Gibraltar
Revision as of 18:46, 17 February 2022 | Revision as of 02:23, 11 August 2022 Added camo insert and consumable charges | |||
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''{{#var:ship_name}}'' equips the following consumables: | ''{{#var:ship_name}}'' equips the following consumables: | |||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * '''Slot 2:''' {{Repair Party}} | + | * '''Slot 2:''' {{Repair Party}} – 3 charges | |
? | * '''Slot 3:''' {{Hydroacoustic Search}} | + | * '''Slot 3:''' {{Hydroacoustic Search}} – 3 charges | |
? | * '''Slot 4:''' {{Smoke Generator}} | + | * '''Slot 4:''' {{Smoke Generator}} – 3 charges | |
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | {{Prem Ship Camo Insert|shiptier=10}} | ||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> |
Revision as of 02:23, 11 August 2022
Gibraltar
Tech Tree Position
Main Battery
234 mm/50 Mk.XI in a turret3 х 4 pcs. |
Rate of Fire4.44 shots/min. |
Reload Time13.5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range16.85 km. |
Maximum Dispersion149 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell234 mm AP 6 CRH |
Maximum AP Shell Damage5,750 |
Initial AP Shell Velocity841 m./s. |
AP Shell Weight185.3 kg. |
Secondary Armament #1
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell113 mm HE Mk XVI |
Maximum HE Shell Damage1,600 |
Initial HE Shell Velocity746 m./s. |
Chance of Fire on Target Caused by HE Shell7 % |
AA Defense
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs. |
. . . Average Damage per Second106.8 |
. . . Firing Range5.01 km. |
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount4 х 2 pcs. |
. . . Average Damage per Second53.6 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.IX on a Mk.VI mount7 х 6 pcs. |
. . . Average Damage per Second141.4 |
. . . Firing Range3.51 km. |
20 mm Oerlikon Mk.II on a Mk.V mount10 х 2 pcs. |
. . . Average Damage per Second61 |
. . . Firing Range2.01 km. |
Maneuverability
Maximum Speed32 knot |
Turning Circle Radius840 m. |
Rudder Shift Time12.6 sec. |
Concealment
Surface Detectability Range14.14 km. |
Air Detectability Range9.26 km. |
Battle Levels
12345678910
Gibraltar — British special premium Tier X cruiser.
A heavy cruiser armed with 234 mm main battery artillery installed in four-gun turrets.
Gibraltar was first released for sale on 10 November 2021.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.
Refer to the in-game Port screens for more useful data.
Pros:
- Good HP pool
- Respectable 12 gun broadside
- Short fuse AP allows AP rounds to arm even on lightly armored targets
- Improved AP bounce angles, same angles as Minotaur's main guns
- Access to the smoke generator consumable
Cons:
- Vulnerable raised citadel, easy to hit when improperly angled
- Restrictive gun angles, especially to the rear
- Short maximum gun range
- No access to HE rounds
- Does not carry torpedoes
- High detection penalty when firing guns in smoke.
Research
As a premium ship, Gibraltar has no module upgrades to research.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 or Gun Fire Control System Modification 2
Commander Skills
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
★★ |
|
|
|
★★ |
|
2 |
|
|
★★ |
|
★ |
|
3 |
|
|
★★★ |
★★ |
★ |
|
4 |
★★ |
★★ |
★ |
|
★★★ |
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Gibraltar equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 3 charges
- Slot 3: Hydroacoustic Search – 3 charges
- Slot 4: Smoke Generator – 3 charges
Camouflage
As a premium ship, Gibraltar comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
★★ |
★★★ |
★ |
|
|
|
★ |
★ |
★★ |
★ |
★★★ |
★★ |
★★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.8.
Testing Changes
- DevBlog 186:
- Preliminary characteristics.
- DevBlog 194:
- AP shell fuse arming time decreased from 0.033 to 0.005 s.
- AP shell arming threshold decreased from 39 to 12 mm.
- Changed the Repair party consumable:
- Restoration of hit points after receiving damage to the citadel increased from 10% to 33%.
- DevBlog 215:
- Main battery reload time decreased from 14.5 to 13.5 s.
- Update 0.10.10:
- Available in the "Research Bureau" section of the Armory for 59,000 Research Points.
- Update 0.11.1:
- The colors of icons for the color schemes of the permanent camouflage were fixed.
Ships of U.K.
Cruisers
Categories: