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Revision as of 10:36, 18 August 2017Revision as of 11:25, 18 August 2017
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +The ''Graf Zeppelin'' is in a unique position as far as her Commander Skills go. While she is an aircraft carrier, she does not have any Torpedo Bombers. This means that commander skills strictly meant for the improvement of Torpedoes Bombers can be forgone, leaving space for other skills. In addition, the ''Graf Zeppelin'' features a fearsome secondary armament sure to surprise any ships that venture too close in the hopes of an easy kill. So, choosing Commander Skills that increase the performance of her secondaries is certainly a viable way to go.
  
 {{Commander Skills {{Commander Skills
Line 49:Line 50:
 | Preventative Maintenance =  | Preventative Maintenance =
 | Expert Loader =  | Expert Loader =
?| Aircraft Servicing Expert = +| Aircraft Servicing Expert = 2
 | Direction Center for Catapult Aircraft =  | Direction Center for Catapult Aircraft =
?| Dogfighting Expert = +| Dogfighting Expert = 3
 | Incoming Fire Alert =  | Incoming Fire Alert =
?| Evasive Maneuver = +| Evasive Maneuver = 1
  
?| High Alert = +| High Alert = 1
?| Jack of All Trades = +| Jack of All Trades = 1
 | Expert Marksman =  | Expert Marksman =
 | Torpedo Acceleration =  | Torpedo Acceleration =
 | Smoke Screen Expert =  | Smoke Screen Expert =
?| Expert Rear Gunner = +| Expert Rear Gunner = 2
 | Adrenaline Rush =  | Adrenaline Rush =
 | Last Stand =  | Last Stand =
  
 | Basics of Survivability =  | Basics of Survivability =
?| Survivability Expert = +| Survivability Expert = 1
 | Torpedo Armament Expertise =  | Torpedo Armament Expertise =
?| Emergency Takeoff = +| Emergency Takeoff = 3
?| Basic Firing Training = +| Basic Firing Training = 2
 | Superintendent =  | Superintendent =
 | Demolition Expert =  | Demolition Expert =
 | Vigilance =  | Vigilance =
  
?| Manual Fire Control for Secondary Armament = +| Manual Fire Control for Secondary Armament = 2
 | Fire Prevention =  | Fire Prevention =
 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
?| Air Supremacy = +| Air Supremacy = 3
?| Advanced Firing Training = +| Advanced Firing Training = 2
 | Manual Fire Control for AA Armament =  | Manual Fire Control for AA Armament =
 | Radio Position Finding =  | Radio Position Finding =
?| Concealment Expert = +| Concealment Expert = 2
 }} }}
  

Revision as of 11:25, 18 August 2017

Graf Zeppelin
Graf_Zeppelin_wows_main.jpg
Tech Tree Position
Graf_Zeppelin_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points52,600 
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs.
Firing Range6.25 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
150 mm/55 SK C/28 on a Dop. MPL C/36 mount8 х 2 pcs.
Firing Range6.25 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs.
. . . Average Damage per Second99.6 
. . . Firing Range4.5 km.
37 mm/69 Flak M42 on an LM/42 mount11 х 2 pcs.
. . . Average Damage per Second113.3 
. . . Firing Range3.51 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount7 х 4 pcs.
. . . Average Damage per Second44.8 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius1 140 m.
Rudder Shift Time13.7 sec.
Concealment
Surface Detectability Range15.71 km.
Air Detectability Range11.06 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VIII
Ship_PGSA518_Graf_Zeppelin.png
Special

Graf Zeppelin — German special premium Tier VIII aircraft сarrier.

A high-speed aircraft carrier armed with numerous secondary and dual-purpose guns. She had the most powerful propulsion among all German Navy ships. The carrier was never completed because Germany's shipbuilding program priorities changed during the course of World War II.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Graf Zeppelin52,60091006/87/11/6 00
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Me 155A1361,320 00
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Ta 152C-1/R145,3331811,710 00
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Ta 152C-1/R141811,650 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 200,000 hp32 00

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1

Player Opinion

Performance

As a Tier VIII carrier, Graf Zeppelin will inevitably face powerful AA ships such as the Tier X cruisers Des Moines and Minotaur and will be forced to evade or work around these ships to attack with its bombers, as they are very fragile. The planes can be quickly and easily shot down by ships that are built for anti-air, however, they are very fast and can strike swiftly before the enemy has a chance to knock down many of the planes. In short, the plane durability is very much akin to its Tier VIII IJN counterpart Shokaku. However, where it differs is its ability to choose between AP & HE bombs for its dive bombers (this does NOT mean you can switch between them mid-battle like with shells on cruisers / battleships / destroyers). The HE bombs, like the IJN, can pack quite a punch against cruisers and destroyers, while the AP bombs are devastating towards battleships and cruisers with thick enough deck armor, especially German battleships. Furthermore, as there is a somewhat large reserve of the bombers, the player can afford to sacrifice some planes to attack certain strategically positioned targets. However, one should be careful of losing squadrons, as the respawn time for a wiped squadron is quite long.

In regards to Graf Zeppelin's fighters, they have sufficient firepower to reliably strafe down enemy planes. However, it is highly recommended for players to avoid being forced into dogfights with other enemy squadrons if possible, as the fighters will easily lose to other enemy fighters due to their low average DPS / chance to shoot down the enemy's. While the fighters are relatively fast like Shokaku's Kawanishis, their average DPS and HP are much lower, making dogfights with any same tier fighter squad (practically) an inevitable loss. Even attempting to dogfight with Enterprise's Hellcat fighters will likely result in a loss, as the squads are slightly larger (by one plane) and have similar average DPS and HP, while being a tier lower and able to utilize Dogfighting Expert against them. Because of this, the Graf Zeppelin's Messerschmitts can be considered the worst fighters for its tier. Additionally, there is a much smaller reserve of fighters compared to the bombers, so utilizing the fighters to their utmost before one loses all of them is difficult, and the player can easily be left with just bombers remaining.

Pros:

  • Ability to choose between AP and HE bombs.
  • Balanced loadout with both fighters and attack planes.

Cons:

  • Unable to switch bomb types mid battle, which can leave the player helpless against certain enemy team compositions.
  • As a tier 8 CV, one faces large amounts of high tier AA.
  • Unable to train captains for any other carriers, and requires a specialized German captain to perform well.

Research

As a premium ship, Graf Zeppelin doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Graf Zeppelin are as follows:


Upgrade Slot 1 provides two viable options. Air Groups Modification 1 is highly recommended to improve her weak fighters, but some players may choose to specialize in anti-aircraft duties or the secondary battery to defend against attacking aircraft and ships. For either specialization, Auxiliary Armaments Modification 1 should be equipped.

Upgrade Slot 2 provides options for different roles and specializations. Air Groups Modification 2 is highly recommended to increase the ammunition and hit points (HP) of fighter aircraft. Some players may choose to mount Flight Control Modification 1 in order to get planes airborne faster. For specialization in anti aircraft duties or the secondary battery, either AA Guns Modification 2 or Secondary Battery Modification 2 should be mounted, depending on the desired specialization.

Commander Skills

The Graf Zeppelin is in a unique position as far as her Commander Skills go. While she is an aircraft carrier, she does not have any Torpedo Bombers. This means that commander skills strictly meant for the improvement of Torpedoes Bombers can be forgone, leaving space for other skills. In addition, the Graf Zeppelin features a fearsome secondary armament sure to surprise any ships that venture too close in the hopes of an easy kill. So, choosing Commander Skills that increase the performance of her secondaries is certainly a viable way to go.

Camouflage

As a premium ship, Graf Zeppelin comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As a premium aircraft carrier, Graf Zeppelin can mount only four signal flags simultaneously. Captains using high explosive bombs should mount India X-Ray and Victor Lima flags for a boost to their fire chance. November Echo Setteseven flags are recommended to boost the ship’s anti-aircraft damage. Captains can also mount November Foxtrot and India Yankee flags for increased survivability. Lastly, economic and special flags can be used to increase the ship’s credit and experience gain per battle.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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