Gneisenau
Revision as of 23:45, 5 October 2019 Commander Skills 2 | Revision as of 00:44, 6 October 2022 The description incorrectly stated that Gneisenau was the only tech tree ship with torpedoes, which is no longer true. I updated that paragraph and also made a brief comparison to the Prinz Heinrich, it's tier 7 counterpart in the battlecruiser line. | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A very high-speed battleship that was close to the battle cruiser type. Under the re-armament project, she was equipped with 380 mm guns that enabled her to fight off larger contemporary ships. Among her drawbacks were the small number of main guns and weak horizontal armor. | + | A very high-speed battleship that was close to the battle cruiser type. Under the re-armament project, she was equipped with 380 mm guns that enabled her to fight off larger contemporary ships. Among her drawbacks were the small number of main guns and weak horizontal armor. | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
+ | {{AA Sidebar Warning Insert}} | |||
Hailing as the first post-World War I battleship design in the German battleship line at Tier VII, ''Gneisenau'' dramatically shifts from the bulky, slow-to-react dreadnoughts that are more dangerous when they get close into a post-dreadnought battleship which can do many of the same things (to a certain degree) while remaining one of the most versatile battleships at her tier. | Hailing as the first post-World War I battleship design in the German battleship line at Tier VII, ''Gneisenau'' dramatically shifts from the bulky, slow-to-react dreadnoughts that are more dangerous when they get close into a post-dreadnought battleship which can do many of the same things (to a certain degree) while remaining one of the most versatile battleships at her tier. | |||
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Her speed is arguably ''Gneisenau''’s greatest asset. It allows her to close the gap with enemy battleships and force them into close range where her main battery, secondary guns, and torpedoes can deliver the killing blow. While most battleships tend to join a battle line, ''Gneisenau'' can instead join up with fast cruisers and blitz the enemy by appearing quickly from an unexpected location. She is capable of operating solo, but extra caution is needed when doing so; her main battery dispersion is frequently frustrating, making long-range combat decidedly not her strong suit. ''Gneisenau'' is most comfortable at medium-to-close range — even point-blank range — where she can make every shell and torpedo count. | Her speed is arguably ''Gneisenau''’s greatest asset. It allows her to close the gap with enemy battleships and force them into close range where her main battery, secondary guns, and torpedoes can deliver the killing blow. While most battleships tend to join a battle line, ''Gneisenau'' can instead join up with fast cruisers and blitz the enemy by appearing quickly from an unexpected location. She is capable of operating solo, but extra caution is needed when doing so; her main battery dispersion is frequently frustrating, making long-range combat decidedly not her strong suit. ''Gneisenau'' is most comfortable at medium-to-close range — even point-blank range — where she can make every shell and torpedo count. | |||
? | ''Gneisenau'' | + | From 2016 until the introduction of the German battlecruiser line in 2021, ''Gneisenau'' was the only regular tech tree battleship to have access to torpedoes; the only other battleships with torpedo tubes during that time were all premiums: Her sister ship ''[[Scharnhorst]]'', the tier VIII ''[[Tirpitz]]'', and Japanese premiums ''[[Mutsu]]'' and ''[[Kii]]''. Her tier VII battlecruiser counterpart ''[[Prinz Heinrich]]'' boasts longer range (but slower) torpedoes, as well as Hydroacoustic Search. ''Gneisenau'' for her part has faster overall reload times on her main and secondary guns, and a much higher top speed. Both ships sport strong secondaries of equal range, but half of Prinz Heinrich's are single 150mm guns instead of ''Gneisenau''’s rapid firing dual 128mm. While this means Prinz Heinrich has better secondary penetration against higher tiers, ''Gneisenau''’s batteries unload more than twice as quickly, and are capable of shredding unwary ships of her own tier or lower. | |
''Gneisenau'' — like ''Scharnhorst'' — is a ship that is equally at ease diving into a melee or holding back from one. Learning when to dive in and put her secondaries and torpedoes to work (and when not to) is half the fun of learning how to play her well. | ''Gneisenau'' — like ''Scharnhorst'' — is a ship that is equally at ease diving into a melee or holding back from one. Learning when to dive in and put her secondaries and torpedoes to work (and when not to) is half the fun of learning how to play her well. | |||
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* Short torpedo range of 6km. | * Short torpedo range of 6km. | |||
* 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target). | * 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target). | |||
+ | * Only 6 main guns with questionable accuracy results in low hit ratio and damage output. | |||
* Easily set on fire. | * Easily set on fire. | |||
* She is nearly impossible to citadel, but will take a lot of full penetration damage. | * She is nearly impossible to citadel, but will take a lot of full penetration damage. | |||
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* Deck armor can ''potentially'' be penetrated by bigger guns. | * Deck armor can ''potentially'' be penetrated by bigger guns. | |||
* Rather bad turning radius. | * Rather bad turning radius. | |||
+ | * Extremely vulnerable to AP bombs. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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* '''Slot 1:''' {{Main Armaments Modification 1}} to improve her main battery survival. | * '''Slot 1:''' {{Main Armaments Modification 1}} to improve her main battery survival. | |||
* '''Slot 2:''' {{Damage Control System Modification 1}} to improve her overall survival in battle. | * '''Slot 2:''' {{Damage Control System Modification 1}} to improve her overall survival in battle. | |||
? | * '''Slot 3:''' {{Aiming Systems Modification 1}} to improve her main battery accuracy, '''or''' {{AA Guns Modification 1}} for an AA build, '''or''' {{Secondary Battery Modification | + | * '''Slot 3:''' {{Aiming Systems Modification 1}} to improve her main battery accuracy, '''or''' {{AA Guns Modification 1}} for an AA build, '''or''' {{Secondary Battery Modification 1}} for a secondary build. | |
? | * '''Slot 4:''' {{Damage Control System Modification 2}} to further improve her overall survival. {{Steering Gears Modification | + | * '''Slot 4:''' {{Damage Control System Modification 2}} to further improve her overall survival. {{Steering Gears Modification 1}} is also an option to improve her maneuverability. | |
{{block|!!|content=Even if choosing to focus on her secondary battery, {{Auxiliary Armaments Modification 1}} is not recommended; improving the survivability of ''Gneisenau''’s main battery with Main Armaments Mod 1 is still a better choice.}} | {{block|!!|content=Even if choosing to focus on her secondary battery, {{Auxiliary Armaments Modification 1}} is not recommended; improving the survivability of ''Gneisenau''’s main battery with Main Armaments Mod 1 is still a better choice.}} | |||
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'''Anti-Aircraft Build:''' Priority Target or Preventative Maintenance at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, Manual Fire Control for AA Armament at Level 4. Additional points should be put into Advanced Firing Training when available. ''Gneisenau'' is a deathtrap for enemy planes in this configuration, dispensing a punishing amount of damage from her 128mm dual-purpose guns. | '''Anti-Aircraft Build:''' Priority Target or Preventative Maintenance at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, Manual Fire Control for AA Armament at Level 4. Additional points should be put into Advanced Firing Training when available. ''Gneisenau'' is a deathtrap for enemy planes in this configuration, dispensing a punishing amount of damage from her 128mm dual-purpose guns. | |||
? | {{Commander Skills | + | {{Commander Skills 3 BB | |
? | <!-- | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | rating11 = | + | | rating11 = <!-- Gun Feeder --> | |
? | | rating12 = 2 <!-- | + | | rating12 = 2 <!-- Pyrotechnician --> | |
? | | rating13 = | + | | rating13 = <!-- Consumables Specialist --> | |
? | | rating14 = | + | | rating14 = 2 <!-- Emergency Repair Specialist --> | |
? | | rating15 = | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | + | | rating16 = <!-- Preventive Maintenance --> | ||
? | + | |||
? | | | + | ||
? | | rating21 = | + | | rating21 = 2 <!-- Grease the Gears --> | |
? | | rating22 = | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | |
? | | rating23 = | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = <!-- Vigilance --> | |
? | | rating25 = | + | | rating25 = 3 <!-- Priority Target --> | |
? | | rating26 = | + | | rating26 = 2 <!-- AA Gunner --> | |
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? | | rating31 = | + | | rating31 = <!-- Super-Heavy AP Shells --> | |
? | | rating32 = | + | | rating32 = 2 <!-- Long-Range Secondary Battery Shells --> | |
? | | rating33 = | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 2 <!-- Basics of Survivability --> | |
? | | rating35 = | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | rating36 | + | | rating36 = 1 <!-- Expert AA Marksman --> | |
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? | | rating41 = | + | | rating41 = <!-- Swift in Silence --> | |
? | | rating42 = | + | | rating42 = 3 <!-- Improved Secondary Battery Aiming --> | |
? | | rating43 = | + | | rating43 = 2 <!-- Close Quarters Combat --> | |
