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Gangut

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Revision as of 21:02, 6 October 2019
Commander Skills 2
Revision as of 18:39, 27 March 2021
Updated Cap. Skills
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?Was part of the first series of dreadnought battleships built in Russia. She was armed with twelve main battery guns. The ship's features included a significant area of side armor and a general layout providing a full sideboard salvo at the widest possible angles.<br><br>{{Model3DViewer|c08d9449eac64762af7b6b8af9f02422}}+Was part of the first series of dreadnought battleships built in Russia. She was armed with twelve main battery guns. The ship's features included a significant area of side armor and a general layout providing a full sideboard salvo at the widest possible angles.<!-- <br><br>{{Model3DViewer|c08d9449eac64762af7b6b8af9f02422}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Good rudder shift time when upgraded to B-hull. * Good rudder shift time when upgraded to B-hull.
?* Superstructure is small with well-armored conning towers to eat HE.+* Superstructure is small and well-armored and the ship's 32 mm outer plating make her highly resistant to HE spam.
 * Hull armor scheme pairs well with main battery layout. * Hull armor scheme pairs well with main battery layout.
?* Main guns have good firing arcs and, for their limitations, shell ballistics.+* Main guns have good firing arcs, accuracy, and penetration.
?* Damage control has fast cooldowns in exchange for limited charges.+* Damage control has a fast cooldown.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Detection range is higher than maximum possible firing range without commander skills and camo. * Detection range is higher than maximum possible firing range without commander skills and camo.
?* Slowest unmodified main battery reload in the game along with ''[[Knyaz Suvorov]]''.+* Same poor reload time as ''[[Knyaz Suvorov]]'', rivaled only by new US battleships to be added in the 9.11 update.
 * Slightly improved, but still poor AA defense. * Slightly improved, but still poor AA defense.
?* High and underprotected citadel is easily hit if not angled.+* High and under-protected citadel is easily hit if not angled. The ship's armor is ineffective against battleship guns.
?* No torpedo blisters means only a 9% reduction in damage from torpedo hits+* No torpedo blisters means only a 9% reduction in damage from torpedo hits.
 +* Damage control has limited charges.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?The research path of ''{{#var:ship_name}}'' is relatively simple – players are encouraged to first unlock the (B) hull to increase ship health, anti-aircraft armament, and rudder response time, and finish with the fire control upgrade, which allows for a modest firing range upgrade.+The research path of ''{{#var:ship_name}}'' is relatively simple – players are encouraged to first unlock the (B) hull to increase ship health, anti-aircraft armament, and rudder response time, and finish with the fire control upgrade, which allows for a 10% firing range upgrade.
? +
? +
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +With a limited number of damage control team uses, fire control and prevention becomes very important.
  
?{{Commander Skills 2+|CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+
?| rating11 = 3 <!-- Priority Target -->+
?| rating12 = 2 <!-- Preventive Maint -->+
?| rating13 = 1 <!-- Expert Loader -->+
?| rating14 = 0 <!-- Air Supremacy -->+
?| rating15 = 0 <!-- Direction Center for Fighters -->+
?| rating16 = 0 <!-- Improved Engine Boost -->+
?| rating17 = <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = 2 <!-- High Alert -->+{{Commander Skills 3 BB
?| rating22 = <!-- Jack of All Trades -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating23 = 3 <!-- Expert Marksman -->+| rating11 = 1 <!-- Gun Feeder -->
?| rating24 = 0 <!-- Torpedo Acceleration -->+| rating12 = <!-- Pyrotechnician -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating13 = <!-- Consumables Specialist -->
?| rating26 = 0 <!-- Improved Engines -->+| rating14 = 2 <!-- Emergency Repair Specialist -->
?| rating27 = 3 <!-- Adrenaline Rush -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating28 = <!-- Last Stand -->+| rating16 = 1 <!-- Preventive Maintenance -->
  
?| rating31 = 3 <!-- Basics of Survivability -->+| rating21 = 2 <!-- Grease the Gears -->
?| rating32 = <!-- Survivability Expert-->+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| rating33 = 0 <!-- Torpedo Armament Expertise-->+| rating23 = <!-- Consumables Enhancements -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating24 = 1 <!-- Vigilance -->
?| rating35 = 1 <!-- Basic Firing Training -->+| rating25 = 2 <!-- Priority Target -->
?| rating36 = 3 <!-- Superintendent -->+| rating26 = <!-- AA Gunner -->
?| rating37 = <!-- Demolition Expert -->+
?| rating38 = 2 <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating31 = 1 <!-- Super-Heavy AP Shells -->
?| rating42 = 3 <!-- Fire Prevention -->+| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating34 = 2 <!-- Basics of Survivability -->
?| rating45 = 1 <!-- Advanced Firing Training -->+| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| rating46 = <!-- Massive AA Fire -->+| rating36 = <!-- Expert AA Marksman -->
?| rating47 = <!-- Radio Position Finding -->+ 
?| rating48 = 3 <!-- Concealment Expert -->+| rating41 = 1 <!-- Dead Eye -->
 +| rating42 = <!-- Improved Secondary Battery Aiming -->
 +| rating43 = 1 <!-- Close Quarters Combat -->
 +| rating44 = 3 <!-- Emergency Repair Expert -->
 +| rating45 = 3 <!-- Concealment Expert -->
 +| rating46 = 3 <!-- Fire Prevention Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
?|Consumables=<!-- write text about selection of Consumables below -->+* '''Slot 1:''' {{Fast Damage Control Team}}
?''{{#var:ship_name}}'' can equip the following consumables:+
?* '''Slot 1:''' {{Damage Control Party}}+
 * '''Slot 2:''' {{Repair Party}} * '''Slot 2:''' {{Repair Party}}
 +
 +Keep in mind that while the damage control team is very efficient, it can be used a limited number of times before becoming exhausted.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits{{Credits}} or the outstanding Type 59 for {{Doubloons}}; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
 + 
 +There is no standard permanent camouflage for this ship.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Russian_battleship_Gangut_(1911) Russian battleship ''Gangut'' (1911) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Gangut-class_battleship ''Gangut''-class battleship - Wikipedia]
 +# [https://worldofwarships.com/en/news/history/marat-naval-legends/ Marat: Story of a Veteran - Wikipedia]
 +# [https://worldofwarships.com/en/news/general-news/battleship--etropavlovsk-1-42-scale/ Battleship Petropavlovsk at 1:42 Scale - News - World of Warships]
 +# [https://www.youtube.com/watch?v=eLn71_TGUS4 1:42 Scale: Petropavlovsk - World of Warships Official Channel - YouTube]
 +# [https://www.youtube.com/watch?v=55r6EIWt5kA Marat: The History of Veteran - World of Warships Official Channel - YouTube]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 18:39, 27 March 2021

Gangut
Гангут_wows_main.jpg
Battleship | U.S.S.R. | Tier IV
Tech Tree Position
Knyaz Suvorov
Arrow_down.png
Гангут_icon_small.png
Arrow_down.png
Pyotr Velikiy
stock
 top
General
Research price6700 exp
Purchase price765,000 Credits
Hit Points37,600 
Main Battery
305 mm/52 Model 1907 in a Metal Works Plant turret4 х 3 pcs.
Rate of Fire1.67 shots/min.
Reload Time36 sec.
Rotation Speed3.2 deg./sec.
180 Degree Turn Time56.25 sec.
Firing Range12.41 km.
Maximum Dispersion180 m.
HE Shell305 mm HE Model 1911 
Maximum HE Shell Damage4,500 
Chance of Fire on Target Caused by HE Shell33 %
Initial HE Shell Velocity762 m./s.
HE Shell Weight470.9 kg.
AP Shell305 mm AP Model 1911 
Maximum AP Shell Damage8,600 
Initial AP Shell Velocity762 m./s.
AP Shell Weight470.9 kg.
Secondary Armament #1
120 mm/50 Model 1905 on a Vickers mounting16 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time8.57 sec.
HE Shell120 mm HE Model 1907 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
75 mm Model 1892 on a Meller AA mounting8 х 1 pcs.
. . . Average Damage per Second15.2 
. . . Firing Rangekm.
Maneuverability
Maximum Speed23 knot
Turning Circle Radius660 m.
Rudder Shift Time14.3 sec.
Concealment
Surface Detectability Range13.21 km.
Air Detectability Range8.86 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
IV
Ship_PRSB104_Gangut.png
765,000

Gangut — Soviet Tier IV battleship.

Was part of the first series of dreadnought battleships built in Russia. She was armed with twelve main battery guns. The ship's features included a significant area of side armor and a general layout providing a full sideboard salvo at the widest possible angles.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/52 Model 1907 in a Metal Works Plant turret1.756.31804,500338,600 094,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Gangut (A)37,600133054168 0128,000
Gangut (B)40,500133054164/8 2,000280,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS IV mod. 10 040,000
GFCS IV mod. 20 1,300180,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 42,000 hp23 030,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

Coming from Knyaz Suvorov, Gangut is sure to feel like a welcome improvement thanks mainly to the centerline turret layout which allows 75% of the main battery to be fired while still giving favorable hull angles to deflect or absorb incoming fire. Captains who own either Oktyabrskaya Revolutsiya or Imperator Nikolai I will find adjusting to this ship to be a rather pain-free experience due to their similarities. However, since Gangut is a tech tree Russian battleship, it does not have the longer range accuracy found on the aforementioned premium ships and instead must close the distance with enemy ships to land more than singular random hits. This is somewhat easily accomplished by her 23-knot top speed which ties Gangut for second-fastest BB of the tier alongside Kaiser, meaning she will be able to (slowly) run down or outrun most other battleships in her matchmaking spread.

Pros:

  • Good rudder shift time when upgraded to B-hull.
  • Superstructure is small and well-armored and the ship's 32 mm outer plating make her highly resistant to HE spam.
  • Hull armor scheme pairs well with main battery layout.
  • Main guns have good firing arcs, accuracy, and penetration.
  • Damage control has a fast cooldown.

Cons:

  • Detection range is higher than maximum possible firing range without commander skills and camo.
  • Same poor reload time as Knyaz Suvorov, rivaled only by new US battleships to be added in the 9.11 update.
  • Slightly improved, but still poor AA defense.
  • High and under-protected citadel is easily hit if not angled. The ship's armor is ineffective against battleship guns.
  • No torpedo blisters means only a 9% reduction in damage from torpedo hits.
  • Damage control has limited charges.

Research

The research path of Gangut is relatively simple – players are encouraged to first unlock the (B) hull to increase ship health, anti-aircraft armament, and rudder response time, and finish with the fire control upgrade, which allows for a 10% firing range upgrade.

Optimal Configuration

Upgrades

The recommended upgrades for Gangut are as follows:

Commander Skills

Consumables

Gangut equips the following consumables:

Keep in mind that while the damage control team is very efficient, it can be used a limited number of times before becoming exhausted.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for creditsCredits or the outstanding Type 59 for Doubloons; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

There is no standard permanent camouflage for this ship.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Russian battleship Gangut (1911) - Wikipedia
  2. Gangut-class battleship - Wikipedia
  3. Marat: Story of a Veteran - Wikipedia
  4. Battleship Petropavlovsk at 1:42 Scale - News - World of Warships
  5. 1:42 Scale: Petropavlovsk - World of Warships Official Channel - YouTube
  6. Marat: The History of Veteran - World of Warships Official Channel - YouTube
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Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons