Gearing
127 mm/38 Mk.12 on a Mk.38 mount3 х 2 pcs. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range11.12 km. |
Maximum Dispersion98 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Mk152 х 5 pcs. |
Rate of Fire0.58 shots/min. |
Reload Time103 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk16 mod. 1 |
Maximum Damage19,033 |
Torpedo Speed66 knot |
Torpedo Range10.5 km. |
127 mm/38 Mk.12 on a Mk.38 mount3 х 2 pcs. |
. . . Average Damage per Second45.3 |
. . . Firing Range5.01 km. |
40 mm/56 Bofors on a Mk.2 mount2 х 4 pcs. |
. . . Average Damage per Second31.8 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount12 х 1 pcs. |
. . . Average Damage per Second43.2 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount2 х 2 pcs. |
. . . Average Damage per Second22.6 |
. . . Firing Range3.51 km. |
Maximum Speed36 knot |
Turning Circle Radius640 m. |
Rudder Shift Time3.3 sec. |
Surface Detectability Range7.33 km. |
Air Detectability Range3.41 km. |
Gearing — American Tier X destroyer.
Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. Numerous automatic AA guns ensured a respective level of efficiency for her AA defenses.
Four of the class are preserved as military museum ships: USS Joseph P. Kennedy, Jr. in Fall River, Massachusetts; ROKS Jeong Buk (ex-USS Everett F. Larson) in Gangneung, South Korea; ROKS Kang Won (ex-USS William R. Rush) in Jinhae, South Korea; and TCG Gayret (ex-USS Eversole) in Izmit, Turkey.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
As the Tier X American destroyer, Gearing represents the ultimate embodiment of the jack-of-all-trades destroyer in World of Warships.
Like all American destroyers, the primary focus is her main battery guns. Gearing is built around the same style of dual barrel 127mm turrets that form the main battery of Atlanta and Flint, as well as the secondary batteries of North Carolina, Iowa, and Montana. Gearing packs three such turrets, with a stock reload speed of 3.0 seconds. This makes her utterly devastating to enemy destroyers at close range, as no other destroyer in the game can possibly match her raw rate of fire. Her main battery is also more than capable of threatening and harassing cruisers and battleships from behind cover or within smoke.
Her torpedoes are the longest-legged fish in the game, clocking in at a 16.5 km range. While she won't land many hits at that kind of range, it at least gives her the ability to threaten enemy ships from well beyond the range of her main battery. Her torpedoes are also as difficult to detect as Fletcher’s, despite doing slightly less damage. Gearing’s access to Upgrade Slot 3 gives her the same choice Fletcher has between a couple of Main Battery Builds or a Torpedo Build when customizing her upgrades and commander skills.
Like Fletcher, Gearing can equip the Defensive AA Fire consumable without giving up anything to do so, which helps shore up the traditional destroyer weakness to enemy airstrikes. Her anti-aircraft suite is otherwise unremarkable. Veteran American destroyer captains will also notice that Gearing handles differently than Benson and Fletcher; she's slightly slower to respond to rudder commands and has a noticeably larger turning radius. This makes her more challenging to handle in tight quarters or when dodging torpedoes. Captains should allow for some adjustment time in learning how Gearing handles differently before intentionally putting her into situations where precision handling is expected.
Gearing bridges the gap between the two other Tier X destroyers currently in the game. She has better guns than Shimakaze and better concealment and torpedoes than Khabarovsk. Despite having the slowest top speed out of the trio, Gearing can adapt to changing battlefield situations in ways sure to make captains of the other two ships jealous.Pros:
- Fantastically fast-turning turrets and fast-firing main battery guns.
- Has access to the Defensive AA Fire consumable.
- Excellent concealment (identical to that of Shimakaze).
- Longest-ranged torpedoes in the game.
Cons:
- Very long torpedo reload time.
- Average top speed for a destroyer.
- Handles more sluggishly than her predecessors (larger turning circle and longer rudder shift time).
- Anti-aircraft suite is woefully bad at shooting down high tier planes. A Gearing under concentrated aerial attack is in trouble.
- Torpedoes do slightly less damage than Fletcher.
Research
Optimal Configuration
Similar to Benson and Fletcher, Gearing can be tailored to maximize either her torpedo armament or main battery guns. Most players will opt to maximize the damage output of her main battery given that this is already her strongest armament.
Upgrades
The recommended upgrades for Gearing are fairly obvious choices, and largely self-explanatory: Main Armament Modification 1 in Upgrade Slot 1, Propulsion Modification 1 in Upgrade Slot 4, Propulsion Modification 2 in Upgrade Slot 5, and Concealment System Modification 1 in Upgrade Slot 6. Upgrade Slot 2 offers either Aiming Systems Modification 1 or AA Guns Modification 2; neither is a bad choice. AA Guns Modification 2 is recommended for captains who wish to equip Defensive AA Fire and play a larger role in assisting friendly capital ships from fending off enemy aircraft. Most captains will opt to leave their AA guns disabled most of the time and plug Aiming Systems Modification 1 into this slot.
The upgrade chosen for Upgrade Slot 3 will largely determine how Gearing plays.
Main Battery (Maximum Rate of Fire) Build: The most popular build for Gearing captains is to stack buffs to her main battery rate of fire. From an upgrade perspective, this means plugging Main Battery Modification 3 into the third upgrade slot; when paired with Tier 1 commander skill Basic Firing Training, it drops her reload speed to a mind-numbing 2.4 seconds.
Main Battery (Maximum Range) Build: Also worth considering is the ability to stack Gun Fire Control System Modification 2 with the Tier 4 commander skill Advanced Firing Training and push Gearing’s main battery range well past 15 km. It is worth noting that shell flight times at such ranges are extreme and landing hits against anything but slow-moving battleships will be incredibly challenging. Still, it gives her a comfortably large window from which she can fire her main battery guns and remain undetected.
Torpedo Build: A less popular — but no less potent — Gearing build is to buff her torpedo reload time by stacking Torpedo Tubes Modification 3 in Upgrade Slot 3 with the Tier 2 commander skill Torpedo Armament Expertise. Combined, these upgrades drop Gearing’s torpedo reload to 104 seconds, a significant improvement over her stock reload of 136 seconds.
Commander Skills
Gearing captains are strongly encouraged to pick up Basic Firing Training at Tier 1 and Concealment Expert at Tier 5. Where points are allocated in the tiers in between is a matter of choice and risk.
Tier 2 offers the typical default for American destroyers: Last Stand. However, a Torpedo Build Gearing may wish to take Torpedo Armament Expertise and rely on Damage Control Party to keep their engine operating when under fire. It's a risky choice, but it can pay off in the hands of a heads-up captain.
Tier 3 is, once again, a personal choice: Vigilance is recommended over Superintendent if premium consumables are equipped; Superintendent is recommended before Vigilance otherwise. Captains focusing on a Torpedo Build may wish to consider Torpedo Acceleration instead, in order to give enemies even less reaction time to incoming torpedoes; Gearing’s torpedoes can afford to sacrifice some range.
Tier 4 offers several strong skills: Survivability Expert is the safe choice, as another 4,000 hit points is nothing to sneeze at and gives her a health pool in excess of 23,000 points. Demolition Expert is attractive for either Main Battery Build Gearing, as she is capable of setting a lot of fires with her incredibly quick reload time. Captains concerned about enemy aircraft could opt for Advanced Firing Training or Manual Fire Control for AA Armament. The latter is the better option — as Gearing will run most of the time with her anti-aircraft guns disabled in order to avoid detection — though Gearing captains that spend time buffing their anti-aircraft suite are uncommon as they generally do not get much return out of the points invested.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★★ |
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2 |
★★ |
★ |
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★ |
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★★★ |
3 |
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★★★ |
★★ |
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★★★ |
★★★ |
★★ |
★★★ |
4 |
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★ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As with Fletcher, Defensive AA Fire is recommended over Engine Boost due to the extreme threat that enemy aircraft create for a Gearing. Simply having it equipped and demonstrating to an enemy carrier that it is available is frequently a deterrent to them swarming Gearing with bombers or assigning a squadron to keep her spotted.
Beyond that, Damage Control Party II is worth the credits (or doubloons) for the shortened cooldown on repairing broken modules.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Gearing with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
Signals
Captains who have opted for a Torpedo Build Gearing will want to equip a Juliet Whiskey Unaone signal flag in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike flag is an excellent way to help make up for her slow top speed. November Foxtrot and Juliet Charlie are also highly recommended, if available. Main Battery Build Gearing captains should also consider Victor Lima and India X-Ray flags to increase the fire chance of her main battery shells.Gallery
Historical Info
Historical Gallery