? | | rating44 = | + | | rating44 = 2 <!-- Emergency Repair Expert --> | |
? | | rating45 = | + | | rating45 = 1 <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 2 <!-- Fire Prevention Expert --> | |
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}} | }} | |||
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* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | |||
? | + | Usage of {{Spotting Aircraft}} is recommended over the {{Catapult Fighter}}, as high tier maps as well as ranged engagements call for more range, while the capabilities of the fighter aircraft are far more limited. | ||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | {{TT Ship Camo Insert|shiptier=7}} | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
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| Juliet Charlie = 1 | | Juliet Charlie = 1 | |||
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====Armor==== | ====Armor==== | |||
? | :Main belt: | + | :Main belt: 320mm mid, 70mm forward, 90mm aft | |
:Upper belt: 35mm | :Upper belt: 35mm | |||
:Torpedo bulkhead: 45mm | :Torpedo bulkhead: 45mm | |||
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The propulsion was upgraded from the ''Deutschland''s. Unlike the diesel propulsion of their immediate predecessors, the ''Scharnhorst'' class went back to traditional steam propulsion, able to crank out 125,000 shaft horsepower across three shafts; output could be pushed up to over 160,000 in times of great need. This gave the ''Scharnhorst'' class a design speed of 31 knots, with the highest noted speed being above 33 knots. A stern catapult would allow them to operate seaplanes for the purposes of scouting. | The propulsion was upgraded from the ''Deutschland''s. Unlike the diesel propulsion of their immediate predecessors, the ''Scharnhorst'' class went back to traditional steam propulsion, able to crank out 125,000 shaft horsepower across three shafts; output could be pushed up to over 160,000 in times of great need. This gave the ''Scharnhorst'' class a design speed of 31 knots, with the highest noted speed being above 33 knots. A stern catapult would allow them to operate seaplanes for the purposes of scouting. | |||
? | The protection of the ''Scharnhorst'' class was drastically improved. The main armor belt was | + | The protection of the ''Scharnhorst'' class was drastically improved. The main armor belt was 320mm thick, and behind it followed a 105-110mm strong turtleback, which would deflect shells away from the vitals at short combat ranges. The horizontal protection consisted of a 50mm strong main deck, and the vital areas had an additional 80-95mm strong armored deck. | |
During their service these ships saw several modifications. The most important ones were the addition of an Atlantic bow in 1939 to improve the seaworthiness, the removal of the optical rangefinders of the A-turret in 1941 due to the lenses being constantly coated with water, the aforementioned addition of triple-tube torpedo launchers in 1942, and the continual addition of radar and sensory equipment for the purpose of detecting and engaging opposing vessels. | During their service these ships saw several modifications. The most important ones were the addition of an Atlantic bow in 1939 to improve the seaworthiness, the removal of the optical rangefinders of the A-turret in 1941 due to the lenses being constantly coated with water, the aforementioned addition of triple-tube torpedo launchers in 1942, and the continual addition of radar and sensory equipment for the purpose of detecting and engaging opposing vessels. | |||
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====Historical Inaccuracies==== | ====Historical Inaccuracies==== | |||
? | * ''Gneisenau''’s | + | * All of ''Gneisenau''’s historical camouflage schemes are missing. | |
+ | * Historical 283mm main battery guns in three triple turrets are missing. See [[Scharnhorst]] for the historical version. | |||
* Hull (A) represents ''Gneisenau''’s planned configuration after refitting with 38.0 cm SK C/34 main guns; these are the same 15-inch guns found on both ''[[Bismarck]]'' and ''[[Tirpitz]]''. She and her sister ''Scharnhorst'' were to be fitted with them historically, but this upgrade never actually occurred. However, the tripod mast that had been constructed and planned to be fitted to ''Gneisenau'' aft of the hangar during her major refit is not present. This mast would take the same position as it does on ''Scharnhorst''. | * Hull (A) represents ''Gneisenau''’s planned configuration after refitting with 38.0 cm SK C/34 main guns; these are the same 15-inch guns found on both ''[[Bismarck]]'' and ''[[Tirpitz]]''. She and her sister ''Scharnhorst'' were to be fitted with them historically, but this upgrade never actually occurred. However, the tripod mast that had been constructed and planned to be fitted to ''Gneisenau'' aft of the hangar during her major refit is not present. This mast would take the same position as it does on ''Scharnhorst''. | |||
* Her historical secondary battery has been replaced by a hypothetical set of 12.8 cm KM40 guns on Hull (B). The tripod mast is still missing from this upgrade. | * Her historical secondary battery has been replaced by a hypothetical set of 12.8 cm KM40 guns on Hull (B). The tripod mast is still missing from this upgrade. | |||
* Stock propulsion is fictitious. There was no 125,000 shaft horsepower downgrade. | * Stock propulsion is fictitious. There was no 125,000 shaft horsepower downgrade. | |||
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|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/German_battleship_Gneisenau German battleship ''Gneisenau'' - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Scharnhorst-class_battleship ''Scharnhorst''-class battleship - Wikipedia] | |||
+ | <references /> | |||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Available for testing by supertesters in the game starting from Update 0.5.9. | |||
+ | *Introduced in Update 0.5.10. | |||
+ | *Update 0.5.12: | |||
+ | **2 20mm Flakvierling 30 AA guns were added to Hull (A). As a result, the average AA damage at a distance of 2 km increased from 89 to 101. | |||
+ | **Fixed display of navigation lights at low settings. | |||
+ | *Update 0.5.16: | |||
+ | **Added anchor holders on haws. | |||
+ | *Update 0.6.8: | |||
+ | **For 105-mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200. | |||
+ | **The range of the secondary battery was increased from 5 to 5.3 km. | |||
+ | **Hull (B): reload time of 128 mm secondary battery guns decreased from 5 to 4 s. | |||
+ | **Improved appearance with the use of a special technology for rendering thin elements (mainly rigging). | |||
+ | *Update 0.6.12: | |||
+ | **Detectability when firing main guns in smoke changed to 14.33 km. | |||
+ | **Detection range of Arado Ar.196 carrier-based aircraft was brought to the correct value. Detection from other aircraft will now be 7 km, from ships - 8 km. | |||
+ | *Update 0.6.14: | |||
+ | **Some minor fixes to the textures and geometry of the ship. The changes do not affect the game balance in any way. | |||
+ | *Update 0.6.15: | |||
+ | **For the permanent Type 17 camouflage, the discount on ship maintenance was increased from 5 to 10%. | |||
+ | *Update 0.7.12: | |||
+ | **Fixed a bug with incorrect armor penetration. The armor penetration of a high-explosive 150 mm secondary battery shell was increased from 36 mm to 37 mm. | |||
+ | *Update 0.8.5: | |||
+ | **Credit earnings increased by 5%. | |||
+ | **XP earnings increased by 5%. | |||
+ | *Update 0.8.7: | |||
+ | **Minor geometry and texture fixes. | |||
+ | *Update 0.8.10: | |||
+ | **The effects of the secondary battery guns 128 mm L / 61 SK C / 42 were updated. | |||
+ | *Update 0.8.11: | |||
+ | **The main battery dispersion ellipse was adjusted to that of American and British battleships. | |||
+ | *Update 0.9.2: | |||
+ | **Penetration of secondary battery 105 mm HE shells increased from 18 to 26 mm. | |||
+ | *Update 0.9.6: | |||
+ | **The value of the in-game turning circle radius was changed to 830 m to correct prior discrepancy. | |||
+ | *Update 0.10.0: | |||
+ | **Increased accuracy of secondary battery guns. | |||
+ | **The firing range of the secondary battery was increased to 6.3 km. | |||
+ | *Update 0.11.7: | |||
+ | **Minor fixes to the model and textures of the ship. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 00:44, 6 October 2022
380 mm/52 SK C/34 on a Drh LC/34 mount3 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range17.77 km. |
Maximum Dispersion255 m. |
HE Shell380 mm Spr.Gr. L/4.6 |
Maximum HE Shell Damage4,400 |
Chance of Fire on Target Caused by HE Shell34 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight800 kg. |
AP Shell380 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage11,600 |
Initial AP Shell Velocity820 m./s. |
AP Shell Weight800 kg. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs. |
Firing Range6.3 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs. |
Firing Range6.3 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
150 mm/55 SK C/28 on an MPL/35 mount4 х 1 pcs. |
Firing Range6.3 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
533 mm Drilling2 х 3 pcs. |
Rate of Fire0.88 shots/min. |
Reload Time68 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs. |
. . . Average Damage per Second116.2 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount7 х 4 pcs. |
. . . Average Damage per Second42 |
. . . Firing Range2.01 km. |
20 mm/65 C/38 on a twin mount14 х 2 pcs. |
. . . Average Damage per Second58.8 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount8 х 2 pcs. |
. . . Average Damage per Second20.8 |
. . . Firing Range3.51 km. |
Maximum Speed28.8 knot |
Turning Circle Radius830 m. |
Rudder Shift Time20.6 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range10.39 km. |
Gneisenau — German Tier VII battleship.
