Goliath
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Revision as of 10:02, 6 August 2021
234 mm/50 Mk.XII in a turret4 х 3 pcs. |
Rate of Fire3.24 shots/min. |
Reload Time18.5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range16.8 km. |
Maximum Dispersion148 m. |
HE Shell234 mm HE 6 CRH |
Maximum HE Shell Damage3,850 |
Chance of Fire on Target Caused by HE Shell24 % |
Initial HE Shell Velocity841 m./s. |
HE Shell Weight185.3 kg. |
AP Shell234 mm AP 6 CRH |
Maximum AP Shell Damage5,750 |
Initial AP Shell Velocity841 m./s. |
AP Shell Weight185.3 kg. |
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell113 mm HE Mk XVI |
Maximum HE Shell Damage1,600 |
Initial HE Shell Velocity746 m./s. |
Chance of Fire on Target Caused by HE Shell7 % |
533 mm QR Mk IV2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IXM |
Maximum Damage16,767 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs. |
. . . Average Damage per Second106.8 |
. . . Firing Range5.01 km. |
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount6 х 2 pcs. |
. . . Average Damage per Second80.4 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.IX on a Mk.VI mount7 х 6 pcs. |
. . . Average Damage per Second141.4 |
. . . Firing Range3.51 km. |
20 mm Oerlikon Mk.II on a Mk.V mount19 х 2 pcs. |
. . . Average Damage per Second115.9 |
. . . Firing Range2.01 km. |
Maximum Speed33 knot |
Turning Circle Radius800 m. |
Rudder Shift Time12.5 sec. |
Surface Detectability Range13.62 km. |
Air Detectability Range8.73 km. |
Goliath — British Tier X cruiser.
After the failure of the second London Naval Treaty, the British Admiralty again engaged in designing heavy cruisers in the face of the fact that the Germans and Japanese were building ships of this class that went beyond the agreements of the Washington Treaty. In 1938, a project of a ship with a displacement of 20,000 tons and armed with nine or twelve 203–234 mm guns was presented. The ship was deemed too expensive, and the project was shelved.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
In World of Warships, Royal Navy vessels are often characterized by their excellent ability to cause large amounts of alpha damage with their HE shells, and to start multiple damage over time fires. Excellent repair parties allow them to recover from serious damage and reengage the enemy. Goliath possesses all of these attributes, and is a good representant of British warships. Compared to her peers, the other tier 10 heavy cruisers, Zao and Hindenburg, Goliath has better HE performance, and survivability. The concealment of Goliath is average, she is outperformed by Zao. Goliath has a similar playstyle to the tier 9 Drake, requiring careful handling to make the most of her slow firing but hard hitting 234 mm main battery and their poor default range. Lacking a spotter plane, GFCS Mod 2 in slot 6 will be a common, although not obligatory, choice, increasing gun range to 19.5 km. The alternative, Main Battery Mod 3 will also be viable, for those who are comfortable taking greater risks and who wish to increase reload speeds. Additionally combining top grade gunner and extra he and sap dmg as commander skills with double rudder gives goliath fast rudder shift and more dpm in exchange for 14.1km concealment(with concealment expert). this build makes goliath a very potent farmer but is better suited to captains with excellent situational awareness. 2 x 4 Torpedo launchers, allow single and salvo launch, but they have unexceptional speed at 62 knots and range at 10 kilometres. AA performance is more than adequate, with a 5.8 km stock range, allowing Goliath to act as a competent air defence ally or to operate independently.
In summary, a typical British warship, boasting excellent and hard hitting main guns with very good HE performance, good recovery thanks to her repair party, but limited by her poor main battery range and reload.Pros:
- Hard hitting HE shells with high penetration and fire chance
- Good hitpoint pool and Specialized Repair Teams
- Decent AA protection
- Extremely thick deck for a cruiser
- Ability to overmatch certain light cruisers
Cons:
- Poor main battery default range
- Lack of Spotting Aircraft for increase range
- Citadel extends noticably above the waterline
- Very long reload
- Relatively floaty ballistics
- Sits very high in the water
- AP shells quickly lose penetration at range
Research
Optimal Configuration
Upgrades
The recommended upgrades for Goliath are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1 or Hydroacoustic Search Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Gun Fire Control System Modification 2
Alternatively, Slot 6 can be filled with Main Battery Modification 3 , if a player wishes to improve Goliath's slow reload. However, this will leave her rather short ranged.
Or, taking Steering Gears Modification 2 with Heavy HE and SAP Shells and Top Grade Gunner gives goliath a lot more dpm, but requires captains with excellent situational awareness. Gun Fire Control System Modification 2 or Template:Gun Fire Control System Modification 3 both work with this build.
Commander Skills
Consumables
Goliath can equip the following consumables:
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
★★ |
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★ |
★★★ |
★★★ |
★★ |
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★★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery
References