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Gearing

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?Developed from the ''[[Fletcher]]'' class, ''Gearing'' was the largest destroyer built by the U.S. Navy during World War II. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. Numerous automatic AA guns ensured a respective level of efficiency for her AA defenses.<br><br>Four of the class are preserved as military museum ships: [https://www.ussjpkennedyjr.org/ USS ''Joseph P. Kennedy, Jr.''] in Fall River, Massachusetts; ROKS ''Jeong Buk'' (ex-USS ''Everett F. Larson'') in Gangneung, South Korea; ROKS ''Kang Won'' (ex-USS ''William R. Rush'') in Jinhae, South Korea; and TCG ''Gayret'' (ex-USS ''Eversole'') in Izmit, Turkey.+Developed from the ''[[Fletcher]]'' class, ''Gearing'' was the largest destroyer built by the U.S. Navy during World War II. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. Numerous automatic AA guns ensured a respective level of efficiency for her AA defenses.<br><br>Six of the class are preserved as military museum ships: [https://www.ussjpkennedyjr.org/ USS ''Joseph P. Kennedy, Jr.''] in Fall River, Massachusetts; ROKS ''Jeong Buk'' (ex-USS ''Everett F. Larson'') in Gangneung, South Korea; [https://dpto.or.kr/new/sub04/4_2.php ROKS ''Jeon Ju''] (ex-USS ''Rogers'') in Dangjin, South Korea; ROCS ''Te Yang'' (ex-USS ''Sarsfield'') in Tainan City, Taiwan; [https://golcukdenizmuzeleri.dzkk.tsk.tr/en TCG ''Gayret''] (ex-USS ''Eversole'') in Izmit, Turkey; and [https://www.orleck.org/index.php USS ''Orleck''] in Lake Charles, Louisiana.<!-- <br><br>{{Model3DViewer|7266af37fca3484cb5bb16a28144a056}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 As the Tier X American destroyer, ''Gearing'' represents the ultimate embodiment of the jack-of-all-trades destroyer in World of Warships.  As the Tier X American destroyer, ''Gearing'' represents the ultimate embodiment of the jack-of-all-trades destroyer in World of Warships.
  
?Like all American destroyers, the primary focus is her main battery guns. ''Gearing'' is built around the same style of dual barrel 127mm turrets that form the main battery of ''[[Atlanta]]'' and ''[[Flint]]'', as well as the secondary batteries of ''[[North Carolina]], [[Iowa]]'', and ''[[Montana]]''. ''Gearing'' packs three such turrets, with a stock reload speed of 3.0 seconds. This makes her utterly devastating to enemy destroyers at close range, as no other destroyer in the game can possibly match her raw rate of fire. Her main battery is also more than capable of threatening and harassing cruisers and battleships from behind cover or within smoke. +Like all American destroyers, the primary focus is her main battery guns. ''Gearing'' is built around the same style of dual barrel 127mm turrets that form the main battery of ''[[Atlanta]]'' and ''[[Flint]]'', as well as the secondary batteries of ''[[North Carolina]], [[Iowa]]'', and ''[[Montana]]''. ''Gearing'' packs three such turrets, with a stock reload speed of 3.0 seconds. This makes her utterly devastating to enemy destroyers at close range, as few other destroyers in the game can match her raw rate of fire. Her main battery is also more than capable of threatening and harassing cruisers and battleships from behind cover or within smoke.
  
?Her torpedoes are the longest-legged fish in the game, clocking in at a 16.5 km range. While she won't land many hits at that kind of range, it at least gives her the ability to threaten enemy ships from well beyond the range of her main battery. Her torpedoes are also as difficult to detect as ''[[Fletcher]]''’s, despite doing slightly less damage. ''Gearing''’s access to [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_3.29|Upgrade Slot 3]] gives her the same choice ''Fletcher'' has between a couple of '''Main Battery Builds''' or a '''Torpedo Build''' when customizing her upgrades and commander skills. +As of [[Ship:Update 0.7.6|Update 0.7.6]], ''{{#var:ship_name}}'' has a choice of torpedoes. Captains who are comfortable using ''[[Fletcher]]''’s Mark 16 mod. 1 torpedoes can continue to do so, while the Mark 17's are the among the longest-legged fish in the game, clocking in at a 16.5 km range. Captains are unlikely to land many hits at that distance, but it gives ''Gearing'' the ability to threaten enemy ships from well beyond the range of her main battery. The Mark 17's are equally as difficult for opposing ships to spot as the Mark 16's, despite doing slightly less damage. ''Gearing''’s access to [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]] gives her the same choice ''Fletcher'' has between a couple of '''Main Battery Builds''' or a '''Torpedo Build''' when customizing her upgrades and commander skills.
  
