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Gryf

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Gryf
Gryf_wows_main.jpg
Cruiser | Europe | Tier I
Tech Tree Position
Gryf_icon_small.png
Arrow_down.png
Tátra
General
Hit Points7,550 
Main Battery
120 mm/50 wz.36 Bofors on a shielded mount2 х 1 / 2 х 2 pcs.
Rate of Fire17.65 shots/min.
Reload Time3.4 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.74 km.
Maximum Dispersion95 m.
HE Shell120 mm HE 
Maximum HE Shell Damage425 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity900 m./s.
HE Shell Weight24 kg.
AA Defense
40 mm/56 Bofors wz.19362 х 2 pcs.
. . . Average Damage per Second22.2 
. . . Firing Range3.51 km.
13.2 mm Hotchkiss wz.19302 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed20 knot
Turning Circle Radius360 m.
Rudder Shift Time3.8 sec.
Concealment
Surface Detectability Range7.16 km.
Air Detectability Range5.36 km.
Battle Levels
12345678910
Wows_anno_flag_europe.png
I
Ship_PWSC101_Gryf.png

Gryf — European Tier I cruiser.

In the early 1930s, the Polish Navy succumbed to the trend of building large minelayers capable of operating independently. The ship was supposed to have weapons that would not be inferior to those of a destroyer and to serve as a training ship in peacetime. Their new minelayer was laid down in 1934, launched two years later, and entered service in 1938. In the event of hostilities, Gryf was tasked with setting up a mining bank to protect the only Polish seaport of Gdynia from amphibious assault. On September 1, 1939, the first day of World War II, the ship was damaged by an air attack. Two days later, she came under artillery fire from German destroyers and suffered another air attack. She received several hits from aerial bombs and sank.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/50 wz.36 Bofors on a shielded mount17.618954258 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Gryf7,5506102/22/2 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SKO Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 6,000 hp20 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Gryf' is the Tier I cruiser of the Pan-European tech tree. As with all other Tier I cruisers, she only has her main guns, and thus her gameplay revolves around firing and outgunning other cruisers.

Armament:

Gryf' carries six 120 mm guns in two twin and two single turrets. They have a stock 3.4 s reload, 10.7 km range, and a slow 180-degree traverse time of 18 seconds. As a Tier I cruiser, she only has access to HE shells, which deal 425 damage, penetrate 20 mm of armor, and have an 8% fire chance. Her reload is the fastest of all Tier I ships, but she has the lowest alpha damage.

Hull:

Gryf' is completely covered in 6 mm armor plating. However, she has a very large health pool of 7,550. This allows her to trade health with other cruisers and offsets her lower alpha strike. Both her speed and concealment are average, but her hull is large and easy to hit.

Consumables:

As a Tier I ship, Gryf'’s Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. is her only consumable. It is important to only use it with multiple fires set or modules damaged, to reduce the chance of multiple permanent fires being set while it's on cooldown.

Battle Performance:

Gryf'’s gameplay is similar to other ships of this tier, but with a larger hit point pool and faster rate of fire. It is important to focus down one ship at a time and then move onto other targets. When fighting multiple ships, it is best to kite away from them, dodging fire and firing back simultaneously.

Pros:

  • Large health pool
  • Fast reload
  • Six guns

Cons:

  • Slow speed
  • Low HE damage

Optimal Configuration

Upgrades

The recommended upgrade for Gryf is:

Commander Skills


Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

References

  1. ORP Gryf (1936) - Wikipedia


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.0.

Testing Changes

  • Dec 5, 2019:
    • Preliminary characteristics.
  • Feb 10, 2020:
    • Guns changed from 4x1 120 mm to 2x1, 2x2 120 mm to reflect her historical armament.
  • Mar 6, 2020:
    • Main battery reload time decreased from 4.5 to 3.4 s.
    • Maximum HE shell damage decreased from 850 to 425.
  • Introduced in Update 0.9.3.

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