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Revision as of 13:38, 15 June 2019Latest revision as of 07:41, 6 October 2019
Clean up historical section and added some images.
 
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->+<!-- -->
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A "high-speed battleship" project which preceded the ''[[Iowa]]''-class ships. The main battery comprised 457 mm guns placed in twin turrets, which were developed alongside the project of the ship herself in 1938.<!-- <br><br>{{Model3DViewer|XXXX}} -->+A "high-speed battleship" project which preceded the ''[[Iowa]]''-class ships. The main battery comprised 457 mm guns placed in twin turrets, which were developed alongside the project of the ship herself in 1938.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 14 June 2019. <!-- <br><br>{{Model3DViewer|XXXX}} -->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +''{{#var:ship_name}}'' is loaded with so many gimmicks that any high tier Soviet, French, or Royal Navy battleship would be envious of her. A low number of hard-hitting guns, superior secondaries, and a special set of consumables make this "paper ship" perform very differently from her US counterparts like ''[[Iowa]]'' or ''[[Missouri]]''.
 +
 +''{{#var:ship_name}}'' comes packed with six 18-inch guns in three twin-turrets, an arrangement that is (rather unfortunately) familiar to ''[[Gneisenau]]'' captains. She does comes with a much more forgiving dispersion curve and a 26 second reload to compensate, though this is but a small mercy as ''{{#var:ship_name}}'' will most certainly be lagging behind other battleships in terms of damage output. Still, her broadside power is not to be trifled with, considering she has the highest AP citadel damage in the game at 15,750 per shell thanks to her hefty 18-inch AP shells. Needless to say, anyone giving a broadside to what equates to roughly 2/3 of a Yamato-class battleship's main battery is just asking to be sunk.
 +
 +Adding to that, ''{{#var:ship_name}}''’s secondaries are practically identical to those found on ''[[Massachusetts]]'', with the same improved range, rate of fire and accuracy. She also borrows ''Massachusetts''’s unique {{Repair Party}} with a faster cooldown, and ''[[Bourgogne]]''’s {{Engine Boost}} which increases her speed to nearly 38 knots when active. This does seem to set ''{{#var:ship_name}}'' up as a mid- and close-range brawler. This isn't really the case as ''{{#var:ship_name}}'' simply isn't as durable with a more vulnerable citadel, and simply doesn't have the damage output to do so. Generally, players should try to assess the situation to see when is the best opportunity for them to charge in guns blazing or flank around using ''{{#var:ship_name}}''’s blistering pace to catch an unaware enemy on the broadside. This is the most efficient way to take advantage of ''{{#var:ship_name}}''’s main guns and secondaries to maximise their damage output.
 +
 +''{{#var:ship_name}}'' is undoubtedly the most unique amongst US battleships and because of that, she is pretty fun and comfortable to play. Treating her like an uptiered ''Massachusetts'' with more firepower and speed certainly isn't a bad way to play, and it will reward you for it.
  