?Like ''Fletcher'', ''Gearing'' can equip the [[Ship:Consumables#Defensive AA Fire|Defensive AA Fire]] consumable without giving up anything to do so, which helps shore up the traditional destroyer weakness to enemy airstrikes. Her anti-aircraft suite is otherwise unremarkable. Veteran American destroyer captains will also notice that ''Gearing'' handles differently than ''Benson'' and ''Fletcher''; she's slightly slower to respond to rudder commands and has a noticeably larger turning radius. This makes her more challenging to handle in tight quarters or when dodging torpedoes. Captains should allow for some adjustment time in learning how ''Gearing'' handles differently before intentionally putting her into situations where precision handling is expected. +Like ''Fletcher'', ''Gearing'' can equip the {{Defensive AA Fire}} consumable without giving up anything to do so, which helps shore up the traditional destroyer weakness to enemy air strikes. Her anti-aircraft suite is otherwise unremarkable. Veteran American destroyer captains will also notice that ''Gearing'' handles differently than ''[[Benson]]'' and ''Fletcher''; she's slightly slower to respond to rudder commands and has a noticeably larger turning radius. This makes her more challenging to handle in tight quarters or when dodging torpedoes. Captains should allow for some adjustment time in learning how ''Gearing'' handles differently before intentionally putting her into situations where precision handling is expected.
  
?''Gearing'' bridges the gap between the other Tier X destroyers currently in the game. She has better guns than ''[[Shimakaze]]'', and better concealment and torpedoes than ''[[Khabarovsk]]'' and ''[[Z-52]]''. Despite having the slowest top speed out of the quartet, ''Gearing'' can adapt to changing battlefield situations in ways sure to make captains of the other ships jealous. +One notable curiosity about her armor scheme: ''Gearing'' sports an area of 21mm armor around her midsection, up from the 19 mm typical of destroyers of her tier. This is sufficient to shatter enemy high-explosive shells up to 129mm, which can give an extra advantage in duels with most other destroyers. Opposing destroyers are advised to either use AP against a broadside ''Gearing'' or avoid aiming at her midsection.
 + 
 +Despite having below average top speed for her tier, ''Gearing'' can adapt to changing battlefield situations in ways capable of making captains of other destroyers jealous.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Fantastically fast-turning turrets and fast-firing main battery guns.+* Very high rate of fire and quick main battery traverse speed.
?* Has access to the [[Ship:Consumables#Defensive AA Fire|Defensive AA Fire]] consumable.+* Fairly good AA suite for a destroyer.
?* Excellent concealment (identical to that of ''[[Shimakaze]]'').+* Has access to the {{Defensive AA Fire}} consumable.
?* Longest-ranged torpedoes in the game.+* Good concealment.
 +* The upgraded Mark 17 torpedoes have excellent range (16.5 km).
 +* With her unique upgrade installed, ''Gearing'' becomes one of the stealthiest destroyers in the game.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Very long torpedo reload time.+* Poor shell velocity and high arcs make long range gunnery difficult.
?* Average top speed for a destroyer. +* Shortest main battery range in tier/class.
?* Handles more sluggishly than her predecessors (larger turning circle and longer rudder shift time).+* Lowest HE fire chance among Tier 10 destroyers, tied with ''[[Yueyang]]''.
?* Anti-aircraft suite is woefully bad at shooting down high tier planes. A ''Gearing'' under concentrated aerial attack is in trouble.+* Fairly long torpedo reload time with the Mark 17 torpedoes.
?* Torpedoes do slightly less damage than ''[[Fletcher]]''.+* The Mark 17 torpedoes have lower damage and flooding chance than the stock torpedoes.
 +* Quite sluggish for an American destroyer.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?As a Tier X ship, ''Gearing'' has no additional modules to research.+Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
 +* '''Torpedoes:''' The Mk17 torpedoes reload much slower and don't hit quite as hard, but travel significantly farther and are just as hard to detect as the Mk16 mod 1's.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?The recommended upgrades for ''Gearing'' are fairly obvious choices, and largely self-explanatory: Main Armament Modification 1 in [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]], Propulsion Modification 1 in [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]], Propulsion Modification 2 in [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]], and Concealment System Modification 1 in [[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]]. [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]] offers either Aiming Systems Modification 1 or AA Guns Modification 2; neither is a bad choice. AA Guns Modification 2 is recommended for captains who wish to equip [[Ship:Consumables#Defensive AA Fire|Defensive AA Fire]] and play a larger role in assisting friendly capital ships from fending off enemy aircraft. Most captains will opt to leave their AA guns disabled most of the time and plug Aiming Systems Modification 1 into this slot. +The recommended upgrades for ''{{#var:ship_name}}'' are fairly obvious choices, and largely self-explanatory:
 +* '''Slot 1''': {{Main Armaments Modification 1}}
 +* '''Slot 2''': {{Engine Room Protection}} <nowiki>*</nowiki>
 +* '''Slot 3''': {{Aiming Systems Modification 1}} <nowiki>*</nowiki>
 +* '''Slot 4''': {{Propulsion Modification 1}}
 +* '''Slot 5''': {{Concealment System Modification 1}} <nowiki>*</nowiki>
 +* '''Slot 6''': See below.
 +
 +'''Slot 3''' offers either {{Aiming Systems Modification 1}}, {{Torpedo Tubes Modification 1}} or {{AA Guns Modification 1}}; none of them are bad choices. '''AA Guns Modification 1''' is recommended for captains who wish to equip {{Defensive AA Fire}} and play a larger role in assisting friendly capital ships from fending off enemy aircraft. Many captains will opt to leave their AA guns disabled most of the time &mdash; for stealth &mdash; and plug '''Aiming Systems Modification 1''' into this slot. Similarly, {{Defensive AA Fire Modification 1}} is available in '''Slot 2''' in order to maximize ''{{#var:ship_name}}''’s anti-aircraft role. '''Torpedo Tubes Modification 1''' in this slot will help counteract some of the negative effects of equipping {{Torpedo Tubes Modification 2}} in '''Slot 6'''.
  
?The upgrade chosen for [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_3.29|Upgrade Slot 3]] will largely determine how ''Gearing'' plays. +'''Slot 5''' offers the default option of '''Concealment System Modification 1''', while players who sink the time into obtaining ''{{#var:ship_name}}''’s unique upgrade, {{UU Gearing}}, may opt to install it as well. It offers greater concealment bonuses than {{Concealment System Modification 1}}, but also decreases the reload speed of main guns, shifting the ship more towards the usage of stealth and torpedoes. It does not exclude the relevant choice in '''Slot 6''' though, so the negative effects can be offset by the upgrade chosen for that slot.
  
?'''Main Battery (Maximum Rate of Fire) Build:''' The most popular build for ''Gearing'' captains is to stack buffs to her main battery rate of fire. From an upgrade perspective, this means plugging Main Battery Modification 3 into the third upgrade slot; when paired with Level 3 commander skill Basic Firing Training, it drops her reload speed to a mind-numbing 2.4 seconds. +The upgrade chosen for '''Slot 6''' will largely determine how ''{{#var:ship_name}}'' plays.
  
?'''Main Battery (Maximum Range) Build:''' Also worth considering is the ability to stack Gun Fire Control System Modification 2 with the Level 4 commander skill Advanced Firing Training and push ''Gearing''’s main battery range well past 15 km. It is worth noting that shell flight times at such ranges are extreme and landing hits against anything but slow-moving battleships will be incredibly challenging. Still, it gives her a comfortably large window from which she can fire her main battery guns and remain undetected. +'''Main Battery (Maximum Rate of Fire) Build:''' One popular build for ''{{#var:ship_name}}'' captains is to stack buffs to her main battery rate of fire. From an upgrade perspective, this means plugging {{Main Battery Modification 3}} into the final upgrade slot; when paired with Level 3 commander skill [[Ship:Commander#Basic Firing Training|Basic Firing Training]], it drops her reload speed to a mind-numbing 2.4 seconds.
  
?'''Torpedo Build:''' A less popular — but no less potent — ''Gearing'' build is to buff her torpedo reload time by stacking Torpedo Tubes Modification 3 in Upgrade Slot 3 with the Level 3 commander skill Torpedo Armament Expertise. Combined, these upgrades drop ''Gearing''’s torpedo reload to 104 seconds, a significant improvement over her stock reload of 136 seconds.+'''Main Battery (Maximum Range) Build:''' Also worth considering is the ability to stack {{Gun Fire Control System Modification 2}} with the Level 4 commander skill [[Ship:Commander#Advanced Firing Training|Advanced Firing Training]] and push ''{{#var:ship_name}}''’s main battery range well past 15 km. It is worth noting that shell flight times at such ranges are extreme and landing hits against anything but slow-moving battleships will be incredibly challenging.
 + 
 +'''Torpedo Build:''' A less popular — but no less potent — ''{{#var:ship_name}}'' build is to buff her torpedo reload time by stacking {{Torpedo Tubes Modification 2}} in '''Slot 6''' with the Level 3 commander skill [[Ship:Commander#Torpedo Armament Expertise|Torpedo Armament Expertise]]. Combined, these upgrades significantly improve ''{{#var:ship_name}}''’s torpedo reload time.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?As with ''[[Benson]]'' and ''[[Fletcher]]'', ''Gearing'' commanders should start with a base build of: Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. The remaining 9 available skill points can be used to tailor ''Gearing'' to taste. +The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
  
?'''Torpedo Build''' ''Gearings'' will want to pick up Torpedo Armament Expertise at Level 3, potentially pairing it with Level 2's Torpedo Acceleration in order to give enemies even less reaction time to incoming torpedoes; ''Gearing''’s torpedoes can afford to sacrifice some range. Captains pursuing either of the '''Main Battery Build''' ''Gearing'' options will want to focus on Basic Firing Training and Demolition Expert instead. Players concerned about enemy aircraft could opt for Advanced Firing Training or Manual Fire Control for AA Armament. The latter is the better option — as ''Gearing'' will run most of the time with her anti-aircraft guns disabled in order to avoid detection — though ''Gearing'' captains that spend time buffing their anti-aircraft suite are uncommon as they generally do not get much return out of the points invested.+{{Commander Skills 2
 +<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
 +| rating11 = 2 <!-- Priority Target -->
 +| rating12 = 2 <!-- Preventive Maint -->
 +| rating13 = <!-- Expert Loader -->
 +| rating14 = 0 <!-- Air Supremacy -->
 +| rating15 = 0 <!-- Direction Center for Fighters -->
 +| rating16 = 0 <!-- Improved Engine Boost -->
 +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?{{Commander Skills+| rating21 = 1 <!-- High Alert -->
?| Priority Target = 1+| rating22 = 1 <!-- Jack of All Trades -->
?| Preventative Maintenance = 3+| rating23 = <!-- Expert Marksman -->
?| Expert Loader = +| rating24 = 1 <!-- Torpedo Acceleration -->
?| Aircraft Servicing Expert = +| rating25 = 1 <!-- Smoke Screen Expert -->
?| Direction Center for Catapult Aircraft = +| rating26 = 0 <!-- Improved Engines -->
?| Dogfighting Expert = +| rating27 = 3 <!-- Adrenaline Rush -->
?| Incoming Fire Alert = +| rating28 = 3 <!-- Last Stand -->
?| Evasive Maneuver = +
  
?| High Alert = 2+| rating31 = <!-- Basics of Survivability -->
?| Jack of All Trades = 1+| rating32 = 3 <!-- Survivability Expert-->
?| Expert Marksman = +| rating33 = 2 <!-- Torpedo Armament Expertise-->
?| Torpedo Acceleration = 2+| rating34 = 0 <!-- Aircraft Armor -->
?| Smoke Screen Expert = 1+| rating35 = 2 <!-- Basic Firing Training -->
?| Expert Rear Gunner = +| rating36 = 2 <!-- Superintendent -->
?| Adrenaline Rush = 2+| rating37 = 1 <!-- Demolition Expert -->
?| Last Stand = 3+| rating38 = <!-- Vigilance -->
  
?| Survivability Expert = 3+| rating41 = 0 <!-- Manual Fire Control for Secondary Armament -->
?| Basics of Survivability = +| rating42 = <!-- Fire Prevention -->
?| Torpedo Armament Expertise = 2+| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Emergency Takeoff = +| rating44 = 0 <!-- Sight Stabilization -->
?| Basic Firing Training = 2+| rating45 = <!-- Advanced Firing Training -->
?| Superintendent = 2+| rating46 = <!-- Massive AA Fire -->
?| Demolition Expert = 2+| rating47 = 2 <!-- Radio Position Finding -->
?| Vigilance = 2+| rating48 = 3 <!-- Concealment Expert -->
? +
?| Manual Fire Control for Secondary Armament = +
?| Fire Prevention = +
?| Inertia Fuse for HE Shells = 1+
?| Air Supremacy = +
?| Advanced Firing Training = 1+
?| Manual Fire Control for AA Armament = 2+
?| Radio Position Finding = +
?| Concealment Expert = 3+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?Just like her predecessor, [[Ship:Consumables#Defensive AA Fire|Defensive AA Fire]] is recommended over [[Ship:Consumables#Engine Boost|Engine Boost]] due to the extreme threat that enemy aircraft create for a ''Gearing''. Simply having it equipped and demonstrating to an enemy carrier that it is available is frequently a deterrent to them swarming ''Gearing'' with bombers or assigning a squadron to keep her spotted. +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Smoke Generator}}
 +* '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}}
  
?Beyond that, [[Ship:Consumables#Damage Control Party|Damage Control Party II]] is worth the credits (or doubloons) for the shortened cooldown on repairing broken modules. +Just like her predecessors, {{Defensive AA Fire}} is recommended over {{Engine Boost}} due to the extreme threat that enemy aircraft create for a ''Gearing''. Simply having it equipped and demonstrating to an enemy carrier that it is available is frequently a deterrent to them swarming ''Gearing'' with bombers or assigning a squadron to keep her spotted.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?Captains who have opted for a '''Torpedo Build''' ''Gearing'' will want to equip a Juliet Whiskey Unaone [[Ship:Flags#Signals|signal]] in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike is an excellent way to help make up for her slow top speed. November Foxtrot and Juliet Charlie are also highly recommended, if available. '''Main Battery Build''' ''Gearing'' captains should also consider Victor Lima and India X-Ray signals to increase the fire chance of her main battery shells.+Captains who have opted for a '''Torpedo Build''' ''Gearing'' will want to equip a Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) [[Ship:Flags#Signals|signal]] in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike ({{Sierra Mike|Size=18px}}) is an excellent way to help make up for her slow top speed. November Foxtrot ({{November Foxtrot|Size=18px}}) and Juliet Charlie ({{Juliet Charlie|Size=18px}}) are also highly recommended, if available. '''Main Battery Build''' ''Gearing'' captains should also consider Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) signals to increase the fire chance of her main battery shells.
  
 {{Signal Flags {{Signal Flags
?| Hotel Yankee = 1+| November Echo Setteseven = 1
?| Juliet Charlie = 3+| Mike Yankee Soxisix =
 +| India X-Ray = 2
 +| Juliet Whiskey Unaone = 1
 +| Victor Lima = 2
 +| Hotel Yankee =
 + 
 | November Foxtrot = 3 | November Foxtrot = 3
?| Zulu = 1+| Sierra Mike = 3
?| Juliet Yankee Bissotwo = +
 | India Delta =  | India Delta =
? +| Juliet Yankee Bissotwo =
 | India Yankee =  | India Yankee =
?| November Echo Setteseven = 1+| Juliet Charlie = 3
?| Zulu Hotel = 1+
?| India Bravo Terrathree = +
?| Sierra Mike = 3+
?| Victor Lima = 2+
  
?| Mike Yankee Soxisix = +| Zulu = 3
?| Papa Papa = 1+| India Bravo Terrathree = 2
?| India X-Ray = 2+| Equal Speed Charlie London = 2
?| Equal Speed Charlie London = +| Zulu Hotel = 2
?| Juliet Whiskey Unaone = 2+| Papa Papa = 2
?| Dragon Flag = 1+ 
 +| Wyvern = 2
 +| Red Dragon = 2
 +| Dragon Flag = 2
 +| Ouroboros = 2
 +| Hydra = 2
 + 
 +| Leviathan = 2
 +| Scylla = 2
 }} }}
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +#[https://en.wikipedia.org/wiki/USS_Gearing USS ''Gearing'' - Wikipedia]
 +#[https://en.wikipedia.org/wiki/Gearing-class_destroyer ''Gearing''-class destroyer - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 00:57, 10 October 2020

Gearing
Gearing_wows_main.jpg
Destroyer | U.S.A. | Tier X
Tech Tree Position
Fletcher
Arrow_down.png
Gearing_icon_small.png
Arrow_down.png
Joshua Humphreys
stock
 top
General
Research price236000 exp
Purchase price19,500,000 Credits
Hit Points19,400 
Main Battery
127 mm/38 Mk.12 on a Mk.38 mount3 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range11.12 km.
Maximum Dispersion98 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk152 х 5 pcs.
Rate of Fire0.58 shots/min.
Reload Time103 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk16 mod. 1 
Maximum Damage19,033 
Torpedo Speed66 knot
Torpedo Range10.5 km.
AA Defense
127 mm/38 Mk.12 on a Mk.38 mount3 х 2 pcs.
. . . Average Damage per Second45.3 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.2 mount2 х 4 pcs.
. . . Average Damage per Second31.8 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount12 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount2 х 2 pcs.
. . . Average Damage per Second22.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius640 m.
Rudder Shift Time3.3 sec.
Concealment
Surface Detectability Range7.33 km.
Air Detectability Range3.41 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASD013_Gearing_1945.png
19,500,000

Gearing — American Tier X destroyer.

Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. Numerous automatic AA guns ensured a respective level of efficiency for her AA defenses.

Six of the class are preserved as military museum ships: USS Joseph P. Kennedy, Jr. in Fall River, Massachusetts; ROKS Jeong Buk (ex-USS Everett F. Larson) in Gangneung, South Korea; ROKS Jeon Ju (ex-USS Rogers) in Dangjin, South Korea; ROCS Te Yang (ex-USS Sarsfield) in Tainan City, Taiwan; TCG Gayret (ex-USS Eversole) in Izmit, Turkey; and USS Orleck in Lake Charles, Louisiana.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.38 mount207.2981,80052,100 01,900,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Gearing19,4001321312/2/2/32 02,650,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk16 mod. 10.61037.219,0336610.5 02,500,000
Mark 170.51167.217,9006616.5 30,0002,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 10 01,600,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 60,000 hp36 01,750,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Improved Hull Concealment
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

As the Tier X American destroyer, Gearing represents the ultimate embodiment of the jack-of-all-trades destroyer in World of Warships.

Like all American destroyers, the primary focus is her main battery guns. Gearing is built around the same style of dual barrel 127mm turrets that form the main battery of Atlanta and Flint, as well as the secondary batteries of North Carolina, Iowa, and Montana. Gearing packs three such turrets, with a stock reload speed of 3.0 seconds. This makes her utterly devastating to enemy destroyers at close range, as few other destroyers in the game can match her raw rate of fire. Her main battery is also more than capable of threatening and harassing cruisers and battleships from behind cover or within smoke.

As of Update 0.7.6, Gearing has a choice of torpedoes. Captains who are comfortable using Fletcher’s Mark 16 mod. 1 torpedoes can continue to do so, while the Mark 17's are the among the longest-legged fish in the game, clocking in at a 16.5 km range. Captains are unlikely to land many hits at that distance, but it gives Gearing the ability to threaten enemy ships from well beyond the range of her main battery. The Mark 17's are equally as difficult for opposing ships to spot as the Mark 16's, despite doing slightly less damage. Gearing’s access to Upgrade Slot 6 gives her the same choice Fletcher has between a couple of Main Battery Builds or a Torpedo Build when customizing her upgrades and commander skills.

Like Fletcher, Gearing can equip the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable without giving up anything to do so, which helps shore up the traditional destroyer weakness to enemy air strikes. Her anti-aircraft suite is otherwise unremarkable. Veteran American destroyer captains will also notice that Gearing handles differently than Benson and Fletcher; she's slightly slower to respond to rudder commands and has a noticeably larger turning radius. This makes her more challenging to handle in tight quarters or when dodging torpedoes. Captains should allow for some adjustment time in learning how Gearing handles differently before intentionally putting her into situations where precision handling is expected.

One notable curiosity about her armor scheme: Gearing sports an area of 21mm armor around her midsection, up from the 19 mm typical of destroyers of her tier. This is sufficient to shatter enemy high-explosive shells up to 129mm, which can give an extra advantage in duels with most other destroyers. Opposing destroyers are advised to either use AP against a broadside Gearing or avoid aiming at her midsection.

Despite having below average top speed for her tier, Gearing can adapt to changing battlefield situations in ways capable of making captains of other destroyers jealous.

Pros:

  • Very high rate of fire and quick main battery traverse speed.
  • Fairly good AA suite for a destroyer.
  • Has access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable.
  • Good concealment.
  • The upgraded Mark 17 torpedoes have excellent range (16.5 km).
  • With her unique upgrade installed, Gearing becomes one of the stealthiest destroyers in the game.

