armored, which makes the ship highly resistant if not immune to HE spam. | |
* Hull armor scheme pairs well with main battery layout. | * Hull armor scheme pairs well with main battery layout. | |||
? | * Main guns have good firing arcs and | + | * Main guns have good firing arcs, accuracy and penetration. | |
* Damage control has fast cooldowns in exchange for limited charges. | * Damage control has fast cooldowns in exchange for limited charges. | |||
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* Slowest unmodified main battery reload in the game along with ''[[Knyaz Suvorov]]''. | * Slowest unmodified main battery reload in the game along with ''[[Knyaz Suvorov]]''. | |||
* Slightly improved, but still poor AA defense. | * Slightly improved, but still poor AA defense. | |||
? | * High and underprotected citadel is easily hit if not angled. | + | * High and underprotected citadel is easily hit if not angled. The ship's armour is ineffective against battleship guns. | |
? | * No torpedo blisters means only a 9% reduction in damage from torpedo hits | + | * No torpedo blisters means only a 9% reduction in damage from torpedo hits. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> |
Revision as of 20:28, 21 February 2020
305 mm/52 Model 1907 in a Metal Works Plant turret4 х 3 pcs. |
Rate of Fire1.67 shots/min. |
Reload Time36 sec. |
Rotation Speed3.2 deg./sec. |
180 Degree Turn Time56.25 sec. |
Firing Range12.41 km. |
Maximum Dispersion180 m. |
HE Shell305 mm HE Model 1911 |
Maximum HE Shell Damage4,500 |
Chance of Fire on Target Caused by HE Shell33 % |
Initial HE Shell Velocity762 m./s. |
HE Shell Weight470.9 kg. |
AP Shell305 mm AP Model 1911 |
Maximum AP Shell Damage8,600 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight470.9 kg. |
120 mm/50 Model 1905 on a Vickers mounting16 х 1 pcs. |
Firing Range4 km. |
Rate of Fire7 shots/min. |
Reload Time8.57 sec. |
HE Shell120 mm HE Model 1907 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
75 mm Model 1892 on a Meller AA mounting8 х 1 pcs. |
. . . Average Damage per Second15.2 |
. . . Firing Range3 km. |
Maximum Speed23 knot |
Turning Circle Radius660 m. |
Rudder Shift Time14.3 sec. |
Surface Detectability Range13.21 km. |
Air Detectability Range8.86 km. |
Gangut — Soviet Tier IV battleship.
Was part of the first series of dreadnought battleships built in Russia. She was armed with twelve main battery guns. The ship's features included a significant area of side armor and a general layout providing a full sideboard salvo at the widest possible angles.
Modules
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
Pros:
- Good rudder shift time when upgraded to B-hull.
- Superstructure is small and well-armored, which makes the ship highly resistant if not immune to HE spam.
- Hull armor scheme pairs well with main battery layout.
- Main guns have good firing arcs, accuracy and penetration.
- Damage control has fast cooldowns in exchange for limited charges.
Cons:
- Detection range is higher than maximum possible firing range without commander skills and camo.
- Slowest unmodified main battery reload in the game along with Knyaz Suvorov.
- Slightly improved, but still poor AA defense.
- High and underprotected citadel is easily hit if not angled. The ship's armour is ineffective against battleship guns.
- No torpedo blisters means only a 9% reduction in damage from torpedo hits.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Gangut are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
Χ |
Χ |
Χ |
|
Χ |
2 |
★★ |
|
★★★ |
Χ |
Χ |
Χ |
★★★ |
|
3 |
★★★ |
|
Χ |
Χ |
★ |
★★★ |
|
★★ |
4 |
|
★★★ |
|
Χ |
★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Gangut can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★ |
★★★ |
★ |
|
|
|
★ |
|
★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery