Großer Kurfürst
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | Sharing the name with one of ''[[König]]''’s sister ships, ''{{#var:ship_name}}'' (translation: "Great Elector", from the title of Frederick William, Elector of Brandenburg) sits atop the German battleship line at Tier X. She lived up to her name when released, breaking the then long-standing stalemate of ''[[Yamato]]'' and ''[[Montana]]'' by simply entering into the fray. | + | Sharing the name with one of ''[[König]]''’s sister ships, ''{{#var:ship_name}}'' (translation: "Great Elector", from the title of Frederick William, Elector of Brandenburg) sits atop the German battleship line at Tier X. She lived up to her name when released, breaking the then long-standing stalemate of ''[[Yamato]]'' and ''[[Montana]]'' by simply entering into the fray. | |
? | + | Subtlety is not ''{{#var:ship_name}}''’s forte because she is detected from 18.1km. However, due to her size she possesses an effective array of secondaries along with two pairs of guns — the same caliber as her predecessor ''[[Friedrich der Große]]'' — but with triple mounts with the same AB-XY configuration. Even ''Montana'', which shares the same triple mount turret style and layout, will respect her for her heavy broadside, while the responsive turret traverse — among the quickest turret traverse speeds of Tier X battleships — can be made even faster with upgrades. Even more, she can surpass the American battleship through barrel diameter, with her last gun upgrade being 420mm barrels still mounted in four triple turrets while still retaining the excellent traverse speed. | ||
? | + | ''{{#var:ship_name}}'''s bustling secondary batteries are one of the most powerful in the game. The large number of secondaries can easily blow destroyers out of the water. With upgrades and commander skills, ''{{#var:ship_name}}''’s secondaries can have a maximum range of a whopping 12.5km, and with the Improved Secondary Battery Aiming commander skill, a dispersion that can rack up secondary hit ribbons within seconds. As soon as enemy ships get into the range of ''Kurfürst''’s secondaries, they will need an umbrella because of the rain of shells that can pump out thousands of damage within seconds. This results in enemy battleships with better performance at long range such as ''[[Conqueror]]'' and ''[[Yamato]]'' being more effective against ''Kurfürst'' than ships with poorer main battery dispersion such as ''[[Kremlin]]''. | ||
? | + | Her AA is fairly typical of other German battleships, with an adequate long range punch that sadly does not follow through as planes come closer to the ship itself. Planes that make it past the long range armament will have no trouble hitting her due to her large size and abysmal turning circle. Her armor is also typical of German battleship design, with a turtle-back armor scheme that will make citadeling her at close range near impossible. Her deck armor is also quite substantial at 50mm along the center meaning that long range plunging fire from low caliber guns will have difficulty penetrating her. With her large hit point pool — the second largest in the game — she will be able to weather a large amount of armor piercing rounds and keep on fighting. As per standard for German battleships starting from ''[[Bismarck]]'', ''{{#var:ship_name}}'' is equipped with the {{Hydroacoustic Search}} consumable to help detect incoming threats such as torpedoes and destroyers attempting to get close or vessels hiding in smoke screens. | ||
? | Finally, her size also betrays her as she is remarkably easy to hit and has one of the largest turn | + | However, despite her impressive offensive and defensive assets, much of it is a double edged sword, helping and harming depending on the situation. Both of her guns are rather inaccurate at long range, becoming deadly only once they pass the mid range for battleships of ~12km. Her 406mm guns have a better reload rate than those found on ''Montana'', but lack ''Montana''’s super-heavy AP shells which hampers her penetration at range while also reducing her damage per shell. Her 420mm guns are not large enough to overmatch the 32mm bow armor most battleships or cruisers have at Tier X , and while she can match ''Montana'' damage per shell with the 420s, they have a longer reload time than the 406s (32 seconds versus 29 seconds, respectively). Additionally, her armor is not unbreakable as it may seem. At long ranges her deck armor is still not sufficient to stop plunging fire from other battleships from penetrating, meaning her citadel is relatively easy to penetrate at a considerable distance. Also the armor belt is actually among the thinnest at Tier X, topping out at 380mm. While she will almost never take citadel damage, her massive size and armor belt mean she will take higher-than-average normal regular penetration damage, making Adrenaline Rush almost compulsory for commanders. This is especially evident when considering ''{{#var:ship_name}}'''s biggest flaw: her poor firing angles. Because of the amount of broadside ''{{#var:ship_name}}'' has to show, she takes 10-30k salvos far more often than her contemporaries; the side benefit to this is that regular penetration damage heals back more than citadel damage when using {{Repair Party}}. At close range, the trade off is well worth it when ''{{#var:ship_name}}'' takes a 10k-30k salvo while other battleships are destroyed in a single salvo right into their citadels. | |
+ | ||||
+ | Finally, her size also betrays her as she is remarkably easy to hit and has one of the largest turn radius out of all Tier X battleships at over a kilometer. While her rudder shift time is fairly quick, she is so long that she takes a while to actually begin responding to turns. Even with {{Hydroacoustic Search}} active, captains should expect to sustain heavy damage when torpedoes are inevitably being sent at her if she is not already responding because of the aforementioned issues combined with her bad torpedo protection of 28%. [[Ship:Fire|Fire]] and [[Ship:Flooding|flooding]] are also a concern, since they deal damage based on a percentage of maximum hit points, causing her massive health pool to work against her when volleys of enemy high explosive shells start fires and torpedoes cause flooding. | |||
''{{#var:ship_name}}'' captains should expect to sustain heavy damage from all sources as she is large and easily visible from range, but she will give back better than she gets if allowed to close the range. Play to her strengths: she is not a sniping battleship, and belongs up close and personal where her peers have difficulty countering her armor scheme, large secondary battery, and rapid traverse of her guns. | ''{{#var:ship_name}}'' captains should expect to sustain heavy damage from all sources as she is large and easily visible from range, but she will give back better than she gets if allowed to close the range. Play to her strengths: she is not a sniping battleship, and belongs up close and personal where her peers have difficulty countering her armor scheme, large secondary battery, and rapid traverse of her guns. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * One of the heaviest | + | * One of the heaviest AP broadsides in Tier 10, equal to American counterpart ''[[Montana]]'' | |
? | * | + | * Good shell velocity | |
? | + | * Good main battery traverse speed | ||
? | * Good | + | ||
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* The citadel sits below the waterline and is protected by a turtleback, making citadel penetrations from surface ships almost impossible | * The citadel sits below the waterline and is protected by a turtleback, making citadel penetrations from surface ships almost impossible | |||
+ | * Heavy secondary armament with a very good base range | |||
+ | * Very heavily armored, with thick deck armor and well protected bow | |||
+ | * Second highest hitpoint pool in the game | |||
+ | * Has access to the {{Hydroacoustic Search}} consumable | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * The largest ship in the game, very difficult to sail unspotted or disengage | + | * The largest ship in the game, very difficult to sail unspotted, evade shots or disengage | |
? | + | * Lowest base main battery range of all Tier 10 battleships, even worse with her Unique Upgrade equipped | ||
? | * Lowest base main battery range of all Tier 10 battleships | + | ||
* Massive turn radius and slow rudder shift time | * Massive turn radius and slow rudder shift time | |||
? | ||||
* Rather inadequate main turret armor for a brawling battleship | * Rather inadequate main turret armor for a brawling battleship | |||
+ | * HE shells are inadequate for a tier 10 battleship. | |||
* Poor torpedo protection | * Poor torpedo protection | |||
+ | * Enormous superstructure, can be easily damaged and set on fire | |||
* Very poor firing angles | * Very poor firing angles | |||
? | * | + | * The AA suite is fairly weak at mid- and close range | |
? | + | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | Unlike most Tier 10 ships, ''{{#var:ship_name}}'' does not come elite. Upgraded main battery guns can be researched, which increase the gun caliber to 420mm and improve HE and AP damage, at the cost of reload speed. It is recommended to | + | Unlike most Tier 10 ships, ''{{#var:ship_name}}'' does not come elite. Upgraded main battery guns can be researched, which increase the gun caliber to 420mm and improve HE and AP damage, at the cost of reload speed. It is recommended to stay with the stock guns as they have better reload speed. Generally, as the biggest ship in the game, ''Kurfurst'' is already unable to react to quickly-changing conditions during battle well. The 406's are able to faster respond to threats, and also are useful for destroying enemy ships with that last shot before they are able to fire and kill off the ''Kurfurst''. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
? | * '''Slot 1:''' {{ | + | * '''Slot 1:''' {{Auxiliary Armaments Modification 1}} | |
* '''Slot 2:''' {{Damage Control System Modification 1}} <nowiki>*</nowiki> | * '''Slot 2:''' {{Damage Control System Modification 1}} <nowiki>*</nowiki> | |||
? | * '''Slot 3:''' {{ | + | * '''Slot 3:''' {{Secondary Battery Modification 1}} | |
* '''Slot 4:''' {{Damage Control System Modification 2}} | * '''Slot 4:''' {{Damage Control System Modification 2}} | |||
* '''Slot 5:''' {{Concealment System Modification 1}} | * '''Slot 5:''' {{Concealment System Modification 1}} | |||
? | * '''Slot 6:''' {{ | + | * '''Slot 6:''' {{Auxiliary Armaments Modification 2}} | |
? | In '''Upgrade Slot 2''', the Special Upgrade {{Hydroacoustic Search Modification 1}} is the preferred option for ''{{#var:ship_name}}'' as it extends her {{Hydroacoustic Search}} action time by 24 seconds. {{Damage Control System Modification 1}} can be used to reduce the risk of fire. | + | In '''Upgrade Slot 2''', the Special Upgrade {{Hydroacoustic Search Modification 1}} is the preferred option for ''{{#var:ship_name}}'' as it extends her {{Hydroacoustic Search}} action time by 24 seconds. {{Damage Control System Modification 1}} can be used to reduce the risk of fire. | |
? | + | |||
? | + | {{Auxiliary Armaments Modification 2}} considerably improves the effectiveness of both secondaries and AA. This is an upgrade choice worth serious consideration and should be taken for captains wishing to spec GK for secondaries. The unique upgrade {{UU Grosse Kurfurst}} gives a large -15% boost to both main and secondary armament reload time, at the cost of -8% main battery maximum firing range. The range penalty from 20.61km to 18.96km is especially difficult. Use the {{Spotting Aircraft}} consumable to counteract the negatives. | ||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
''{{#var:ship_name}}'' is often configured either for secondary power, or in a survival build. | ''{{#var:ship_name}}'' is often configured either for secondary power, or in a survival build. | |||
+ | '''Secondary Build:''' | |||
+ | Pyrotechnician, Grease the Gears, Long-Range Secondary Battery Shells, and Improved Secondary Battery Aiming are recommended for the first 10 points. The next 11 points can be spent on Close Quarters Combat, Adrenaline Rush, and Basics of Survivability. This build enables captains to get maximum performance out of the secondary battery. | |||
+ | Note that IFHE is not required for the secondary battery due to the 1/4 HE penetration on German ships. | |||
? | + | {{Commander Skills 3 BB | ||
? | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | ||
? | + | | rating11 = <!-- Gun Feeder --> | ||
? | + | | rating12 = 1 <!-- Pyrotechnician --> | ||
? | + | | rating13 = <!-- Consumables Specialist --> | ||
? | + | | rating14 = 2 <!-- Emergency Repair Specialist --> | ||
? | {{Commander Skills | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | <!-- | + | | rating16 = <!-- Preventive Maintenance --> | |
? | | rating11 = | + | ||
? | | rating12 = | + | ||
? | | rating13 = | + | ||
? | | rating14 = | + | ||
? | | rating15 | + | ||
? | + | |||
? | + | |||
? | | | + | ||
? | | rating21 = | + | | rating21 = 3 <!-- Grease the Gears --> | |
? | | rating22 = | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | |
? | | rating23 = | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = 3 <!-- Vigilance --> | |
? | | rating25 = | + | | rating25 = 1 <!-- Priority Target --> | |
? | | rating26 = | + | | rating26 = 1 <!-- AA Gunner --> | |
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? | | rating31 = | + | | rating31 = <!-- Super-Heavy AP Shells --> | |
