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Georgia

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A "high-speed battleship" project which preceded the ''[[Iowa]]''-class ships. The main battery comprised 457 mm guns placed in twin turrets, which were developed alongside the project of the ship herself in 1938.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 14 June 2019. <!-- <br><br>{{Model3DViewer|XXXX}} -->+A "high-speed battleship" project which preceded the ''[[Iowa]]''-class ships. The main battery comprised 457 mm guns placed in twin turrets, which were developed alongside the project of the ship herself in 1938.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 14 June 2019. Wargaming has [https://blog.worldofwarships.com/blog/95 announced] the ship will no longer be available to obtain with the release of Update 10.1 in early 2021. <!-- <br><br>{{Model3DViewer|XXXX}} -->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 ''{{#var:ship_name}}'' is loaded with so many gimmicks that any high tier Soviet, French, or Royal Navy battleship would be envious of her. A low number of hard-hitting guns, superior secondaries, and a special set of consumables make this "paper ship" perform very differently from her US counterparts like ''[[Iowa]]'' or ''[[Missouri]]''. ''{{#var:ship_name}}'' is loaded with so many gimmicks that any high tier Soviet, French, or Royal Navy battleship would be envious of her. A low number of hard-hitting guns, superior secondaries, and a special set of consumables make this "paper ship" perform very differently from her US counterparts like ''[[Iowa]]'' or ''[[Missouri]]''.
  
?''{{#var:ship_name}}'' comes packed with six 18-inch guns in three twin-turrets, an arrangement that is (rather unfortunately) familiar to ''[[Gneisenau]]'' captains. She does comes with a much more forgiving dispersion curve and a 26 second reload to compensate, though this is but a small mercy as ''{{#var:ship_name}}'' will most certainly be lagging behind other battleships in terms of damage output. Still, her broadside power is not to be trifled with, considering she has the highest AP citadel damage in the game at 15,750 per shell thanks to her hefty 18-inch AP shells. Needless to say, anyone giving a broadside to what equates to roughly 2/3 of a Yamato-class battleship's main battery is just asking to be sunk.+''{{#var:ship_name}}'' comes packed with six 18-inch guns in three twin-turrets, an arrangement that is (rather unfortunately) familiar to ''[[Gneisenau]]'' captains. She does comes with a much more forgiving dispersion curve and a 26 second reload to compensate, though this is but a small mercy as ''{{#var:ship_name}}'' will most certainly be lagging behind other battleships in terms of damage output. Still, her broadside power is not to be trifled with, considering she has the second highest AP citadel damage in the game at 15,750 per shell thanks to her hefty 18-inch AP shells, second only to the ''[[Shikishima]]''. Needless to say, anyone giving a broadside to what equates to roughly 2/3 of a Yamato-class battleship's main battery is just asking to be sunk.
  