A very high-speed battleship that was close to the battle cruiser type. Under the re-armament project, she was equipped with 380 mm guns that enabled her to fight off larger contemporary ships. Among her drawbacks were the small number of main guns and weak horizontal armor.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
G7a T1 | 0.9 | 68 | 7.2 | 13,700 | 64 | 6 | 0 | 260,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Hailing as the first post-World War I battleship design in the German battleship line at Tier VII, Gneisenau dramatically shifts from the bulky, slow-to-react dreadnoughts that are more dangerous when they get close into a post-dreadnought battleship which can do many of the same things (to a certain degree) while remaining one of the most versatile battleships at her tier.
Playing Gneisenau is decidedly different from playing her counterparts at Tier VII. While Gneisenau may appear slender and lightly armored, don't be fooled: she is deceptively durable in the hands of a captain who knows how to handle her. Her 15-inch guns give her the capability of fighting on the same level as her peers, though she does have fewer barrels than the competition. From a handling perspective, she's the fastest battleship out of the German line, and has no trouble keeping up with cruisers as needed.
Her speed is arguably Gneisenau’s greatest asset. It allows her to close the gap with enemy battleships and force them into close range where her main battery, secondary guns, and torpedoes can deliver the killing blow. While most battleships tend to join a battle line, Gneisenau can instead join up with fast cruisers and blitz the enemy by appearing quickly from an unexpected location. She is capable of operating solo, but extra caution is needed when doing so; her main battery dispersion is frequently frustrating, making long-range combat decidedly not her strong suit. Gneisenau is most comfortable at medium-to-close range — even point-blank range — where she can make every shell and torpedo count.
From 2016 until the introduction of the German battlecruiser line in 2021, Gneisenau was the only regular tech tree battleship to have access to torpedoes; the only other battleships with torpedo tubes during that time were all premiums: Her sister ship Scharnhorst, the tier VIII Tirpitz, and Japanese premiums Mutsu and Kii. Her tier VII battlecruiser counterpart Prinz Heinrich boasts longer range (but slower) torpedoes, as well as Hydroacoustic Search. Gneisenau for her part has faster overall reload times on her main and secondary guns, and a much higher top speed. Both ships sport strong secondaries of equal range, but half of Prinz Heinrich's are single 150mm guns instead of Gneisenau’s rapid firing dual 128mm. While this means Prinz Heinrich has better secondary penetration against higher tiers, Gneisenau’s batteries unload more than twice as quickly, and are capable of shredding unwary ships of her own tier or lower.
Gneisenau — like Scharnhorst — is a ship that is equally at ease diving into a melee or holding back from one. Learning when to dive in and put her secondaries and torpedoes to work (and when not to) is half the fun of learning how to play her well.
Pros:
- Highly versatile battleship; her armament allows her to play as a typical battleship, while her speed lets her behave as a battlecruiser at need.
- Excellent 15-inch guns, same as those on Bismarck and Tirpitz.
- First-rate speed for a battleship (32 knots); the fastest battleship in the German battleship tree. With a Sierra Mike () signal, she is as fast as Tier IX's Iowa.
- Solid secondary battery guns, comparable to Japanese counterpart Nagato.
- Good range at her tier.
- Has one triple-tube torpedo launcher on each side.
- Outstanding armor belt combined with German turtleback armor scheme makes her deceptively durable.
- Reasonable concealment rating; with a captain that has Concealment Expert, her surface detection range goes down to an astounding 13.1km (comparable to the equal tier Japanese cruiser Myoko).
- Good anti-aircraft suite; when fully built for anti-air duties, she is deadly to enemy planes.
Cons:
- Short torpedo range of 6km.
- 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target).
- Only 6 main guns with questionable accuracy results in low hit ratio and damage output.
- Easily set on fire.
- She is nearly impossible to citadel, but will take a lot of full penetration damage.
- AB-X layout of dual mount turrets may feel lacking.
- Dispersion can be infuriating.
