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Gneisenau

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Revision as of 23:45, 5 October 2019
Commander Skills 2
Revision as of 00:44, 6 October 2022
The description incorrectly stated that Gneisenau was the only tech tree ship with torpedoes, which is no longer true. I updated that paragraph and also made a brief comparison to the Prinz Heinrich, it's tier 7 counterpart in the battlecruiser line.
18 intermediate revisions by 13 users not shown
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A very high-speed battleship that was close to the battle cruiser type. Under the re-armament project, she was equipped with 380 mm guns that enabled her to fight off larger contemporary ships. Among her drawbacks were the small number of main guns and weak horizontal armor.<br><br><br>{{Model3DViewer|49d2855ef78340bc9cb9af268850459a}}+A very high-speed battleship that was close to the battle cruiser type. Under the re-armament project, she was equipped with 380 mm guns that enabled her to fight off larger contemporary ships. Among her drawbacks were the small number of main guns and weak horizontal armor.
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +{{AA Sidebar Warning Insert}}
 Hailing as the first post-World War I battleship design in the German battleship line at Tier VII, ''Gneisenau'' dramatically shifts from the bulky, slow-to-react dreadnoughts that are more dangerous when they get close into a post-dreadnought battleship which can do many of the same things (to a certain degree) while remaining one of the most versatile battleships at her tier.  Hailing as the first post-World War I battleship design in the German battleship line at Tier VII, ''Gneisenau'' dramatically shifts from the bulky, slow-to-react dreadnoughts that are more dangerous when they get close into a post-dreadnought battleship which can do many of the same things (to a certain degree) while remaining one of the most versatile battleships at her tier.
  
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 Her speed is arguably ''Gneisenau''’s greatest asset. It allows her to close the gap with enemy battleships and force them into close range where her main battery, secondary guns, and torpedoes can deliver the killing blow. While most battleships tend to join a battle line, ''Gneisenau'' can instead join up with fast cruisers and blitz the enemy by appearing quickly from an unexpected location. She is capable of operating solo, but extra caution is needed when doing so; her main battery dispersion is frequently frustrating, making long-range combat decidedly not her strong suit. ''Gneisenau'' is most comfortable at medium-to-close range — even point-blank range — where she can make every shell and torpedo count. Her speed is arguably ''Gneisenau''’s greatest asset. It allows her to close the gap with enemy battleships and force them into close range where her main battery, secondary guns, and torpedoes can deliver the killing blow. While most battleships tend to join a battle line, ''Gneisenau'' can instead join up with fast cruisers and blitz the enemy by appearing quickly from an unexpected location. She is capable of operating solo, but extra caution is needed when doing so; her main battery dispersion is frequently frustrating, making long-range combat decidedly not her strong suit. ''Gneisenau'' is most comfortable at medium-to-close range — even point-blank range — where she can make every shell and torpedo count.
  
?''Gneisenau'' is unique in the game as the only regular tech tree battleship to have torpedoes available; the only other battleships with torpedo tubes are her premium sister ''[[Scharnhorst]]'', the premium version of her successor, ''[[Tirpitz]]'', and Japanese premiums ''[[Mutsu]]'' and ''[[Kii]]''. Her rakish looks hide a brutal array of secondary batteries that unload at an impressive rate of fire, and are more than capable of shredding destroyers of equal and lower tiers (higher tier destroyers are likely to have concealment values that make closing with them suicidal). +From 2016 until the introduction of the German battlecruiser line in 2021, ''Gneisenau'' was the only regular tech tree battleship to have access to torpedoes; the only other battleships with torpedo tubes during that time were all premiums: Her sister ship ''[[Scharnhorst]]'', the tier VIII ''[[Tirpitz]]'', and Japanese premiums ''[[Mutsu]]'' and ''[[Kii]]''. Her tier VII battlecruiser counterpart ''[[Prinz Heinrich]]'' boasts longer range (but slower) torpedoes, as well as Hydroacoustic Search. ''Gneisenau'' for her part has faster overall reload times on her main and secondary guns, and a much higher top speed. Both ships sport strong secondaries of equal range, but half of Prinz Heinrich's are single 150mm guns instead of ''Gneisenau''’s rapid firing dual 128mm. While this means Prinz Heinrich has better secondary penetration against higher tiers, ''Gneisenau''’s batteries unload more than twice as quickly, and are capable of shredding unwary ships of her own tier or lower.
  
 ''Gneisenau'' — like ''Scharnhorst'' — is a ship that is equally at ease diving into a melee or holding back from one. Learning when to dive in and put her secondaries and torpedoes to work (and when not to) is half the fun of learning how to play her well. ''Gneisenau'' — like ''Scharnhorst'' — is a ship that is equally at ease diving into a melee or holding back from one. Learning when to dive in and put her secondaries and torpedoes to work (and when not to) is half the fun of learning how to play her well.
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 * Short torpedo range of 6km. * Short torpedo range of 6km.
 * 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target). * 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target).
 +* Only 6 main guns with questionable accuracy results in low hit ratio and damage output.
 * Easily set on fire. * Easily set on fire.
 * She is nearly impossible to citadel, but will take a lot of full penetration damage.  * She is nearly impossible to citadel, but will take a lot of full penetration damage.
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 * Deck armor can ''potentially'' be penetrated by bigger guns. * Deck armor can ''potentially'' be penetrated by bigger guns.
 * Rather bad turning radius. * Rather bad turning radius.
 +* Extremely vulnerable to AP bombs.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 * '''Slot 1:''' {{Main Armaments Modification 1}} to improve her main battery survival. * '''Slot 1:''' {{Main Armaments Modification 1}} to improve her main battery survival.
 * '''Slot 2:''' {{Damage Control System Modification 1}} to improve her overall survival in battle. * '''Slot 2:''' {{Damage Control System Modification 1}} to improve her overall survival in battle.
?* '''Slot 3:''' {{Aiming Systems Modification 1}} to improve her main battery accuracy, '''or''' {{AA Guns Modification 1}} for an AA build, '''or''' {{Secondary Battery Modification 2}} for a secondary build.+* '''Slot 3:''' {{Aiming Systems Modification 1}} to improve her main battery accuracy, '''or''' {{AA Guns Modification 1}} for an AA build, '''or''' {{Secondary Battery Modification 1}} for a secondary build.
?* '''Slot 4:''' {{Damage Control System Modification 2}} to further improve her overall survival. {{Steering Gears Modification 2}} is also an option to improve her maneuverability.+* '''Slot 4:''' {{Damage Control System Modification 2}} to further improve her overall survival. {{Steering Gears Modification 1}} is also an option to improve her maneuverability.
  
 {{block|!!|content=Even if choosing to focus on her secondary battery, {{Auxiliary Armaments Modification 1}} is not recommended; improving the survivability of ''Gneisenau''’s main battery with Main Armaments Mod 1 is still a better choice.}} {{block|!!|content=Even if choosing to focus on her secondary battery, {{Auxiliary Armaments Modification 1}} is not recommended; improving the survivability of ''Gneisenau''’s main battery with Main Armaments Mod 1 is still a better choice.}}
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 '''Anti-Aircraft Build:''' Priority Target or Preventative Maintenance at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, Manual Fire Control for AA Armament at Level 4. Additional points should be put into Advanced Firing Training when available. ''Gneisenau'' is a deathtrap for enemy planes in this configuration, dispensing a punishing amount of damage from her 128mm dual-purpose guns. '''Anti-Aircraft Build:''' Priority Target or Preventative Maintenance at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, Manual Fire Control for AA Armament at Level 4. Additional points should be put into Advanced Firing Training when available. ''Gneisenau'' is a deathtrap for enemy planes in this configuration, dispensing a punishing amount of damage from her 128mm dual-purpose guns.
  
