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Revision as of 02:15, 4 October 2019
Commander Skills 2
Revision as of 18:06, 27 February 2020
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Fantastically fast-turning turrets and fast-firing main battery guns.+* Fast-firing main battery guns with a very quick turret traverse speed
?* Has access to the {{Defensive AA Fire}} consumable.+* Fairly good AA suite for a destroyer
?* Excellent concealment.+* Has access to the {{Defensive AA Fire}} consumable
?* Access to the second longest-ranged torpedoes in the game.+* Very good concealment
?* Excellent for taking (and defending) capture points in Domination games.+* The Mark 17 torpedoes have an amazing 16.5km range, second best in the game
?* Unique upgrade lowers detection range even further, making ''Gearing'' one of the most well-concealed ships in game.+* With the legendary upgrade, ''Gearing'' can be one of the stealthiest destroyers in the game
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Very long base torpedo reload time for the Mark 17 torpedoes. ''Gearing'' can install {{Torpedo Tubes Modification 3}} to reduce the reload time but the tubes will have an additional risk of becoming incapacitated. +* Average top speed of only 36 knots
?* Top speed is pretty average.+* Fairly long torpedo reload time with the Mark 17 torpedoes
?* Slower velocity of main battery means shell arcs are rather high; shells take long time to reach the target point (but can reach over islands).+* The Mark 17 torpedoes have lower damage and flooding chance than the stock torpedoes
?* Shortest main battery range of all Tier X destroyers.+* Poor shell velocity and high arcs make long range gunnery difficult
?* Lowest chance of fire caused from HE shells among Tier X destroyers.+* Shortest main battery range in tier/class
?* Handles more sluggishly than her predecessors (larger turning circle and longer rudder shift time).+* Lowest HE fire chance among all Tier 10 destroyers
?* Anti-aircraft suite will still struggle to shoot down high-tier aircraft (equipping {{Defensive AA Fire}} is recommended).+* Quite sluggish for an American destroyer
?* Additional stealth provided by the unique upgrade comes with a drastic reduction in total firepower.+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->

Revision as of 18:06, 27 February 2020

Gearing
Gearing_wows_main.jpg
Destroyer | U.S.A. | Tier X
Tech Tree Position
Fletcher
Arrow_down.png
Gearing_icon_small.png
stock
 top
General
Research price236000 exp
Purchase price19,500,000 Credits
Hit Points19,400 
Main Battery
127 mm/38 Mk38 mod. 03 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range11.12 km.
Maximum Dispersion98 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk152 х 5 pcs.
Rate of Fire0.58 shots/min.
Reload Time103 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk16 mod. 1 
Maximum Damage19,033 
Torpedo Speed66 knot
Torpedo Range10.5 km.
AA Defense
127 mm/38 Mk38 mod. 03 х 2 pcs.
. . . Average Damage per Second45.3 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk412 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.01 km.
40 mm Bofors Mk22 х 4 pcs.
. . . Average Damage per Second31.8 
. . . Firing Range3.51 km.
40 mm Bofors Mk12 х 2 pcs.
. . . Average Damage per Second22.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius640 m.
Rudder Shift Time3.3 sec.
Concealment
Surface Detectability Range7.56 km.
Air Detectability Range3.41 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASD013_Gearing_1945.png
19,500,000

Gearing — American Tier X destroyer.

Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. Numerous automatic AA guns ensured a respective level of efficiency for her AA defenses.

Six of the class are preserved as military museum ships: USS Joseph P. Kennedy, Jr. in Fall River, Massachusetts; ROKS Jeong Buk (ex-USS Everett F. Larson) in Gangneung, South Korea; ROKS Jeon Ju (ex-USS Rogers) in Dangjin, South Korea; ROCS Te Yang (ex-USS Sarsfield) in Tainan City, Taiwan; TCG Gayret (ex-USS Eversole) in Izmit, Turkey; and USS Orleck in Lake Charles, Louisiana.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk38207.2981,80052,100 01,900,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Gearing (A)19,40062132/3/2/1220 02,650,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk16 mod. 10.61037.219,0336610.5 02,500,000
Mark 170.51167.217,9006616.5 30,0002,500,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 1011.1 01,600,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 60,000 hp36 01,750,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

As the Tier X American destroyer, Gearing represents the ultimate embodiment of the jack-of-all-trades destroyer in World of Warships.

