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Großer Kurfürst

Großer Kurfürst

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +One of the last stages of a battleship design for the German Navy. The ship was fitted with triple main turrets designed at the outbreak of World War II. The project was developed based on combat experience and featured powerful torpedo protection, enhanced horizontal armor and more advanced AA guns.<br><br>{{Model3DViewer|41b80dccf04145b4a5114b3b1f241860}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Sharing the name with one of the Kaiser's sister ships, Großer Kurfürst (translation: Great Elector from the title of Frederick William, Elector of Brandenburg as he was called "The Great Elector") is the newcomer to the tier X battleship scene. Shortened to "GK" or simply the "Kurfurst", she will live up to her name as "the great elector" as she breaks the long standing stalemate of Yamato and Montana by simply entering into the fray. Subtlety is not this battleship's forte because she is detected from quite a fair distance, the furthest of all 3 of the Tier X battleships.+Sharing the name with one of ''[[König]]''’s sister ships, ''{{#var:ship_name}}'' (translation: "Great Elector", from the title of Frederick William, Elector of Brandenburg) sits atop the German battleship line at Tier X. She lived up to her name when released, breaking the then long-standing stalemate of ''[[Yamato]]'' and ''[[Montana]]'' by simply entering into the fray. Subtlety is not ''{{#var:ship_name}}''’s forte because she is detected from quite a fair distance, with the largest detection radius of all Tier X battleships.
  
?Due to her size she possesses an effective array of secondaries along with two pairs of guns -- the same caliber as her predecessor Friedriche der Große -- but with triple mounts with the same AB-XY configuration. Even Montana, who shares the same triple mount turret style and layout, will respect her for her heavy broadside, while the responsive turret traverse (already the best Battleship traverse at Tier X) can be made even faster with upgrades. Even more she can surpass the US battleship through barrel diameter with her last gun upgrade being 420mm barrels still mounted in four triple turrets while still retaining the excellent traverse speed. In addition her bustling secondary batteries ensure that any enemy getting close enough for the guns to unload will be constantly whittled down, dealing heavy damage over time or outright destroying low health ships that get too close.+Due to her size she possesses an effective array of secondaries along with two pairs of guns the same caliber as her predecessor ''[[Friedrich der Große]]'' — but with triple mounts with the same AB-XY configuration. Even ''Montana'', which shares the same triple mount turret style and layout, will respect her for her heavy broadside, while the responsive turret traverse — among the quickest turret traverse speeds of Tier X battleships — can be made even faster with upgrades. Even more, she can surpass the American battleship through barrel diameter, with her last gun upgrade being 420mm barrels still mounted in four triple turrets while still retaining the excellent traverse speed. In addition, her bustling secondary batteries ensure that any enemy getting close enough for the guns to unload will be constantly whittled down, dealing heavy damage over time or outright destroying low health ships that get too close.
  
?Her AA is fairly typical of other German battleships, with an adequate long range punch that sadly does not follow through as planes come closer to the ship herself. Planes that make it past the long range armament will have no trouble hitting her due to her large size and abysmal turning circle. Her armor is also typical of German Battleship design, with a turtleback armor scheme that will make citadeling her at close range near impossible. Her deck armor is also quite substantial at 50mm along the center meaning that long range plunging fire from low caliber guns will have difficulty penetrating her. With her large hit point pool (the most in the game at 105k) she will be able to weather a large amount of armor piercing rounds and keep on fighting. As per standard for German battleships starting from Bismarck, the Kurfurst is equipped with the hydroacoustic search radar to help detect incoming threats such as torpedoes and destroyers attempting to get close or vessels hiding in smoke screens.+Her AA is fairly typical of other German battleships, with an adequate long range punch that sadly does not follow through as planes come closer to the ship itself. Planes that make it past the long range armament will have no trouble hitting her due to her large size and abysmal turning circle. Her armor is also typical of German battleship design, with a turtle-back armor scheme that will make citadeling her at close range near impossible. Her deck armor is also quite substantial at 50mm along the center meaning that long range plunging fire from low caliber guns will have difficulty penetrating her. With her large hit point pool the largest in the game she will be able to weather a large amount of armor piercing rounds and keep on fighting. As per standard for German battleships starting from ''[[Bismarck]]'', ''{{#var:ship_name}}'' is equipped with the {{Hydroacoustic Search}} consumable to help detect incoming threats such as torpedoes and destroyers attempting to get close or vessels hiding in smoke screens.
  
?However, despite her impressive offensive and defensive assets, much of it is a double edged sword, helping and harming depending on the situation. Both of her guns are rather inaccurate at long range, becoming deadly only once they pass the mid range for Battleships of ~11km. Her 406mm guns have a better reload rate than Montana (28 seconds), but lack the Montana's superheavy AP shells which hampers her penetration at range while also lowering her damage compared to Montana. Her 420mm guns are not large enough to overmatch the 32mm bow armor most ships have at Tier X, and while they make the damage equal the Montana's they increase her reload time to 32 seconds per salvo. Additionally her armor is not unbreakable as it may seem. At long ranges her deck armor is still not sufficient to stop plunging fire from other battleships from penetrating, meaning her citadel is relatively easy to penetrate at a considerable distance. Also the armor belt is actually the thinnest overall, topping at 380mm compared to Montana's 409mm and Yamato's 410mm. This means when broadside on she is more likely to take regular penetrating hits from AP shells, thus allowing heavy broadside ships like Montana or Amagi to deal considerable damage with regular Penetrations of their AP shells. +However, despite her impressive offensive and defensive assets, much of it is a double edged sword, helping and harming depending on the situation. Both of her guns are rather inaccurate at long range, becoming deadly only once they pass the mid range for battleships of ~11km. Her 406mm guns have a better reload rate than those found on ''Montana'', but lack ''Montana''’s super-heavy AP shells which hampers her penetration at range while also reducing her damage per shell. Her 420mm guns are not large enough to overmatch the 32mm bow armor most battleships have at Tier X , and while she can match ''Montana'' damage per shell with the 420s, they have a longer reload time than the 406s (32 seconds versus 29 seconds, respectively). Additionally, her armor is not unbreakable as it may seem. At long ranges her deck armor is still not sufficient to stop plunging fire from other battleships from penetrating, meaning her citadel is relatively easy to penetrate at a considerable distance. Also the armor belt is actually among the thinnest at Tier X, topping out at 380mm. While she will almost never take citadel damage, her massive size and armor belt mean she will take higher-than-average normal regular penetration damage; the side benefit to this is that regular penetration damage heals back more than citadel damage when using {{Repair Party}}. At close range, the trade off is well worth it when ''{{#var:ship_name}}'' takes a 10k-30k salvo while other battleships are destroyed in a single salvo right into their citadels.
  
?Finally, her size also betrays her as she is remarkably easy to hit and has '''THE''' largest turn radius out of all the tier X battleships at over a kilometer. While her rudder shift time is lower than either Montana or Yamato she is so long that she takes a while to actually begin responding to turns. Even with the Hydro Acoustic Search, expect to sustain heavy damage when torpedoes are inevitably being sent at her if she is not already responding. Fire and flooding are also a concern, since they deal damage based on a percentage of maximum hit points, causing her massive health pool to work against her when volley's of HE start fires and torpedoes cause flooding.+Finally, her size also betrays her as she is remarkably easy to hit and has the largest turn radius out of all Tier X battleships at over a kilometer. While her rudder shift time is fairly quick, she is so long that she takes a while to actually begin responding to turns. Even with {{Hydroacoustic Search}} active, captains should expect to sustain heavy damage when torpedoes are inevitably being sent at her if she is not already responding. [[Ship:Fire|Fire]] and [[Ship:Flooding|flooding]] are also a concern, since they deal damage based on a percentage of maximum hit points, causing her massive health pool to work against her when volleys of enemy high explosive shells start fires and torpedoes cause flooding.
  
?When you go out in the Kurfurst, expect to sustain a load of heavy damage from all sources as you are large and easily visible from range, because you can do the same to the enemy fleet if allowed to close the distance. Play to her strengths: she is not a sniping battleship, and belongs up close and personal where her peers have difficulty countering her armor scheme, large secondary battery, the rapid traverse of her guns.+''{{#var:ship_name}}'' captains should expect to sustain heavy damage from all sources as she is large and easily visible from range, but she will give back better than she gets if allowed to close the range. Play to her strengths: she is not a sniping battleship, and belongs up close and personal where her peers have difficulty countering her armor scheme, large secondary battery, and rapid traverse of her guns.
? +
?{{VideoYT|es76XR4y3IQ|320}}+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Like the Montana she possesses a heavy broadside than is capable of destroying ships in one volley+* Like ''[[Montana]]'', she possesses a heavy broadside than is capable of destroying ships in one volley.
?* Fast at 30 knots+* Fast at 30 knots.
?* Extremely good turret traverse of 40 seconds before captain skills or upgrades+* Extremely good turret traverse of 40 seconds before captain skills or upgrades.
?* Very large secondary battery with range starting at 7km+* Very large secondary battery with range starting at 7.5km.
?* Bow is heavily sloped, only a lucky Yamato shell can penetrate it+* Bow is heavily sloped with thick plating, only a lucky ''[[Yamato]]'' shell can penetrate it.
?* Unrivaled health pool +* Second largest health pool in the game, second only to [[Ship:Kreml|Kremlin]].
?* Has the German Hydroacoustic search+* Has access to German {{Hydroacoustic Search}}.
?* Extremely durable; can endure severe damage to either close the gap or to get away to heal+* Extremely durable; can endure severe damage to either close the gap or to get away to heal.
?* Ergonomics is similar to dreadnoughts; the closer she gets, the more dangerous she becomes+* Play style is similar to dreadnoughts; the closer she gets, the more dangerous she becomes.
?* Citadel is turtlebacked and is also located under the waterline, making it extremely hard to hit at close range+* Citadel is turtle-backed and is also located under the waterline, making it extremely hard to hit at close and medium range.
?* Decent anti-aircraft suite that can kill anything below tier X but her AA is bubbled in a sense leaving her vunerable to payloads making target.+* Very good shell velocity.
?*Very good shell velocity, the closer the better.+
? +
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Very tempting target due to her being the biggest ship in the game; any decently accurate strike such as dive bombers or cruisers can reliably hit her * Very tempting target due to her being the biggest ship in the game; any decently accurate strike such as dive bombers or cruisers can reliably hit her
 +* Anti-aircraft suite is decent at long range, but mid- and short-range AA bubbles are weak and leave her vulnerable to enemy strike planes.
 * AA guns are easily destroyed under sustained fire. * AA guns are easily destroyed under sustained fire.
?* Lowest range out of her peers at 20.61km+* Lowest range out of her peers at 20.61km.
?* Questionable gun accuracy at range in excess of 15km+* 420mm guns have a reload of 32 seconds, it is tolerable. But that extra 3 seconds could be costly.
?* 420mm guns have a reload of 32 seconds, it is tolerable. But that extra 2 seconds could be costly.+
 * Decent rudder shift is marred by poor turning circle and long response time. * Decent rudder shift is marred by poor turning circle and long response time.
?* Bow and stern deck armor is only 32mm+* Bow and stern deck armor is only 32mm, making it vulnerable to overmatch hits from ''Yamato'' and ''[[Musashi]]''.
?* Huge superstructure allows for massive HE damage+* German turtleback armor is vulnerable to plunging fire, making her extremely weak against a distant ''Yamato''
?* Very prone to be set on fire. CAs will shell you with without impunity. +* Huge superstructure allows for massive HE damage and is easily lit on fire.
?* You need to be close to danger in order to detect danger with the Hydroacoustic search+* Turrets are poorly sloped so can be disabled by large caliber shells at close range.
?* Turrets are poorly sloped so can be disabled by large caliber shells at close range. Yamatos with frequently cause jams with their HE.+
? +
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?You only need to unlock the 420mm guns+Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
 +* '''Main Battery:''' ''{{#var:ship_name}}'' captains are offered an intriguing choice of main battery guns: her stock 406mm barrels that reload in 29 seconds, or these 420mm ones that reload three seconds slower but have more damage per shell. The choice of which guns to mount is largely captain's preference; those looking to punish cruiser players more quickly will likely prefer the 406s, while those seeking the additional damage against enemy battleships may opt for the 420s.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?Owing to her superb array of anti-air power and secondary batteries, players looking to maximize her secondary battery or anti-air power should mount [[Ship:Upgrades#Auxiliary_Armaments_Modification.C2.A01|Auxiliary Armaments Modification 1]], [[Ship:Upgrades#Secondary_Battery_Modification.C2.A02|Secondary Battery Modification 2]] or [[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]], and [[Ship:Upgrades#Secondary_Battery_Modification.C2.A03|Secondary Battery Modification 3]] or [[Ship:Upgrades#AA_Guns_Modification.C2.A03|AA Guns Modification 3]].+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1:''' {{Main Armaments Modification 1}}
 +* '''Slot 2:''' {{Damage Control System Modification 1}}
 +* '''Slot 3:''' {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
 +* '''Slot 4:''' {{Damage Control System Modification 2}}
 +* '''Slot 5:''' {{Concealment System Modification 1}}<nowiki>*</nowiki>
 +* '''Slot 6:''' {{Main Battery Modification 3}}<nowiki>*</nowiki>
  
?Players looking to maximize her main battery potential should equip [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] (to prevent any potential incapacitation of the main batteries), [[Ship:Upgrades#Main_Battery_Modification.C2.A02|Main Battery Modification 2]] (for faster turret traverse, as she already has very good reload time) or [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] (for decreased dispersion), and [[Ship:Upgrades#Main_Battery_Modification.C2.A03|Main Battery Modification 3]] (for faster reload) or [[Ship:Upgrades#Gun_Fire_Control_System_Modification.C2.A02|Gun Fire Control System Modification 2]] (due to her anemic range [20 km] for a tier X battleship).+{{Aiming Systems Modification 1}} or {{Secondary Battery Modification 2}} are both extremely good choices in '''Upgrade Slot 3''' , depending on whether captains build for secondaries or not. For '''Upgrade Slot 5''', {{Concealment System Modification 1}} reduces her detection range. With appropriate camouflage, she can choose when to engage the enemy or give a surprise shot to unnoticed enemy. {{Main Battery Modification 3}} is the top choice for '''Upgrade Slot 6'''; the -20% loading time for secondary armament offered by {{Secondary Battery Modification 3}} is of little benefit, unless using a proper secondary build, and {{AA Guns Modification 2}} is only recommended for captains that intend to division with a friendly aircraft carrier (thus guaranteeing that they are paired up against an enemy carrier).
  
?For the other upgrades, it's recommended to mount [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] (her propulsion and steering gears are very well protected, and she is a very large target), [[Ship:Upgrades#Damage_Control_System_Modification.C2.A02|Damage Control System Modification 2]] (for lower fire and flooding durations to lower damage taken) or [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]] (for better rudder shift), and [[Ship:Upgrades#Target_Acquisition_System_Modification.C2.A01|Target Acquisition System Modification 1]] ([[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] will not help much due to her large detectability).+Another choice available to players is the unique ''Großer Kurfürst'' upgrade {{Enhanced Main Armaments}} from the ''Don't Come Close'' personal combat mission. This will give the captain a -15% to both main and secondary armament reload time, at the cost of -7% main turrets traverse speed and -8% main battery maximum firing range. It is advisable to use the Expert Marksman commander skill and the {{Spotting Aircraft}} consumable to counteract the negatives.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?{{Commander Skills+''Großer Kurfürst'' is often configured either for secondary power, or in a survival build.
?| Priority Target = 2+
?| Preventative Maintenance = 2+
?| Expert Loader = 1+
?| Aircraft Servicing Expert = +
?| Direction Center for Catapult Aircraft = 1+
?| Dogfighting Expert = +
?| Incoming Fire Alert = 1 +
?| Evasive Maneuver = +
  
?| High Alert = 1+'''Secondary Battery Build:''' Captains who value their secondaries as an important source of damage should invest in Basic Firing Training, Adrenaline Rush, Manuel Fire Control for Secondary Armament, Advanced Firing Training and Inertia Fuse for HE Shells. This build will leave her commander with two Level 1 skills. It is recommended to use these for Preventative Maintenance, which will also protect her secondaries, and Priority Target. Manual Control for Secondary Armament is a strong skill in this build, but it only allows the ship's secondaries to fire at a single target at a time. Some captains will prefer this skill; others will not. Due to how overmatch mechanics work, Inertia Fuse for HE Shells helps her 128mm secondaries with the overmatch of most ships, including T10 BBs, who have a minimum of 32mm deck and plate armor, allowing her secondaries to actually damage to those armor parts. (With IFHE, 128mm can overmatch 41mm of armor and below and do damage. 48mm and below for the 150mm.)
?| Jack of All Trades = 2+
?| Expert Marksman = 3+
?| Torpedo Acceleration = +
?| Smoke Screen Expert = +
?| Expert Rear Gunner = +
?| Adrenaline Rush = 1+
?| Last Stand = +
  
?| Survivability Expert = 1 +{{Commander Skills 2
?| Basics of Survivability = 2+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Torpedo Armament Expertise = +| rating11 = 3 <!-- Priority Target -->
?| Emergency Takeoff = +| rating12 = 2 <!-- Preventive Maint -->
?| Basic Firing Training = 2+| rating13 = 1 <!-- Expert Loader -->
?| Superintendent = 3+| rating14 = 0 <!-- Air Supremacy -->
?| Demolition Expert = 1 +| rating15 = 1 <!-- Direction Center for Fighters -->
?| Vigilance = 2+| rating16 = 0 <!-- Improved Engine Boost -->
 +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| Manual Fire Control for Secondary Armament = 3+| rating21 = 1 <!-- High Alert -->
?| Fire Prevention = 3+| rating22 = 2 <!-- Jack of All Trades -->
?| Inertia Fuse for HE Shells = 1+| rating23 = 3 <!-- Expert Marksman -->
?| Air Supremacy = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Advanced Firing Training = 3+| rating25 = 0 <!-- Smoke Screen Expert -->
?| Manual Fire Control for AA Armament = 2+| rating26 = 0 <!-- Improved Engines -->
?| Radio Position Finding = 1+| rating27 = 3 <!-- Adrenaline Rush -->
?| Concealment Expert = 2+| rating28 = <!-- Last Stand -->
 + 
 +| rating31 = 3 <!-- Basics of Survivability -->
 +| rating32 = <!-- Survivability Expert-->
 +| rating33 = 0 <!-- Torpedo Armament Expertise-->
 +| rating34 = 0 <!-- Aircraft Armor -->
 +| rating35 = 1 <!-- Basic Firing Training -->
 +| rating36 = 3 <!-- Superintendent -->
 +| rating37 = <!-- Demolition Expert -->
 +| rating38 = 2 <!-- Vigilance -->
 + 
 +| rating41 = 2 <!-- Manual Fire Control for Secondary Armament -->
 +| rating42 = 3 <!-- Fire Prevention -->
 +| rating43 = <!-- Inertia Fuse for HE Shells -->
 +| rating44 = 0 <!-- Sight Stabilization -->
 +| rating45 = 3 <!-- Advanced Firing Training -->
 +| rating46 = <!-- Massive AA Fire -->
 +| rating47 = <!-- Radio Position Finding -->
 +| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?As a tier X German battleship, ''Großer Kurfürst'' has access to the following consumables and their premium versions: [[Ship:Consumables#Damage_Control_Party|Damage Control Party]], [[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]], [[Ship:Consumables#Catapult_Fighter|Catapult Fighter]], and [[Ship:Consumables#Hydroacoustic_Search|Hydroacoustic Search]].+''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Repair Party}}
 +* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
 +* '''Slot 4:''' {{Hydroacoustic Search}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
  
