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Revision as of 03:43, 16 June 2019Revision as of 04:37, 16 June 2019
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +''{{#var:ship_name}}'' is loaded with so many gimmicks that any high tier Soviet, French, or Royal Navy battleship would be envious of her. A low number of hard-hitting guns, superior secondaries, and a special set of consumables make this "paper ship" perform very differently from her US counterparts like ''[[Iowa]]'' or ''[[Missouri]]".
 +
 +''{{#var:ship_name}}'' comes packed with six 18-inch guns in three twin-turrets, an arrangement that is (rather unfortunately) familiar to ''[[Gneisenau]]'' captains. She does comes with a much more forgiving dispersion curve and a 26 second reload to compensate, though this is but a small mercy as ''{{#var:ship_name}}'' will most certainly be lagging behind other battleships in terms of damage output. Still, her broadside power is not to be trifled with, considering she has the highest AP citadel damage in the game at 15,750 per shell thanks to her hefty 18-inch AP shells. Needless to say, anyone giving a broadside to what equates to roughly 2/3 of a Yamato-class battleship's main battery is just asking to be sunk.
 +
 +Adding to that, ''{{#var:ship_name}}''’s secondaries are practically identical to those found on ''[[Massachusetts]]'', with improved range, rate of fire and accuracy. She also borrows ''Massachusetts''’s unique {{Repair Party}} with a faster cooldown, and ''[[Bourgogne]]''’s {{Engine Boost}} which increases her speed to nearly 38 knots when active. This does seem to set ''{{#var:ship_name}}'' up as a mid- and close-range brawler. This isn't really the case as ''{{#var:ship_name}}'' simply isn't as durable with a more vulnerable citadel, and simply doesn't have the damage output to do so. Generally, players should try to assess the situation to see when is the best opportunity for them to charge in guns blazing or flank around using ''{{#var:ship_name}}''’s blistering pace to catch an unaware enemy on the broadside. This is the most efficient way to take advantage of ''{{#var:ship_name}}''’s main guns and secondaries to maximise their damage output.
 +
 +''{{#var:ship_name}}'' is undoubtedly the most unique amongst US battleships and because of that, she is pretty fun and comfortable to play. Treating her like an uptiered ''Massachusetts'' with more firepower and speed certainly isn't a bad way to play, and it will reward you for it.
  
 {{AnnoWiki|content= {{AnnoWiki|content=
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 * Has the 2nd lowest DPM in its tier despite a faster reload speed. * Has the 2nd lowest DPM in its tier despite a faster reload speed.
 * Shares similar armor scheme with ''Iowa'', which makes her vulnerable to citadel hits and plunging fire. * Shares similar armor scheme with ''Iowa'', which makes her vulnerable to citadel hits and plunging fire.
?* Low muzzle velocity on guns.+* Low muzzle velocity on her main guns.
 * Fairly poor torpedo protection (26%). * Fairly poor torpedo protection (26%).
  
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 | Radio Position Finding =  | Radio Position Finding =
 | Concealment Expert = 2 | Concealment Expert = 2
?}}-->+}}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->

Revision as of 04:37, 16 June 2019

Georgia
Georgia_wows_main.jpg
Battleship | U.S.A. | Tier IX
Tech Tree Position
Georgia_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points74,100 
Main Battery
457 mm/48 Mk.1 in a turret3 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range20.04 km.
Maximum Dispersion216 m.
HE Shell457 mm HE Type B 
Maximum HE Shell Damage6,450 
Chance of Fire on Target Caused by HE Shell43 %
Initial HE Shell Velocity800 m./s.
HE Shell Weight1230 kg.
AP Shell457 mm AP Type B 
Maximum AP Shell Damage15,750 
Initial AP Shell Velocity732 m./s.
AP Shell Weight1746 kg.
Secondary Armament #1
127 mm/38 Mk38 mod. 010 х 2 pcs.
Firing Range7.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk440 х 1 pcs.
. . . Average Damage per Second144 
. . . Firing Range2.01 km.
40 mm Bofors Mk216 х 4 pcs.
. . . Average Damage per Second254.4 
. . . Firing Range3.51 km.
127 mm/38 Mk38 mod. 010 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius890 m.
Rudder Shift Time16.5 sec.
Concealment
Surface Detectability Range16.92 km.
Air Detectability Range11.3 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASB729_Georgia.png
promo

Georgia — American promo premium Tier IX battleship.

A "high-speed battleship" project which preceded the Iowa-class ships. The main battery comprised 457 mm guns placed in twin turrets, which were developed alongside the project of the ship herself in 1938.

Modules

link=Ship: Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
457 mm/48 Mk.1 in a turret2.3452166,4504315,750 00
link=Ship: Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Georgia74,1001654031016/40/100 00
link=Ship: Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk9 mod. 1020 00
link=Ship: Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 230,000 hp33 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Artillery Plotting Room Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Georgia is loaded with so many gimmicks that any high tier Soviet, French, or Royal Navy battleship would be envious of her. A low number of hard-hitting guns, superior secondaries, and a special set of consumables make this "paper ship" perform very differently from her US counterparts like Iowa or Missouri".

Georgia comes packed with six 18-inch guns in three twin-turrets, an arrangement that is (rather unfortunately) familiar to Gneisenau captains. She does comes with a much more forgiving dispersion curve and a 26 second reload to compensate, though this is but a small mercy as Georgia will most certainly be lagging behind other battleships in terms of damage output. Still, her broadside power is not to be trifled with, considering she has the highest AP citadel damage in the game at 15,750 per shell thanks to her hefty 18-inch AP shells. Needless to say, anyone giving a broadside to what equates to roughly 2/3 of a Yamato-class battleship's main battery is just asking to be sunk.

Adding to that, Georgia’s secondaries are practically identical to those found on Massachusetts, with improved range, rate of fire and accuracy. She also borrows Massachusetts’s unique Repair Party (While active, restores a percentage of the ship's health points each second.) with a faster cooldown, and Bourgogne’s Engine Boost (While active, increases a ship's speed by a fixed percentage.) which increases her speed to nearly 38 knots when active. This does seem to set Georgia up as a mid- and close-range brawler. This isn't really the case as Georgia simply isn't as durable with a more vulnerable citadel, and simply doesn't have the damage output to do so. Generally, players should try to assess the situation to see when is the best opportunity for them to charge in guns blazing or flank around using Georgia’s blistering pace to catch an unaware enemy on the broadside. This is the most efficient way to take advantage of Georgia’s main guns and secondaries to maximise their damage output.

Georgia is undoubtedly the most unique amongst US battleships and because of that, she is pretty fun and comfortable to play. Treating her like an uptiered Massachusetts with more firepower and speed certainly isn't a bad way to play, and it will reward you for it.


Pros:

  • Highest alpha damage per shell of any battleship in the game, and can overmatch 30 mm plating.
  • Better dispersion than the standard US battleship dispersion curve.
  • Massachusetts-style secondaries with improved range, rate of fire and accuracy.
  • Improved engine boost consumable found on Bourgogne allowing speeds of nearly 38 knots.
  • Improved reload speed on main guns.
  • Reduced cooldown on Repair Party (While active, restores a percentage of the ship's health points each second.) consumable.

Cons:

  • Low number of main guns per broadside makes missed shots particularly painful.
  • Has the 2nd lowest DPM in its tier despite a faster reload speed.
  • Shares similar armor scheme with Iowa, which makes her vulnerable to citadel hits and plunging fire.
  • Low muzzle velocity on her main guns.
  • Fairly poor torpedo protection (26%).

Research

As a premium ship, Georgia doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Georgia are as follows:

Commander Skills

Key skills for Georgia commanders include Priority Target, Adrenaline Rush, Basic Firing Training, Superintendent, Advanced Firing Training, and Manual Fire Control for Secondary Armament if going for a secondaries build. Alternatively, Basics of Survivability, Fire Prevention, and Concealment Expert are suitable for a more classic battleship survivability build.

Consumables

Georgia can equip the following consumables:

Camouflage

As a premium ship, Georgia comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery

Video


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