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Großer Kurfürst

Großer Kurfürst

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Revision as of 00:55, 13 December 2016
Added upgrades, commander skills, consumables, camouflage, and signals sections; added comments for consumables, camouflage, and signals sections
Revision as of 11:49, 14 December 2016
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 * Fast at 30 knots * Fast at 30 knots
 * Extremely good turret traverse amongst her battleship tier peers * Extremely good turret traverse amongst her battleship tier peers
?* Good secondaries+* Very high secondary battery volume
 * Heavily armored bow, only a lucky Yamato can penetrate it * Heavily armored bow, only a lucky Yamato can penetrate it
 * Unrivaled health pool  * Unrivaled health pool
Line 26:Line 26:
 * Extremely durable; can endure severe damage to either close the gap or to get away to heal * Extremely durable; can endure severe damage to either close the gap or to get away to heal
 * Ergonomics is similar to dreadnoughts; the closer she gets, the more dangerous she becomes * Ergonomics is similar to dreadnoughts; the closer she gets, the more dangerous she becomes
?* Citadel is to be found under water, making it extremely hard to hit it+* Citadel is located under the waterline, making it extremely hard to hit
  
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Extremely easy to hit since it is the largest ship in-game+* Very tempting target due to her being the biggest ship in the game; any ordnance such as dive bombers or all gun shells will guarantee a hit despite the AA suite's rating
?* Dive bombers will hit all bombs when dropped correctly+* AA guns are easily destroyed under sustained fire
?* AA guns get destroyed extremely fast under sustained fire+* AA suite range inconsistency; the guns only deal effective damage to aircraft at medium range and any that reach close range will find it easier to drop their payloads
?* AA guns are very inconsistent+* Lowest range out of her peers at 20,61km
?* Lowest range out of all Tier 10 BBs at 20,61km+* Questionable gun accuracy
?* Very inaccurate guns+
 * 420mm guns have a reload of 32 seconds * 420mm guns have a reload of 32 seconds
 * Normal penetrations deal massive amounts of damage * Normal penetrations deal massive amounts of damage
Line 41:Line 40:
 * Weak deck armor for her size (considering the large bow and stern area) leaves much to be desired * Weak deck armor for her size (considering the large bow and stern area) leaves much to be desired
 * Huge superstructure allows for massive HE damage * Huge superstructure allows for massive HE damage
?* Burns like paper+* Very prone to be set on fire
?* Dodging torpedos is almost impossible+* Questionable torpedo bulge
?* You need to be close to danger in order to detect danger with hydro+* You need to be close to danger in order to detect danger with the hydroacoustic search
 * Turrets are easily destroyed under concentrated fire * Turrets are easily destroyed under concentrated fire
 * Reaching full speed takes one minute * Reaching full speed takes one minute
?* Secondary guns only fire HE+* Unfriendly ergonomics; requires the player to be extremely well-versed in dreadnought and post-dreadnought battleship gameplay while dealing with her extremely sluggish characteristics
?* Abysmal torpedo protection, in combination with her size torpedoes are the biggest threat to her+ 
?* Hydro will only tell you in advance when you're going to eat torpedoes+
?* Takes maximum damage from fires and flooding+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->