?Players who wish to spend doubloons can equip ''Großer Kurfürst'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius and the cost for her post-battle service, reduces the accuracy of incoming shells, and increases the amount of experience and credits she earns. +Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a Tier X battleship, it is recommended to mount the following [[Ship:Flags#Signals|signals]] on ''Großer Kurfürst'': Equal Speed Charlie London, Zulu Hotel, Dragon Flag (all for faster captain training), India Bravo Terrathree (to further reduce service costs if you so wish), India Delta (to recover more HP, as she is very susceptible to fire damage), India Yankee (to reduce fire damage taken), Zulu (if you wish to take more credits), Mike Yankee Soxisix (for better secondaries), and November Foxtrot (for faster cooldowns on the abilities).+As a Tier X battleship, it is recommended to mount the following [[Ship:Flags#Signals|signals]] on ''{{#var:ship_name}}'': India Delta ({{India Delta|Size=18px}}), India Yankee ({{India Yankee|Size=18px}}), Mike Yankee Soxisix ({{Mike Yankee Soxisix|Size=18px}}) if a secondary build is used, and November Foxtrot ({{November Foxtrot|Size=18px}}). November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) can be used if the player has selected an anti-air build, and Sierra Mike ({{Sierra Mike|Size=18px}}) for higher speed can also be useful. The various economic flags can also be useful.
 + 
 +{{Signal Flags
 +| November Echo Setteseven = 1
 +| Mike Yankee Soxisix = 2
 +| India X-Ray =
 +| Juliet Whiskey Unaone =
 +| Victor Lima =
 +| Hotel Yankee = 1
 + 
 +| November Foxtrot = 3
 +| Sierra Mike = 2
 +| India Delta = 3
 +| Juliet Yankee Bissotwo =
 +| India Yankee = 3
 +| Juliet Charlie = 1
 + 
 +| Zulu = 1
 +| India Bravo Terrathree = 3
 +| Equal Speed Charlie London = 1
 +| Zulu Hotel = 1
 +| Papa Papa = 1
 + 
 +| Wyvern = 1
 +| Red Dragon = 1
 +| Dragon Flag = 1
 +| Ouroboros = 1
 +| Hydra = 1
 +}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |History=<!-- write text below --> |History=<!-- write text below -->
?Bomb damage sustained by ''[[Scharnhorst]]'' in July 1941 provided the impetus for the effort to increase the horizontal protection for the H-class. The designers were confronted with a significant problem: any increase in armor could correspondingly increase the displacement and more importantly, the draft. It was necessary to maintain the full-load draft of 11.5 m of the H-39 design for operations in the relatively shallow North Sea. The only option that allowed the displacement to be maintained while armor thicknesses to be increased was to reduce the ships' fuel supplies. A 25 percent cut in range was required, which was deemed unacceptable by the OKM. It was eventually determined that since deep-water anchorages on the Atlantic coast were available, it would be permissible to allow the draft to increase. The initial redesign called for an increase of only 5,000 long tons (5,100 t), 40 percent of which was additional deck armor, the remainder being used for a larger-caliber main battery.<br />+The ''Großer Kurfürst'' in game is a hypothetical "what-if" ship by Wargaming that combines various elements from several German battleship design studies after the H-39, some of them only preliminary concepts. The gun caliber options include the 40.6 cm guns of the original H-39 design as well as the 42.0 cm guns of the revised 1941 "Battleship H" (H-41) design. The secondary armament includes a hypothetical navalized 12.8 cm FlaK gun. The ship shares its name with the ''[[König]]''-class battleship ''Großer Kurfürst''.
?<br />+ 
?One of the most significant changes was the decision to bore out the over-sized 40.6 cm guns to 42 cm caliber for the H-41 design. The design staff determined that modifications to the ammunition hoists and loading equipment would be easily effected and that the original turrets could be retained. The OKM was aware that the British had settled on a 40.6 cm gun for the proposed Lion class; the 42 cm gun would grant the H-41 design a significant advantage over these new adversaries. The ships' armament was otherwise unchanged, apart from an increased number of 2 cm anti-aircraft guns, of which there were now to be 34.<br />+====Preliminary design for 40.6cm triple turret====
?<br />+Nazi Germany and the Soviet Union signed the Molotov-Ribbentrop Pact in 1939 and the German-Soviet Commercial Agreement in 1940. Soviet demands from the agreement include a substantial amount of German military equipment and technology, among them the incomplete ''[[Admiral Hipper]]''-class cruiser ''Lützow'', the plans to the battleship ''[[Bismarck]]'', and preliminary sketches for a 40.6 cm triple turret. The incomplete ''Lützow'' was towed to Leningrad in mid-1940 in a less complete state than the Soviets had anticipated. In response to later Soviet orders, Germany did deliver eight 38.1 cm guns and six 40.6 cm guns for which the Soviets had requested drawings in August 1940. German engineers continued to work on ''Lützow'' until the termination of the agreements in June 22, 1941 when Germany invaded the Soviet Union in Operation Barbarossa.
?The ships' main armor decks were substantially strengthened: the deck was increased in thickness from 120 mm (4.7 in) to 200 mm (7.9 in) and the sloped armor at the edges was thickened from 150 mm (5.9 in) to 175 mm (6.9 in). Wartime experience with the Scharnhorst class indicated that the torpedo-defense system was insufficiently strong to protect the H-39 design from underwater damage. Beam was therefore increased, with greater width added at the ends of the armored citadel to allow a greater distance between the side wall and the torpedo bulkhead. The stern section of the torpedo bulkhead was also strengthened structurally to allow it to better contain the force of an underwater explosion. A triple bottom was also included in the design, the first time a feature was used in a German warship design. The loss of Bismarck in May 1941 also influenced the design; two large skegs were added to the outboard shafts to protect them and increase support for the stern while in drydock. The rudder system was also designed with an explosive charge to detach the rudders in the event they became jammed.<br />+ 
?<br />+====1940 Design Studies====
 +In September 1939, only shortly after the first two ships of the 1939 "Battleship H" (H-39) design was laid down, work was suspended due to the start of World War 2. However, the Kriegsmarine continued to develop plans and design studies for new battleships. For instance, in early July 1940, Hitler ordered the navy to examine new battleship designs and how wartime experience might be incorporated. A study from this order was completed on 15 July, and contained several recommendations for the H-class ships, including increasing the freeboard and strengthening the horizontal protection. In order to maintain displacement and speed and accommodate the increased weight of the additional armor protection, the design staff drew up an informal design, known as "Scheme A" (H-40A). The design removed one of the main battery turrets to save weight; the propulsion system was also increased in power to keep the same speed as the original design. The original diesel-only system of the H-39 was replaced by a hybrid diesel and steam turbine arrangement. The staff also prepared a second design, "Scheme B" (H-40B), which retained the fourth turret and accepted a much higher displacement. This design also incorporated the mixed propulsion system. These studies were abandoned in 1941 after Hitler decided to halt further battleship construction until after the end of the war. The design staff therefore attempted to improve the armor protection for the H-class. The 1940 designs did not form part of the design chain that resulted in the H-41 through H-44 designs.
 + 
 +====1941 "Battleship H" (H-41) Design====
 +Bomb damage sustained by ''[[Scharnhorst]]'' in July 1941 provided the impetus for the effort to increase the horizontal protection for the H-class. The designers were confronted with a significant problem: any increase in armor could correspondingly increase the displacement and more importantly, the draft. It was necessary to maintain the full-load draft of 11.5 m of the H-39 design for operations in the relatively shallow North Sea. The only option that allowed the displacement to be maintained while armor thicknesses to be increased was to reduce the ships' fuel supplies. A 25 percent cut in range was required, which was deemed unacceptable by the German Naval High Command (''Oberkommando der Marine'', or OKM). It was eventually determined that since deep-water anchorages on the Atlantic coast were available, it would be permissible to allow the draft to increase. The initial redesign called for an increase of only 5,000 long tons (5,100 t), 40 percent of which was additional deck armor, the remainder being used for a larger-caliber main battery.
 + 
 +One of the most significant changes was the decision to bore out the over-sized 40.6 cm guns to 42 cm caliber for the H-41 design. The design staff determined that modifications to the ammunition hoists and loading equipment could be easily done and that the original turrets could be retained. The OKM was aware that the British had settled on a 40.6 cm gun for the proposed ''Lion'' class; the 42 cm gun would grant the H-41 design a significant advantage over these new adversaries. The ships' armament was otherwise unchanged from the H-39, apart from an increased number of 2 cm anti-aircraft guns, of which there were now to be 34.
 + 
 +The ships' main armor decks were substantially strengthened: the deck was increased in thickness from 120 mm (4.7 in) to 200 mm (7.9 in) and the sloped armor at the edges was thickened from 150 mm (5.9 in) to 175 mm (6.9 in). Wartime experience with the ''Scharnhorst'' class indicated that the torpedo-defense system was insufficiently strong to protect the H-39 design from underwater damage. Beam was therefore increased, with greater width added at the ends of the armored citadel to allow a greater distance between the side wall and the torpedo bulkhead. The stern section of the torpedo bulkhead was also strengthened structurally to allow it to better contain the force of an underwater explosion. A triple bottom was also included in the design, the first time a feature was used in a German warship design. The loss of ''Bismarck'' in May 1941 also influenced the design; two large skegs were added to the outboard shafts to protect them and increase support for the stern while in drydock. The rudder system was also designed with an explosive charge to detach the rudders in the event they became jammed.
 + 
 The finalized design was approved by Admiral Raeder on 15 November 1941. The new design measured 282 m (925 ft) long at the waterline, had a beam of 39 m (128 ft), and a draft of up to 12.2 m (40 ft) at full load. The increase in weight, while engine power remained constant, reduced speed to 28.8 kn (53.3 km/h; 33.1 mph). The OKM planned to begin construction six to nine months after demobilization, initially at Blohm & Voss and the Deutsche Werke shipyard in Kiel. Deschimag, which had been awarded the contract for "J", could no longer be used due to the increase in draft, which precluded travel through the shallow Weser. Following the completion of a new, larger dock at the Kriegsmarinewerft in Wilhelmshaven, work would also be done there. The increased size of the ships would have lengthened the building time from four to five years. The finalized design was approved by Admiral Raeder on 15 November 1941. The new design measured 282 m (925 ft) long at the waterline, had a beam of 39 m (128 ft), and a draft of up to 12.2 m (40 ft) at full load. The increase in weight, while engine power remained constant, reduced speed to 28.8 kn (53.3 km/h; 33.1 mph). The OKM planned to begin construction six to nine months after demobilization, initially at Blohm & Voss and the Deutsche Werke shipyard in Kiel. Deschimag, which had been awarded the contract for "J", could no longer be used due to the increase in draft, which precluded travel through the shallow Weser. Following the completion of a new, larger dock at the Kriegsmarinewerft in Wilhelmshaven, work would also be done there. The increased size of the ships would have lengthened the building time from four to five years.
 +
 +====Further Design Studies (H-42 to H-44)====
 +On 8 February 1942, Albert Speer became the Reichsminister for Armaments and Munitions and gained influence over the Navy's construction programs. Speer reassigned some members of the H class design staff to work on new U-boats and other tasks deemed critical to the war effort. The Schiffsneubaukommission (New Ships Construction Commission), intended to liaise with Speer and the OKM, was created and placed under the direction of Admiral Karl Topp. This group was responsible for the design work that resulted in the H-42 type, as well as the subsequent designs. The Construction Office of the OKM formally concluded their work on new battleships with the H-41 type and played no further role in battleship development. The Commission did not discuss its activities with Raeder or his successor, Admiral Karl Dönitz, or with other branches in the OKM. As the designs for the H-42, H-43, and H-44 battleships were purely conjectural, no actual work was begun. The German navy did not seriously consider construction on any of the designs, which were so large that they could not have been built in a traditional slipway. Indeed, the Construction Office of the OKM sought to disassociate itself from the projects, which they found to be of doubtful merit and unnecessary for German victory.
 +
 +===Historical Inaccuracies===
 +* The dimensions of the ''Großer Kurfürst'' in-game is closest to that of the H-42 concept; however, the larger H-class studies did not appear to seriously consider the triple 40.6cm turret, which appears to be a separate development related to the German-Soviet Commercial Agreement (1940).
 +* The arrangement of the secondary battery is inconsistent with German battleship designs, as all H-class designs and studies had the arrangement of 6x2 15cm guns and 8x2 10.5cm AA guns.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
?File:H-class 3.png|An artist's interpretation of an H-class battleship by Richard Allison 
 File:406-mm SKC-34-1.jpg|One of the 40.6 cm guns at Batterie Lindemann File:406-mm SKC-34-1.jpg|One of the 40.6 cm guns at Batterie Lindemann
 File:Bundesarchiv Bild 193-06-7-16, Schlachtschiff Bismarck.jpg|One of the 15 cm turrets on Bismarck, the same type as would have been mounted on the H class. File:Bundesarchiv Bild 193-06-7-16, Schlachtschiff Bismarck.jpg|One of the 15 cm turrets on Bismarck, the same type as would have been mounted on the H class.
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+</gallery>
 + 
 +|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 +{{VideoYT|es76XR4y3IQ}}
 +{{VideoYT|HU-1KHe3I3Y}}
 +{{VideoYT|yaNS4YVGcyQ}} IFHE Secondary build explanation.
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 https://www.navweaps.com/Weapons/WNGER_16-52_skc34.php https://www.navweaps.com/Weapons/WNGER_16-52_skc34.php
 +https://forum.worldofwarships.eu/topic/107061-gro%C3%9Fer-kurf%C3%BCrst-secondary-build/
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 00:09, 6 October 2019

Grosser Kurfürst
Grosser_Kurfürst_wows_main.jpg
Battleship | Germany | Tier X
Tech Tree Position
Grosser_Kurfürst_icon_small.png
stock
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General
Purchase priceSpecial Doubloons
Hit Points105,800 
Main Battery
406 mm/52 Drh C/34 on a Drh LC/34 mount4 х 3 pcs.
Rate of Fire2.07 shots/min.
Reload Time29 sec.
Rotation Speed4.5 deg./sec.
180 Degree Turn Time40 sec.
Firing Range20.61 km.
Maximum Dispersion266 m.
HE Shell406 mm Spr.Gr. L/4.4 Kz. 
Maximum HE Shell Damage4,800 
Chance of Fire on Target Caused by HE Shell38 %
Initial HE Shell Velocity810 m./s.
HE Shell Weight1030 kg.
AP Shell406 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage12,700 
Initial AP Shell Velocity810 m./s.
AP Shell Weight1030 kg.
Secondary Armament #1
128 mm/61 KM40 in a turret10 х 2 pcs.
Firing Range8.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell128 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs.
Firing Range8.3 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
128 mm/61 KM40 in a turret10 х 2 pcs.
. . . Average Damage per Second124 
. . . Firing Range5.19 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount4 х 4 pcs.
. . . Average Damage per Second24 
. . . Firing Range2.01 km.
55 mm/77 Gerät 58 on a twin mount8 х 2 pcs.
. . . Average Damage per Second195.2 
. . . Firing Range3.99 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount6 х 4 pcs.
. . . Average Damage per Second38.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius1 050 m.
Rudder Shift Time19.4 sec.
Concealment
Surface Detectability Range17.63 km.
Air Detectability Range14.93 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
X
Ship_PGSB110_Grossdeutschland.png
Special

Grosser Kurfürst — German special premium Tier X battleship.

One of the last stages of a battleship design for the German Navy. The ship was fitted with triple main turrets designed at the outbreak of World War II. The project was developed based on combat experience and featured powerful torpedo protection, enhanced horizontal armor and more advanced AA guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/52 Drh C/34 on a Drh LC/34 mount2.1402664,8003812,700 02,000,000
420 mm/48 SK C/40 on a Drh LC/34 mount1.9402665,0004113,500 35,0002,500,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Großer Kurfürst105,80019400410/410/8/10 03,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 10 Mod. 10 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 167,600 hp30 01,500,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Improved Ammunition Hoists
Auxiliary Armaments Modification 2

Player Opinion

Performance

Sharing the name with one of König’s sister ships, Grosser Kurfürst (translation: "Great Elector", from the title of Frederick William, Elector of Brandenburg) sits atop the German battleship line at Tier X. She lived up to her name when released, breaking the then long-standing stalemate of Yamato and Montana by simply entering into the fray. Subtlety is not Grosser Kurfürst’s forte because she is detected from quite a fair distance, with the largest detection radius of all Tier X battleships.

Due to her size she possesses an effective array of secondaries along with two pairs of guns — the same caliber as her predecessor Friedrich der Große — but with triple mounts with the same AB-XY configuration. Even Montana, which shares the same triple mount turret style and layout, will respect her for her heavy broadside, while the responsive turret traverse — among the quickest turret traverse speeds of Tier X battleships — can be made even faster with upgrades. Even more, she can surpass the American battleship through barrel diameter, with her last gun upgrade being 420mm barrels still mounted in four triple turrets while still retaining the excellent traverse speed. In addition, her bustling secondary batteries ensure that any enemy getting close enough for the guns to unload will be constantly whittled down, dealing heavy damage over time or outright destroying low health ships that get too close.

Her AA is fairly typical of other German battleships, with an adequate long range punch that sadly does not follow through as planes come closer to the ship itself. Planes that make it past the long range armament will have no trouble hitting her due to her large size and abysmal turning circle. Her armor is also typical of German battleship design, with a turtle-back armor scheme that will make citadeling her at close range near impossible. Her deck armor is also quite substantial at 50mm along the center meaning that long range plunging fire from low caliber guns will have difficulty penetrating her. With her large hit point pool — the largest in the game — she will be able to weather a large amount of armor piercing rounds and keep on fighting. As per standard for German battleships starting from Bismarck, Grosser Kurfürst is equipped with the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable to help detect incoming threats such as torpedoes and destroyers attempting to get close or vessels hiding in smoke screens.

However, despite her impressive offensive and defensive assets, much of it is a double edged sword, helping and harming depending on the situation. Both of her guns are rather inaccurate at long range, becoming deadly only once they pass the mid range for battleships of ~11km. Her 406mm guns have a better reload rate than those found on Montana, but lack Montana’s super-heavy AP shells which hampers her penetration at range while also reducing her damage per shell. Her 420mm guns are not large enough to overmatch the 32mm bow armor most battleships have at Tier X , and while she can match Montana damage per shell with the 420s, they have a longer reload time than the 406s (32 seconds versus 29 seconds, respectively). Additionally, her armor is not unbreakable as it may seem. At long ranges her deck armor is still not sufficient to stop plunging fire from other battleships from penetrating, meaning her citadel is relatively easy to penetrate at a considerable distance. Also the armor belt is actually among the thinnest at Tier X, topping out at 380mm. While she will almost never take citadel damage, her massive size and armor belt mean she will take higher-than-average normal regular penetration damage; the side benefit to this is that regular penetration damage heals back more than citadel damage when using Repair PartyWhile active, restores a percentage of the ship's health points each second.. At close range, the trade off is well worth it when Grosser Kurfürst takes a 10k-30k salvo while other battleships are destroyed in a single salvo right into their citadels.

Finally, her size also betrays her as she is remarkably easy to hit and has the largest turn radius out of all Tier X battleships at over a kilometer. While her rudder shift time is fairly quick, she is so long that she takes a while to actually begin responding to turns. Even with Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. active, captains should expect to sustain heavy damage when torpedoes are inevitably being sent at her if she is not already responding. Fire and flooding are also a concern, since they deal damage based on a percentage of maximum hit points, causing her massive health pool to work against her when volleys of enemy high explosive shells start fires and torpedoes cause flooding.

Grosser Kurfürst captains should expect to sustain heavy damage from all sources as she is large and easily visible from range, but she will give back better than she gets if allowed to close the range. Play to her strengths: she is not a sniping battleship, and belongs up close and personal where her peers have difficulty countering her armor scheme, large secondary battery, and rapid traverse of her guns.

Pros:

  • Like Montana, she possesses a heavy broadside than is capable of destroying ships in one volley.
  • Fast at 30 knots.
  • Extremely good turret traverse of 40 seconds before captain skills or upgrades.
  • Very large secondary battery with range starting at 7.5km.
  • Bow is heavily sloped with thick plating, only a lucky Yamato shell can penetrate it.
  • Second largest health pool in the game, second only to Kremlin.
  • Has access to German Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain..
  • Extremely durable; can endure severe damage to either close the gap or to get away to heal.
  • Play style is similar to dreadnoughts; the closer she gets, the more dangerous she becomes.
  • Citadel is turtle-backed and is also located under the waterline, making it extremely hard to hit at close and medium range.
  • Very good shell velocity.

Cons:

  • Very tempting target due to her being the biggest ship in the game; any decently accurate strike such as dive bombers or cruisers can reliably hit her
  • Anti-aircraft suite is decent at long range, but mid- and short-range AA bubbles are weak and leave her vulnerable to enemy strike planes.
  • AA guns are easily destroyed under sustained fire.
  • Lowest range out of her peers at 20.61km.
  • 420mm guns have a reload of 32 seconds, it is tolerable. But that extra 3 seconds could be costly.
  • Decent rudder shift is marred by poor turning circle and long response time.
  • Bow and stern deck armor is only 32mm, making it vulnerable to overmatch hits from Yamato and Musashi.
  • German turtleback armor is vulnerable to plunging fire, making her extremely weak against a distant Yamato
  • Huge superstructure allows for massive HE damage and is easily lit on fire.
  • Turrets are poorly sloped so can be disabled by large caliber shells at close range.

Research

Availability of researchable upgrades for Grosser Kurfürst is as follows:

  • Main Battery: Grosser Kurfürst captains are offered an intriguing choice of main battery guns: her stock 406mm barrels that reload in 29 seconds, or these 420mm ones that reload three seconds slower but have more damage per shell. The choice of which guns to mount is largely captain's preference; those looking to punish cruiser players more quickly will likely prefer the 406s, while those seeking the additional damage against enemy battleships may opt for the 420s.

Optimal Configuration

Upgrades

The recommended upgrades for Grosser Kurfürst are as follows:

Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. or Secondary Battery Modification 1 (: +20% secondary battery firing range. / -20% secondary battery dispersion.) are both extremely good choices in Upgrade Slot 3 , depending on whether captains build for secondaries or not. For Upgrade Slot 5, Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. reduces her detection range. With appropriate camouflage, she can choose when to engage the enemy or give a surprise shot to unnoticed enemy. Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. is the top choice for Upgrade Slot 6; the -20% loading time for secondary armament offered by Secondary Battery Modification 3 (OBSOLETE Replace by Auxiliary Armaments Modification 2) is of little benefit, unless using a proper secondary build, and AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.) is only recommended for captains that intend to division with a friendly aircraft carrier (thus guaranteeing that they are paired up against an enemy carrier).

Another choice available to players is the unique Großer Kurfürst upgrade Improved Ammunition Hoists (–10% main battery loading time / –15% secondary battery loading time / –8% main battery firing range.) from the Don't Come Close personal combat mission. This will give the captain a -15% to both main and secondary armament reload time, at the cost of -7% main turrets traverse speed and -8% main battery maximum firing range. It is advisable to use the Expert Marksman commander skill and the Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. consumable to counteract the negatives.

Commander Skills

Großer Kurfürst is often configured either for secondary power, or in a survival build.

Secondary Battery Build: Captains who value their secondaries as an important source of damage should invest in Basic Firing Training, Adrenaline Rush, Manuel Fire Control for Secondary Armament, Advanced Firing Training and Inertia Fuse for HE Shells. This build will leave her commander with two Level 1 skills. It is recommended to use these for Preventative Maintenance, which will also protect her secondaries, and Priority Target. Manual Control for Secondary Armament is a strong skill in this build, but it only allows the ship's secondaries to fire at a single target at a time. Some captains will prefer this skill; others will not. Due to how overmatch mechanics work, Inertia Fuse for HE Shells helps her 128mm secondaries with the overmatch of most ships, including T10 BBs, who have a minimum of 32mm deck and plate armor, allowing her secondaries to actually damage to those armor parts. (With IFHE, 128mm can overmatch 41mm of armor and below and do damage. 48mm and below for the 150mm.)

Consumables

Grosser Kurfürst can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Grosser Kurfürst with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

As a Tier X battleship, it is recommended to mount the following signals on Grosser Kurfürst: India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), India Yankee (-20% to fire duration.), Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) if a secondary build is used, and November Foxtrot (-5% reload time on all consumables.). November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) can be used if the player has selected an anti-air build, and Sierra Mike (+5% to the ship's maximum speed.) for higher speed can also be useful. The various economic flags can also be useful.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

https://www.navweaps.com/Weapons/WNGER_16-52_skc34.php https://forum.worldofwarships.eu/topic/107061-gro%C3%9Fer-kurf%C3%BCrst-secondary-build/

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Aircraft Carriers  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons