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Destroyer | U.S.A. | Tier X
Tech Tree Position
Joshua Humphreys
Research price236000 exp
Purchase price19,500,000 Credits
Hit Points19,400 
Main Battery
127 mm/38 Mk.12 on a Mk.38 mount3 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range11.12 km.
Maximum Dispersion98 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk152 х 5 pcs.
Rate of Fire0.58 shots/min.
Reload Time103 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk16 mod. 1 
Maximum Damage19,033 
Torpedo Speed66 knot
Torpedo Range10.5 km.
AA Defense
127 mm/38 Mk.12 on a Mk.38 mount3 х 2 pcs.
. . . Average Damage per Second45.3 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.2 mount2 х 4 pcs.
. . . Average Damage per Second31.8 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount12 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount2 х 2 pcs.
. . . Average Damage per Second22.6 
. . . Firing Range3.51 km.
Maximum Speed36 knot
Turning Circle Radius640 m.
Rudder Shift Time3.3 sec.
Surface Detectability Range7.33 km.
Air Detectability Range3.41 km.
Battle Levels

Gearing — American Tier X destroyer.

The Fletcher-class destroyers didn't quite meet the requirements of the U.S. Navy: The ships' contours and inadequate AA defenses were subject to criticism. The new class of destroyers had an elongated hull, which resulted in an increase in displacement but solved the stability issue. Most of the ships entered service after the end of World War II and served in the navies of 12 countries during the Cold War. USS Gearing didn't participate in World War II either—she was used to conduct training operations in the 1940s and 1950s.

Five of the class are preserved as military museum ships: USS Joseph P. Kennedy, Jr. in Fall River, Massachusetts; ROKS Jeon Ju (ex-USS Rogers) in Dangjin, South Korea; ROCS Te Yang (ex-USS Sarsfield) in Tainan City, Taiwan; TCG Gayret (ex-USS Eversole) in Izmit, Turkey; and USS Orleck in Jacksonville, Florida.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
127 mm/38 Mk.12 on a Mk.38 mount207.2981,80052,100 01,900,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Gearing19,4001321312/2/2/32 02,650,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Mk16 mod. 10.61037.219,0336610.5 02,500,000
Mark 170.51167.217,9006616.5 30,0002,500,000
Maximum Firing Range
Research price
Purchase price
Mk10 mod. 10 01,600,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 60,000 hp36 01,750,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Improved Hull Concealment
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".

As the Tier X American destroyer, Gearing represents the ultimate embodiment of the jack-of-all-trades destroyer in World of Warships.

Like most American destroyers, the primary focus is her main battery guns. Gearing is built around the same style of dual barrel 127mm turrets that form the main battery of Atlanta and Flint, as well as the secondary batteries of various American battleships and cruisers. Gearing packs three such turrets, with a stock reload time of 3.0 seconds. Although she cannot out-trade dedicated gunships, Gearing's main battery damage output is a powerful self-defense and deterrent against other destroyers, in addition to a tool for farming battleships that push into her (albeit limited) gun range. American captains can expect the same limited range and long shell flight times that are the characteristics of other ships of the nation.

Gearing has a choice of torpedoes. Captains who are comfortable using Fletcher's Mark 16 mod. 1 torpedoes can continue to do so, while the Mark 17's are the among the longest-legged fish in the game, clocking in at a 16.5 km range. Captains are unlikely to land many hits at that distance, but it gives Gearing the ability to threaten enemy ships from well beyond the range of her main battery. The Mark 17's are equally as difficult for opposing ships to spot as the Mark 16's, despite doing slightly less damage and sporting a longer reload. Gearing's access to Upgrade Slot 6 gives her the same choice Fletcher has between a couple of Main Battery Builds or a Torpedo Build when customizing her upgrades and commander skills.

