Georgia
457 mm/48 Mk.1 in a turret3 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range20.04 km. |
Maximum Dispersion216 m. |
HE Shell457 mm HE Type B |
Maximum HE Shell Damage6,450 |
Chance of Fire on Target Caused by HE Shell43 % |
Initial HE Shell Velocity800 m./s. |
HE Shell Weight1230 kg. |
AP Shell457 mm AP Type B |
Maximum AP Shell Damage15,750 |
Initial AP Shell Velocity732 m./s. |
AP Shell Weight1746 kg. |
127 mm/38 Mk.12 on a Mk.38 mount10 х 2 pcs. |
Firing Range7.5 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.38 mount10 х 2 pcs. |
. . . Average Damage per Second151 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount40 х 1 pcs. |
. . . Average Damage per Second144 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.2 mount16 х 4 pcs. |
. . . Average Damage per Second254.4 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius890 m. |
Rudder Shift Time16.5 sec. |
Surface Detectability Range16.41 km. |
Air Detectability Range11.3 km. |
Georgia — American special premium Tier IX battleship.
A "high-speed battleship" project which preceded the Iowa-class ships. The main battery comprised 457 mm guns placed in twin turrets, which were developed alongside the project of the ship herself in 1938.
Georgia was first released for sale worldwide on 14 June 2019.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
|||||
Slot 6 |
Player Opinion
Performance
Georgia is loaded with so many gimmicks that any high tier Soviet, French, or Royal Navy battleship would be envious of her. A low number of hard-hitting guns, superior secondaries, and a special set of consumables make this "paper ship" perform very differently from her US counterparts like Iowa or Missouri.
Georgia comes packed with six 18-inch guns in three twin-turrets, an arrangement that is (rather unfortunately) familiar to Gneisenau captains. She does comes with a much more forgiving dispersion curve and a 26 second reload to compensate, though this is but a small mercy as Georgia will most certainly be lagging behind other battleships in terms of damage output. Still, her broadside power is not to be trifled with, considering she has the highest AP citadel damage in the game at 15,750 per shell thanks to her hefty 18-inch AP shells. Needless to say, anyone giving a broadside to what equates to roughly 2/3 of a Yamato-class battleship's main battery is just asking to be sunk.
Adding to that, Georgia’s secondaries are practically identical to those found on Massachusetts, with the same improved range, rate of fire and accuracy. She also borrows Massachusetts’s unique Repair Party with a faster cooldown, and Bourgogne’s Engine Boost which increases her speed to nearly 38 knots when active. This does seem to set Georgia up as a mid- and close-range brawler. This isn't really the case as Georgia simply isn't as durable with a more vulnerable citadel, and simply doesn't have the damage output to do so. Generally, players should try to assess the situation to see when is the best opportunity for them to charge in guns blazing or flank around using Georgia’s blistering pace to catch an unaware enemy on the broadside. This is the most efficient way to take advantage of Georgia’s main guns and secondaries to maximise their damage output.
Georgia is undoubtedly the most unique amongst US battleships and because of that, she is pretty fun and comfortable to play. Treating her like an uptiered Massachusetts with more firepower and speed certainly isn't a bad way to play, and it will reward you for it.
Pros:
- Highest alpha damage per shell of any battleship in the game, and can overmatch 30 mm plating.
- Better dispersion than the standard US battleship dispersion curve.
- Massachusetts-style secondaries with improved range, rate of fire and accuracy.
- Improved engine boost consumable found on Bourgogne allowing speeds of nearly 38 knots.
- Improved reload speed on main guns.
- Reduced cooldown on Repair Party consumable.
Cons:
- Low number of main guns per broadside makes missed shots particularly painful.
- Has the 2nd lowest DPM in its tier despite a faster reload speed.
- Shares similar armor scheme with Iowa, which makes her vulnerable to citadel hits and plunging fire.
- Low muzzle velocity on her main guns.
- Fairly poor torpedo protection (26%).
Research
Optimal Configuration
Upgrades
The recommended upgrades for Georgia are as follows:
- Slot 1: Main Armaments Modification 1 to improve her main battery survivability, or Auxiliary Armaments Modification 1 if going with a secondaries build.
- Slot 2: Damage Control System Modification 1 to improve overall survivability. Engine Boost Modification 1 can be equipped instead if it is available.
- Slot 3: Secondary Battery Modification 1 () to improve her secondaries. Artillery Plotting Room Modification 1 can also be used, though its benefits may be limited due to her low number of main guns.
- Slot 4: Damage Control System Modification 2 to further improve her overall survival.
- Slot 5: Concealment System Modification 1 to reduce her detection range.
- Slot 6: Artillery Plotting Room Modification 2 is generally recommended to maximize the number of shells connecting with your targets. If you tend to fight at closer ranges, Main Battery Modification 3 may be a viable choice.
Commander Skills
Key skills for Georgia commanders include Priority Target, Adrenaline Rush, Basic Firing Training, Superintendent, Advanced Firing Training, and Manual Fire Control for Secondary Armament if going for a secondaries build. Alternatively, Basics of Survivability, Fire Prevention, and Concealment Expert are suitable for a more classic battleship survivability build.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★★ |
★ |
|
|
|
|
|
2 |
★★ |
★★ |
★★ |
|
|
|
★★★ |
|
3 |
★★★ |
|
|
|
★★★ |
★★★ |
★★ |
★ |
4 |
★★★ |
★★ |
★★ |
|
★★★ |
★★ |
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Georgia can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
- Slot 4: Engine Boost
Camouflage
As a premium ship, Georgia comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Georgia captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are highly recommended to increase the ship's top speed. India Delta () and India Yankee () flags should be mounted to improve the ship's survivability. November Foxtrot () flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★ |
★★ |
★ |
|
|
|
★★ |
★★ |
★★★ |
★★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Video