 {{AnnoWiki|content= {{AnnoWiki|content=
?'''[https://forum.worldofwarships.com/topic/193676-premium-ship-review-126-georgia/ LittleWhiteMouse's Premium Ship Review: Georgia] from the NA forums'''}}+'''[//forum.worldofwarships.com/topic/193676-premium-ship-review-126-georgia/ LittleWhiteMouse's Premium Ship Review: Georgia] from the NA forums'''}}
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Highest alpha damage per shell of any battleship in the game, with 30mm plating overmatch.+* Highest alpha damage per shell of any battleship in the game, and can overmatch 30 mm plating.
?* Better dispersion than the standard battleship dispersion curve.+* Better dispersion than the standard US battleship dispersion curve.
?* ''Massachusetts''-style secondaries with improved range and accuracy.+* ''Massachusetts''-style secondaries with improved range, rate of fire and accuracy.
?* Improved engine boost consumable found on ''Bourgogne'' allowing speeds of nearly 40 knots+* Improved engine boost consumable found on ''Bourgogne'' allowing speeds of nearly 38 knots.
?* Fast reload for gun calibre (26 seconds)+* Improved reload speed on main guns.
?* Fast reloading repair party (40 seconds)+* Reduced cooldown on {{Repair Party}} consumable.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Low number of main guns for tier+* Low number of main guns per broadside makes missed shots particularly painful.
?* Thinner belt than other same tier battleships+* Has the 2nd lowest DPM in its tier despite a faster reload speed.
?* Low muzzle velocity on guns+* Shares similar armor scheme with ''Iowa'', which makes her vulnerable to citadel hits and plunging fire.
?* Fairly poor torpedo protection (26%)+* Low muzzle velocity on her main guns.
 +* Fairly poor torpedo protection (26%).
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
?* '''Main Battery:'''  
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY. 
?* '''Torpedoes:'''  
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery.  
?* '''Propulsion:'''  
?--> 
? 
 As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
?|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->+|Upgrades=<!-- write text about best upgrades below -->
? +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+* '''Slot 1:''' {{Main Armaments Modification 1}} to improve her main battery survivability, or {{Auxiliary Armaments Modification 1}} if going with a secondaries build.
?* '''Slot 1''': +* '''Slot 2:''' {{Damage Control System Modification 1}} to improve overall survivability. {{Engine Boost Modification 1}} can be equipped instead if it is available.
?* '''Slot 2''': +* '''Slot 3:''' {{Secondary Battery Modification 2}} to improve her secondaries. {{Artillery Plotting Room Modification 1}} can also be used, though its benefits may be limited due to her low number of main guns.
?* '''Slot 3''': +* '''Slot 4:''' {{Damage Control System Modification 2}} to further improve her overall survival.
?* '''Slot 4''': +* '''Slot 5:''' {{Concealment System Modification 1}} to reduce her detection range.
?* '''Slot 5''': +* '''Slot 6:''' {{Artillery Plotting Room Modification 2}} is generally recommended to maximize the number of shells connecting with your targets. If you tend to fight at closer ranges, {{Main Battery Modification 3}} may be a viable choice.
?* '''Slot 6''': +
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. +Key skills for ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Priority_Target|Priority Target]], [[Ship:Commander#Adrenaline_Rush|Adrenaline Rush]], [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]], [[Ship:Commander#Superintendent|Superintendent]], [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]], and [[Ship:Commander#Manual_Fire_Control_for_Secondary_Armament|Manual Fire Control for Secondary Armament]] if going for a secondaries build. Alternatively, [[Ship:Commander#Basics_of_Survivability|Basics of Survivability]], [[Ship:Commander#Fire_Prevention|Fire Prevention]], and [[Ship:Commander#Concealment_Expert|Concealment Expert]] are suitable for a more classic battleship survivability build.
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = +<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = +| rating11 = 2 <!-- Priority Target -->
?| Expert Loader = +| rating12 = 3 <!-- Preventive Maint -->
?| Air Supremacy = +| rating13 = 1 <!-- Expert Loader -->
?| Direction Center for Fighters = +| rating14 = 0 <!-- Air Supremacy -->
?| Improved Engine Boost = +| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Last Gasp = +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = +| rating21 = 2 <!-- High Alert -->
?| Jack of All Trades = +| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = +| rating23 = 2 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Improved Engines = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = +| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = <!-- Last Stand -->
  
?| Basics of Survivability = +| rating31 = 3 <!-- Basics of Survivability -->
?| Survivability Expert = +| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Aircraft Armor = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = +| rating35 = 3 <!-- Basic Firing Training -->
?| Superintendent = +| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = +| rating37 = 2 <!-- Demolition Expert -->
?| Vigilance = +| rating38 = 1 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 3 <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = 2 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = 2 <!-- Inertia Fuse for HE Shells -->
?| Sight Stabilization = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = +| rating45 = 3 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = +| rating48 = 2 <!-- Concealment Expert -->
?}}-->+}}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
?* '''Slot 1:''' {{Damage Control Party}}+* '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Repair Party}}
?* {{Smoke Generator}}+* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+* '''Slot 4:''' {{Engine Boost}}
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;  
? 
?Choose one and append after semicolon above: 
?Types 1 or 5 are recommended at a minimum to reduce detectibility range. 
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. 
? 
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
?--> 
  
 As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.  As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
? 
?Alternatively, if the player so desires, using the gamescom camo can be used to boost ''{{#var:ship_name}}'''s credit earning in particular. 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +''Georgia'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are highly recommended to increase the ship's top speed. India Delta ({{India Delta|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}) flags should be mounted to improve the ship's survivability. November Foxtrot ({{November Foxtrot|Size=18px}}) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 2
?| Mike Yankee Soxisix = +| Mike Yankee Soxisix = 2
 | India X-Ray =  | India X-Ray =
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
 | Victor Lima =  | Victor Lima =
?| Hotel Yankee = +| Hotel Yankee = 1
  
?| November Foxtrot = +| November Foxtrot = 3
?| Sierra Mike = +| Sierra Mike = 3
?| India Delta = +| India Delta = 3
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 1
?| India Yankee = +| India Yankee = 2
?| Juliet Charlie = +| Juliet Charlie = 1
  
?| Zulu = +| Zulu = 3
?| India Bravo Terrathree = +| India Bravo Terrathree = 3
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 2
?| Zulu Hotel = +| Zulu Hotel = 2
?| Papa Papa = +| Papa Papa = 2
  
?| Wyvern = +| Wyvern = 3
?| Red Dragon = +| Red Dragon = 2
?| Dragon Flag = +| Dragon Flag = 3
?| Ouroboros = +| Ouroboros = 2
?| Hydra = +| Hydra = 2
?| Basilisk = +| Basilisk = 2
  
?| Leviathan = +| Leviathan = 3
?| Scylla = +| Scylla = 3
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h2>''{{#var:ship_name}}'', YEAR</h2>+<h2>BB61 Scheme IV, May 1938</h2>
?===Construction===+
?:Builder: Yard; City, Country+
?:Laid down: DD MONTH YEAR+
?:Launched: DD MONTH YEAR+
?:Commissioned: DD MONTH YEAR+
?----+
 ===Specifications=== ===Specifications===
?:XX tons displacement, standard+:55,620 tons displacement, full
?:XXm length+:253.6m length
?:XXm beam+:33m beam
?:XXm draft +:10.96m draft (full)
 ---- ----
 ====Machinery==== ====Machinery====
?:+:Eight (8) Babcock & Wilcox Boilers
 +:Four (4) G.E. Geared steam turbines
 +:7,859 tons fuel oil
 ---- ----
 ====Performance==== ====Performance====
?:XX knots at XX shaft horsepower+:33 knots at 230,000 shaft horsepower
?:XX nm at XX knots+:15,000 nm at 15 knots
 ---- ----
 ====Armor==== ====Armor====
?:Main belt: +:Main belt: 310mm (inclined 19º)
?:Upper belt: +:Main Armor Deck: 130mm
?:Torpedo bulkhead: +:Bulkheads: 343mm
?:Decks: +:Barbettes: 439mm
?:Bulkheads: +:Turrets: 457mm
?:Barbettes and Turrets: +:Conning tower: 439mm
?:Conning tower: +
 ---- ----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:+:Nine (3x3) 16"/45 (406mm) Mk.6
 =====Secondary===== =====Secondary=====
?:+:Twenty (10x2) 5"/38 (127mm) Mk.28 mod.2
?=====Anti-aircraft=====+----
?:+====Aircraft Facilities====
?=====Torpedoes=====+:Two (2) Catapults
?:+=====Aircraft=====
 +:Three (3) OS2U Kingfisher Observation floatplanes<br>&nbsp;&nbsp;&nbsp;or SC Seahawk Scout seaplanes
 ---- ----
?====Aircraft==== 
?=====Total===== 
?: 
?=====Fighters===== 
?: 
?===== Bombers===== 
?: 
 }}</div> }}</div>
?[[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]] 
? 
?===History=== 
  
 ====Design==== ====Design====
 +''Georgia'' is a fictionalized version of ''Iowa'' Scheme IV, from May 1938. Rather than the nine 406mm/45 caliber guns that this design was planned to have, however, ''Georgia'' is represented in game with three twin 457mm/48 caliber Mark A guns. During the design stage for what eventually became the ''Iowa''-class battleship, the US Navy considered designs that included 457mm guns. However, the designers found that the penetration difference was marginal compared to the 406mm/50, and the increased weight meant that only two 457mm guns could be installed for the same weight as three 406mm/50 guns. Since the size of American battleships was limited by the Panama Canal, fitting nine 457mm guns would require massive compromises in either armor or speed. If neither of those would be sacrificed, then the ship would not be able to fit through the Panama Canal. Eventually, the design progressed and was eventually laid down and finished as the ''Iowa''-class.
  
?====Service====+The design was given the name ''Georgia'' in accordance with US Navy tradition to name battleships after states. She shares this name with the ''Virginia''-class pre-dreadnought USS ''Georgia'' (BB-15) and the ''Ohio''-class guided missile submarine ''USS Georgia'' (SSGN-729).
? +
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 +image:WNUS_18-48_mk1_twin_pic.jpg|Preliminary designs for an 18"/48 turret.
 +image:WNUS_18-48_mk1_image_pic.jpg|Render of an 18"/48 MK1 gun.
  
 </gallery> </gallery>

Latest revision as of 07:41, 6 October 2019

Georgia
Georgia_wows_main.jpg
Battleship | U.S.A. | Tier IX
Tech Tree Position
Georgia_icon_small.png
General
Purchase pricepromo  Doubloons
Hit Points74,100 
Main Battery
457 mm/48 Mk13 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range20.04 km.
Maximum Dispersion216 m.
HE Shell457 mm HE Type B 
Maximum HE Shell Damage6,450 
Chance of Fire on Target Caused by HE Shell43 %
Initial HE Shell Velocity800 m./s.
HE Shell Weight1230 kg.
AP Shell457 mm AP Type B 
Maximum AP Shell Damage15,750 
Initial AP Shell Velocity732 m./s.
AP Shell Weight1746 kg.
Secondary Armament #1
127 mm/38 Mk38 mod. 010 х 2 pcs.
Firing Range7.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk440 х 1 pcs.
. . . Average Damage per Second144 
. . . Firing Range2.01 km.
40 mm Bofors Mk216 х 4 pcs.
. . . Average Damage per Second254.4 
. . . Firing Range3.51 km.
127 mm/38 Mk38 mod. 010 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius890 m.
Rudder Shift Time16.5 sec.
Concealment
Surface Detectability Range16.92 km.
Air Detectability Range11.3 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASB729_Georgia.png
promo

Georgia — American promo premium Tier IX battleship.

A "high-speed battleship" project which preceded the Iowa-class ships. The main battery comprised 457 mm guns placed in twin turrets, which were developed alongside the project of the ship herself in 1938.

Georgia was first released for sale worldwide on 14 June 2019.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
457 mm/48 Mk12.3452166,4504315,750 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Georgia74,100654031016/40/100 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk9 mod. 1020 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 230,000 hp33 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1
 Slot 6  AA Guns Modification 2 Main Battery Modification 3 Secondary Battery Modification 2 Artillery Plotting Room Modification 2

Player Opinion

Performance

Georgia is loaded with so many gimmicks that any high tier Soviet, French, or Royal Navy battleship would be envious of her. A low number of hard-hitting guns, superior secondaries, and a special set of consumables make this "paper ship" perform very differently from her US counterparts like Iowa or Missouri.

Georgia comes packed with six 18-inch guns in three twin-turrets, an arrangement that is (rather unfortunately) familiar to Gneisenau captains. She does comes with a much more forgiving dispersion curve and a 26 second reload to compensate, though this is but a small mercy as Georgia will most certainly be lagging behind other battleships in terms of damage output. Still, her broadside power is not to be trifled with, considering she has the highest AP citadel damage in the game at 15,750 per shell thanks to her hefty 18-inch AP shells. Needless to say, anyone giving a broadside to what equates to roughly 2/3 of a Yamato-class battleship's main battery is just asking to be sunk.