 Adding to that, ''{{#var:ship_name}}''’s secondaries are practically identical to those found on ''[[Massachusetts]]'', with the same improved range, rate of fire and accuracy. She also borrows ''Massachusetts''’s unique {{Repair Party}} with a faster cooldown, and ''[[Bourgogne]]''’s {{Engine Boost}} which increases her speed to nearly 38 knots when active. This does seem to set ''{{#var:ship_name}}'' up as a mid- and close-range brawler. This isn't really the case as ''{{#var:ship_name}}'' simply isn't as durable with a more vulnerable citadel, and simply doesn't have the damage output to do so. Generally, players should try to assess the situation to see when is the best opportunity for them to charge in guns blazing or flank around using ''{{#var:ship_name}}''’s blistering pace to catch an unaware enemy on the broadside. This is the most efficient way to take advantage of ''{{#var:ship_name}}''’s main guns and secondaries to maximise their damage output. Adding to that, ''{{#var:ship_name}}''’s secondaries are practically identical to those found on ''[[Massachusetts]]'', with the same improved range, rate of fire and accuracy. She also borrows ''Massachusetts''’s unique {{Repair Party}} with a faster cooldown, and ''[[Bourgogne]]''’s {{Engine Boost}} which increases her speed to nearly 38 knots when active. This does seem to set ''{{#var:ship_name}}'' up as a mid- and close-range brawler. This isn't really the case as ''{{#var:ship_name}}'' simply isn't as durable with a more vulnerable citadel, and simply doesn't have the damage output to do so. Generally, players should try to assess the situation to see when is the best opportunity for them to charge in guns blazing or flank around using ''{{#var:ship_name}}''’s blistering pace to catch an unaware enemy on the broadside. This is the most efficient way to take advantage of ''{{#var:ship_name}}''’s main guns and secondaries to maximise their damage output.
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Highest per shell AP alpha damage of any battleship in the game +* Second highest per shell AP alpha damage of any battleship in the game.
?* Outstanding dispersion for a battleship+* Outstanding dispersion for a battleship.
?* Quick main battery reload speed+* Fairly quick main battery reload speed.
?* Accurate, fast firing secondary guns with a very long base range+* Accurate, fast firing secondary guns with a very long base range.
?* Fast for a battleship with a speed of 33 knots+* Fast for a battleship with a speed of 33 knots.
?* Very good AA suite+* Very good AA suite.
?* Improved {{Engine Boost}} with long duration and fast cooldown+* Improved {{Engine Boost}} with long duration and fast cooldown.
?* Improved {{Repair Party}} with fast cooldown+* Improved {{Repair Party}} with fast cooldown.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Lowest barrel count of all Tier 9 battleships with only six rifles+* Lowest barrel count of all Tier 9 battleships with only six rifles.
?* Main battery DPM is among the lowest in tier+* Main battery DPM is among the lowest in tier.
?* Short main battery range for tier/class+* Short main battery range for tier/class.
?* Same armor profile as ''[[Iowa]]'', vulnerable to HE spam and plunging fire+* Same armor profile as ''[[Iowa]]'', vulnerable to HE spam.
?* Poor AP shell velocity+* Poor AP shell velocity.
?* Poor torpedo protection+* Poor torpedo protection.
 +* Large turn radius.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1:''' {{Main Armaments Modification 1}} to improve her main battery survivability, or {{Auxiliary Armaments Modification 1}} if going with a secondaries build.+* '''Slot 1:''' {{Main Armaments Modification 1}}
?* '''Slot 2:''' {{Damage Control System Modification 1}} to improve overall survivability. {{Engine Boost Modification 1}} can be equipped instead if it is available.+* '''Slot 2:''' {{Damage Control System Modification 1}}
?* '''Slot 3:''' {{Secondary Battery Modification 2}} to improve her secondaries. {{Artillery Plotting Room Modification 1}} can also be used, though its benefits may be limited due to her low number of main guns.+* '''Slot 3:''' {{Secondary Battery Modification 1}}
?* '''Slot 4:''' {{Damage Control System Modification 2}} to further improve her overall survival.+* '''Slot 4:''' {{Damage Control System Modification 2}}
?* '''Slot 5:''' {{Concealment System Modification 1}} to reduce her detection range.+* '''Slot 5:''' {{Concealment System Modification 1}}
?* '''Slot 6:''' {{Artillery Plotting Room Modification 2}} is generally recommended to maximize the number of shells connecting with your targets. If you tend to fight at closer ranges, {{Main Battery Modification 3}} may be a viable choice.+* '''Slot 6:''' {{Artillery Plotting Room Modification 2}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 | rating41 = 3 <!-- Manual Fire Control for Secondary Armament --> | rating41 = 3 <!-- Manual Fire Control for Secondary Armament -->
 | rating42 = 2 <!-- Fire Prevention --> | rating42 = 2 <!-- Fire Prevention -->
?| rating43 = 2 <!-- Inertia Fuse for HE Shells -->+| rating43 = 1 <!-- Inertia Fuse for HE Shells -->
 | rating44 = 0 <!-- Sight Stabilization --> | rating44 = 0 <!-- Sight Stabilization -->
 | rating45 = 3 <!-- Advanced Firing Training --> | rating45 = 3 <!-- Advanced Firing Training -->
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 The design was given the name ''Georgia'' in accordance with US Navy tradition to name battleships after states. She shares this name with the ''Virginia''-class pre-dreadnought USS ''Georgia'' (BB-15) and the ''Ohio''-class guided missile submarine ''USS Georgia'' (SSGN-729). The design was given the name ''Georgia'' in accordance with US Navy tradition to name battleships after states. She shares this name with the ''Virginia''-class pre-dreadnought USS ''Georgia'' (BB-15) and the ''Ohio''-class guided missile submarine ''USS Georgia'' (SSGN-729).
 +
 +===Historical Inaccuracies===
 +* Historical 406mm/45 caliber guns in triple turrets are missing.
 +* In-game gun arrangement was considered for the scheme IV, but ultimately rejected because it would have not let the ship fit in the Panama canal.
 +* ''Georgia'' is actually the name of a Virginia-class pre-dreadnought battleship that served in the US Navy from 1906 to 1920. No other battleship ever inherited the name.
 +* Designed in 1938, but the in-game model depicts the ship with late-war anti-aircraft guns. The 12.7 mm Browning and quad 28mm/75 AA guns which were standard for early WW2 battleships are missing.
 +* ''Georgia'' is depicted in late-war camouflage. Measure 2 camouflage which would've been applied to the ship when it first entered service is missing.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 {{VideoYT|hP-vVAuwitg}} {{VideoYT|hP-vVAuwitg}}
 +
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://worldofwarships.com/en/news/history/armada-georgia/ Armada: Georgia - News - World of Warships]
 +# [https://www.youtube.com/watch?v=hP-vVAuwitg Armada: Georgia - World of Warships Official Channel - YouTube]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 05:53, 13 December 2020