Like all American destroyers, the primary focus is her main battery guns. Gearing is built around the same style of dual barrel 127mm turrets that form the main battery of Atlanta and Flint, as well as the secondary batteries of North Carolina, Iowa, and Montana. Gearing packs three such turrets, with a stock reload speed of 3.0 seconds. This makes her utterly devastating to enemy destroyers at close range, as few other destroyers in the game can match her raw rate of fire. Her main battery is also more than capable of threatening and harassing cruisers and battleships from behind cover or within smoke.

As of Update 0.7.6, Gearing has a choice of torpedoes. Captains who are comfortable using Fletcher’s Mark 16 mod. 1 torpedoes can continue to do so, while the Mark 17's are the second longest-legged fish in the game, clocking in at a 16.5 km range. She won't land many hits at that distance, but it gives Gearing the ability to threaten enemy ships from well beyond the range of her main battery. The Mark 17's are equally as difficult for opposing ships to spot as the Mark 16's, despite doing slightly less damage. Gearing’s access to Upgrade Slot 6 gives her the same choice Fletcher has between a couple of Main Battery Builds or a Torpedo Build when customizing her upgrades and commander skills.

Like Fletcher, Gearing can equip the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable without giving up anything to do so, which helps shore up the traditional destroyer weakness to enemy airstrikes. Her anti-aircraft suite is otherwise unremarkable. Veteran American destroyer captains will also notice that Gearing handles differently than Benson and Fletcher; she's slightly slower to respond to rudder commands and has a noticeably larger turning radius. This makes her more challenging to handle in tight quarters or when dodging torpedoes. Captains should allow for some adjustment time in learning how Gearing handles differently before intentionally putting her into situations where precision handling is expected.

One curiosity is that Gearing sports an area of 21 mm armor around her midsection, up from the 19 mm typical of destroyers of her tier. This is sufficient to shatter HE shells of up to 129 mm, which can give an extra advantage in duels with most other destroyers. Opposing destroyers are advised to either use AP against a broadside Gearing or aim away from this section.

Gearing bridges the gap between the other Tier X destroyers currently in the game. She has better guns than Shimakaze, better concealment and torpedoes than Khabarovsk and Z-52, more well-rounded than Grozovoi, and has a leg up on Yueyang as her torpedoes remain a threat to enemy destroyers. Despite having the slowest top speed out of the quartet, Gearing can adapt to changing battlefield situations in ways sure to make captains of the other ships jealous.

Pros:

  • Fast-firing main battery guns with a very quick turret traverse speed
  • Fairly good AA suite for a destroyer
  • Has access to the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable
  • Very good concealment
  • The Mark 17 torpedoes have an amazing 16.5km range, second best in the game
  • With the legendary upgrade, Gearing can be one of the stealthiest destroyers in the game

Cons:

  • Average top speed of only 36 knots
  • Fairly long torpedo reload time with the Mark 17 torpedoes
  • The Mark 17 torpedoes have lower damage and flooding chance than the stock torpedoes
  • Poor shell velocity and high arcs make long range gunnery difficult
  • Shortest main battery range in tier/class
  • Lowest HE fire chance among all Tier 10 destroyers
  • Quite sluggish for an American destroyer

Research

Availability of researchable upgrades for Gearing is as follows:

  • Torpedoes: The Mk17 torpedoes reload much slower and don't hit quite as hard, but travel significantly farther and are just as hard to detect as the Mk16 mod 1's.

Optimal Configuration

Similar to Benson and Fletcher, Gearing can be tailored to maximize either her torpedo armament or main battery guns. Most players will opt to maximize the damage output of her main battery given that this is already her strongest armament.

Upgrades

The recommended upgrades for Gearing are fairly obvious choices, and largely self-explanatory:

Slot 3 offers either Aiming Systems Modification 1 (Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.) or AA Guns Modification 1 (Improves AA efficiency: +20% reduction in the preparation time of the priority AA sector.); neither is a bad choice. AA Guns Modification 1 is recommended for captains who wish to equip Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) and play a larger role in assisting friendly capital ships from fending off enemy aircraft. Many captains will opt to leave their AA guns disabled most of the time — for stealth — and plug Aiming Systems Modification 1 into this slot. Similarly, Defensive AA Fire Modification 1 (Increases the action time, and accelerates the reload speed of the Defensive AA Fire consumable.: +20% action time. / -10% cooldown time.) is available in Slot 2 in order to maximize Gearing’s anti-aircraft role.

Slot 5 offers the default option of Concealment System Modification 1, while players who sink the time into unlocking Gearing’s unique upgrade, Modified Hull (–15% detectability radius. / +5% dispersion of enemy shells fired  at your ship. / +15% main battery loading time./ +5% torpedo tubes reload time.), may opt to install it as well. It offers greater concealment bonuses than Concealment System Modification 1 (Reduces the detectability range of the ship and aircraft carrier's squadrons: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship.), but also decreases the reload speed of main guns, shifting the ship more towards the usage of stealth and torpedoes. It does not exclude the relevant choice in Slot 6 though, so the negative effects can be offset by the upgrade chosen for that slot.

The upgrade chosen for Slot 6 will largely determine how Gearing plays.

Main Battery (Maximum Rate of Fire) Build: One popular build for Gearing captains is to stack buffs to her main battery rate of fire. From an upgrade perspective, this means plugging Main Battery Modification 3 (Decreases main battery reload time: -12% main battery loading time. / -13% main battery traverse speed.) into the final upgrade slot; when paired with Level 3 commander skill Basic Firing Training, it drops her reload speed to a mind-numbing 2.4 seconds.

Main Battery (Maximum Range) Build: Also worth considering is the ability to stack Gun Fire Control System Modification 2 (Extends the firing range of the main battery: +16% firing range.) with the Level 4 commander skill Advanced Firing Training and push Gearing’s main battery range well past 15 km. It is worth noting that shell flight times at such ranges are extreme and landing hits against anything but slow-moving battleships will be incredibly challenging.

Torpedo Build: A less popular — but no less potent — Gearing build is to buff her torpedo reload time by stacking Torpedo Tubes Modification 2 (Decreases reload time of torpedo tubes: -15% reload time. / +50% risk of incapacitation.) in Slot 6 with the Level 3 commander skill Torpedo Armament Expertise. Combined, these upgrades drop Gearing’s torpedo reload to 104 seconds, a significant improvement over her stock reload of 136 seconds.

Commander Skills

As with Benson and Fletcher, Gearing commanders should start with a base build of: Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. The remaining 9 available skill points can be used to tailor Gearing to taste.

Torpedo Build Gearings will want to pick up Torpedo Armament Expertise at Level 3, potentially pairing it with Level 2's Torpedo Acceleration in order to give enemies even less reaction time to incoming torpedoes; Gearing’s torpedoes can afford to sacrifice some range. Captains pursuing either of the Main Battery Build Gearing options will want to focus on Basic Firing Training and Demolition Expert instead. Players concerned about enemy aircraft could opt for Advanced Firing Training or Manual Fire Control for AA Armament. The latter is the better option — as Gearing will run most of the time with her anti-aircraft guns disabled in order to avoid detection — though Gearing captains that spend time buffing their anti-aircraft suite are uncommon as they generally do not get much return out of the points invested.

Consumables

Gearing can equip the following consumables:

Just like her predecessor, Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) is recommended over Engine Boost (While active, increases a ship's speed by a fixed percentage.) due to the extreme threat that enemy aircraft create for a Gearing. Simply having it equipped and demonstrating to an enemy carrier that it is available is frequently a deterrent to them swarming Gearing with bombers or assigning a squadron to keep her spotted.

Beyond that, Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) is worth the credits (or doubloons) for the shortened cooldown on repairing broken modules. The improved cooldowns on Smoke Generator II (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) and Defensive AA Fire II (While active, the damage per second of large caliber anti-aircraft guns is increased.) make them worthwhile investments as well.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Gearing with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

Captains who have opted for a Torpedo Build Gearing will want to equip a Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) signal in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike (+5% to the ship's maximum speed.) is an excellent way to help make up for her slow top speed. November Foxtrot (-5% reload time on all consumables.) and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) are also highly recommended, if available. Main Battery Build Gearing captains should also consider Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) signals to increase the fire chance of her main battery shells.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Sims B Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers Doubloons 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VII California • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • IX Iowa • IX Missouri Doubloons • IX Georgia Doubloons • X Montana • X Ohio Doubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway
Destroyers
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • VIII Arashi • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Sims B Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers Doubloons 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy Doubloons • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII Błyskawica Doubloons • VIII Öland • VIII Orkan • IX Östergötland • IX Friesland Doubloons • X Halland • X Småland 
Italy  VI Leone • X Paolo Emilio 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi Doubloons • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco Doubloons • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • IX Mogador • X Kléber • X Marceau 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
Pan-America