Like Fletcher, Gearing can equip the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable, which helps shore up the traditional destroyer weakness to enemy air strikes. Unfortunately, DAAF shares this slot with Engine BoostWhile active, increases a ship's speed by a fixed percentage.. Her anti-aircraft suite is otherwise unremarkable. Veteran American destroyer captains will also notice that Gearing handles differently from Benson or Fletcher; she's slightly slower to respond to rudder commands and has a noticeably larger turning radius. This makes her more challenging to handle in tight quarters or when dodging torpedoes. Captains should allow for some adjustment time in learning how Gearing handles before intentionally putting her into situations where precision handling is expected.

One notable curiosity about her armor scheme: Gearing sports an area of 21mm armor around her midsection, up from the 19 mm typical of destroyers of her tier. This is sufficient to shatter enemy high-explosive shells lower than 126mm in caliber, affording Gearing some protection from 120mm HE. However, this plating also increases the probability of small-caliber armor-piercing ammunition arming within the ship as opposed to clean over-penetrations.

Despite having below average top speed for her tier, Gearing can adapt to changing battlefield situations in ways capable of making captains of other destroyers jealous.


  • Gearing's midsection belt is 21mm thick, enough to shatter HE shells of 120mm and lower calibers
  • Excellent main battery rate of fire and traverse speed
  • Excellent torpedo range with the Mark 17 torpedoes (16.5km)
  • Fairly good AA defenses for a destroyer
  • Like preceding USN destroyers, Gearing has access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Decent concealment
  • Combined with all relevant upgrades, the ship's unique upgrade makes Gearing one of the stealthiest Tier 10 destroyers


  • The thicker midsection makes Gearing more vulnerable to AP full penetrations
  • Shortest main battery range among Tier 10 destroyers (even shorter than Fletcher!
  • Poor shell velocity, very high shell arcs and low HE fire chance
  • The Mark 17 torpedoes have a longer reload, lower damage, and lower flooding chance than the stock torpedoes
  • Must give up Engine BoostWhile active, increases a ship's speed by a fixed percentage. to equip Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.
  • Gearing is fairly sluggish compared to other USN destroyers


  • Torpedoes: The Mk17 torpedoes reload much slower and don't hit quite as hard, but travel significantly farther and are just as hard to detect as the Mk16 mod 1's.

Optimal Configuration

Similar to Benson and Fletcher, Gearing can be tailored to maximize either her torpedo armament or main battery guns. Most players will opt to maximize the damage output of her main battery given that this is already her strongest armament.


The recommended upgrades for Gearing are:

Slot 3 offers either Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. or Torpedo Tubes Modification 1 +20% traverse speed of torpedo tubes. / −40% chance of critical damage to torpedo tubes. / +5% to the speed of shipborne torpedoes., none of them are bad choices. Torpedo Tubes Modification 1 in this slot will help counteract some of the negative effects of equipping Torpedo Tubes Modification 2 : -15% reload time. / +50% risk of incapacitation. in Slot 6.

Slot 5 offers the default option of Concealment System Modification 1, while players who sink the time into obtaining Gearing’s unique upgrade, Improved Hull Concealment (–15% detectability radius / +5% dispersion of enemy shells fired at your ship / +15% main battery loading time./ +5% torpedo tubes reload time.), may opt to install it as well. It offers greater concealment bonuses than Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship., but also decreases the reload speed of main guns, shifting the ship more towards the usage of stealth and torpedoes. It does not exclude the relevant choice in Slot 6 though, so the negative effects can be offset by the upgrade chosen for that slot.

The upgrade chosen for Slot 6 will largely determine how Gearing plays.

Main Battery (Maximum Rate of Fire) Build: One popular build for Gearing captains is to stack buffs to her main battery rate of fire. From an upgrade perspective, this means plugging Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. into the final upgrade slot; when paired with Level 3 commander skill Basic Firing Training, it drops her reload speed to a mind-numbing 2.4 seconds.

Torpedo Build: A less popular — but no less potent — Gearing build is to buff her torpedo reload time by stacking Torpedo Tubes Modification 2 : -15% reload time. / +50% risk of incapacitation. in Slot 6 with the Level 3 commander skill Torpedo Armament Expertise. Combined, these upgrades significantly improve Gearing’s torpedo reload time.

Commander Skills


Gearing can equip the following consumables:

Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. is not recommended over Engine BoostWhile active, increases a ship's speed by a fixed percentage. due to the ship's mediocre AA.


Captains who have opted for a Torpedo Build Gearing will want to equip a Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) signal in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike (+5% to the ship's maximum speed.) is an excellent way to help make up for her slow top speed. November Foxtrot (-5% reload time on all consumables.) and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) are also highly recommended, if available. Main Battery Build Gearing captains should also consider Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) signals to increase the fire chance of her main battery shells.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


External Links

  1. USS Gearing - Wikipedia
  2. Gearing-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.5 (Alpha) as a Tier IX destroyer.
  • Moved to Tier X in Update
  • Update 0.5.0:
    • Defensive Fire consumable added.
  • Update 0.5.2:
    • XP earnings increased by 4%.
    • Credit earnings increased by 3%.
  • Update 0.5.7:
    • The armored model of the hull was refined.
  • Update 0.6.4:
    • The appearance was improved.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.83 km.
  • Update 0.6.13:
    • The efficiency of the Defensive Fire consumable was increased. Now it increases the power of the aura by four times (instead of three).
    • Fire extinguishing time now 30 s instead of 60 s.
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
  • Update 0.7.3:
    • Added a special space camouflage. Until the release of Update 0.7.4, camouflage can be purchased in the game client for 8,000 doubloons.
  • Update 0.7.6:
    • Stock Mk16 mod.1 torpedo tubes were added (similar to those of the destroyer Fletcher) with the following characteristics:
      • Maximum damage: 19033.
      • Range: 10.5 km.
      • Speed: 66 knots.
      • Reload time: 106 s.
      • Detectability from ships: 1.4 km.
  • Update 0.7.7:
    • For 127mm AP / SC Mk38 armor-piercing shells, the detonation time of the fuse was decreased from 0.03 to 0.01 s.
  • Update 0.8.6:
    • Reload time of researchable torpedo tubes decreased from 136 to 122 s.
  • Update 0.9.1:
    • Reload time of stock torpedo tubes decreased from 106 to 103 s.
    • Reload time of researchable torpedo tubes decreased from 122 to 118 s.
  • Update 0.9.2:
    • Reload time of researchable torpedo tubes decreased from 118 to 116 s.
    • Fixed the position of the destroyer in the "Designer's Table" port.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.6:
    • The bonus to the permanent damage of AA defenses by the Defensive AA Fire consumable was increased from +50% to +75%.
  • Update 0.9.7:
    • The bonus to the permanent damage of AA defenses by the Defensive AA Fire consumable was increased from +75% to +100%.
  • Update 0.10.5:
    • Fixed geometry and textures of the ship.
  • Update 0.11.5
    • Ship's 3D model changed, resulting in:
      • 0.5 m increase in draught.
      • 1.2 m decrease in hull height.
      • 0.7 m decrease in waterline length.
      • 0.6 m decrease in total length.
      • 1.23 m decrease in waterline hull width.
      • 1.95 m decrease in maximum hull width.
    • Aiming sector of the third main battery turret decreased by 1 degree on each side.
    • Aiming sector of the first torpedo launcher decreased by 7 degrees on each side.
    • Aiming sector of the second torpedo launcher increased by 9 degrees on each side.
    • The second torpedo launcher can now rotate 360 degrees.
    • The amount of HP in the bow increased from 2,100 to 2,200.
    • The amount of HP in the stern reduced from 2,000 to 1,900.
    • Armor thickness of the ship's central part below the waterline increased from 19 to 21 mm.
    • The conning tower is now included in the superstructure plating, and has the same armor thickness of 13 mm.
  • Update 0.11.6:
    • Minor improvements to the models and textures of the ship.
  • Update 0.11.7:
    • Fixed the geometry and textures of the ship.
    • Fixed the textures for the permanent camouflage “Gold Bug”

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