Georgia
Georgia_wows_main.jpg
Battleship | U.S.A. | Tier IX
Tech Tree Position
Georgia_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points74,100 
Main Battery
457 mm/48 Mk.1 in a turret3 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range20.04 km.
Maximum Dispersion216 m.
HE Shell457 mm HE Type B 
Maximum HE Shell Damage6,450 
Chance of Fire on Target Caused by HE Shell43 %
Initial HE Shell Velocity800 m./s.
HE Shell Weight1230 kg.
AP Shell457 mm AP Type B 
Maximum AP Shell Damage15,750 
Initial AP Shell Velocity732 m./s.
AP Shell Weight1746 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.38 mount10 х 2 pcs.
Firing Range7.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.38 mount10 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount40 х 1 pcs.
. . . Average Damage per Second144 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount16 х 4 pcs.
. . . Average Damage per Second254.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius890 m.
Rudder Shift Time16.5 sec.
Concealment
Surface Detectability Range16.41 km.
Air Detectability Range11.3 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASB729_Georgia.png
Special

Georgia — American special premium Tier IX battleship.

A "high-speed battleship" project which preceded the Iowa-class ships. The main battery comprised 457 mm guns placed in twin turrets, which were developed alongside the project of the ship herself in 1938.

Georgia was first released for sale worldwide on 14 June 2019. Wargaming has announced the ship will no longer be available to obtain with the release of Update 10.1 in early 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
457 mm/48 Mk.1 in a turret2.3452166,4504315,750 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Georgia74,1001654031040/16/10 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk9 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 230,000 hp33 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Georgia is loaded with so many gimmicks that any high tier Soviet, French, or Royal Navy battleship would be envious of her. A low number of hard-hitting guns, superior secondaries, and a special set of consumables make this "paper ship" perform very differently from her US counterparts like Iowa or Missouri.

Georgia comes packed with six 18-inch guns in three twin-turrets, an arrangement that is (rather unfortunately) familiar to Gneisenau captains. She does comes with a much more forgiving dispersion curve and a 26 second reload to compensate, though this is but a small mercy as Georgia will most certainly be lagging behind other battleships in terms of damage output. Still, her broadside power is not to be trifled with, considering she has the second highest AP citadel damage in the game at 15,750 per shell thanks to her hefty 18-inch AP shells, second only to the Shikishima. Needless to say, anyone giving a broadside to what equates to roughly 2/3 of a Yamato-class battleship's main battery is just asking to be sunk.

Adding to that, Georgia’s secondaries are practically identical to those found on Massachusetts, with the same improved range, rate of fire and accuracy. She also borrows Massachusetts’s unique Repair PartyWhile active, restores a percentage of the ship's health points each second. with a faster cooldown, and Bourgogne’s Engine BoostWhile active, increases a ship's speed by a fixed percentage. which increases her speed to nearly 38 knots when active. This does seem to set Georgia up as a mid- and close-range brawler. This isn't really the case as Georgia simply isn't as durable with a more vulnerable citadel, and simply doesn't have the damage output to do so. Generally, players should try to assess the situation to see when is the best opportunity for them to charge in guns blazing or flank around using Georgia’s blistering pace to catch an unaware enemy on the broadside. This is the most efficient way to take advantage of Georgia’s main guns and secondaries to maximise their damage output.

Georgia is undoubtedly the most unique amongst US battleships and because of that, she is pretty fun and comfortable to play. Treating her like an uptiered Massachusetts with more firepower and speed certainly isn't a bad way to play, and it will reward you for it.


Pros:

  • Second highest per shell AP alpha damage of any battleship in the game.
  • Outstanding dispersion for a battleship.
  • Fairly quick main battery reload speed.
  • Accurate, fast firing secondary guns with a very long base range.
  • Fast for a battleship with a speed of 33 knots.
  • Very good AA suite.
  • Improved Engine BoostWhile active, increases a ship's speed by a fixed percentage. with long duration and fast cooldown.
  • Improved Repair PartyWhile active, restores a percentage of the ship's health points each second. with fast cooldown.

Cons:

  • Lowest barrel count of all Tier 9 battleships with only six rifles.
  • Main battery DPM is among the lowest in tier.
  • Short main battery range for tier/class.
  • Same armor profile as Iowa, vulnerable to HE spam.
  • Poor AP shell velocity.
  • Poor torpedo protection.
  • Large turn radius.

Research

As a premium ship, Georgia doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Georgia are as follows:

Commander Skills

Key skills for Georgia commanders include Priority Target, Adrenaline Rush, Basic Firing Training, Superintendent, Advanced Firing Training, and Manual Fire Control for Secondary Armament if going for a secondaries build. Alternatively, Basics of Survivability, Fire Prevention, and Concealment Expert are suitable for a more classic battleship survivability build.

Consumables

Georgia can equip the following consumables:

Camouflage

As a premium ship, Georgia comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Georgia captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are highly recommended to increase the ship's top speed. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and India Yankee (-20% to fire duration.) flags should be mounted to improve the ship's survivability. November Foxtrot (-5% reload time on all consumables.) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Armada: Georgia - News - World of Warships
  2. Armada: Georgia - World of Warships Official Channel - YouTube
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U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons