Gremyashchy
Revision as of 03:58, 28 September 2019 Replace Commander Skills; this one is ancient and broken. Copied rec's over; need updating. | Revision as of 06:29, 24 October 2019 Commander Skills 2 | |||
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''Gremyashchy'' plays almost exactly like ''[[Gnevny]]'', her tech tree cousin. Commander skills on both ships will have the same focus: maximizing the usefulness of her main battery and improving her survivability. The latter is best accomplished by attempting to preserve her engine functionality (Last Stand) and health pool (Survivability Expert); however, there are other useful skills at those tiers as well, such as Expert Marksman and Advanced Firing Training. Captains will have to use their judgement to decide which is best for their play style. | ''Gremyashchy'' plays almost exactly like ''[[Gnevny]]'', her tech tree cousin. Commander skills on both ships will have the same focus: maximizing the usefulness of her main battery and improving her survivability. The latter is best accomplished by attempting to preserve her engine functionality (Last Stand) and health pool (Survivability Expert); however, there are other useful skills at those tiers as well, such as Expert Marksman and Advanced Firing Training. Captains will have to use their judgement to decide which is best for their play style. | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | Priority Target | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = <!-- Priority Target --> | |
? | | | + | | rating12 = 1 <!-- Preventive Maint --> | |
? | | Air Supremacy | + | | rating13 = 1 <!-- Expert Loader --> | |
? | | Direction Center for Fighters | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | Improved Engine Boost | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 2 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | | + | | rating23 = 3 <!-- Expert Marksman --> | |
? | | | + | | rating24 = 1 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 1 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 3 <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = <!-- Basics of Survivability --> | |
? | | | + | | rating32 = 2 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 2 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 3 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | | + | | rating37 = 2 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 2 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 3 <!-- Advanced Firing Training --> | |
? | | Massive AA Fire | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = <!-- Radio Position Finding --> | |
? | | | + | | rating48 = 2 <!-- Concealment Expert --> | |
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} | |||
+ | ||||
Keeping ''Gremyashchy''’s engine in working order is paramount to her survival; captains are strongly recommended to spend the credits (or doubloons) on [[Ship:Consumables#Damage Control Party|Damage Control Party II]] for the reduced cooldown on repairs. | Keeping ''Gremyashchy''’s engine in working order is paramount to her survival; captains are strongly recommended to spend the credits (or doubloons) on [[Ship:Consumables#Damage Control Party|Damage Control Party II]] for the reduced cooldown on repairs. | |||
Revision as of 06:29, 24 October 2019
130 mm/50 Model 1936 on a B-13-IIc mount4 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range11.89 km. |
Maximum Dispersion104 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight33.5 kg. |
533 mm Triple 39-U2 х 3 pcs. |
Rate of Fire0.87 shots/min. |
Reload Time69 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-39 |
Maximum Damage14,400 |
Torpedo Speed55 knot |
Torpedo Range8.01 km. |
12.7 mm Colt2 х 2 pcs. |
. . . Average Damage per Second10.2 |
. . . Firing Range1.2 km. |
37 mm 70-K mount4 х 1 pcs. |
. . . Average Damage per Second22.8 |
. . . Firing Range3.21 km. |
12.7 mm DShK2 х 1 pcs. |
. . . Average Damage per Second7.2 |
. . . Firing Range1.2 km. |
76 mm Model 1935 on a 34-K mount2 х 1 pcs. |
. . . Average Damage per Second4.4 |
. . . Firing Range3 km. |
Maximum Speed37 knot |
Turning Circle Radius550 m. |
Rudder Shift Time2.7 sec. |
Surface Detectability Range6.79 km. |
Air Detectability Range2.88 km. |
Gremyashchy — Soviet special premium Tier V destroyer.
This ship was generally successful and combined a high speed, reasonably good torpedo armament, and very powerful artillery. The destroyer's main guns were superior in firepower and range to most foreign counterparts. Weak AA defenses were a significant drawback of her design.
Gremyashchy was first sold in pre-order bundles from 8 April through 25 June 2015. She has not been sold since.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
53-39 | 0.9 | 69 | 7.2 | 14,400 | 55 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
Player Opinion
Performance
Commonly referred to as the "Gremy" (a shortening of its name), Gremyashchy is interesting when it comes to destroyers. It has fantastic gun range (nearly 12km) with a detection value of 7km, making it ideal for invisible sniping of targets. It also has the advantage of having a 1km buffer between its max torpedo range and concealment so it can launch torpedoes from stealth much like Japanese destroyers. Also similar to Japanese destroyers, Gremyashchy suffers from very slow turret traverse speeds making it less than ideal for close quarter brawls. However, its rate of fire and flat shell arcs are more than enough to enable it to fight off other destroyers with relative ease. Play her like a ranged gunboat, and she will do quite well with her 12 round per minute guns.
Pros:
- Premium credits and experience.
- Premium commander training.
- Great rate of fire and range for destroyer guns.
- Great penetration with AP rounds for most ships within 7km.
- Good top speed.
- Decent torpedo range and concealment.
Cons:
- Slow gun traverse (36 seconds for 180°).
- Poor anti-air armament.
- Long torpedo reload time.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Gremyashchy are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
- Slot 3: Aiming Systems Modification 1
Commander Skills
Gremyashchy plays almost exactly like Gnevny, her tech tree cousin. Commander skills on both ships will have the same focus: maximizing the usefulness of her main battery and improving her survivability. The latter is best accomplished by attempting to preserve her engine functionality (Last Stand) and health pool (Survivability Expert); however, there are other useful skills at those tiers as well, such as Expert Marksman and Advanced Firing Training. Captains will have to use their judgement to decide which is best for their play style.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
|
★ |
★ |
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★★ |
★★ |
★★★ |
★ |
★ |
Χ |
|
★★★ |
3 |
|
★★ |
★★ |
Χ |
★★★ |
★★★ |
★★ |
★★ |
4 |
|
|
|
Χ |
★★★ |
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Gremyashchy can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Keeping Gremyashchy’s engine in working order is paramount to her survival; captains are strongly recommended to spend the credits (or doubloons) on Damage Control Party II for the reduced cooldown on repairs.
Camouflage
As a premium ship, Gremyashchy comes with Type 9 camouflage that provides her with a buff to her concealment, a debuff to incoming shell accuracy, and increased experience gain.Gallery
Historical Info
Historical Gallery
Video