Revision as of 11:49, 14 December 2016

Grosser Kurfürst
Grosser_Kurfürst_wows_main.jpg
Battleship | Germany | Tier X
Tech Tree Position
Grosser_Kurfürst_icon_small.png
stock
 top
General
Purchase priceSpecial Doubloons
Hit Points105,800 
Main Battery
406 mm/52 Drh C/34 on a Drh LC/34 mount4 х 3 pcs.
Rate of Fire2.07 shots/min.
Reload Time29 sec.
Rotation Speed4.5 deg./sec.
180 Degree Turn Time40 sec.
Firing Range20.61 km.
Maximum Dispersion266 m.
HE Shell406 mm Spr.Gr. L/4.4 Kz. 
Maximum HE Shell Damage4,800 
Chance of Fire on Target Caused by HE Shell38 %
Initial HE Shell Velocity810 m./s.
HE Shell Weight1030 kg.
AP Shell406 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage12,700 
Initial AP Shell Velocity810 m./s.
AP Shell Weight1030 kg.
Secondary Armament #1
128 mm/61 KM40 in a turret10 х 2 pcs.
Firing Range8.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell128 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs.
Firing Range8.3 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
128 mm/61 KM40 in a turret10 х 2 pcs.
. . . Average Damage per Second124 
. . . Firing Range5.19 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount4 х 4 pcs.
. . . Average Damage per Second24 
. . . Firing Range2.01 km.
55 mm/77 Gerät 58 on a twin mount8 х 2 pcs.
. . . Average Damage per Second195.2 
. . . Firing Range3.99 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount6 х 4 pcs.
. . . Average Damage per Second38.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius1 050 m.
Rudder Shift Time19.4 sec.
Concealment
Surface Detectability Range17.63 km.
Air Detectability Range14.93 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
X
Ship_PGSB110_Grossdeutschland.png
Special

Grosser Kurfürst — German special premium Tier X battleship.

The experience gained from battleships at the beginning of World War II prompted a revision of the ships under construction. It was necessary to improve the horizontal armor while maintaining the draft at 11.5 m for operations in the shallow waters of the North Sea. The new design incorporated a triple bottom and an increased quantity of watertight compartments to enhance protection against underwater explosions. The main armament was upgraded to feature twelve 420 mm guns. It was planned to lay down ships with the new design in 1942, but the construction needs of the Navy reoriented toward submarines, and new battleships were no longer laid down.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/52 Drh C/34 on a Drh LC/34 mount2.1402664,8003812,700 02,000,000
420 mm/48 SK C/40 on a Drh LC/34 mount1.9402665,0004113,500 35,0002,500,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Großer Kurfürst105,80019400410/410/8/10 03,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 10 Mod. 10 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 167,600 hp30 01,500,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Improved Ammunition Hoists
Auxiliary Armaments Modification 2

Player Opinion

Performance

Sharing the name with one of the Kaiser's sister ships, the newcomer of the tier 10 battleships to break the schism of both the Yamato and the Montana, the Großer Kurfürst (translation: Great Elector from the title of Frederick William, Elector of Brandenburg as he was called "The Great Elector"), shortened to "GK" or simply the "Kurfurst", will live to her name as "the great elector" as she breaks the long standing stalemate of both nations' own pinnacle battleships within the end tier by simply entering into the fray. Subtlety is not of this battleship's forte because when she is detected, the entire enemy knows where she is currently and this may work to your advantage or against you as players will usually prioritize destroying the first battleship they see as well as concentrate or commit all available ships to your location. Despite her glaring size, she presents herself with an effective array of two sets of guns, the same as her predecessor Friedriche der Große, but with her triple mount turrets with the same AB-XY configuration, even the US Montana who shares the same triple mount turret style and layout will respect her for her heavy broadside and the more responsive turret traverse which can be made a bit faster, surpassing the US battleship by right of barrel diameter for her last guns are the 420mm/17 inch barrels that her predecessor mounted on four dual mount turrets. With this asset in mind, the battleship can prove to have a bit more broadside weight of her US counterpart (in exchange for less shots fired per broadside) while allowing her to compete somewhat with the 18 inch guns on Yamato. In addition, her bustling secondary batteries ensure that should the enemy get close enough for the guns to unload, they will be slowly whittled down for the ship to simply deal heavy damage or outright destroying them and with her size to be able to utilize her offensive assets effectively comes several defenses to protect such a large ship like the Kurfurst.

To parry aerial assaults, her modest AA suite is more than enough to deter strike aircraft from dedicating their payloads to hit the battleship and her armor is designed in such a way that she can sustain the most grievous of heavy damages and still keep afloat, owing to the unique layout that protects her citadel from well placed shots and her massive health pool which means she can last longer in strenuous combat where other battleships can not. As per standard for battleships starting from Bismarck, the Kurfurst is equipped with the hydroacoustic search radar to help detect incoming threats such as torpedoes and destroyers attempting to get close.

However, despite her impressive offensive and defensive assets, her size betrays her hard as she has THE worst AND largest turn radius out of all the tier 10's and a very long rudder shift time so do not expect to perform intensive evasive maneuvers when torpedo strikes are likely to happen. To boot, despite the protected scheme of the battleship, normal penetrations will still deal massive damage which is very dangerous even if the battleship is not citadeled, it can still guarantee a massive setback for any of your ventures in the match.

When you get to the Kurfurst, expect to sustain a load of heavy damage from all sources... A LOT OF IT... as you can do the same as well if you play her right with her ergonomics and armor fitting her well in getting fairly up close and personal to her peers.


Pros:

  • Also has the potential 1 salvo kill that was exclusive to Montana's own heavy broadside
  • Bustling AA suite aboard a ship her size
  • Fast at 30 knots
  • Extremely good turret traverse amongst her battleship tier peers
  • Very high secondary battery volume
  • Heavily armored bow, only a lucky Yamato can penetrate it
  • Unrivaled health pool
  • Has the hydroacoustic search
  • Extremely durable; can endure severe damage to either close the gap or to get away to heal
  • Ergonomics is similar to dreadnoughts; the closer she gets, the more dangerous she becomes
  • Citadel is located under the waterline, making it extremely hard to hit

Cons:

  • Very tempting target due to her being the biggest ship in the game; any ordnance such as dive bombers or all gun shells will guarantee a hit despite the AA suite's rating
  • AA guns are easily destroyed under sustained fire
  • AA suite range inconsistency; the guns only deal effective damage to aircraft at medium range and any that reach close range will find it easier to drop their payloads
  • Lowest range out of her peers at 20,61km
  • Questionable gun accuracy
  • 420mm guns have a reload of 32 seconds
  • Normal penetrations deal massive amounts of damage
  • Poor rudder shift, this ship has the same maneuverability of a brick
  • Weak deck armor for her size (considering the large bow and stern area) leaves much to be desired
  • Huge superstructure allows for massive HE damage
  • Very prone to be set on fire
  • Questionable torpedo bulge
  • You need to be close to danger in order to detect danger with the hydroacoustic search
  • Turrets are easily destroyed under concentrated fire
  • Reaching full speed takes one minute
  • Unfriendly ergonomics; requires the player to be extremely well-versed in dreadnought and post-dreadnought battleship gameplay while dealing with her extremely sluggish characteristics

Research

You only need to unlock the 420mm guns

Optimal Configuration


Commander Skills

Consumables

As a tier X German battleship, Großer Kurfürst has access to the following consumables and their premium versions: Damage Control Party, Spotting Aircraft, Catapult Fighter, and Hydroacoustic Search.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Großer Kurfürst with Type 20 camouflage that lowers her detection radius and the cost for her post-battle service, reduces the accuracy of incoming shells, and increases the amount of experience and credits she earns.

Signals

As a tier X battleship, it is recommended to mount the following signal flags on Großer Kurfürst: Equal Speed Charlie London, Zulu Hotel, Dragon Flag (all for faster captain training), India Bravo Terrathree (to further reduce service costs if you so wish), India Delta (to recover more HP, as she is very susceptible to fire damage), India Yankee (to reduce fire damage taken), Zulu (if you wish to take more credits), Mike Yankee Soxisix (for better secondaries), and November Foxtrot (for faster cooldowns on the abilities).

Gallery

Historical Info

Historical Gallery

References

https://www.navweaps.com/Weapons/WNGER_16-52_skc34.php

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