Gryf
Hit Points7,550 |
120 mm/50 wz.36 Bofors on a shielded mount2 х 1 / 2 х 2 pcs. |
Rate of Fire17.65 shots/min. |
Reload Time3.4 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range10.74 km. |
Maximum Dispersion95 m. |
HE Shell120 mm HE |
Maximum HE Shell Damage425 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity900 m./s. |
HE Shell Weight24 kg. |
40 mm/56 Bofors wz.19362 х 2 pcs. |
. . . Average Damage per Second22.2 |
. . . Firing Range3.51 km. |
13.2 mm Hotchkiss wz.19302 х 2 pcs. |
. . . Average Damage per Second7 |
. . . Firing Range1.2 km. |
Maximum Speed20 knot |
Turning Circle Radius360 m. |
Rudder Shift Time3.8 sec. |
Surface Detectability Range7.16 km. |
Air Detectability Range5.36 km. |
Gryf — European Tier I cruiser.
In the early 1930s, the Polish Navy succumbed to the trend of building large minelayers capable of operating independently. The ship was supposed to have weapons that would not be inferior to those of a destroyer and to serve as a training ship in peacetime. Their new minelayer was laid down in 1934, launched two years later, and entered service in 1938. In the event of hostilities, Gryf was tasked with setting up a mining bank to protect the only Polish seaport of Gdynia from amphibious assault. On September 1, 1939, the first day of World War II, the ship was damaged by an air attack. Two days later, she came under artillery fire from German destroyers and suffered another air attack. She received several hits from aerial bombs and sank.
Modules
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Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price ( ![]() | |
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Gryf | 7,550 | 6 | 10 | 2/2 | 2/2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
- Shortest reload time of all Tier I ships
- Second-highest firing range of all Tier I ships
- Most guns of all Tier I ships (together with Black Swan)
- Second highest hit point pool at Tier I
Cons:
- Lowest shell damage of all Tier I ships
- Highest turning circle radius of all Tier I ships (together with Hermelin)
- High rudder shift time
- AA rating matching Tier IV ships, but the only aircraft it may ever see is Katori's Catapult Fighter
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See also: Comparison of Tier I Cruisers.
Optimal Configuration
Commander Skills
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Cost (points) |
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.9.0.
Testing Changes
- Dec 5, 2019:
- Preliminary characteristics.
- Feb 10, 2020:
- Guns changed from 4x1 120 mm to 2x1, 2x2 120 mm to reflect her historical armament.
- Mar 6, 2020:
- Main battery reload time decreased from 4.5 to 3.4 s.
- Maximum HE shell damage decreased from 850 to 425.
- Introduced in Update 0.9.3.
Destroyers | II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII Błyskawica![]() ![]() ![]() ![]() ![]() |
Cruisers | I Gryf • VI Elli |
Battleships | V Viribus Unitis![]() |
Aircraft Carriers |