? | | rating32 = | + | | rating32 = 3 <!-- Long-Range Secondary Battery Shells --> | |
? | | rating33 = | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = <!-- Basics of Survivability --> | |
? | | rating35 = | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | rating36 | + | | rating36 = <!-- Expert AA Marksman --> | |
? | + | |||
? | + | |||
? | | rating41 = | + | | rating41 = <!-- Dead Eye --> | |
? | | rating42 = 3 <!-- | + | | rating42 = 3 <!-- Improved Secondary Battery Aiming --> | |
? | | rating43 = | + | | rating43 = 3 <!-- Close Quarters Combat --> | |
? | | rating44 = | + | | rating44 = <!-- Emergency Repair Expert --> | |
? | | rating45 = | + | | rating45 = 1 <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 3 <!-- Fire Prevention Expert --> | |
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}} | }} | |||
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* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | |||
* '''Slot 4:''' {{Hydroacoustic Search}} | * '''Slot 4:''' {{Hydroacoustic Search}} | |||
+ | {{Spotting Aircraft}} is recommended to alleviate the subpar main battery range. Comparatively, {{Catapult Fighter}} will have limited effectiveness. | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | As a Tier X battleship, it is recommended to mount the following [[Ship:Flags#Signals|signals]] on ''{{#var:ship_name}}'': India Delta ({{India Delta|Size=18px}}), India Yankee ({{India Yankee|Size=18px}}), Mike Yankee Soxisix ({{Mike Yankee Soxisix|Size=18px}}) if a secondary build is used, and November Foxtrot ({{November Foxtrot|Size=18px}}). November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) | + | As a Tier X battleship, it is recommended to mount the following [[Ship:Flags#Signals|signals]] on ''{{#var:ship_name}}'': India Delta ({{India Delta|Size=18px}}), India Yankee ({{India Yankee|Size=18px}}), Mike Yankee Soxisix ({{Mike Yankee Soxisix|Size=18px}}) if a secondary build is used, and November Foxtrot ({{November Foxtrot|Size=18px}}). November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) should be used to defend against air attacks, and Sierra Mike ({{Sierra Mike|Size=18px}}) for higher speed can also be useful. The various economic flags can also be useful. | |
{{Signal Flags | {{Signal Flags |
Revision as of 14:14, 2 April 2021
406 mm/52 Drh C/34 on a Drh LC/34 mount4 х 3 pcs. |
Rate of Fire2.07 shots/min. |
Reload Time29 sec. |
Rotation Speed4.5 deg./sec. |
180 Degree Turn Time40 sec. |
Firing Range20.61 km. |
Maximum Dispersion266 m. |
HE Shell406 mm Spr.Gr. L/4.4 Kz. |
Maximum HE Shell Damage4,800 |
Chance of Fire on Target Caused by HE Shell38 % |
Initial HE Shell Velocity810 m./s. |
HE Shell Weight1030 kg. |
AP Shell406 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage12,700 |
Initial AP Shell Velocity810 m./s. |
AP Shell Weight1030 kg. |
128 mm/61 KM40 in a turret10 х 2 pcs. |
Firing Range8.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell128 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs. |
Firing Range8.3 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
128 mm/61 KM40 in a turret10 х 2 pcs. |
. . . Average Damage per Second124 |
. . . Firing Range5.19 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount4 х 4 pcs. |
. . . Average Damage per Second24 |
. . . Firing Range2.01 km. |
55 mm/77 Gerät 58 on a twin mount8 х 2 pcs. |
. . . Average Damage per Second195.2 |
. . . Firing Range3.99 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount6 х 4 pcs. |
. . . Average Damage per Second38.4 |
. . . Firing Range2.01 km. |
Maximum Speed30 knot |
Turning Circle Radius1 050 m. |
Rudder Shift Time19.4 sec. |
Surface Detectability Range17.63 km. |
Air Detectability Range14.93 km. |
Grosser Kurfürst — German special premium Tier X battleship.
One of the last stages of a battleship design for the German Navy. The ship was fitted with triple main turrets designed at the outbreak of World War II. The project was developed based on combat experience and featured powerful torpedo protection, enhanced horizontal armor and more advanced AA guns.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Sharing the name with one of König’s sister ships, Grosser Kurfürst (translation: "Great Elector", from the title of Frederick William, Elector of Brandenburg) sits atop the German battleship line at Tier X. She lived up to her name when released, breaking the then long-standing stalemate of Yamato and Montana by simply entering into the fray.
Subtlety is not Grosser Kurfürst’s forte because she is detected from 18.1km. However, due to her size she possesses an effective array of secondaries along with two pairs of guns — the same caliber as her predecessor Friedrich der Große — but with triple mounts with the same AB-XY configuration. Even Montana, which shares the same triple mount turret style and layout, will respect her for her heavy broadside, while the responsive turret traverse — among the quickest turret traverse speeds of Tier X battleships — can be made even faster with upgrades. Even more, she can surpass the American battleship through barrel diameter, with her last gun upgrade being 420mm barrels still mounted in four triple turrets while still retaining the excellent traverse speed.
Grosser Kurfürst's bustling secondary batteries are one of the most powerful in the game. The large number of secondaries can easily blow destroyers out of the water. With upgrades and commander skills, Grosser Kurfürst’s secondaries can have a maximum range of a whopping 12.5km, and with the Improved Secondary Battery Aiming commander skill, a dispersion that can rack up secondary hit ribbons within seconds. As soon as enemy ships get into the range of Kurfürst’s secondaries, they will need an umbrella because of the rain of shells that can pump out thousands of damage within seconds. This results in enemy battleships with better performance at long range such as Conqueror and Yamato being more effective against Kurfürst than ships with poorer main battery dispersion such as Kremlin.
Her AA is fairly typical of other German battleships, with an adequate long range punch that sadly does not follow through as planes come closer to the ship itself. Planes that make it past the long range armament will have no trouble hitting her due to her large size and abysmal turning circle. Her armor is also typical of German battleship design, with a turtle-back armor scheme that will make citadeling her at close range near impossible. Her deck armor is also quite substantial at 50mm along the center meaning that long range plunging fire from low caliber guns will have difficulty penetrating her. With her large hit point pool — the second largest in the game — she will be able to weather a large amount of armor piercing rounds and keep on fighting. As per standard for German battleships starting from Bismarck, Grosser Kurfürst is equipped with the Hydroacoustic Search consumable to help detect incoming threats such as torpedoes and destroyers attempting to get close or vessels hiding in smoke screens.
However, despite her impressive offensive and defensive assets, much of it is a double edged sword, helping and harming depending on the situation. Both of her guns are rather inaccurate at long range, becoming deadly only once they pass the mid range for battleships of ~12km. Her 406mm guns have a better reload rate than those found on Montana, but lack Montana’s super-heavy AP shells which hampers her penetration at range while also reducing her damage per shell. Her 420mm guns are not large enough to overmatch the 32mm bow armor most battleships or cruisers have at Tier X , and while she can match Montana damage per shell with the 420s, they have a longer reload time than the 406s (32 seconds versus 29 seconds, respectively). Additionally, her armor is not unbreakable as it may seem. At long ranges her deck armor is still not sufficient to stop plunging fire from other battleships from penetrating, meaning her citadel is relatively easy to penetrate at a considerable distance. Also the armor belt is actually among the thinnest at Tier X, topping out at 380mm. While she will almost never take citadel damage, her massive size and armor belt mean she will take higher-than-average normal regular penetration damage, making Adrenaline Rush almost compulsory for commanders. This is especially evident when considering Grosser Kurfürst's biggest flaw: her poor firing angles. Because of the amount of broadside Grosser Kurfürst has to show, she takes 10-30k salvos far more often than her contemporaries; the side benefit to this is that regular penetration damage heals back more than citadel damage when using Repair Party . At close range, the trade off is well worth it when Grosser Kurfürst takes a 10k-30k salvo while other battleships are destroyed in a single salvo right into their citadels.
Finally, her size also betrays her as she is remarkably easy to hit and has one of the largest turn radius out of all Tier X battleships at over a kilometer. While her rudder shift time is fairly quick, she is so long that she takes a while to actually begin responding to turns. Even with Hydroacoustic Search active, captains should expect to sustain heavy damage when torpedoes are inevitably being sent at her if she is not already responding because of the aforementioned issues combined with her bad torpedo protection of 28%. Fire and flooding are also a concern, since they deal damage based on a percentage of maximum hit points, causing her massive health pool to work against her when volleys of enemy high explosive shells start fires and torpedoes cause flooding.
Grosser Kurfürst captains should expect to sustain heavy damage from all sources as she is large and easily visible from range, but she will give back better than she gets if allowed to close the range. Play to her strengths: she is not a sniping battleship, and belongs up close and personal where her peers have difficulty countering her armor scheme, large secondary battery, and rapid traverse of her guns.Pros:
- One of the heaviest AP broadsides in Tier 10, equal to American counterpart Montana
- Good shell velocity
- Good main battery traverse speed
- The citadel sits below the waterline and is protected by a turtleback, making citadel penetrations from surface ships almost impossible
- Heavy secondary armament with a very good base range
- Very heavily armored, with thick deck armor and well protected bow
- Second highest hitpoint pool in the game
- Has access to the Hydroacoustic Search consumable
Cons:
- The largest ship in the game, very difficult to sail unspotted, evade shots or disengage
- Lowest base main battery range of all Tier 10 battleships, even worse with her Unique Upgrade equipped
- Massive turn radius and slow rudder shift time
- Rather inadequate main turret armor for a brawling battleship
- HE shells are inadequate for a tier 10 battleship.
- Poor torpedo protection
- Enormous superstructure, can be easily damaged and set on fire
- Very poor firing angles
- The AA suite is fairly weak at mid- and close range
Research
Optimal Configuration
Upgrades
The recommended upgrades for Grosser Kurfürst are as follows:
- Slot 1: Auxiliary Armaments Modification 1
- Slot 2: Damage Control System Modification 1 *
- Slot 3: Secondary Battery Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Auxiliary Armaments Modification 2
In Upgrade Slot 2, the Special Upgrade Hydroacoustic Search Modification 1 is the preferred option for Grosser Kurfürst as it extends her Hydroacoustic Search action time by 24 seconds. Damage Control System Modification 1 can be used to reduce the risk of fire.
Auxiliary Armaments Modification 2 considerably improves the effectiveness of both secondaries and AA. This is an upgrade choice worth serious consideration and should be taken for captains wishing to spec GK for secondaries. The unique upgrade Improved Ammunition Hoists () gives a large -15% boost to both main and secondary armament reload time, at the cost of -8% main battery maximum firing range. The range penalty from 20.61km to 18.96km is especially difficult. Use the Spotting Aircraft consumable to counteract the negatives.
Commander Skills
Grosser Kurfürst is often configured either for secondary power, or in a survival build. Secondary Build: Pyrotechnician, Grease the Gears, Long-Range Secondary Battery Shells, and Improved Secondary Battery Aiming are recommended for the first 10 points. The next 11 points can be spent on Close Quarters Combat, Adrenaline Rush, and Basics of Survivability. This build enables captains to get maximum performance out of the secondary battery. Note that IFHE is not required for the secondary battery due to the 1/4 HE penetration on German ships.
Consumables
Grosser Kurfürst can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
- Slot 4: Hydroacoustic Search
Spotting Aircraft is recommended to alleviate the subpar main battery range. Comparatively, Catapult Fighter will have limited effectiveness.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Grosser Kurfürst with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
As a Tier X battleship, it is recommended to mount the following signals on Grosser Kurfürst: India Delta (), India Yankee (), Mike Yankee Soxisix () if a secondary build is used, and November Foxtrot (). November Echo Setteseven () should be used to defend against air attacks, and Sierra Mike () for higher speed can also be useful. The various economic flags can also be useful.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★★ |
★ |
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★★ |
★ |
★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Großer Kurfürst, after emptying her main barrels, supported by a fellow Großer Kurfürst and Prinz Eugen.
Großer Kurfürst and a friendly Baltimore provide long-range artillery support, while moving closer to the front lines.
Großer Kurfürst spearheads the push, the friendly Baltimore in tow, her starboard secondaries already ripping into an enemy ship.
Historical Info
Historical Gallery
Video
References
- New Video: Armada - Großer Kurfürst - News - World of Warships
- Dry Dock: Großer Kurfürst - News - World of Warships
- Armada 2.0 - Großer Kurfürst - World of Warships Official Channel - YouTube
- Dry Dock: Großer Kurfürst - World of Warships Official Channel - YouTube
- https://www.navweaps.com/Weapons/WNGER_16-52_skc34.php
- https://forum.worldofwarships.eu/topic/107061-gro%C3%9Fer-kurf%C3%BCrst-secondary-build/