- Deck armor can potentially be penetrated by bigger guns.
- Rather bad turning radius.
- Extremely vulnerable to AP bombs.
Research
Optimal Configuration
Gneisenau doesn't mind brawling at close range; her commander skills and upgrades can be tailored to such tactics, or focused more on anti-aircraft defense to increase her survivability.
Upgrades
Gneisenau has access to four Upgrade Slots as a Tier VII ship. Gneisenau also has the option of building for Secondaries or AA.
- Slot 1: Main Armaments Modification 1 to improve her main battery survival.
- Slot 2: Damage Control System Modification 1 to improve her overall survival in battle.
- Slot 3: Aiming Systems Modification 1 to improve her main battery accuracy, or AA Guns Modification 1 for an AA build, or Secondary Battery Modification 1 for a secondary build.
- Slot 4: Damage Control System Modification 2 to further improve her overall survival. Steering Gears Modification 1 is also an option to improve her maneuverability.
Even if choosing to focus on her secondary battery, Auxiliary Armaments Modification 1 is not recommended; improving the survivability of Gneisenau’s main battery with Main Armaments Mod 1 is still a better choice.
Commander Skills
Secondary Battery Build: Priority Target or Preventative Maintenance at Level 1, Adrenaline Rush at Level 2, Superintendent at Level 3, Advanced Firing Training at Level 4. These skills increase Gneisenau’s survivability while buffing her secondary battery range. Subsequent points should be invested in Manual Fire for Secondary Armament and Basic Firing Training.
Anti-Aircraft Build: Priority Target or Preventative Maintenance at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, Manual Fire Control for AA Armament at Level 4. Additional points should be put into Advanced Firing Training when available. Gneisenau is a deathtrap for enemy planes in this configuration, dispensing a punishing amount of damage from her 128mm dual-purpose guns.
Consumables
Gneisenau can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
Usage of Spotting Aircraft is recommended over the Catapult Fighter , as high tier maps as well as ranged engagements call for more range, while the capabilities of the fighter aircraft are far more limited.
Signals
Players who have followed the Secondary Battery Build above will want to equip Mike Yankee Soxisix () and India Delta () signals in order to further boost the effectiveness of their secondaries and Repair Party consumable, respectively. Players following the Anti-Aircraft Build are encouraged to equip November Echo Setteseven () for the bonus to AA gun damage.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★ |
★★★ |
★ |
|
|
★ |
★★★ |
|
★★★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.5.9.
- Introduced in Update 0.5.10.
- Update 0.5.12:
- 2 20mm Flakvierling 30 AA guns were added to Hull (A). As a result, the average AA damage at a distance of 2 km increased from 89 to 101.
- Fixed display of navigation lights at low settings.
- Update 0.5.16:
- Added anchor holders on haws.
- Update 0.6.8:
- For 105-mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
- The range of the secondary battery was increased from 5 to 5.3 km.
- Hull (B): reload time of 128 mm secondary battery guns decreased from 5 to 4 s.
- Improved appearance with the use of a special technology for rendering thin elements (mainly rigging).
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 14.33 km.
- Detection range of Arado Ar.196 carrier-based aircraft was brought to the correct value. Detection from other aircraft will now be 7 km, from ships - 8 km.
- Update 0.6.14:
- Some minor fixes to the textures and geometry of the ship. The changes do not affect the game balance in any way.
- Update 0.6.15:
- For the permanent Type 17 camouflage, the discount on ship maintenance was increased from 5 to 10%.
- Update 0.7.12:
- Fixed a bug with incorrect armor penetration. The armor penetration of a high-explosive 150 mm secondary battery shell was increased from 36 mm to 37 mm.
- Update 0.8.5:
- Credit earnings increased by 5%.
- XP earnings increased by 5%.
- Update 0.8.7:
- Minor geometry and texture fixes.
- Update 0.8.10:
- The effects of the secondary battery guns 128 mm L / 61 SK C / 42 were updated.
- Update 0.8.11:
- The main battery dispersion ellipse was adjusted to that of American and British battleships.
- Update 0.9.2:
- Penetration of secondary battery 105 mm HE shells increased from 18 to 26 mm.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 830 m to correct prior discrepancy.
- Update 0.10.0:
- Increased accuracy of secondary battery guns.
- The firing range of the secondary battery was increased to 6.3 km.
- Update 0.11.7:
- Minor fixes to the model and textures of the ship.