Cons:

  • Poor shell velocity and high arcs make long range gunnery difficult.
  • Shortest main battery range in tier/class.
  • Lowest HE fire chance among Tier 10 destroyers, tied with Yueyang.
  • Fairly long torpedo reload time with the Mark 17 torpedoes.
  • The Mark 17 torpedoes have lower damage and flooding chance than the stock torpedoes.
  • Quite sluggish for an American destroyer.

Research

Availability of researchable upgrades for Gearing is as follows:

  • Torpedoes: The Mk17 torpedoes reload much slower and don't hit quite as hard, but travel significantly farther and are just as hard to detect as the Mk16 mod 1's.

Optimal Configuration

Similar to Benson and Fletcher, Gearing can be tailored to maximize either her torpedo armament or main battery guns. Most players will opt to maximize the damage output of her main battery given that this is already her strongest armament.

Upgrades

The recommended upgrades for Gearing are fairly obvious choices, and largely self-explanatory:

Slot 3 offers either Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion., Torpedo Tubes Modification 1 +20% traverse speed of torpedo tubes. / −40% chance of critical damage to torpedo tubes. / +5% to the speed of shipborne torpedoes. or AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector.; none of them are bad choices. AA Guns Modification 1 is recommended for captains who wish to equip Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and play a larger role in assisting friendly capital ships from fending off enemy aircraft. Many captains will opt to leave their AA guns disabled most of the time — for stealth — and plug Aiming Systems Modification 1 into this slot. Similarly, Defensive AA Fire Modification 1 : +20% action time. / -10% cooldown time. is available in Slot 2 in order to maximize Gearing’s anti-aircraft role. Torpedo Tubes Modification 1 in this slot will help counteract some of the negative effects of equipping Torpedo Tubes Modification 2 : -15% reload time. / +50% risk of incapacitation. in Slot 6.

Slot 5 offers the default option of Concealment System Modification 1, while players who sink the time into obtaining Gearing’s unique upgrade, Improved Hull Concealment (–15% detectability radius / +5% dispersion of enemy shells fired at your ship / +15% main battery loading time./ +5% torpedo tubes reload time.), may opt to install it as well. It offers greater concealment bonuses than Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship., but also decreases the reload speed of main guns, shifting the ship more towards the usage of stealth and torpedoes. It does not exclude the relevant choice in Slot 6 though, so the negative effects can be offset by the upgrade chosen for that slot.

The upgrade chosen for Slot 6 will largely determine how Gearing plays.

Main Battery (Maximum Rate of Fire) Build: One popular build for Gearing captains is to stack buffs to her main battery rate of fire. From an upgrade perspective, this means plugging Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. into the final upgrade slot; when paired with Level 3 commander skill Basic Firing Training, it drops her reload speed to a mind-numbing 2.4 seconds.

Main Battery (Maximum Range) Build: Also worth considering is the ability to stack Gun Fire Control System Modification 2 : +16% firing range. with the Level 4 commander skill Advanced Firing Training and push Gearing’s main battery range well past 15 km. It is worth noting that shell flight times at such ranges are extreme and landing hits against anything but slow-moving battleships will be incredibly challenging.

Torpedo Build: A less popular — but no less potent — Gearing build is to buff her torpedo reload time by stacking Torpedo Tubes Modification 2 : -15% reload time. / +50% risk of incapacitation. in Slot 6 with the Level 3 commander skill Torpedo Armament Expertise. Combined, these upgrades significantly improve Gearing’s torpedo reload time.

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Consumables

Gearing can equip the following consumables:

Just like her predecessors, Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. is recommended over Engine BoostWhile active, increases a ship's speed by a fixed percentage. due to the extreme threat that enemy aircraft create for a Gearing. Simply having it equipped and demonstrating to an enemy carrier that it is available is frequently a deterrent to them swarming Gearing with bombers or assigning a squadron to keep her spotted.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Gearing with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

Captains who have opted for a Torpedo Build Gearing will want to equip a Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) signal in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike (+5% to the ship's maximum speed.) is an excellent way to help make up for her slow top speed. November Foxtrot (-5% reload time on all consumables.) and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) are also highly recommended, if available. Main Battery Build Gearing captains should also consider Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) signals to increase the fire chance of her main battery shells.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Gearing - Wikipedia
  2. Gearing-class destroyer - Wikipedia
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