Adding to that, Georgia’s secondaries are practically identical to those found on Massachusetts, with the same improved range, rate of fire and accuracy. She also borrows Massachusetts’s unique Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) with a faster cooldown, and Bourgogne’s Engine Boost (While active, increases a ship's speed by a fixed percentage.) which increases her speed to nearly 38 knots when active. This does seem to set Georgia up as a mid- and close-range brawler. This isn't really the case as Georgia simply isn't as durable with a more vulnerable citadel, and simply doesn't have the damage output to do so. Generally, players should try to assess the situation to see when is the best opportunity for them to charge in guns blazing or flank around using Georgia’s blistering pace to catch an unaware enemy on the broadside. This is the most efficient way to take advantage of Georgia’s main guns and secondaries to maximise their damage output.

Georgia is undoubtedly the most unique amongst US battleships and because of that, she is pretty fun and comfortable to play. Treating her like an uptiered Massachusetts with more firepower and speed certainly isn't a bad way to play, and it will reward you for it.


Pros:

  • Highest alpha damage per shell of any battleship in the game, and can overmatch 30 mm plating.
  • Better dispersion than the standard US battleship dispersion curve.
  • Massachusetts-style secondaries with improved range, rate of fire and accuracy.
  • Improved engine boost consumable found on Bourgogne allowing speeds of nearly 38 knots.
  • Improved reload speed on main guns.
  • Reduced cooldown on Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable.

Cons:

  • Low number of main guns per broadside makes missed shots particularly painful.
  • Has the 2nd lowest DPM in its tier despite a faster reload speed.
  • Shares similar armor scheme with Iowa, which makes her vulnerable to citadel hits and plunging fire.
  • Low muzzle velocity on her main guns.
  • Fairly poor torpedo protection (26%).

Research

As a premium ship, Georgia doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Georgia are as follows:

Commander Skills

Key skills for Georgia commanders include Priority Target, Adrenaline Rush, Basic Firing Training, Superintendent, Advanced Firing Training, and Manual Fire Control for Secondary Armament if going for a secondaries build. Alternatively, Basics of Survivability, Fire Prevention, and Concealment Expert are suitable for a more classic battleship survivability build.

Consumables

Georgia can equip the following consumables:

Camouflage

As a premium ship, Georgia comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Georgia captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are highly recommended to increase the ship's top speed. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and India Yankee (-20% to fire duration.) flags should be mounted to improve the ship's survivability. November Foxtrot (-5% reload time on all consumables.) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.

Gallery

Historical Info

Historical Gallery

Video


Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Sims B Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers Doubloons 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VII California Doubloons • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • IX Iowa • IX Missouri Doubloons • IX Georgia Doubloons • X Montana • X Ohio Doubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway
Battleships
Japan  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō Doubloons • V ARP Kirishima Doubloons • V ARP Haruna Doubloons • V ARP Hiei Doubloons • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi Doubloons • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VII California Doubloons • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • IX Iowa • IX Missouri Doubloons • IX Georgia Doubloons • X Montana • X Ohio Doubloons 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai I Doubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya Doubloons • VI Izmail • VII Sinop • VII Poltava Doubloons • VIII Vladivostok • VIII Lenin Doubloons • IX Sovetsky Soyuz • X Kremlin • X Slava 
Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Scharnhorst Doubloons • VII Scharnhorst B Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Odin • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons 
U.K.  III Bellerophon • III Dreadnought Doubloons • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson Doubloons • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard Doubloons • IX Lion • X Conqueror • X Thunderer Doubloons 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VII Lyon • VIII Richelieu • VIII Gascogne Doubloons • IX Alsace • IX Jean Bart Doubloons • X République • X Bourgogne Doubloons 
Europe  V Viribus Unitis Doubloons 
Pan-Asia  
Commonwealth  
Pan-America  
N/A  X Scorpioid Doubloons