Goliath
Revision as of 18:41, 15 November 2019 Commander Skills 2 | Latest revision as of 20:59, 26 March 2024 Protected "Ship:Goliath" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading] | |||
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{{WoWs_Ship | {{WoWs_Ship | |||
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | {{AA Sidebar Warning Insert}} | ||
? | + | In ''World of Warships'', Royal Navy vessels are often characterized by their ability to cause large amounts of alpha damage with their HE shells, and to start multiple damage-over-time fires. Excellent repair parties allow them to recover from serious damage and reengage the enemy. ''{{#var:ship_name}}'' possesses all of these attributes, and is a good representative of British warships. | ||
? | + | Compared to her peers, the other tier 10 heavy cruisers, ''Zao'' and ''Hindenburg'', ''Goliath'' has better HE performance, and survivability. The concealment of ''{{#var:ship_name}}'' is average, she is outperformed by ''Zao''. ''{{#var:ship_name}}'' has a similar play style to the Tier IX ''Drake'', requiring careful handling to make the most of her slow firing but hard hitting 234 mm main battery and their poor default range. Lacking a spotter plane, GFCS Mod 2 in slot 6 will be a common, although not obligatory, choice, increasing gun range to 19.5 km. The alternative, Main Battery Mod 3 will also be viable, for those who are comfortable taking greater risks and who wish to increase reload speeds. Additionally combining <u>Top Grade Gunner</u> and <u>Extra HE and SAP damage</u> as commander skills with double rudder gives ''{{#var:ship_name}}'' fast rudder shift and more DPM in exchange for 14.1km concealment (with <u>Concealment Expert</u>). This build makes ''{{#var:ship_name}}'' a very potent farmer but is better suited to captains with good situational awareness. 2 x 4 Torpedo launchers, allow single and salvo launch, but they have unexceptional speed at 62 knots and range at 10 kilometers. AA performance is more than adequate, with a 5.8 km stock range, allowing Goliath to act as a competent air defense ally or to operate independently. | ||
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? | + | In summary, a typical British warship, boasting excellent and hard hitting main guns with very good HE performance, good recovery thanks to her repair party, but limited by her poor main battery range and reload. | ||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Rather good concealment for a heavy cruiser | |
? | * | + | * Hard hitting HE shells with high penetration and fire chance | |
? | * | + | * Good hitpoint pool and {{Specialized Repair Teams}} | |
? | * | + | * Decent AA protection | |
+ | * Extremely thick deck for a cruiser | |||
+ | * Ability to overmatch certain light cruisers | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Poor main battery default range | |
? | * | + | * Lack of {{Spotting Aircraft}} for increase range | |
? | * | + | * Citadel extends noticably above the waterline | |
? | * | + | * Very long reload | |
+ | * Relatively floaty ballistics | |||
+ | * Sits very high in the water | |||
+ | * AP shells quickly lose penetration at range | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | As a Tier X ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. | ||
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|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} or {{Hydroacoustic Search Modification 1}} | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
+ | * '''Slot 4''': {{Steering Gears Modification 1}} | |||
+ | * '''Slot 5''': {{Concealment System Modification 1}} | |||
+ | * '''Slot 6''': {{Gun Fire Control System Modification 2}} | |||
? | + | Alternatively, Slot 6 can be filled with {{Main Battery Modification 3}}, if a player wishes to improve ''{{#var:ship_name}}'s'' slow reload. However, this will leave her rather short ranged. | ||
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? | + | Or, taking {{Steering Gears Modification 2}} with <u>Heavy HE and SAP Shells</u> and <u>Top Grade Gunner</u> gives ''{{#var:ship_name}}'' a lot more dpm, but requires captains with excellent situational awareness. {{Gun Fire Control System Modification 2}} or {{Main Battery Modification 3}} both work with this build. | ||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 3 CR | |
? | <!-- | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | rating11 = | + | | rating11 = 2 <!-- Grease the Gears --> | |
? | | rating12 = | + | | rating12 = <!-- Swift Fish --> | |
? | | rating13 = | + | | rating13 = 1 <!-- Consumables Specialist --> | |
? | | rating14 = | + | | rating14 = 3 <!-- Gun Feeder --> | |
? | | rating15 = | + | | rating15 = 1 <!-- Incoming Fire Alert --> | |
? | + | | rating16 = <!-- Last Stand --> | ||
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? | | rating21 = | + | | rating21 = 2 <!-- Pyrotechnician --> | |
? | | rating22 = | + | | rating22 = 1 <!-- Fill the Tubes --> | |
? | | rating23 = | + | | rating23 = 1 <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = 0 <!-- Eye in the Sky --> | |
? | | rating25 = | + | | rating25 = 3 <!-- Priority Target --> | |
? | | rating26 = | + | | rating26 = 1 <!-- Expert AA Marksman --> | |
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? | | rating31 = | + | | rating31 = 2 <!-- Heavy HE and SAP Shells --> | |
? | | rating32 = | + | | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | |
? | | rating33 = | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = <!-- Heavy AP Shells --> | |
? | | rating35 = | + | | rating35 = 3 <!-- Superintendent --> | |
? | | rating36 = | + | | rating36 = 2 <!-- Survivability Expert --> | |
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? | | rating41 = | + | | rating41 = 3 <!-- Top Grade Gunner --> | |
? | | rating42 = | + | | rating42 = 0 <!-- Outnumbered --> | |
? | | rating43 = | + | | rating43 = 1 <!-- Radio Location --> | |
? | | rating44 = 0 <!-- | + | | rating44 = 0 <!-- Inertial Fuse for HE Shells --> | |
? | | rating45 = | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 1 <!-- AA Gunner --> | |
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}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
? | * | + | * {{Damage Control Party}} | |
? | * {{Repair | + | * {{Specialized Repair Teams}} | |
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* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | * {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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? | + | {{TT Ship Camo Insert|shiptier=10}} | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | {{Signal Flags | ||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 1 | |
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
? | | India X-Ray = | + | | India X-Ray = 2 | |
| Juliet Whiskey Unaone = | | Juliet Whiskey Unaone = | |||
? | | Victor Lima = | + | | Victor Lima = 2 | |
| Hotel Yankee = | | Hotel Yankee = | |||
? | | November Foxtrot = | + | | November Foxtrot = 3 | |
? | | Sierra Mike = | + | | Sierra Mike = 3 | |
? | | India Delta = | + | | India Delta = 2 | |
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
| India Yankee = | | India Yankee = | |||
| Juliet Charlie = | | Juliet Charlie = | |||
? | | | + | | X-Ray Papa Unaone = | |
? | | | + | | Sierra Bravo = 2 | |
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? | + | <!-- Econ signals are so situational, it doesn't make sense to give a specific rating. --> | ||
? | | | + | | Zulu = 1 <!-- +20% credits --> | |
? | | | + | | India Bravo Terrathree = 1 <!-- -10% service cost - use for high tiers only --> | |
? | | | + | | Equal Speed Charlie London = 1 <!-- +50% XP --> | |
? | | | + | | Zulu Hotel = 1 <!-- +50% CXP --> | |
? | | | + | | Papa Papa = 1 <!-- +300% FXP --> | |
? | | | + | | Wyvern = 1 <!-- +50% Cr --> | |
? | | Scylla = | + | | Red Dragon = 1 <!-- +100% XP & CXP --> | |
? | + | | Dragon Flag = 1 <!-- +333% CXP --> | ||
+ | | Ouroboros = 1 <!-- +777% FXP --> | |||
+ | | Scylla = 1 <!-- +50% XP, +150% CXP, +250% FXP --> | |||
+ | | Basilisk = 1 <!-- +75% XP, +30% CR --> | |||
+ | ||||
+ | | Hydra = 1 <!-- +50% XP, +100% CXP, +200% FXP, +20% CR--> | |||
+ | | Leviathan = 1 <!-- +50% XP, +150% CXP, +25% Cr --> | |||
+ | }} | |||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references/> | |||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Available for testing by supertesters in the game starting from Update 0.8.10. | |||
+ | {{WoWS Ship Testing Changes Insert|1= | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dfumqi/st_british_heavy_cruisers/ Oct 10, 2019]</span>: | |||
+ | **Preliminary characteristics. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dswqhl/st_changes_to_sansonetti_and_test_ships/ Nov 7, 2019]</span>: | |||
+ | **Main battery reload time increased from 15 to 17 s. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/e3cuu2/st_changes_to_mainz_gorizia_and_british_heavy/ Nov 29, 2019]</span>: | |||
+ | **Main battery reload time increased from 17 to 19.5 s. | |||
+ | **HE shell parameters changed: | |||
+ | *** Maximum damage increased from 3,350 to 3,850. | |||
+ | *** Fire chance increased from 21% to 24%. | |||
+ | *** Armor penetration increased from 38 (1/6 of caliber) to 58 mm (1/4 of caliber). | |||
+ | *** Ballistics were changed. Now the shell needs more time to travel the same distance. For example, instead of 5.2 s at a 10 km range, it will take 5.39 s. At a range of 15 km instead of 8.63 s it will take 9.2 s. | |||
+ | **AP shell parameters changed: | |||
+ | *** Armor penetration improved, especially at close and medium ranges. Increased by 33% at 7 km and by 5% at 14 km. | |||
+ | *** Ballistics were changed. Now the shell needs more time to travel the same distance. For example, instead of 5.2 s at a 10 km range, it will take 5.39 s. At a range of 15 km instead of 8.63 s it will take 9.2 s. | |||
+ | **Repair Party consumable changed: | |||
+ | *** Restoration of citadel damage increased from 33% to 50%. | |||
+ | *** Restoration of casemate (non-citadel) damage increased from 50% to 60%. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/e8rnm5/st_changes_to_indomitable_and_heavy_british/ Dec 10, 2019]</span>: | |||
+ | **Ballistics were changed. Now the shell needs more time to travel the same distance. For example, instead of 5.39 s at a 10 km range, it will take 5.69 s. At a range of 15 km instead of 9.2 s it will take 9.71 s. Armor penetration will remain almost the same as before these changes. | |||
+ | **Maximum damage of AP shells increased from 5,550 to 5,750. | |||
+ | **Hydroacoustic Search consumable changed: | |||
+ | *** Action time decreased from 180 to 100 s. | |||
+ | *** Ship detection range increased from 3 to 5 km. | |||
+ | *** Torpedo detection range increased from 3 to 3.5 km. | |||
+ | **Defensive AA consumable added in the same slot as Hydroacoustic Search. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/emtbop/st_changes_to_british_heavy_cruisers/ Jan 10, 2020]</span>: | |||
+ | **Main battery reload time decreased from 19.5 to 19 s. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/ewqh3s/st_changes_to_test_ships/ Jan 31, 2020]</span>: | |||
+ | **Guaranteed ricochet angle for armor-piercing shells decreased from 65 to 60 degrees. | |||
+ | **Main battery reload time decreased from 19 to 18.5 s. | |||
+ | }} | |||
+ | *Introduced in Update 0.9.1. | |||
+ | *Update 0.9.2: | |||
+ | **Updated model and textures. | |||
+ | **Updated hull geometry. | |||
+ | *Update 0.9.6: | |||
+ | **Fixed geometry and textures. | |||
+ | *Update 0.9.7: | |||
+ | **Minor fixes to geometry and textures. | |||
+ | *Update 0.10.0: | |||
+ | **The firing range of the secondary battery was increased to 7.3 km. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Latest revision as of 20:59, 26 March 2024
234 mm/50 Mk.XII in a turret4 х 3 pcs. |
Rate of Fire3.24 shots/min. |
Reload Time18.5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range16.8 km. |
Maximum Dispersion148 m. |
HE Shell234 mm HE 6 CRH |
Maximum HE Shell Damage3,850 |
Chance of Fire on Target Caused by HE Shell24 % |
Initial HE Shell Velocity841 m./s. |
HE Shell Weight185.3 kg. |
AP Shell234 mm AP 6 CRH |
Maximum AP Shell Damage5,750 |
Initial AP Shell Velocity841 m./s. |
AP Shell Weight185.3 kg. |
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell113 mm HE Mk XVI |
Maximum HE Shell Damage1,600 |
Initial HE Shell Velocity746 m./s. |
Chance of Fire on Target Caused by HE Shell7 % |
533 mm QR Mk IV2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IXM |
Maximum Damage16,767 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs. |
. . . Average Damage per Second106.8 |
. . . Firing Range5.01 km. |
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount6 х 2 pcs. |
. . . Average Damage per Second80.4 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.IX on a Mk.VI mount7 х 6 pcs. |
. . . Average Damage per Second141.4 |
. . . Firing Range3.51 km. |
20 mm Oerlikon Mk.II on a Mk.V mount19 х 2 pcs. |
. . . Average Damage per Second115.9 |
. . . Firing Range2.01 km. |
Maximum Speed33 knot |
Turning Circle Radius800 m. |
Rudder Shift Time12.5 sec. |
Surface Detectability Range13.62 km. |
Air Detectability Range8.73 km. |
Goliath — British Tier X cruiser.
After the failure of the second London Naval Treaty, the British Admiralty again engaged in designing heavy cruisers in the face of the fact that the Germans and Japanese were building ships of this class that went beyond the agreements of the Washington Treaty. In 1938, a project of a ship with a displacement of 20,000 tons and armed with nine or twelve 203–234 mm guns was presented. The ship was deemed too expensive, and the project was shelved.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
In World of Warships, Royal Navy vessels are often characterized by their ability to cause large amounts of alpha damage with their HE shells, and to start multiple damage-over-time fires. Excellent repair parties allow them to recover from serious damage and reengage the enemy. Goliath possesses all of these attributes, and is a good representative of British warships. Compared to her peers, the other tier 10 heavy cruisers, Zao and Hindenburg, Goliath has better HE performance, and survivability. The concealment of Goliath is average, she is outperformed by Zao. Goliath has a similar play style to the Tier IX Drake, requiring careful handling to make the most of her slow firing but hard hitting 234 mm main battery and their poor default range. Lacking a spotter plane, GFCS Mod 2 in slot 6 will be a common, although not obligatory, choice, increasing gun range to 19.5 km. The alternative, Main Battery Mod 3 will also be viable, for those who are comfortable taking greater risks and who wish to increase reload speeds. Additionally combining Top Grade Gunner and Extra HE and SAP damage as commander skills with double rudder gives Goliath fast rudder shift and more DPM in exchange for 14.1km concealment (with Concealment Expert). This build makes Goliath a very potent farmer but is better suited to captains with good situational awareness. 2 x 4 Torpedo launchers, allow single and salvo launch, but they have unexceptional speed at 62 knots and range at 10 kilometers. AA performance is more than adequate, with a 5.8 km stock range, allowing Goliath to act as a competent air defense ally or to operate independently.
In summary, a typical British warship, boasting excellent and hard hitting main guns with very good HE performance, good recovery thanks to her repair party, but limited by her poor main battery range and reload.Pros:
- Rather good concealment for a heavy cruiser
- Hard hitting HE shells with high penetration and fire chance
- Good hitpoint pool and Specialized Repair Teams
- Decent AA protection
- Extremely thick deck for a cruiser
- Ability to overmatch certain light cruisers
Cons:
- Poor main battery default range
- Lack of Spotting Aircraft for increase range
- Citadel extends noticably above the waterline
- Very long reload
- Relatively floaty ballistics
- Sits very high in the water
- AP shells quickly lose penetration at range
Research
Optimal Configuration
Upgrades
The recommended upgrades for Goliath are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1 or Hydroacoustic Search Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Gun Fire Control System Modification 2
Alternatively, Slot 6 can be filled with Main Battery Modification 3 , if a player wishes to improve Goliath's slow reload. However, this will leave her rather short ranged.
Or, taking Steering Gears Modification 2 with Heavy HE and SAP Shells and Top Grade Gunner gives Goliath a lot more dpm, but requires captains with excellent situational awareness. Gun Fire Control System Modification 2 or Main Battery Modification 3 both work with this build.
Commander Skills
Consumables
Goliath can equip the following consumables:
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★★ |
★★★ |
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★★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.10.
Testing Changes
- Oct 10, 2019:
- Preliminary characteristics.
- Nov 7, 2019:
- Main battery reload time increased from 15 to 17 s.
- Nov 29, 2019:
- Main battery reload time increased from 17 to 19.5 s.
- HE shell parameters changed:
- Maximum damage increased from 3,350 to 3,850.
- Fire chance increased from 21% to 24%.
- Armor penetration increased from 38 (1/6 of caliber) to 58 mm (1/4 of caliber).
- Ballistics were changed. Now the shell needs more time to travel the same distance. For example, instead of 5.2 s at a 10 km range, it will take 5.39 s. At a range of 15 km instead of 8.63 s it will take 9.2 s.
- AP shell parameters changed:
- Armor penetration improved, especially at close and medium ranges. Increased by 33% at 7 km and by 5% at 14 km.
- Ballistics were changed. Now the shell needs more time to travel the same distance. For example, instead of 5.2 s at a 10 km range, it will take 5.39 s. At a range of 15 km instead of 8.63 s it will take 9.2 s.
- Repair Party consumable changed:
- Restoration of citadel damage increased from 33% to 50%.
- Restoration of casemate (non-citadel) damage increased from 50% to 60%.
- Dec 10, 2019:
- Ballistics were changed. Now the shell needs more time to travel the same distance. For example, instead of 5.39 s at a 10 km range, it will take 5.69 s. At a range of 15 km instead of 9.2 s it will take 9.71 s. Armor penetration will remain almost the same as before these changes.
- Maximum damage of AP shells increased from 5,550 to 5,750.
- Hydroacoustic Search consumable changed:
- Action time decreased from 180 to 100 s.
- Ship detection range increased from 3 to 5 km.
- Torpedo detection range increased from 3 to 3.5 km.
- Defensive AA consumable added in the same slot as Hydroacoustic Search.
- Jan 10, 2020:
- Main battery reload time decreased from 19.5 to 19 s.
- Jan 31, 2020:
- Guaranteed ricochet angle for armor-piercing shells decreased from 65 to 60 degrees.
- Main battery reload time decreased from 19 to 18.5 s.
- Introduced in Update 0.9.1.
- Update 0.9.2:
- Updated model and textures.
- Updated hull geometry.
- Update 0.9.6:
- Fixed geometry and textures.
- Update 0.9.7:
- Minor fixes to geometry and textures.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 7.3 km.