?{{Commander Skills 2+{{Commander Skills 3 BB
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 2 <!-- Priority Target -->+| rating11 = <!-- Gun Feeder -->
?| rating12 = 2 <!-- Preventive Maint -->+| rating12 = 2 <!-- Pyrotechnician -->
?| rating13 = 1 <!-- Expert Loader -->+| rating13 = <!-- Consumables Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = 2 <!-- Emergency Repair Specialist -->
?| rating15 = 1 <!-- Direction Center for Fighters -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating16 = <!-- Preventive Maintenance -->
?| rating17 = 1 <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = 1 <!-- High Alert -->+| rating21 = 2 <!-- Grease the Gears -->
?| rating22 = 2 <!-- Jack of All Trades -->+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| rating23 = 3 <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = 1 <!-- Torpedo Acceleration -->+| rating24 = <!-- Vigilance -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = 3 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = 2 <!-- AA Gunner -->
?| rating27 = 1 <!-- Adrenaline Rush -->+
?| rating28 = <!-- Last Stand -->+
  
?| rating31 = 2 <!-- Basics of Survivability -->+| rating31 = <!-- Super-Heavy AP Shells -->
?| rating32 = 1 <!-- Survivability Expert-->+| rating32 = 2 <!-- Long-Range Secondary Battery Shells -->
?| rating33 = 1 <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = 2 <!-- Basics of Survivability -->
?| rating35 = 2 <!-- Basic Firing Training -->+| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = 1 <!-- Expert AA Marksman -->
?| rating37 = 1 <!-- Demolition Expert -->+
?| rating38 = 2 <!-- Vigilance -->+
  
?| rating41 = 3 <!-- Manual Fire Control for Secondary Armament -->+| rating41 = <!-- Swift in Silence -->
?| rating42 = 2 <!-- Fire Prevention -->+| rating42 = 3 <!-- Improved Secondary Battery Aiming -->
?| rating43 = 1 <!-- Inertia Fuse for HE Shells -->+| rating43 = 2 <!-- Close Quarters Combat -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = 2 <!-- Emergency Repair Expert -->
?| rating45 = 3 <!-- Advanced Firing Training -->+| rating45 = 1 <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = 2 <!-- Fire Prevention Expert -->
?| rating47 = 1 <!-- Radio Position Finding -->+
?| rating48 = 2 <!-- Concealment Expert -->+
 }} }}
  
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 * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
  
? +Usage of {{Spotting Aircraft}} is recommended over the {{Catapult Fighter}}, as high tier maps as well as ranged engagements call for more range, while the capabilities of the fighter aircraft are far more limited.
?Both {{Damage Control Party II}} and {{Repair Party II}} are recommended for the quicker cooldowns, especially for captains who have opted for the '''Secondary Battery Build'''.+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+{{TT Ship Camo Insert|shiptier=7}}
? +
?Players who wish to spend doubloons can equip ''Gneisenau'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 | Juliet Charlie = 1 | Juliet Charlie = 1
  
?| Zulu =  
?| India Bravo Terrathree =  
?| Equal Speed Charlie London = 2 
?| Zulu Hotel = 1 
?| Papa Papa =  
? 
?| Wyvern =  
?| Red Dragon =  
?| Dragon Flag = 1 
?| Ouroboros =  
?| Hydra =  
 }} }}
  
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 ====Armor==== ====Armor====
?:Main belt: 350mm mid, 70mm forward, 90mm aft+:Main belt: 320mm mid, 70mm forward, 90mm aft
 :Upper belt: 35mm :Upper belt: 35mm
 :Torpedo bulkhead: 45mm :Torpedo bulkhead: 45mm
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 The propulsion was upgraded from the ''Deutschland''s. Unlike the diesel propulsion of their immediate predecessors, the ''Scharnhorst'' class went back to traditional steam propulsion, able to crank out 125,000 shaft horsepower across three shafts; output could be pushed up to over 160,000 in times of great need. This gave the ''Scharnhorst'' class a design speed of 31 knots, with the highest noted speed being above 33 knots. A stern catapult would allow them to operate seaplanes for the purposes of scouting. The propulsion was upgraded from the ''Deutschland''s. Unlike the diesel propulsion of their immediate predecessors, the ''Scharnhorst'' class went back to traditional steam propulsion, able to crank out 125,000 shaft horsepower across three shafts; output could be pushed up to over 160,000 in times of great need. This gave the ''Scharnhorst'' class a design speed of 31 knots, with the highest noted speed being above 33 knots. A stern catapult would allow them to operate seaplanes for the purposes of scouting.
  
?The protection of the ''Scharnhorst'' class was drastically improved. The main armor belt was 350mm thick, and behind it followed a 105-110mm strong turtleback, which would deflect shells away from the vitals at short combat ranges. The horizontal protection consisted of a 50mm strong main deck, and the vital areas had an additional 80-95mm strong armored deck.+The protection of the ''Scharnhorst'' class was drastically improved. The main armor belt was 320mm thick, and behind it followed a 105-110mm strong turtleback, which would deflect shells away from the vitals at short combat ranges. The horizontal protection consisted of a 50mm strong main deck, and the vital areas had an additional 80-95mm strong armored deck.
  
 During their service these ships saw several modifications. The most important ones were the addition of an Atlantic bow in 1939 to improve the seaworthiness, the removal of the optical rangefinders of the A-turret in 1941 due to the lenses being constantly coated with water, the aforementioned addition of triple-tube torpedo launchers in 1942, and the continual addition of radar and sensory equipment for the purpose of detecting and engaging opposing vessels. During their service these ships saw several modifications. The most important ones were the addition of an Atlantic bow in 1939 to improve the seaworthiness, the removal of the optical rangefinders of the A-turret in 1941 due to the lenses being constantly coated with water, the aforementioned addition of triple-tube torpedo launchers in 1942, and the continual addition of radar and sensory equipment for the purpose of detecting and engaging opposing vessels.
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 ====Historical Inaccuracies==== ====Historical Inaccuracies====
?* ''Gneisenau''’s original 283mm main battery guns are not available in-game. See [[Scharnhorst]] for the historical version.+* All of ''Gneisenau''’s historical camouflage schemes are missing.
 +* Historical 283mm main battery guns in three triple turrets are missing. See [[Scharnhorst]] for the historical version.
 * Hull (A) represents ''Gneisenau''’s planned configuration after refitting with 38.0 cm SK C/34 main guns; these are the same 15-inch guns found on both ''[[Bismarck]]'' and ''[[Tirpitz]]''. She and her sister ''Scharnhorst'' were to be fitted with them historically, but this upgrade never actually occurred. However, the tripod mast that had been constructed and planned to be fitted to ''Gneisenau'' aft of the hangar during her major refit is not present. This mast would take the same position as it does on ''Scharnhorst''. * Hull (A) represents ''Gneisenau''’s planned configuration after refitting with 38.0 cm SK C/34 main guns; these are the same 15-inch guns found on both ''[[Bismarck]]'' and ''[[Tirpitz]]''. She and her sister ''Scharnhorst'' were to be fitted with them historically, but this upgrade never actually occurred. However, the tripod mast that had been constructed and planned to be fitted to ''Gneisenau'' aft of the hangar during her major refit is not present. This mast would take the same position as it does on ''Scharnhorst''.
 * Her historical secondary battery has been replaced by a hypothetical set of 12.8 cm KM40 guns on Hull (B). The tripod mast is still missing from this upgrade. * Her historical secondary battery has been replaced by a hypothetical set of 12.8 cm KM40 guns on Hull (B). The tripod mast is still missing from this upgrade.
 * Stock propulsion is fictitious. There was no 125,000 shaft horsepower downgrade. * Stock propulsion is fictitious. There was no 125,000 shaft horsepower downgrade.
?* None of ''Gneisenau''’s historical paint schemes are currently available.. 
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/German_battleship_Gneisenau German battleship ''Gneisenau'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Scharnhorst-class_battleship ''Scharnhorst''-class battleship - Wikipedia]
 +<references />
  
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.5.9.
 +*Introduced in Update 0.5.10.
 +*Update 0.5.12:
 +**2 20mm Flakvierling 30 AA guns were added to Hull (A). As a result, the average AA damage at a distance of 2 km increased from 89 to 101.
 +**Fixed display of navigation lights at low settings.
 +*Update 0.5.16:
 +**Added anchor holders on haws.
 +*Update 0.6.8:
 +**For 105-mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
 +**The range of the secondary battery was increased from 5 to 5.3 km.
 +**Hull (B): reload time of 128 mm secondary battery guns decreased from 5 to 4 s.
 +**Improved appearance with the use of a special technology for rendering thin elements (mainly rigging).
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 14.33 km.
 +**Detection range of Arado Ar.196 carrier-based aircraft was brought to the correct value. Detection from other aircraft will now be 7 km, from ships - 8 km.
 +*Update 0.6.14:
 +**Some minor fixes to the textures and geometry of the ship. The changes do not affect the game balance in any way.
 +*Update 0.6.15:
 +**For the permanent Type 17 camouflage, the discount on ship maintenance was increased from 5 to 10%.
 +*Update 0.7.12:
 +**Fixed a bug with incorrect armor penetration. The armor penetration of a high-explosive 150 mm secondary battery shell was increased from 36 mm to 37 mm.
 +*Update 0.8.5:
 +**Credit earnings increased by 5%.
 +**XP earnings increased by 5%.
 +*Update 0.8.7:
 +**Minor geometry and texture fixes.
 +*Update 0.8.10:
 +**The effects of the secondary battery guns 128 mm L / 61 SK C / 42 were updated.
 +*Update 0.8.11:
 +**The main battery dispersion ellipse was adjusted to that ​​of American and British battleships.
 +*Update 0.9.2:
 +**Penetration of secondary battery 105 mm HE shells increased from 18 to 26 mm.
 +*Update 0.9.6:
 +**The value of the in-game turning circle radius was changed to 830 m to correct prior discrepancy.
 +*Update 0.10.0:
 +**Increased accuracy of secondary battery guns.
 +**The firing range of the secondary battery was increased to 6.3 km.
 +*Update 0.11.7:
 +**Minor fixes to the model and textures of the ship.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 00:44, 6 October 2022

Gneisenau
Gneisenau_wows_main.jpg
Battleship | Germany | Tier VII
Tech Tree Position
Bayern
Arrow_down.png
Gneisenau_icon_small.png
Arrow_down.png
Bismarck
stock
 top
General
Research price80500 exp
Purchase price6,700,000 Credits
Hit Points50,900 
Main Battery
380 mm/52 SK C/34 on a Drh LC/34 mount3 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range17.77 km.
Maximum Dispersion255 m.
HE Shell380 mm Spr.Gr. L/4.6 
Maximum HE Shell Damage4,400 
Chance of Fire on Target Caused by HE Shell34 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight800 kg.
AP Shell380 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage11,600 
Initial AP Shell Velocity820 m./s.
AP Shell Weight800 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs.
Firing Range6.3 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs.
Firing Range6.3 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
150 mm/55 SK C/28 on an MPL/35 mount4 х 1 pcs.
Firing Range6.3 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Drilling2 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs.
. . . Average Damage per Second116.2 
. . . Firing Range4.5 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount7 х 4 pcs.
. . . Average Damage per Second42 
. . . Firing Range2.01 km.
20 mm/65 C/38 on a twin mount14 х 2 pcs.
. . . Average Damage per Second58.8 
. . . Firing Range2.01 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount8 х 2 pcs.
. . . Average Damage per Second20.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed28.8 knot
Turning Circle Radius830 m.
Rudder Shift Time20.6 sec.
Concealment
Surface Detectability Range15.19 km.
Air Detectability Range10.39 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VII
Ship_PGSB107_Gneisenau.png
6,700,000

Gneisenau — German Tier VII battleship.

A very high-speed battleship that was close to the battle cruiser type. Under the re-armament project, she was equipped with 380 mm guns that enabled her to fight off larger contemporary ships. Among her drawbacks were the small number of main guns and weak horizontal armor.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
380 mm/52 SK C/34 on a Drh LC/34 mount2.3362554,4003411,600 0520,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Gneisenau (A)50,9001636037/4/414/7/8/72 0620,000
Gneisenau (B)58,2001636031112/6/112 24,0001,350,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.9687.213,700646 0260,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 7 Mod. 10 0360,000
FKS Typ 7 Mod. 20 12,000800,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 125,000 hp28.8 0300,000
Propulsion: 160,000 hp32 8,000650,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Hailing as the first post-World War I battleship design in the German battleship line at Tier VII, Gneisenau dramatically shifts from the bulky, slow-to-react dreadnoughts that are more dangerous when they get close into a post-dreadnought battleship which can do many of the same things (to a certain degree) while remaining one of the most versatile battleships at her tier.

Playing Gneisenau is decidedly different from playing her counterparts at Tier VII. While Gneisenau may appear slender and lightly armored, don't be fooled: she is deceptively durable in the hands of a captain who knows how to handle her. Her 15-inch guns give her the capability of fighting on the same level as her peers, though she does have fewer barrels than the competition. From a handling perspective, she's the fastest battleship out of the German line, and has no trouble keeping up with cruisers as needed.

Her speed is arguably Gneisenau’s greatest asset. It allows her to close the gap with enemy battleships and force them into close range where her main battery, secondary guns, and torpedoes can deliver the killing blow. While most battleships tend to join a battle line, Gneisenau can instead join up with fast cruisers and blitz the enemy by appearing quickly from an unexpected location. She is capable of operating solo, but extra caution is needed when doing so; her main battery dispersion is frequently frustrating, making long-range combat decidedly not her strong suit. Gneisenau is most comfortable at medium-to-close range — even point-blank range — where she can make every shell and torpedo count.

From 2016 until the introduction of the German battlecruiser line in 2021, Gneisenau was the only regular tech tree battleship to have access to torpedoes; the only other battleships with torpedo tubes during that time were all premiums: Her sister ship Scharnhorst, the tier VIII Tirpitz, and Japanese premiums Mutsu and Kii. Her tier VII battlecruiser counterpart Prinz Heinrich boasts longer range (but slower) torpedoes, as well as Hydroacoustic Search. Gneisenau for her part has faster overall reload times on her main and secondary guns, and a much higher top speed. Both ships sport strong secondaries of equal range, but half of Prinz Heinrich's are single 150mm guns instead of Gneisenau’s rapid firing dual 128mm. While this means Prinz Heinrich has better secondary penetration against higher tiers, Gneisenau’s batteries unload more than twice as quickly, and are capable of shredding unwary ships of her own tier or lower.

Gneisenau — like Scharnhorst — is a ship that is equally at ease diving into a melee or holding back from one. Learning when to dive in and put her secondaries and torpedoes to work (and when not to) is half the fun of learning how to play her well.

LittleWhiteMouse in the Gneisenau from the NA forums. Tested in Update 0.5.9.

Pros:

  • Highly versatile battleship; her armament allows her to play as a typical battleship, while her speed lets her behave as a battlecruiser at need.
  • Excellent 15-inch guns, same as those on Bismarck and Tirpitz.
  • First-rate speed for a battleship (32 knots); the fastest battleship in the German battleship tree. With a Sierra Mike (+5% to the ship's maximum speed.) signal, she is as fast as Tier IX's Iowa.
  • Solid secondary battery guns, comparable to Japanese counterpart Nagato.
  • Good range at her tier.
  • Has one triple-tube torpedo launcher on each side.
  • Outstanding armor belt combined with German turtleback armor scheme makes her deceptively durable.
  • Reasonable concealment rating; with a captain that has Concealment Expert, her surface detection range goes down to an astounding 13.1km (comparable to the equal tier Japanese cruiser Myoko).
  • Good anti-aircraft suite; when fully built for anti-air duties, she is deadly to enemy planes.

Cons:

  • Short torpedo range of 6km.
  • 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target).
  • Only 6 main guns with questionable accuracy results in low hit ratio and damage output.
  • Easily set on fire.
  • She is nearly impossible to citadel, but will take a lot of full penetration damage.
  • AB-X layout of dual mount turrets may feel lacking.
  • Dispersion can be infuriating.
  • Deck armor can potentially be penetrated by bigger guns.
  • Rather bad turning radius.
  • Extremely vulnerable to AP bombs.

Research

Hull (B) is first priority, as it comes with a boatload more hit points and secondary guns (that also contribute to her anti-aircraft defense). The engine module upgrade should be next, with the range upgrade being taken last.

Optimal Configuration

Gneisenau doesn't mind brawling at close range; her commander skills and upgrades can be tailored to such tactics, or focused more on anti-aircraft defense to increase her survivability.

Upgrades

Gneisenau has access to four Upgrade Slots as a Tier VII ship. Gneisenau also has the option of building for Secondaries or AA.

Even if choosing to focus on her secondary battery, Auxiliary Armaments Modification 1 : +100% survivability to each. is not recommended; improving the survivability of Gneisenau’s main battery with Main Armaments Mod 1 is still a better choice.

Commander Skills

Secondary Battery Build: Priority Target or Preventative Maintenance at Level 1, Adrenaline Rush at Level 2, Superintendent at Level 3, Advanced Firing Training at Level 4. These skills increase Gneisenau’s survivability while buffing her secondary battery range. Subsequent points should be invested in Manual Fire for Secondary Armament and Basic Firing Training.

Anti-Aircraft Build: Priority Target or Preventative Maintenance at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, Manual Fire Control for AA Armament at Level 4. Additional points should be put into Advanced Firing Training when available. Gneisenau is a deathtrap for enemy planes in this configuration, dispensing a punishing amount of damage from her 128mm dual-purpose guns.

Consumables

Gneisenau can equip the following consumables:

Usage of Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. is recommended over the Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft., as high tier maps as well as ranged engagements call for more range, while the capabilities of the fighter aircraft are far more limited.

Signals

Players who have followed the Secondary Battery Build above will want to equip Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) and India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) signals in order to further boost the effectiveness of their secondaries and Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, respectively. Players following the Anti-Aircraft Build are encouraged to equip November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) for the bonus to AA gun damage.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Historical Info

Historical Gallery

References

  1. German battleship Gneisenau - Wikipedia
  2. Scharnhorst-class battleship - Wikipedia


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.9.
  • Introduced in Update 0.5.10.
  • Update 0.5.12:
    • 2 20mm Flakvierling 30 AA guns were added to Hull (A). As a result, the average AA damage at a distance of 2 km increased from 89 to 101.
    • Fixed display of navigation lights at low settings.
  • Update 0.5.16:
    • Added anchor holders on haws.
  • Update 0.6.8:
    • For 105-mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
    • The range of the secondary battery was increased from 5 to 5.3 km.
    • Hull (B): reload time of 128 mm secondary battery guns decreased from 5 to 4 s.
    • Improved appearance with the use of a special technology for rendering thin elements (mainly rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 14.33 km.
    • Detection range of Arado Ar.196 carrier-based aircraft was brought to the correct value. Detection from other aircraft will now be 7 km, from ships - 8 km.
  • Update 0.6.14:
    • Some minor fixes to the textures and geometry of the ship. The changes do not affect the game balance in any way.
  • Update 0.6.15:
    • For the permanent Type 17 camouflage, the discount on ship maintenance was increased from 5 to 10%.
  • Update 0.7.12:
    • Fixed a bug with incorrect armor penetration. The armor penetration of a high-explosive 150 mm secondary battery shell was increased from 36 mm to 37 mm.
  • Update 0.8.5:
    • Credit earnings increased by 5%.
    • XP earnings increased by 5%.
  • Update 0.8.7:
    • Minor geometry and texture fixes.
  • Update 0.8.10:
    • The effects of the secondary battery guns 128 mm L / 61 SK C / 42 were updated.
  • Update 0.8.11:
    • The main battery dispersion ellipse was adjusted to that ​​of American and British battleships.
  • Update 0.9.2:
    • Penetration of secondary battery 105 mm HE shells increased from 18 to 26 mm.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 830 m to correct prior discrepancy.
  • Update 0.10.0:
    • Increased accuracy of secondary battery guns.
    • The firing range of the secondary battery was increased to 6.3 km.
  • Update 0.11.7:
    • Minor fixes to the model and textures of the ship.

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